]>
Commit | Line | Data |
---|---|---|
1 | ///////////////////////////////////////////////////////////////////////////// | |
2 | // Name: platdetails.h | |
3 | // Purpose: Platform details page of the Doxygen manual | |
4 | // Author: wxWidgets team | |
5 | // RCS-ID: $Id$ | |
6 | // Licence: wxWindows license | |
7 | ///////////////////////////////////////////////////////////////////////////// | |
8 | ||
9 | ||
10 | /** | |
11 | ||
12 | @page page_port Platform Details | |
13 | ||
14 | wxWidgets defines a common API across platforms, but uses the native graphical | |
15 | user interface (GUI) on each platform, so your program will take on the native | |
16 | look and feel that users are familiar with. Unfortunately native toolkits and | |
17 | hardware do not always support the functionality that the wxWidgets API | |
18 | requires. This chapter collects notes about differences among supported platforms | |
19 | and ports. | |
20 | ||
21 | @li @ref page_port_wxgtk | |
22 | @li @ref page_port_wxmac | |
23 | @li @ref page_port_wxcocoa | |
24 | @li @ref page_port_wxos2 | |
25 | @li @ref page_port_wxmgl | |
26 | @li @ref page_port_wxx11 | |
27 | @li @ref page_port_wxmsw | |
28 | @li @ref page_port_nativedocs | |
29 | ||
30 | ||
31 | <hr> | |
32 | ||
33 | ||
34 | ||
35 | @section page_port_wxgtk wxGTK | |
36 | ||
37 | @htmlonly | |
38 | <img src="gtk_logo.png" alt="GTK logo" title="GTK logo" class="logo"> | |
39 | @endhtmlonly | |
40 | ||
41 | wxGTK is a port of wxWidgets using the GTK+ library. | |
42 | It makes use of GTK+'s native widgets wherever possible and uses | |
43 | wxWidgets' generic controls when needed. GTK+ itself has been | |
44 | ported to a number of systems, but so far only the original X11 | |
45 | version is supported. Support for other GTK+ backends is planned, | |
46 | such as the new DirectFB backend. | |
47 | ||
48 | All work is being done on GTK+ version 2.0 and above. Support for | |
49 | GTK+ 1.2 will be deprecated in a later release. | |
50 | ||
51 | You will need GTK+ 2.6 or higher which is available from: | |
52 | ||
53 | http://www.gtk.org | |
54 | ||
55 | The newer version of GTK+ you use, the more native widgets and | |
56 | features will be utilized. We have gone to a great extent to | |
57 | allow compiling wxWidgets applications with a latest version of | |
58 | GTK+, with the resulting binary working on systems even with a | |
59 | much lower version of GTK+. You will have to ensure that the | |
60 | application is launched with lazy symbol binding for that. | |
61 | ||
62 | In order to configure wxWidgets to compile wxGTK you will | |
63 | need use the @c --with-gtk argument to the @c configure script. | |
64 | This is the default for many systems. | |
65 | ||
66 | GTK+ 1.2 can still be used, albeit discouraged. For that you can | |
67 | pass @c --with-gtk=1 to the @c configure script. | |
68 | ||
69 | For further information, please see the files in docs/gtk | |
70 | in the distribution. | |
71 | ||
72 | ||
73 | ||
74 | ||
75 | @section page_port_wxmac wxMac | |
76 | ||
77 | @htmlonly | |
78 | <img src="osxleopard_logo.png" alt="Mac OS X (Leopard) logo" | |
79 | title="Mac OS X (Leopard) logo" class="logo"> | |
80 | @endhtmlonly | |
81 | ||
82 | wxMac is a port of wxWidgets for the Macintosh OS platform. | |
83 | Currently MacOS X 10.4 or higher are supported. wxMac can | |
84 | be compiled both using Apple's command line developer tools | |
85 | as well as Apple's XCode IDE. wxMac supports both the Intel | |
86 | and PowerPC architectures and can be used to produce | |
87 | "universal binaries" in order create application which can run | |
88 | both architecture. Unfortunately, wxMac does not support any | |
89 | 64-bit architecture since Apple decided not to port its Carbon | |
90 | API entirely to 64-bit. | |
91 | ||
