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1///////////////////////////////////////////////////////////////////////////////
2// Name: wx/rawbmp.h
3// Purpose: macros for fast, raw bitmap data access
4// Author: Eric Kidd, Vadim Zeitlin
5// Modified by:
6// Created: 10.03.03
7// RCS-ID: $Id$
8// Copyright: (c) 2002 Vadim Zeitlin <vadim@wxwindows.org>
9// Licence: wxWindows licence
10///////////////////////////////////////////////////////////////////////////////
11
12#ifndef _WX_RAWBMP_H_BASE_
13#define _WX_RAWBMP_H_BASE_
14
15// ----------------------------------------------------------------------------
16// Abstract Pixel API
17//
18// We need to access our raw bitmap data (1) portably and (2) efficiently.
19// We do this using a two-dimensional "iteration" interface. Performance
20// is extremely important here: these functions will be called hundreds
21// of thousands of times in a row, and even small inefficiencies will
22// make applications seem slow.
23//
24// We can't always rely on inline functions, because not all compilers actually
25// bother to inline them unless we crank the optimization levels way up.
26// Therefore, we also provide macros to wring maximum speed out of compiler
27// unconditionally (e.g. even in debug builds). Of course, if the performance
28// isn't absolutely crucial for you you shouldn't be using them but the inline
29// functions instead.
30// ----------------------------------------------------------------------------
31
32/*
33 Usage example:
34
35 typedef wxPixelData<wxBitmap, wxNativePixelFormat> PixelData;
36
37 wxBitmap bmp;
38 PixelData data(bmp);
39 if ( !data )
40 {
41 ... raw access to bitmap data unavailable, do something else ...
42 return;
43 }
44
45 if ( data.GetWidth() < 20 || data.GetHeight() < 20 )
46 {
47 ... complain: the bitmap it too small ...
48 return;
49 }
50
51 PixelData::Iterator p(data);
52
53 // we draw a (10, 10)-(20, 20) rect manually using the given r, g, b
54 p.Offset(data, 10, 10);
55
56 for ( int y = 0; y < 10; ++y )
57 {
58 PixelData::Iterator rowStart = p;
59
60 for ( int x = 0; x < 10; ++x, ++p )
61 {
62 p.Red() = r;
63 p.Green() = g;
64 p.Blue() = b;
65 }
66
67 p = rowStart;
68 p.OffsetY(data, 1);
69 }
70 */
71
72#ifdef __VISUALC__
73 // VC++ gives an absolutely harmless warning for wxPixelData<wxBitmap> ctor
74 #pragma warning(disable: 4355) // 'this' used in initializer list
75#endif
76
77// ----------------------------------------------------------------------------
78// wxPixelFormat
79// ----------------------------------------------------------------------------
80
81/*
82 wxPixelFormat is a template class describing the bitmap data format. It
83 contains the constants describing the format of pixel data, but does not
84 describe how the entire bitmap is stored (i.e. top-to-bottom,
85 bottom-to-top, ...). It is also a "traits"-like class, i.e. it only
86 contains some constants and maybe static methods but nothing more, so it
87 can be safely used without incurring any overhead as all accesses to it are
88 done at compile-time.
89
90 Current limitations: we don't support RAGABA and ARAGAB formats supported
91 by Mac OS X. If there is sufficient interest, these classes could be
92 extended to deal with them. Neither do we support alpha channel having
93 different representation from the RGB ones (happens under QNX/Photon I
94 think), but again this could be achieved with some small extra effort.
