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1/////////////////////////////////////////////////////////////////////////////
2// Name: common/geometry.cpp
3// Purpose: Common Geometry Classes
4// Author: Stefan Csomor
5// Modified by:
6// Created: 08/05/99
7// RCS-ID:
8// Copyright: (c) 1999 Stefan Csomor
9// Licence: wxWindows licence
10/////////////////////////////////////////////////////////////////////////////
11
12#ifdef __GNUG__
13 #pragma implementation "geometry.cpp"
14#endif
15
16// For compilers that support precompilation, includes "wx.h".
17#include "wx/wxprec.h"
18
19
20#ifdef __BORLANDC__
21#pragma hdrstop
22#endif
23
24#if wxUSE_GEOMETRY
25
26#include "wx/log.h"
27#include <string.h>
28
29
30#include "wx/geometry.h"
31#include "wx/datstrm.h"
32
33//
34// wxPoint2D
35//
36
37//
38// wxRect2D
39//
40
41// wxDouble version
42
43// for the following calculations always remember
44// that the right and bottom edges are not part of a rect
45
46bool wxRect2DDouble::Intersects( const wxRect2DDouble &rect ) const
47{
48 wxDouble left,right,bottom,top;
49 left = wxMax ( m_x , rect.m_x );
50 right = wxMin ( m_x+m_width, rect.m_x + rect.m_width );
51 top = wxMax ( m_y , rect.m_y );
52 bottom = wxMin ( m_y+m_height, rect.m_y + rect.m_height );
53
54 if ( left < right && top < bottom )
55 {
56 return TRUE;
57 }
58 return FALSE;
59}
60
61void wxRect2DDouble::Intersect( const wxRect2DDouble &src1 , const wxRect2DDouble &src2 , wxRect2DDouble *dest )
62{
63 wxDouble left,right,bottom,top;
64 left = wxMax ( src1.m_x , src2.m_x );
65 right = wxMin ( src1.m_x+src1.m_width, src2.m_x + src2.m_width );
66 top = wxMax ( src1.m_y , src2.m_y );
67 bottom = wxMin ( src1.m_y+src1.m_height, src2.m_y + src2.m_height );
68
69 if ( left < right && top < bottom )
70 {
71 dest->m_x = left;
72 dest->m_y = top;
73 dest->m_width = right - left;
74 dest->m_height = bottom - top;
75 }
76 else
77 {
78 dest->m_width = dest->m_height = 0;
79 }
80}
81
82void wxRect2DDouble::Union( const wxRect2DDouble &src1 , const wxRect2DDouble &src2 , wxRect2DDouble *dest )
83{
84 wxDouble left,right,bottom,top;
85
86 left = wxMin ( src1.m_x , src2.m_x );
87 right = wxMax ( src1.m_x+src1.m_width, src2.m_x + src2.m_width );
88 top = wxMin ( src1.m_y , src2.m_y );
89 bottom = wxMax ( src1.m_y+src1.m_height, src2.m_y + src2.m_height );
90
91 dest->m_x = left;
92 dest->m_y = top;
93 dest->m_width = right - left;
94 dest->m_height = bottom - top;
95}
96
97void wxRect2DDouble::Union( const wxPoint2DDouble &pt )
98{
99 wxDouble x = pt.m_x;
100 wxDouble y = pt.m_y;
101
102 if ( x < m_x )
103 {
104 SetLeft( x );
105 }
106 else if ( x < m_x + m_width )
107 {
108 // contained
109 }
110 else
111 {
112 SetRight( x );
113 }
114
115 if ( y < m_y )
116 {
117 SetTop( y );
118 }
119 else if ( y < m_y + m_height )
120 {
121 // contained
122 }
123 else
124 {
125 SetBottom( y );
126 }
127}
128
129void wxRect2DDouble::ConstrainTo( const wxRect2DDouble &rect )
130{
131 if ( GetLeft() < rect.GetLeft() )
132 SetLeft( rect.GetLeft() );
133
134 if ( GetRight() > rect.GetRight() )
135 SetRight( rect.GetRight() );
136
137 if ( GetBottom() > rect.GetBottom() )
138 SetBottom( rect.GetBottom() );
139
140 if ( GetTop() < rect.GetTop() )
141 SetTop( rect.GetTop() );
142}
143
144// integer version
145
146// for the following calculations always remember
147// that the right and bottom edges are not part of a rect
148
149// wxPoint2D
150
151void wxPoint2DInt::WriteTo( wxDataOutputStream &stream ) const
152{
153 stream.Write32( m_x );
154 stream.Write32( m_y );
155}
156
157void wxPoint2DInt::ReadFrom( wxDataInputStream &stream )
158{
159 m_x = stream.Read32();
160 m_y = stream.Read32();
161}
162
163wxDouble wxPoint2DInt::GetVectorAngle()
164{
165 if ( m_x == 0 )
166 {
167 if ( m_y >= 0 )
168 return 90;
169 else
170 return 270;
171 }
172 if ( m_y == 0 )
173 {
174 if ( m_x >= 0 )
175 return 0;
176 else
177 return 180;
178 }
179