92 | For further information, please see the files in docs/mac | |
93 | in the distribution. | |
94 | ||
95 | ||
96 | ||
97 | @section page_port_wxcocoa wxCocoa | |
98 | ||
99 | @htmlonly | |
100 | <img src="osxleopard_logo.png" alt="Mac OS X (Leopard) logo" | |
101 | title="Mac OS X (Leopard) logo" class="logo"> | |
102 | @endhtmlonly | |
103 | ||
104 | wxCocoa is another port of wxWidgets for the Macintosh OS | |
105 | platform. But in contrat to wxMac, it uses the Cocoa API. | |
106 | Much work has gone into this port and many controls are | |
107 | functional, but the port has not reached the maturity | |
108 | of the wxMac port yet. It should be possible to use wxCocoa | |
109 | on 64-bit architectures. | |
110 | ||
111 | ||
112 | @section page_port_wxmgl wxMGL | |
113 | ||
114 | wxMGL is a port of wxWidgets using the MGL library available | |
115 | from SciTech as the underlying graphics backend. wxMGL draws | |
116 | its widgets using the wxUniversal widget set which is part | |
117 | of wxWidgets. MGL itself runs on a variety of platforms | |
118 | including DOS, Linux hardware (similar to the Linux framebuffer) | |
119 | and various graphics systems such as Win32, X11 and OS/2. | |
120 | Note that currently MGL for Linux runs only on x86-based systems. | |
121 | ||
122 | You will MGL 5.0 or higher which is available from | |
123 | ||
124 | http://www.scitechsoft.com/products/product_download.html | |
125 | ||
126 | In order to configure wxWidgets to compile wxMGL you will | |
127 | need to type: | |
128 | ||
129 | @verbatim configure --with-mgl --with-universal @endverbatim | |
130 | ||
131 | Under DOS, wxMGL uses a dmake based make system. | |
132 | ||
133 | For further information, please see the files in docs/mgl | |
134 | in the distribution. | |
135 | ||
136 | ||
137 | ||
138 | @section page_port_wxos2 wxOS2 | |
139 | ||
140 | wxOS2 is a port of wxWidgets for the IBM OS/2 Warp3 and Warp4 platforms. | |
141 | This port is currently under construction and in beta phase. | |
142 | ||
143 | ||
144 | ||
145 | @section page_port_wxx11 wxX11 | |
146 | ||
147 | @htmlonly | |
148 | <img src="x11_logo.png" alt="X.org logo" title="X.org logo" class="logo"> | |
149 | @endhtmlonly | |
150 | ||
151 | wxX11 is a port of wxWidgets using X11 (The X Window System) | |
152 | as the underlying graphics backend. wxX11 draws its widgets | |
153 | using the wxUniversal widget set which is now part of wxWidgets. | |
154 | wxX11 is well-suited for a number of special applications such | |
155 | as those running on systems with few resources (PDAs) or for | |
156 | applications which need to use a special themed look. | |
157 | ||
158 | In order to configure wxWidgets to compile wxX11 you will | |
159 | need to type: | |
160 | ||
161 | @verbatim configure --with-x11 --with-universal @endverbatim | |
162 | ||
163 | For further information, please see the files in docs/x11 | |
164 | in the distribution. There is also a page on the use of | |
165 | wxWidgets for embedded applications on the wxWidgets web site. | |
166 | ||
167 | ||
168 | ||
169 | ||
170 | ||
171 | @section page_port_wxmsw wxMSW | |
172 | ||
173 | @htmlonly | |
174 | <img src="win_logo.png" alt="Windows logo" title="Windows logo" class="logo"> | |
175 | @endhtmlonly | |
176 | ||
177 | wxMSW is a port of wxWidgets for the Windows platforms | |
178 | including Windows 95, 98, ME, 2000, NT, XP in ANSI and | |
179 | Unicode mode (for Windows 95 through the MSLU extension | |
180 | library). wxMSW ensures native look and feel for XP | |
181 | as well when using wxWidgets version 2.3.3 or higher. | |
182 | wxMSW can be compile with a great variety of compilers | |
183 | including MS VC++, Borland 5.5, MinGW32, Cygwin and | |
184 | Watcom as well as cross-compilation with a Linux hosted | |
185 | MinGW32 tool chain. | |