95
96 Template parameters are:
97 - type of a single pixel component
98 - size of the single pixel in bits
99 - indices of red, green and blue pixel components inside the pixel
100 - index of the alpha component or -1 if none
101 - type which can contain the full pixel value (all channels)
102 */
103
104template <class Channel,
105 size_t Bpp, int R, int G, int B, int A = -1,
106 class Pixel = wxUint32>
107
108struct WXDLLEXPORT wxPixelFormat
109{
110 // iterator over pixels is usually of type "ChannelType *"
111 typedef Channel ChannelType;
112
113 // the type which may hold the entire pixel value
114 typedef Pixel PixelType;
115
116 // NB: using static ints initialized inside the class declaration is not
117 // portable as it doesn't work with VC++ 6, so we must use enums
118
119 // size of one pixel in bits
120 enum { BitsPerPixel = Bpp };
121
122 // size of one pixel in ChannelType units (usually bytes)
123 enum { SizePixel = BitsPerPixel / (8 * sizeof(ChannelType)) };
124
125 // the channels indices inside the pixel
126 enum
127 {
128 RED = R,
129 GREEN = G,
130 BLUE = B,
131 ALPHA = A
132 };
133
134 // true if we have an alpha channel (together with the other channels, this
135 // doesn't cover the case of wxImage which stores alpha separately)
136 enum { HasAlpha = A != -1 };
137};
138
139// some "predefined" pixel formats
140// -------------------------------
141
142// wxImage format is common to all platforms
143typedef wxPixelFormat<unsigned char, 24, 0, 1, 2> wxImagePixelFormat;
144
145// the (most common) native bitmap format without alpha support
146typedef wxPixelFormat<unsigned char, 24,
147 #if defined(__WXMSW__)
148 2, 1, 0
149 #elif defined(__WXMAC__)
150 1, 2, 3
151 #else // default for the others (not supported anyhow)
152 0, 1, 2
153 #endif // platform
154 > wxNativePixelFormat;
155
156// the (most common) native format for bitmaps with alpha channel
157typedef wxPixelFormat<unsigned char, 32,
158 wxNativePixelFormat::RED,
159 wxNativePixelFormat::GREEN,
160 wxNativePixelFormat::BLUE,
161 #if defined(__WXMSW__)
162 3
163 #elif defined(__WXMAC__)
164 0
165 #else // default for the others (not supported anyhow)
166 3
167 #endif // platform
168 > wxAlphaPixelFormat;
169
170// we also define the (default/best) pixel format for the given class: this is
171// used as default value for the pixel format in wxPixelIterator template
172template <class T> struct wxPixelFormatFor;
173
174// wxPixelFormatFor is only defined for wxImage, attempt to use it with other
175// classes (wxBitmap...) will result in compile errors which is exactly what we
176// want
177template <>
178struct WXDLLEXPORT wxPixelFormatFor<wxImage>
179{
180 typedef wxImagePixelFormat Format;
181};
182
183// ----------------------------------------------------------------------------
184// wxPixelData
185// ----------------------------------------------------------------------------
186
187/*
188 wxPixelDataBase is just a helper for wxPixelData: it contains things common
189 to both wxImage and wxBitmap specializations.
190 */
191class WXDLLEXPORT wxPixelDataBase
192{
193public:
194 // origin of the rectangular region we represent
195 wxPoint GetOrigin() const { return m_ptOrigin; }
196
197 // width and height of the region we represent
198 int GetWidth() const { return m_width; }
199 int GetHeight() const { return m_height; }
200
201 // the distance between two rows
202 int GetRowStride() const { return m_stride; }
203
204// private: -- see comment in the beginning of the file
205
206 // the origin of this image inside the bigger bitmap (usually (0, 0))
207 wxPoint m_ptOrigin;
208
209 // the size of the image we address, in pixels
210 int m_width,
211 m_height;
212
213 // this parameter is the offset of the start of the (N+1)st row from the
214 // Nth one and can be different from m_bypp*width in some cases:
215 // a) the most usual one is to force 32/64 bit alignment of rows
216 // b) another one is for bottom-to-top images where it's negative
217 // c) finally, it could conceivably be 0 for the images with all
218 // lines being identical
219 int m_stride;
220
221protected:
222 // ctor is protected because this class is only meant to be used as the
223 // base class by wxPixelData
224 wxPixelDataBase()
225 {
226 m_width =
227 m_height =
228 m_stride = 0;
229 }
230};
231
232/*
233 wxPixelData represents the entire bitmap data, i.e. unlike
234 wxPixelFormat (which it uses) it also stores the global bitmap
235 characteristics such as its size, inter-row separation and so on.
236
237 Because of this it can be used to move the pixel iterators (which don't
238 have enough information about the bitmap themselves). This may seem a bit
239 unnatural but must be done in this way to keep the iterator objects as
240 small as possible for maximum efficiency as otherwise they wouldn't be put
241 into the CPU registers by the compiler any more.
242
243 Implementation note: we use the standard workaround for lack of partial
244 template specialization support in VC (both 6 and 7): instead of partly
245 specializing the class Foo<T, U> for some T we introduce FooOut<T> and
246 FooIn<U> nested in it, make Foo<T, U> equivalent to FooOut<T>::FooIn<U> and
247 fully specialize FooOut.
248
249 Also note that this class doesn't have any default definition because we
250 can't really do anything without knowing the exact image class. We do
251 provide wxPixelDataBase to make it simpler to write new wxPixelData
252 specializations.
