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1/////////////////////////////////////////////////////////////////////////////
2// Name: dynlib.cpp
3// Purpose: Dynamic library management
4// Author: Guilhem Lavaux
5// Modified by:
6// Created: 20/07/98
7// RCS-ID: $Id$
8// Copyright: (c) Guilhem Lavaux
9// Licence: wxWindows license
10/////////////////////////////////////////////////////////////////////////////
11
12// ============================================================================
13// declarations
14// ============================================================================
15
16// ----------------------------------------------------------------------------
17// headers
18// ----------------------------------------------------------------------------
19
20#ifdef __GNUG__
21# pragma implementation "dynlib.h"
22#endif
23
24#include "wx/wxprec.h"
25
26#ifdef __BORLANDC__
27 #pragma hdrstop
28#endif
29
30#if wxUSE_DYNLIB_CLASS
31
32#if defined(__WINDOWS__)
33 #include "wx/msw/private.h"
34#endif
35
36#include "wx/dynlib.h"
37#include "wx/filefn.h"
38#include "wx/intl.h"
39#include "wx/log.h"
40#include "wx/tokenzr.h"
41
42// ----------------------------------------------------------------------------
43// conditional compilation
44// ----------------------------------------------------------------------------
45
46#if defined(__WXPM__) || defined(__EMX__)
47# define INCL_DOS
48# include <os2.h>
49# define wxDllOpen(error, lib, handle) DosLoadModule(error, sizeof(error), lib, &handle)
50# define wxDllGetSymbol(handle, modaddr) DosQueryProcAddr(handle, 1L, NULL, (PFN*)modaddr)
51# define wxDllClose(handle) DosFreeModule(handle)
52#elif defined(HAVE_DLOPEN)
53 // note about dlopen() flags: we use RTLD_NOW to have more Windows-like
54 // behaviour (Win won't let you load a library with missing symbols) and
55 // RTLD_GLOBAL because it is needed sometimes and probably doesn't hurt
56 // otherwise. On VMS the second argument on dlopen is ignored.
57#ifdef __VMS
58# define wxDllOpen(lib) dlopen(lib.fn_str(), 0 )
59#else
60# define wxDllOpen(lib) dlopen(lib.fn_str(), RTLD_LAZY | RTLD_GLOBAL)
61#endif
62#define wxDllGetSymbol(handle, name) dlsym(handle, name)
63# define wxDllClose dlclose
64#elif defined(HAVE_SHL_LOAD)
65# define wxDllOpen(lib) shl_load(lib.fn_str(), BIND_DEFERRED, 0)
66# define wxDllClose shl_unload
67
68 static inline void *wxDllGetSymbol(shl_t handle, const wxString& name)
69 {
70 void *sym;
71 if ( shl_findsym(&handle, name.mb_str(), TYPE_UNDEFINED, &sym) == 0 )
72 return sym;
73 else
74 return (void *)0;
75 }
76#elif defined(__WINDOWS__)
77 // using LoadLibraryEx under Win32 to avoid name clash with LoadLibrary
78# ifdef __WIN32__
79#ifdef _UNICODE
80# define wxDllOpen(lib) ::LoadLibraryExW(lib, 0, 0)
81#else
82# define wxDllOpen(lib) ::LoadLibraryExA(lib, 0, 0)
83#endif
84# else // Win16
85# define wxDllOpen(lib) ::LoadLibrary(lib)
86# endif // Win32/16
87# define wxDllGetSymbol(handle, name) ::GetProcAddress(handle, name)
88# define wxDllClose ::FreeLibrary
89#else
90# error "Don't know how to load shared libraries on this platform."
91#endif // OS
92
93// ---------------------------------------------------------------------------
94// Global variables
95// ---------------------------------------------------------------------------
96
97wxLibraries wxTheLibraries;
98
99// ============================================================================
100// implementation
101// ============================================================================
102
103// construct the full name from the base shared object name: adds a .dll
104// suffix under Windows or .so under Unix
105static wxString ConstructLibraryName(const wxString& basename)
106{
107 wxString fullname;
108 fullname << basename << wxDllLoader::GetDllExt();
109
110 return fullname;
111}
112
113// ---------------------------------------------------------------------------
114// wxLibrary (one instance per dynamic library)
115// ---------------------------------------------------------------------------
116
117wxLibrary::wxLibrary(wxDllType handle)
118{
119 typedef wxClassInfo *(*t_get_first)(void);
120 t_get_first get_first;
121
122 m_handle = handle;
123
124 // Some system may use a local heap for library.