186 | ||
187 | For further information, please see the files in docs/msw | |
188 | in the distribution. | |
189 | ||
190 | @subsection page_port_wxmsw_themedborders Themed borders on Windows | |
191 | ||
192 | Starting with wxWidgets 2.8.5, you can specify the @c wxBORDER_THEME style to have wxWidgets | |
193 | use a themed border. Using the default XP theme, this is a thin 1-pixel blue border, | |
194 | with an extra 1-pixel border in the window client background colour (usually white) to | |
195 | separate the client area's scrollbars from the border. | |
196 | ||
197 | If you don't specify a border style for a wxTextCtrl in rich edit mode, wxWidgets now gives | |
198 | the control themed borders automatically, where previously they would take the Windows 95-style | |
199 | sunken border. Other native controls such as wxTextCtrl in non-rich edit mode, and wxComboBox, | |
200 | already paint themed borders where appropriate. To use themed borders on other windows, such | |
201 | as wxPanel, pass the @c wxBORDER_THEME style, or (apart from wxPanel) pass no border style. | |
202 | ||
203 | In general, specifying @c wxBORDER_THEME will cause a border of some kind to be used, chosen by the platform | |
204 | and control class. To leave the border decision entirely to wxWidgets, pass @c wxBORDER_DEFAULT. | |
205 | This is not to be confused with specifying @c wxBORDER_NONE, which says that there should | |
206 | definitely be @e no border. | |
207 | ||
208 | @subsubsection page_port_wxmsw_themedborders_details More detail on border implementation | |
209 | ||
210 | The way that wxMSW decides whether to apply a themed border is as follows. | |
211 | The theming code calls wxWindow::GetBorder() to obtain a border. If no border style has been | |
212 | passed to the window constructor, GetBorder() calls GetDefaultBorder() for this window. | |
213 | If wxBORDER_THEME was passed to the window constructor, GetBorder() calls GetDefaultBorderForControl(). | |
214 | ||
215 | The implementation of wxWindow::GetDefaultBorder() on wxMSW calls wxWindow::CanApplyThemeBorder() | |
216 | which is a virtual function that tells wxWidgets whether a control can have a theme | |
217 | applied explicitly (some native controls already paint a theme in which case we should not | |
218 | apply it ourselves). Note that wxPanel is an exception to this rule because in many cases | |
219 | we wish to create a window with no border (for example, notebook pages). So wxPanel | |
220 | overrides GetDefaultBorder() in order to call the generic wxWindowBase::GetDefaultBorder(), | |
221 | returning wxBORDER_NONE. | |
222 | ||
223 | @subsection page_port_wxmsw_wince wxWinCE | |
224 | ||
225 | wxWinCE is the name given to wxMSW when compiled on Windows CE devices; | |
226 | most of wxMSW is common to Win32 and Windows CE but there are | |
227 | some simplifications, enhancements, and differences in | |
228 | behaviour. | |
229 | ||
230 | For building instructions, see docs/msw/wince in the | |
231 | distribution, also the section about Visual Studio 2005 project | |
232 | files below. The rest of this section documents issues you | |
233 | need to be aware of when programming for Windows CE devices. | |
234 | ||
235 | @subsubsection page_port_wxmsw_wince_ General issues for wxWinCE programming | |
236 | ||
237 | Mobile applications generally have fewer features and | |
238 | simpler user interfaces. Simply omit whole sizers, static | |
239 | lines and controls in your dialogs, and use comboboxes instead | |
240 | of listboxes where appropriate. You also need to reduce | |
241 | the amount of spacing used by sizers, for which you can | |
242 | use a macro such as this: | |
243 | ||
244 | @code | |
245 | #if defined(__WXWINCE__) | |
246 | #define wxLARGESMALL(large,small) small | |