253 */
254
255// we need to define this skeleton template to mollify VC++
256template <class Image>
257struct WXDLLEXPORT wxPixelDataOut
258{
259 template <class PixelFormat>
260 class WXDLLEXPORT wxPixelDataIn
261 {
262 public:
263 class Iterator { };
264 };
265};
266
267// wxPixelData specialization for wxImage: this is the simplest case as we
268// don't have to care about different pixel formats here
269template <>
270struct WXDLLEXPORT wxPixelDataOut<wxImage>
271{
272 // NB: this is a template class even though it doesn't use its template
273 // parameter because otherwise wxPixelData couldn't compile
274 template <class dummyPixelFormat>
275 class WXDLLEXPORT wxPixelDataIn : public wxPixelDataBase
276 {
277 // the type of the class we're working with
278 typedef wxImage ImageType;
279
280 // the iterator which should be used for working with data in this
281 // format
282 class Iterator
283 {
284 public:
285 // the pixel format we use
286 typedef wxImagePixelFormat PixelFormat;
287
288 // the type of the pixel components
289 typedef typename dummyPixelFormat::ChannelType ChannelType;
290
291 // the pixel data we're working with
292 typedef
293 wxPixelDataOut<wxImage>::wxPixelDataIn<PixelFormat> PixelData;
294
295 // go back to (0, 0)
296 void Reset(const PixelData& data)
297 {
298 *this = data.GetPixels();
299 }
300
301 // creates the iterator pointing to the beginning of data
302 Iterator(PixelData& data)
303 {
304 Reset(data);
305 }
306
307 // creates the iterator initially pointing to the image origin
308 Iterator(const wxImage& image)
309 {
310 m_pRGB = image.GetData();
311
312 if ( image.HasAlpha() )
313 {
314 m_pAlpha = image.GetAlpha();
315 }
316 else // alpha is not used at all
317 {
318 m_pAlpha = NULL;
319 }
320 }
321
322 // true if the iterator is valid
323 bool IsOk() const { return m_pRGB != NULL; }
324
325
326 // navigation
327 // ----------
328
329 // advance the iterator to the next pixel, prefix version
330 Iterator& operator++()
331 {
332 m_pRGB += PixelFormat::SizePixel;
333 if ( m_pAlpha )
334 ++m_pAlpha;
335
336 return *this;
337 }
338
339 // postfix (hence less efficient -- don't use it unless you
340 // absolutely must) version
341 Iterator operator++(int)
342 {
343 Iterator p(*this);
344 ++*this;
345 return p;
346 }
347
348 // move x pixels to the right and y down
349 //
350 // note that the rows don't wrap!
351 void Offset(const PixelData& data, int x, int y)
352 {
353 m_pRGB += data.GetRowStride()*y + PixelFormat::SizePixel*x;
354 if ( m_pAlpha )
355 m_pAlpha += data.GetWidth() + x;
356 }
357
358 // move x pixels to the right (again, no row wrapping)
359 void OffsetX(const PixelData& WXUNUSED(data), int x)
360 {
361 m_pRGB += PixelFormat::SizePixel*x;
362 if ( m_pAlpha )
363 m_pAlpha += x;
364 }
365
366 // move y rows to the bottom
367 void OffsetY(const PixelData& data, int y)
368 {
369 m_pRGB += data.GetRowStride()*y;
370 if ( m_pAlpha )
371 m_pAlpha += data.GetWidth();
372 }
373
374 // go to the given position
375 void MoveTo(const PixelData& data, int x, int y)
376 {
377 Reset(data);
378 Offset(data, x, y);
379 }
380
381
382 // data access
383 // -----------
384
385 // access to invidividual colour components
386 ChannelType& Red() { return m_ptr[PixelFormat::RED]; }
387 ChannelType& Green() { return m_ptr[PixelFormat::GREEN]; }
388 ChannelType& Blue() { return m_ptr[PixelFormat::BLUE]; }
389 ChannelType& Alpha() { return *m_pAlpha; }
390
391 // private: -- see comment in the beginning of the file
392
393 // pointer into RGB buffer
394 unsigned char *m_pRGB;
395
