]> git.saurik.com Git - wxWidgets.git/blame_incremental - samples/resource/resource.cpp
Minor changes to printing sample.
[wxWidgets.git] / samples / resource / resource.cpp
... / ...
CommitLineData
1/////////////////////////////////////////////////////////////////////////////
2// Name: resource.cpp
3// Purpose: Dialog resource sample
4// Author: Julian Smart
5// Modified by:
6// Created: 04/01/98
7// RCS-ID: $Id$
8// Copyright: (c) Julian Smart and Markus Holzem
9// Licence: wxWindows license
10/////////////////////////////////////////////////////////////////////////////
11
12#ifdef __GNUG__
13// #pragma implementation
14#endif
15
16// For compilers that support precompilation, includes "wx/wx.h".
17#include "wx/wxprec.h"
18
19#ifdef __BORLANDC__
20#pragma hdrstop
21#endif
22
23#ifndef WX_PRECOMP
24#include "wx/wx.h"
25#endif
26
27#if !wxUSE_RESOURCES
28 #error "You should set wxUSE_RESOURCES to 1 to compile this sample"
29#endif
30
31#if wxUSE_UNICODE
32 #error "This sample can't be compiled in Unicode mode."
33#endif // wxUSE_UNICODE
34
35#include "wx/resource.h"
36
37#include <ctype.h>
38#include "resource.h"
39
40// If we wanted to demonstrate total platform independence,
41// then we'd use the dynamic file loading form for all platforms.
42// But this shows how to embed the wxWindows resources
43// in the program code/executable for UNIX and Windows
44// platforms.
45
46// In order to get the ID of the controls defined in the
47// dialog, we include the header automatically generated
48// by DialogEd
49
50#include "dialog1.h"
51
52// If you have a Windows compiler that can cope with long strings,
53// then you can always use the #include form for simplicity.
54
55// NOTE: Borland's brc32.exe resource compiler doesn't recognize
56// the TEXT resource, for some reason, so either run-time file loading
57// or file inclusion should be used.
58
59#if defined(__WXMSW__)
60// Under Windows, some compilers can't include
61// a whole .wxr file. So we use a .rc user-defined resource
62// instead. dialog1 will point to the whole .wxr 'file'.
63static wxChar *dialog1 = NULL;
64static wxChar *menu1 = NULL;
65#else
66// Other platforms should have sensible compilers that
67// cope with long strings.
68#include "dialog1.wxr"
69#include "menu1.wxr"
70#endif
71
72// Declare two frames
73MyFrame *frame = (MyFrame *) NULL;
74
75IMPLEMENT_APP(MyApp)
76
77// Testing of ressources
78MyApp::MyApp()
79{
80}
81
82// The `main program' equivalent, creating the windows and returning the
83// main frame
84bool MyApp::OnInit(void)
85{
86#if defined(__WXMSW__)
87 // Load the .wxr 'file' from a .rc resource, under Windows.
88 dialog1 = wxLoadUserResource(wxT("dialog1"), wxT("WXRDATA"));
89 menu1 = wxLoadUserResource(wxT("menu1"), wxT("WXRDATA"));
90 // All resources in the file (only one in this case) get parsed
91 // by this call.
92 wxResourceParseString(dialog1);
93 wxResourceParseString(menu1);
94#else
95 // Simply parse the data pointed to by the variable dialog1.
96 // If there were several resources, there would be several
97 // variables, and this would need to be called several times.
98 wxResourceParseData(dialog1);
99 wxResourceParseData(menu1);
100#endif
101
102 // Create the main frame window
103 frame = new MyFrame( (wxFrame *) NULL, -1,
104 (char *) "wxWindows Resource Sample",
105 wxPoint(-1, -1), wxSize(300, 250) );
106
107 // Give it a status line
108 frame->CreateStatusBar(2);
109
110 wxMenuBar *menu_bar = wxResourceCreateMenuBar("menu1");
111
112 // Associate the menu bar with the frame
113 frame->SetMenuBar(menu_bar);
114
115 // Make a panel
116 frame->panel = new MyPanel( frame, -1, wxPoint(0, 0), wxSize(400, 400),
117 0, "MyMainFrame" );
118 frame->Show(TRUE);
119
120 SetTopWindow(frame);
121
122 return TRUE;
123}
124
125MyApp::~MyApp()
126{
127#if defined(__WXMSW__)
128 delete dialog1;
129 delete menu1;
130#endif
131}
132
133BEGIN_EVENT_TABLE(MyPanel, wxPanel)
134 EVT_LEFT_DOWN( MyPanel::OnClick)
135END_EVENT_TABLE()
136
137MyPanel::MyPanel
138(
139 wxWindow *parent, wxWindowID id, const wxPoint& pos,
140 const wxSize& size,
141 int style, const wxString &name
142) : wxPanel( parent, id, pos, size, style, name )
143{
144}
145
146void MyPanel::OnClick( wxMouseEvent &WXUNUSED(event2) )
147{
148 MyFrame *frame = (MyFrame*)(wxTheApp->GetTopWindow());
149 wxCommandEvent event;
150 frame->OnTestDialog( event );
151}
152
153
154BEGIN_EVENT_TABLE(MyFrame, wxFrame)
155 EVT_MENU(RESOURCE_ABOUT, MyFrame::OnAbout)
156 EVT_MENU(RESOURCE_QUIT, MyFrame::OnQuit)
157 EVT_MENU(RESOURCE_TESTDIALOG, MyFrame::OnTestDialog)
158END_EVENT_TABLE()
159
160// Define my frame constructor
161MyFrame::MyFrame
162(
163 wxWindow *parent, const wxWindowID id,
164 const wxString& title, const wxPoint& pos, const wxSize& size
165) : wxFrame(parent, id, title, pos, size)
166{
167 panel = (wxWindow *) NULL;
168}
169
170void MyFrame::OnAbout( wxCommandEvent& WXUNUSED(event) )
171{
172 wxMessageBox("wxWindows resource sample.\n"
173 "(c) Julian Smart", "About wxWindows sample",
174 wxICON_INFORMATION | wxOK);
175}
176
177void MyFrame::OnQuit( wxCommandEvent& WXUNUSED(event) )
178{
179 Close(TRUE);
180}
181
182void MyFrame::OnTestDialog(wxCommandEvent& WXUNUSED(event) )
183{
184 MyDialog *dialog = new MyDialog;
185
186 if (dialog->LoadFromResource(this, "dialog1"))
187 {
188 wxTextCtrl *text = (wxTextCtrl *)wxFindWindowByName("multitext3", dialog);
189 if (text)
190 {
191 text->SetValue("wxWindows resource demo");
192 }
193
194 dialog->ShowModal();
195 }
196
197 dialog->Close(TRUE);
198}
199
200BEGIN_EVENT_TABLE(MyDialog, wxDialog)
201 //EVT_BUTTON(RESOURCE_OK, MyDialog::OnOk)
202 EVT_BUTTON(ID_BUTTON109, MyDialog::OnCancel)
203END_EVENT_TABLE()
204
205
206void MyDialog::OnOk(wxCommandEvent& WXUNUSED(event) )
207{
208 // EndModal(RESOURCE_OK);
209}
210
211void MyDialog::OnCancel(wxCommandEvent& WXUNUSED(event) )
212{
213 EndModal(ID_BUTTON109);
214}
215
216