247 | #else | |
248 | #define wxLARGESMALL(large,small) large | |
249 | #endif | |
250 | ||
251 | // Usage | |
252 | topsizer->Add( CreateTextSizer( message ), 0, wxALL, wxLARGESMALL(10,0) ); | |
253 | @endcode | |
254 | ||
255 | There is only ever one instance of a Windows CE application running, | |
256 | and wxWidgets will take care of showing the current instance and | |
257 | shutting down the second instance if necessary. | |
258 | ||
259 | You can test the return value of wxSystemSettings::GetScreenType() | |
260 | for a qualitative assessment of what kind of display is available, | |
261 | or use wxGetDisplaySize() if you need more information. | |
262 | ||
263 | You can also use wxGetOsVersion to test for a version of Windows CE at | |
264 | run-time (see the next section). However, because different builds | |
265 | are currently required to target different kinds of device, these | |
266 | values are hard-wired according to the build, and you cannot | |
267 | dynamically adapt the same executable for different major Windows CE | |
268 | platforms. This would require a different approach to the way | |
269 | wxWidgets adapts its behaviour (such as for menubars) to suit the | |
270 | style of device. | |
271 | ||
272 | See the "Life!" example (demos/life) for an example of | |
273 | an application that has been tailored for PocketPC and Smartphone use. | |
274 | ||
275 | @note don't forget to have this line in your .rc file, as for | |
276 | desktop Windows applications: | |
277 | ||
278 | @verbatim #include "wx/msw/wx.rc" @endverbatim | |
279 | ||
280 | @subsubsection page_port_wxmsw_wince_sdk Testing for WinCE SDKs | |
281 | ||
282 | Use these preprocessor symbols to test for the different types of device or SDK: | |
283 | ||
284 | @li @b __SMARTPHONE__ Generic mobile devices with phone buttons and a small display | |
285 | @li @b __PDA__ Generic mobile devices with no phone | |
286 | @li @b __HANDHELDPC__ Generic mobile device with a keyboard | |
287 | @li @b __WXWINCE__ Microsoft-powered Windows CE devices, whether PocketPC, Smartphone or Standard SDK | |
288 | @li @b WIN32_PLATFORM_WFSP Microsoft-powered smartphone | |
289 | @li @b __POCKETPC__ Microsoft-powered PocketPC devices with touch-screen | |
290 | @li @b __WINCE_STANDARDSDK__ Microsoft-powered Windows CE devices, for generic Windows CE applications | |
291 | @li @b __WINCE_NET__ Microsoft-powered Windows CE .NET devices (_WIN32_WCE is 400 or greater) | |
292 | ||
293 | wxGetOsVersion will return these values: | |
294 | ||
295 | @li @b wxWINDOWS_POCKETPC The application is running under PocketPC. | |
296 | @li @b wxWINDOWS_SMARTPHONE The application is running under Smartphone. | |
297 | @li @b wxWINDOWS_CE The application is running under Windows CE (built with the Standard SDK). | |
298 | ||
299 | ||
300 | @subsubsection page_port_wxmsw_wince_sizing Window sizing in wxWinCE | |
301 | ||
302 | Top level windows (dialogs, frames) are created always full-screen. Fit() of sizers will not rescale top | |
303 | level windows but instead will scale window content. | |
304 | ||
305 | If the screen orientation changes, the windows will automatically be resized | |
306 | so no further action needs to be taken (unless you want to change the layout | |
307 | according to the orientation, which you could detect in idle time, for example). | |
308 | When input panel (SIP) is shown, top level windows (frames and dialogs) resize | |
309 | accordingly (see wxTopLevelWindow::HandleSettingChange()). | |
310 | ||
311 | @subsubsection page_port_wxmsw_wince_toplevel Closing top-level windows in wxWinCE | |
312 | ||
313 | You won't get a wxCloseEvent when the user clicks on the X in the titlebar | |
314 | on Smartphone and PocketPC; the window is simply hidden instead. However the system may send the | |