396 // pointer into alpha buffer or NULL if alpha isn't used
397 unsigned char *m_pAlpha;
398 };
399
400 // initializes us with the data of the given image
401 wxPixelDataIn(ImageType& image) : m_image(image), m_pixels(image)
402 {
403 m_width = image.GetWidth();
404 m_height = image.GetHeight();
405 m_stride = Iterator::SizePixel * m_width;
406 }
407
408 // initializes us with the given region of the specified image
409 wxPixelDataIn(ImageType& image,
410 const wxPoint& pt,
411 const wxSize& sz) : m_image(image), m_pixels(image)
412 {
413 m_stride = Iterator::SizePixel * m_width;
414
415 InitRect(pt, sz);
416 }
417
418 // initializes us with the given region of the specified image
419 wxPixelDataIn(ImageType& image,
420 const wxRect& rect) : m_image(image), m_pixels(image)
421 {
422 m_stride = Iterator::SizePixel * m_width;
423
424 InitRect(rect.GetPositions(), rect.GetSize());
425 }
426
427 // we evaluate to true only if we could get access to bitmap data
428 // successfully
429 operator bool() const { return m_pixels.IsOk(); }
430
431 // get the iterator pointing to the origin
432 Iterator GetPixels() const { return m_pixels; }
433
434 private:
435 void InitRect(const wxPoint& pt, const wxSize& sz)
436 {
437 m_width = sz.x;
438 m_height = sz.y;
439
440 m_ptOrigin = pt;
441 m_pixels.Offset(*this, pt.x, pt.y);
442 }
443
444 // the image we're working with
445 ImageType& m_image;
446
447 // the iterator pointing to the image origin
448 Iterator m_pixels;
449 };
450};
451
452// wxPixelData specialization for wxBitmap: here things are more interesting as
453// we also have to support different pixel formats
454template <>
455struct WXDLLEXPORT wxPixelDataOut<wxBitmap>
456{
457 template <class Format>
458 class WXDLLEXPORT wxPixelDataIn : public wxPixelDataBase
459 {
460 public:
461 // the type of the class we're working with
462 typedef wxBitmap ImageType;
463
464 class Iterator
465 {
466 public:
467 // the pixel format we use
468 typedef Format PixelFormat;
469
470 // the type of the pixel components
471 typedef typename PixelFormat::ChannelType ChannelType;
472
473 // the pixel data we're working with
474 typedef wxPixelDataOut<wxBitmap>::wxPixelDataIn<Format> PixelData;
475
476
477 // go back to (0, 0)
478 void Reset(const PixelData& data)
479 {
480 *this = data.GetPixels();
481 }
482
483 // initializes the iterator to point to the origin of the given
484 // pixel data
485 Iterator(PixelData& data)
486 {
487 Reset(data);
488 }
489
490 // initializes the iterator to point to the origin of the given
491 // bitmap
492 Iterator(wxBitmap& bmp, PixelData& data)
493 {
494 // using cast here is ugly but it should be safe as
495 // GetRawData() real return type should be consistent with
496 // BitsPerPixel (which is in turn defined by ChannelType) and
497 // this is the only thing we can do without making GetRawData()
498 // a template function which is undesirable
499 m_ptr = (ChannelType *)
500 bmp.GetRawData(data, PixelFormat::BitsPerPixel);
501 }
502
503 // return true if this iterator is valid
504 bool IsOk() const { return m_ptr != NULL; }
505
506
507 // navigation
508 // ----------
509
510 // advance the iterator to the next pixel, prefix version
511 Iterator& operator++()
512 {
513 m_ptr += PixelFormat::SizePixel;
514
515 return *this;
516 }
517
518 // postfix (hence less efficient -- don't use it unless you
519 // absolutely must) version
520 Iterator operator++(int)
521 {
522 Iterator p(*this);
523 ++*this;
524 return p;
525 }
526
527 // move x pixels to the right and y down
528 //
529 // note that the rows don't wrap!