125 get_first = (t_get_first)GetSymbol("wxGetClassFirst");
126 // It is a wxWindows DLL.
127 if (get_first)
128 PrepareClasses(get_first());
129}
130
131wxLibrary::~wxLibrary()
132{
133 if ( m_handle )
134 {
135 wxDllClose(m_handle);
136 }
137}
138
139wxObject *wxLibrary::CreateObject(const wxString& name)
140{
141 wxClassInfo *info = (wxClassInfo *)classTable.Get(name);
142
143 if (!info)
144 return NULL;
145
146 return info->CreateObject();
147}
148
149void wxLibrary::PrepareClasses(wxClassInfo *first)
150{
151 // Index all class infos by their class name
152 wxClassInfo *info = first;
153 while (info)
154 {
155 if (info->m_className)
156 classTable.Put(info->m_className, (wxObject *)info);
157 info = info->GetNext();
158 }
159
160 // Set base pointers for each wxClassInfo
161 info = first;
162 while (info)
163 {
164 if (info->GetBaseClassName1())
165 info->m_baseInfo1 = (wxClassInfo *)classTable.Get(info->GetBaseClassName1());
166 if (info->GetBaseClassName2())
167 info->m_baseInfo2 = (wxClassInfo *)classTable.Get(info->GetBaseClassName2());
168 info = info->m_next;
169 }
170}
171
172void *wxLibrary::GetSymbol(const wxString& symbname)
173{
174 return wxDllLoader::GetSymbol(m_handle, symbname);
175}
176
177// ---------------------------------------------------------------------------
178// wxDllLoader
179// ---------------------------------------------------------------------------
180
181/* static */
182wxString wxDllLoader::GetDllExt()
183{
184 wxString ext;
185
186#if defined(__WINDOWS__) || defined(__WXPM__) || defined(__EMX__)
187 ext = _T(".dll");
188#elif defined(__UNIX__)
189# if defined(__HPUX__)
190 ext = _T(".sl");
191# else //__HPUX__
192 ext = _T(".so");
193# endif //__HPUX__
194#endif
195
196 return ext;
197}
198
199/* static */
200wxDllType
201wxDllLoader::GetProgramHandle(void)
202{
203#if defined( HAVE_DLOPEN ) && !defined(__EMX__)
204 // optain handle for main program
205 return dlopen(NULL, RTLD_NOW/*RTLD_LAZY*/);
206#elif defined (HAVE_SHL_LOAD)
207 // shl_findsymbol with NULL handle looks up in main program
208 return 0;
209#else
210 wxFAIL_MSG( wxT("This method is not implemented under Windows or OS/2"));
211 return 0;
212#endif
213}
214
215/* static */
216wxDllType
217wxDllLoader::LoadLibrary(const wxString & libname, bool *success)
218{
219 wxDllType handle;
220
221#if defined(__WXMAC__)
222 FSSpec myFSSpec ;
223 Ptr myMainAddr ;
224 Str255 myErrName ;
225
226 wxMacPathToFSSpec( libname , &myFSSpec ) ;
227 if (GetDiskFragment( &myFSSpec , 0 , kCFragGoesToEOF , "\p" , kPrivateCFragCopy , &handle , &myMainAddr ,
228 myErrName ) != noErr )
229 {
230 p2cstr( myErrName ) ;
231 wxASSERT_MSG( 1 , (char*)myErrName ) ;
232 return NULL ;
233 }
234#elif defined(__WXPM__) || defined(__EMX__)
235 char zError[256] = "";
236 wxDllOpen(zError, libname, handle);
237#else // !Mac
238 handle = wxDllOpen(libname);
239#endif // OS
240
241 if ( !handle )
242 {
243 wxString msg(_("Failed to load shared library '%s'"));
244
245#ifdef HAVE_DLERROR
246 const char *errmsg = dlerror();
247 if ( errmsg )
248 {
249 // the error string format is "libname: ...", but we already have
250 // libname, so cut it off
251 const char *p = strchr(errmsg, ':');
252 if ( p )
253 {
254 if ( *++p == ' ' )
255 p++;
256 }
257 else
258 {
259 p = errmsg;
260 }
261
262 msg += _T(" (%s)");
263 wxLogError(msg, libname.c_str(), p);
264 }
265 else
266#endif // HAVE_DLERROR
267 {
268 wxLogSysError(msg, libname.c_str());
269 }
270 }