315 | event to force the application to close down. | |
316 | ||
317 | @subsubsection page_port_wxmsw_wince_hibernation Hibernation in wxWinCE | |
318 | ||
319 | Smartphone and PocketPC will send a @c wxEVT_HIBERNATE to the application object in low | |
320 | memory conditions. Your application should release memory and close dialogs, | |
321 | and wake up again when the next @c wxEVT_ACTIVATE or @c wxEVT_ACTIVATE_APP message is received. | |
322 | (@c wxEVT_ACTIVATE_APP is generated whenever a @c wxEVT_ACTIVATE event is received | |
323 | in Smartphone and PocketPC, since these platforms do not support @c WM_ACTIVATEAPP.) | |
324 | ||
325 | @subsubsection page_port_wxmsw_wince_hwbutt Hardware buttons in wxWinCE | |
326 | ||
327 | Special hardware buttons are sent to a window via the @c wxEVT_HOTKEY event | |
328 | under Smartphone and PocketPC. You should first register each required button with | |
329 | wxWindow::RegisterHotKey(), and unregister the button when you're done with it. For example: | |
330 | ||
331 | @code | |
332 | win->RegisterHotKey(0, wxMOD_WIN, WXK_SPECIAL1); | |
333 | win->UnregisterHotKey(0); | |
334 | @endcode | |
335 | ||
336 | You may have to register the buttons in a @c wxEVT_ACTIVATE event handler | |
337 | since other applications will grab the buttons. | |
338 | ||
339 | There is currently no method of finding out the names of the special | |
340 | buttons or how many there are. | |
341 | ||
342 | @subsubsection page_port_wxmsw_wince_dialogs Dialogs in wxWinCE | |
343 | ||
344 | PocketPC dialogs have an OK button on the caption, and so you should generally | |
345 | not repeat an OK button on the dialog. You can add a Cancel button if necessary, but some dialogs | |
346 | simply don't offer you the choice (the guidelines recommend you offer an Undo facility | |
347 | to make up for it). When the user clicks on the OK button, your dialog will receive | |
348 | a @c wxID_OK event by default. If you wish to change this, call wxDialog::SetAffirmativeId() | |
349 | with the required identifier to be used. Or, override wxDialog::DoOK() (return @false to | |
350 | have wxWidgets simply call Close to dismiss the dialog). | |
351 | ||
352 | Smartphone dialogs do @e not have an OK button on the caption, and are closed | |
353 | using one of the two menu buttons. You need to assign these using wxTopLevelWindow::SetLeftMenu | |
354 | and wxTopLevelWindow::SetRightMenu(), for example: | |
355 | ||
356 | @code | |
357 | #ifdef __SMARTPHONE__ | |
358 | SetLeftMenu(wxID_OK); | |
359 | SetRightMenu(wxID_CANCEL, _("Cancel")); | |
360 | #elif defined(__POCKETPC__) | |
361 | // No OK/Cancel buttons on PocketPC, OK on caption will close | |
362 | #else | |
363 | topsizer->Add( CreateButtonSizer( wxOK|wxCANCEL ), 0, wxEXPAND | wxALL, 10 ); | |
364 | #endif | |
365 | @endcode | |
366 | ||
367 | For implementing property sheets (flat tabs), use a wxNotebook with @c wxNB_FLAT|wxNB_BOTTOM | |
368 | and have the notebook left, top and right sides overlap the dialog by about 3 pixels | |
369 | to eliminate spurious borders. You can do this by using a negative spacing in your | |
370 | sizer Add() call. The cross-platform property sheet dialog wxPropertySheetDialog is | |
371 | provided, to show settings in the correct style on PocketPC and on other platforms. | |
372 | ||
373 | Notifications (bubble HTML text with optional buttons and links) will also be | |
374 | implemented in the future for PocketPC. | |
375 | ||
376 | Modeless dialogs probably don't make sense for PocketPC and Smartphone, since | |
377 | frames and dialogs are normally full-screen, and a modeless dialog is normally | |
378 | intended to co-exist with the main application frame. | |
379 | ||
380 | @subsubsection page_port_wxmsw_wince_ppc Menubars and toolbars in PocketPC | |
381 | ||