530 void Offset(const PixelData& data, int x, int y)
531 {
532 m_ptr += data.GetRowStride()*y + PixelFormat::SizePixel*x;
533 }
534
535 // move x pixels to the right (again, no row wrapping)
536 void OffsetX(const PixelData& WXUNUSED(data), int x)
537 {
538 m_ptr += PixelFormat::SizePixel*x;
539 }
540
541 // move y rows to the bottom
542 void OffsetY(const PixelData& data, int y)
543 {
544 m_ptr += data.GetRowStride()*y;
545 }
546
547 // go to the given position
548 void MoveTo(const PixelData& data, int x, int y)
549 {
550 Reset(data);
551 Offset(data, x, y);
552 }
553
554
555 // data access
556 // -----------
557
558 // access to invidividual colour components
559 ChannelType& Red() { return m_ptr[PixelFormat::RED]; }
560 ChannelType& Green() { return m_ptr[PixelFormat::GREEN]; }
561 ChannelType& Blue() { return m_ptr[PixelFormat::BLUE]; }
562 ChannelType& Alpha() { return m_ptr[PixelFormat::ALPHA]; }
563
564 // address the pixel contents directly
565 //
566 // warning: the format is platform dependent
567 typename PixelFormat::PixelType& Data()
568 { return *(typename PixelFormat::PixelType *)m_ptr; }
569
570 // private: -- see comment in the beginning of the file
571
572 // NB: for efficiency reasons this class must *not* have any other
573 // fields, otherwise it won't be put into a CPU register (as it
574 // should inside the inner loops) by some compilers, notably
575 // gcc
576 ChannelType *m_ptr;
577 };
578
579 // ctor associates this pointer with a bitmap and locks the bitmap for
580 // raw access, it will be unlocked only by our dtor and so these
581 // objects should normally be only created on the stack, i.e. have
582 // limited life-time
583 wxPixelDataIn(wxBitmap& bmp) : m_bmp(bmp), m_pixels(bmp, *this)
584 {
585 }
586
587 wxPixelDataIn(wxBitmap& bmp, const wxRect& rect)
588 : m_bmp(bmp), m_pixels(bmp, *this)
589 {
590 InitRect(rect.GetPositions(), rect.GetSize());
591 }
592
593 wxPixelDataIn(wxBitmap& bmp, const wxPoint& pt, const wxSize& sz)
594 : m_bmp(bmp), m_pixels(bmp, *this)
595 {
596 InitRect(pt, sz);
597 }
598
599 // we evaluate to true only if we could get access to bitmap data
600 // successfully
601 operator bool() const { return m_pixels.IsOk(); }
602
603 // get the iterator pointing to the origin
604 Iterator GetPixels() const { return m_pixels; }
605
606 // dtor unlocks the bitmap
607 ~wxPixelDataIn()
608 {
609 m_bmp.UngetRawData(*this);
610 }
611
612 // call this to indicate that we should use the alpha channel
613 void UseAlpha() { m_bmp.UseAlpha(); }
614
615 // private: -- see comment in the beginning of the file
616
617 // the bitmap we're associated with
618 wxBitmap m_bmp;
619
620 // the iterator pointing to the image origin
621 Iterator m_pixels;
622
623 private:
624 void InitRect(const wxPoint& pt, const wxSize& sz)
625 {
626 m_pixels.Offset(*this, pt.x, pt.y);
627
628 m_ptOrigin = pt;
629 m_width = sz.x;
630 m_height = sz.y;
631 }
632 };
633};
634
635#ifdef __VISUALC__
636 // typedef-name 'foo' used as synonym for class-name 'bar'
637 // (VC++ gives this warning each time wxPixelData::Base is used but it
638 // doesn't make any sense here -- what's wrong with using typedef instead
639 // of class, this is what it is here for!)
640 #pragma warning(disable: 4097)
641#endif // __VISUALC__
642
643template <class Image, class PixelFormat = wxPixelFormatFor<Image> >
644class wxPixelData :
645 public wxPixelDataOut<Image>::template wxPixelDataIn<PixelFormat>
646{
647public:
648 typedef
649 typename wxPixelDataOut<Image>::template wxPixelDataIn<PixelFormat>
650 Base;
651
652 wxPixelData(Image& image) : Base(image) { }
653
654 wxPixelData(Image& i, const wxRect& rect) : Base(i, rect) { }
655
656 wxPixelData(Image& i, const wxPoint& pt, const wxSize& sz)
657 : Base(i, pt, sz)
658 {
659 }
660};
661
662
663// some "predefined" pixel data classes
664typedef wxPixelData<wxImage> wxImagePixelData;
665typedef wxPixelData<wxBitmap, wxNativePixelFormat> wxNativePixelData;
666typedef wxPixelData<wxBitmap, wxAlphaPixelFormat> wxAlphaPixelData;
667
668// ----------------------------------------------------------------------------
669// wxPixelIterator
670// ----------------------------------------------------------------------------
671
672/*
673 wxPixel::Iterator represents something which points to the pixel data and
674 allows us to iterate over it. In the simplest case of wxBitmap it is,
675 indeed, just a pointer, but it can be something more complicated and,
676 moreover, you are free to specialize it for other image classes and bitmap
677 formats.
678
679 Note that although it would have been much more intuitive to have a real
680 class here instead of what we have now, this class would need two template
681 parameters, and this can't be done because we'd need compiler support for
682 partial template specialization then and neither VC6 nor VC7 provide it.
683 */
684template < class Image, class PixelFormat = wxPixelFormatFor<Image> >
685struct WXDLLEXPORT wxPixelIterator : wxPixelData<Image, PixelFormat>::Iterator
686{
687};
688
689#ifdef __VISUALC__
690 #pragma warning(default: 4355)
691 #pragma warning(default: 4097)
692#endif
693
694#endif // _WX_RAWBMP_H_BASE_
695