271
272 if ( success )
273 {
274 *success = handle != 0;
275 }
276
277 return handle;
278}
279
280
281/* static */
282void
283wxDllLoader::UnloadLibrary(wxDllType handle)
284{
285 wxDllClose(handle);
286}
287
288/* static */
289void *
290wxDllLoader::GetSymbol(wxDllType dllHandle, const wxString &name)
291{
292 void *symbol = NULL; // return value
293
294#if defined( __WXMAC__ )
295 Ptr symAddress ;
296 CFragSymbolClass symClass ;
297 Str255 symName ;
298
299 strcpy( (char*) symName , name ) ;
300 c2pstr( (char*) symName ) ;
301
302 if ( FindSymbol( dllHandle , symName , &symAddress , &symClass ) == noErr )
303 symbol = (void *)symAddress ;
304#elif defined( __WXPM__ ) || defined(__EMX__)
305 wxDllGetSymbol(dllHandle, symbol);
306#else
307 // mb_str() is necessary in Unicode build
308 symbol = wxDllGetSymbol(dllHandle, name.mb_str());
309#endif
310
311 if ( !symbol )
312 {
313 wxLogSysError(_("Couldn't find symbol '%s' in a dynamic library"),
314 name.c_str());
315 }
316 return symbol;
317}
318
319// ---------------------------------------------------------------------------
320// wxLibraries (only one instance should normally exist)
321// ---------------------------------------------------------------------------
322
323wxLibraries::wxLibraries():m_loaded(wxKEY_STRING)
324{
325}
326
327wxLibraries::~wxLibraries()
328{
329 wxNode *node = m_loaded.First();
330
331 while (node) {
332 wxLibrary *lib = (wxLibrary *)node->Data();
333 delete lib;
334
335 node = node->Next();
336 }
337}
338
339wxLibrary *wxLibraries::LoadLibrary(const wxString& name)
340{
341 wxNode *node;
342 wxLibrary *lib;
343 wxClassInfo *old_sm_first;
344
345#if defined(__VISAGECPP__)
346 node = m_loaded.Find(name.GetData());
347 if (node != NULL)
348 return ((wxLibrary *)node->Data());
349#else // !OS/2
350 if ( (node = m_loaded.Find(name.GetData())) )
351 return ((wxLibrary *)node->Data());
352#endif
353 // If DLL shares data, this is necessary.
354 old_sm_first = wxClassInfo::sm_first;
355 wxClassInfo::sm_first = NULL;
356
357 wxString libname = ConstructLibraryName(name);
358
359/*
360 Unix automatically builds that library name, at least for dlopen()
361*/
362#if 0
363#if defined(__UNIX__)
364 // found the first file in LD_LIBRARY_PATH with this name
365 wxString libPath("/lib:/usr/lib"); // system path first
366 const char *envLibPath = getenv("LD_LIBRARY_PATH");
367 if ( envLibPath )
368 libPath << wxT(':') << envLibPath;
369 wxStringTokenizer tokenizer(libPath, wxT(':'));
370 while ( tokenizer.HasMoreToken() )
371 {
372 wxString fullname(tokenizer.NextToken());
373
374 fullname << wxT('/') << libname;
375 if ( wxFileExists(fullname) )
376 {
377 libname = fullname;
378
379 // found the library
380 break;
381 }
382 }
383 //else: not found in the path, leave the name as is (secutiry risk?)
384
385#endif // __UNIX__
386#endif
387
388 bool success = FALSE;
389 wxDllType handle = wxDllLoader::LoadLibrary(libname, &success);
390 if(success)
391 {
392 lib = new wxLibrary(handle);
393 wxClassInfo::sm_first = old_sm_first;
394 m_loaded.Append(name.GetData(), lib);
395 }
396 else
397 lib = NULL;
398 return lib;
399}
400
401wxObject *wxLibraries::CreateObject(const wxString& path)
402{
403 wxNode *node = m_loaded.First();
404 wxObject *obj;
405
406 while (node) {
407 obj = ((wxLibrary *)node->Data())->CreateObject(path);
408 if (obj)
409 return obj;
410
411 node = node->Next();
412 }
413 return NULL;
414}
415
416#endif // wxUSE_DYNLIB_CLASS