382 | On PocketPC, a frame must always have a menubar, even if it's empty. | |
383 | An empty menubar/toolbar is automatically provided for dialogs, to hide | |
384 | any existing menubar for the duration of the dialog. | |
385 | ||
386 | Menubars and toolbars are implemented using a combined control, | |
387 | but you can use essentially the usual wxWidgets API; wxWidgets will combine the menubar | |
388 | and toolbar. However, there are some restrictions: | |
389 | ||
390 | @li You must create the frame's primary toolbar with wxFrame::CreateToolBar(), | |
391 | because this uses the special wxToolMenuBar class (derived from wxToolBar) | |
392 | to implement the combined toolbar and menubar. Otherwise, you can create and manage toolbars | |
393 | using the wxToolBar class as usual, for example to implement an optional | |
394 | formatting toolbar above the menubar as Pocket Word does. But don't assign | |
395 | a wxToolBar to a frame using SetToolBar - you should always use CreateToolBar | |
396 | for the main frame toolbar. | |
397 | @li Deleting and adding tools to wxToolMenuBar after Realize is called is not supported. | |
398 | @li For speed, colours are not remapped to the system colours as they are | |
399 | in wxMSW. Provide the tool bitmaps either with the correct system button background, | |
400 | or with transparency (for example, using XPMs). | |
401 | @li Adding controls to wxToolMenuBar is not supported. However, wxToolBar supports | |
402 | controls. | |
403 | ||
404 | Unlike in all other ports, a wxDialog has a wxToolBar, automatically created | |
405 | for you. You may either leave it blank, or access it with wxDialog::GetToolBar() | |
406 | and add buttons, then calling wxToolBar::Realize(). You cannot set or recreate | |
407 | the toolbar. | |
408 | ||
409 | @subsubsection page_port_wxmsw_wince_smart Menubars and toolbars in Smartphone | |
410 | ||
411 | On Smartphone, there are only two menu buttons, so a menubar is simulated | |
412 | using a nested menu on the right menu button. Any toolbars are simply ignored on | |
413 | Smartphone. | |
414 | ||
415 | @subsubsection page_port_wxmsw_wince_closing Closing windows in wxWinCE | |
416 | ||
417 | The guidelines state that applications should not have a Quit menu item, | |
418 | since the user should not have to know whether an application is in memory | |
419 | or not. The close button on a window does not call the window's | |
420 | close handler; it simply hides the window. However, the guidelines say that | |
421 | the Ctrl+Q accelerator can be used to quit the application, so wxWidgets | |
422 | defines this accelerator by default and if your application handles | |
423 | wxID_EXIT, it will do the right thing. | |
424 | ||
425 | @subsubsection page_port_wxmsw_wince_ctx Context menus in wxWinCE | |
426 | ||
427 | To enable context menus in PocketPC, you currently need to call wxWindow::EnableContextMenu(), | |
428 | a wxWinCE-only function. Otherwise the context menu event (wxContextMenuEvent) will | |
429 | never be sent. This API is subject to change. | |
430 | ||
431 | Context menus are not supported in Smartphone. | |
432 | ||
433 | @subsubsection page_port_wxmsw_wince_ctrl Control differences on wxWinCE | |
434 | ||
435 | These controls and styles are specific to wxWinCE: | |
436 | ||
437 | @li wxTextCtrl The @c wxTE_CAPITALIZE style causes a CAPEDIT control to | |
438 | be created, which capitalizes the first letter. | |
439 | ||
440 | These controls are missing from wxWinCE: | |
441 | ||
442 | @li MDI classes MDI is not supported under Windows CE. | |
443 | @li wxMiniFrame Not supported under Windows CE. | |
444 | ||
445 | Tooltips are not currently supported for controls, since on PocketPC controls with | |
446 | tooltips are distinct controls, and it will be hard to add dynamic | |