180 // casts needed MIPSpro compiler under SGI
181 wxDouble deg = atan2( (double)m_y , (double)m_x ) * 180 / 3.14159265359;
182 if ( deg < 0 )
183 {
184 deg += 360;
185 }
186 return deg;
187}
188
189
190void wxPoint2DInt::SetVectorAngle( wxDouble degrees ) {
191 wxDouble length = this->GetVectorLength() ;
192 m_x = length * cos( degrees / 180 * 3.14159265359 ) ;
193 m_y = length * sin( degrees / 180 * 3.14159265359 ) ;
194}
195
196wxDouble wxPoint2DDouble::GetVectorAngle() const
197{
198 if ( m_x == 0 )
199 {
200 if ( m_y >= 0 )
201 return 90 ;
202 else
203 return 270 ;
204 }
205 if ( m_y == 0 )
206 {
207 if ( m_x >= 0 )
208 return 0 ;
209 else
210 return 180 ;
211 }
212 wxDouble deg = atan2( m_y , m_x ) * 180 / 3.14159265359 ;
213 if ( deg < 0 )
214 {
215 deg += 360 ;
216 }
217 return deg ;
218}
219
220void wxPoint2DDouble::SetVectorAngle( wxDouble degrees ) {
221 wxDouble length = this->GetVectorLength() ;
222 m_x = length * cos( degrees / 180 * 3.14159265359 ) ;
223 m_y = length * sin( degrees / 180 * 3.14159265359 ) ;
224}
225
226// wxRect2D
227
228bool wxRect2DInt::Intersects( const wxRect2DInt &rect ) const
229{
230 wxInt32 left,right,bottom,top;
231 left = wxMax ( m_x , rect.m_x );
232 right = wxMin ( m_x+m_width, rect.m_x + rect.m_width );
233 top = wxMax ( m_y , rect.m_y );
234 bottom = wxMin ( m_y+m_height, rect.m_y + rect.m_height );
235
236 if ( left < right && top < bottom )
237 {
238 return TRUE;
239 }
240 return FALSE;
241}
242
243void wxRect2DInt::Intersect( const wxRect2DInt &src1 , const wxRect2DInt &src2 , wxRect2DInt *dest )
244{
245 wxInt32 left,right,bottom,top;
246 left = wxMax ( src1.m_x , src2.m_x );
247 right = wxMin ( src1.m_x+src1.m_width, src2.m_x + src2.m_width );
248 top = wxMax ( src1.m_y , src2.m_y );
249 bottom = wxMin ( src1.m_y+src1.m_height, src2.m_y + src2.m_height );
250
251 if ( left < right && top < bottom )
252 {
253 dest->m_x = left;
254 dest->m_y = top;
255 dest->m_width = right - left;
256 dest->m_height = bottom - top;
257 }
258 else
259 {
260 dest->m_width = dest->m_height = 0;
261 }
262}
263
264void wxRect2DInt::Union( const wxRect2DInt &src1 , const wxRect2DInt &src2 , wxRect2DInt *dest )
265{
266 wxInt32 left,right,bottom,top;
267
268 left = wxMin ( src1.m_x , src2.m_x );
269 right = wxMax ( src1.m_x+src1.m_width, src2.m_x + src2.m_width );
270 top = wxMin ( src1.m_y , src2.m_y );
271 bottom = wxMax ( src1.m_y+src1.m_height, src2.m_y + src2.m_height );
272
273 dest->m_x = left;
274 dest->m_y = top;
275 dest->m_width = right - left;
276 dest->m_height = bottom - top;
277}
278
279void wxRect2DInt::Union( const wxPoint2DInt &pt )
280{
281 wxInt32 x = pt.m_x;
282 wxInt32 y = pt.m_y;
283
284 if ( x < m_x )
285 {
286 SetLeft( x );
287 }
288 else if ( x < m_x + m_width )
289 {
290 // contained
291 }
292 else
293 {
294 SetRight( x );
295 }
296
297 if ( y < m_y )
298 {
299 SetTop( y );
300 }
301 else if ( y < m_y + m_height )
302 {
303 // contained
304 }
305 else
306 {
307 SetBottom( y );
308 }
309}
310
311void wxRect2DInt::ConstrainTo( const wxRect2DInt &rect )
312{
313 if ( GetLeft() < rect.GetLeft() )
314 SetLeft( rect.GetLeft() );
315
316 if ( GetRight() > rect.GetRight() )
317 SetRight( rect.GetRight() );
318
319 if ( GetBottom() > rect.GetBottom() )
320 SetBottom( rect.GetBottom() );
321
322 if ( GetTop() < rect.GetTop() )
323 SetTop( rect.GetTop() );
324}
325
326wxRect2DInt& wxRect2DInt::operator=( const wxRect2DInt &r )
327{
328 m_x = r.m_x;
329 m_y = r.m_y;
330 m_width = r.m_width;
331 m_height = r.m_height;
332 return *this;
333}
334
335void wxRect2DInt::WriteTo( wxDataOutputStream &stream ) const
336{
337 stream.Write32( m_x );
338 stream.Write32( m_y );
339 stream.Write32( m_width );
340 stream.Write32( m_height );
341}
342
343void wxRect2DInt::ReadFrom( wxDataInputStream &stream )
344{
345 m_x = stream.Read32();
346 m_y = stream.Read32();
347 m_width = stream.Read32();
348 m_height = stream.Read32();
349}
350
351#endif // wxUSE_GEOMETRY