447 | tooltip support. | |
448 | ||
449 | Control borders on PocketPC and Smartphone should normally be specified with | |
450 | @c wxBORDER_SIMPLE instead of @c wxBORDER_SUNKEN. Controls will usually adapt | |
451 | appropriately by virtue of their GetDefaultBorder() function, but if you | |
452 | wish to specify a style explicitly you can use @c wxDEFAULT_CONTROL_BORDER | |
453 | which will give a simple border on PocketPC and Smartphone, and the sunken border on | |
454 | other platforms. | |
455 | ||
456 | @subsubsection page_port_wxmsw_wince_help Online help in wxWinCE | |
457 | ||
458 | You can use the help controller wxWinceHelpController which controls | |
459 | simple @c .htm files, usually installed in the Windows directory. | |
460 | See the Windows CE reference for how to format the HTML files. | |
461 | ||
462 | @subsubsection page_port_wxmsw_wince_install Installing your PocketPC and Smartphone applications | |
463 | ||
464 | To install your application, you need to build a CAB file using | |
465 | the parameters defined in a special .inf file. The CabWiz program | |
466 | in your SDK will compile the CAB file from the .inf file and | |
467 | files that it specifies. | |
468 | ||
469 | For delivery, you can simply ask the user to copy the CAB file to the | |
470 | device and execute the CAB file using File Explorer. Or, you can | |
471 | write a program for the desktop PC that will find the ActiveSync | |
472 | Application Manager and install the CAB file on the device, | |
473 | which is obviously much easier for the user. | |
474 | ||
475 | Here are some links that may help. | |
476 | ||
477 | @li A setup builder that takes CABs and builds a setup program is at | |
478 | http://www.eskimo.com/~scottlu/win/index.html. | |
479 | @li Sample installation files can be found in | |
480 | <tt>Windows CE Tools/wce420/POCKET PC 2003/Samples/Win32/AppInst</tt>. | |
481 | @li An installer generator using wxPython can be found at | |
482 | http://ppcquicksoft.iespana.es/ppcquicksoft/myinstall.html. | |
483 | @li Miscellaneous Windows CE resources can be found at | |
484 | http://www.orbworks.com/pcce/resources.html. | |
485 | @li Installer creation instructions with a setup.exe for installing to PPC can be found at | |
486 | http://www.pocketpcdn.com/articles/creatingsetup.html. | |
487 | @li Microsoft instructions are at | |
488 | http://msdn.microsoft.com/library/default.asp?url=/library/en-us/dnce30/html/appinstall30.asp?frame=true | |
489 | @li Troubleshooting WinCE application installations: | |
490 | http://support.microsoft.com/default.aspx?scid=KB;en-us;q181007 | |
491 | ||
492 | You may also check out <tt>demos/life/setup/wince</tt> which contains | |
493 | scripts to create a PocketPC installation for ARM-based | |
494 | devices. In particular, @c build.bat builds the distribution and | |
495 | copies it to a directory called @c Deliver. | |
496 | ||
497 | @subsubsection page_port_wxmsw_wince_filedlg wxFileDialog in PocketPC | |
498 | ||
499 | Allowing the user to access files on memory cards, or on arbitrary | |
500 | parts of the filesystem, is a pain; the standard file dialog only | |
501 | shows folders under My Documents or folders on memory cards | |
502 | (not the system or card root directory, for example). This is | |
503 | a known problem for PocketPC developers. | |
504 | ||
505 | If you need a file dialog that allows access to all folders, | |
506 | you can use wxGenericFileDialog instead. You will need to include | |
507 | @c wx/generic/filedlgg.h. | |
508 | ||
509 | @subsubsection page_port_wxmsw_wince_evc Embedded Visual C++ Issues | |
510 | ||
511 | <b>Run-time type information</b> | |
512 | ||
513 | If you wish to use runtime type information (RTTI) with eVC++ 4, you need to download | |
514 | an extra library, @c ccrtrtti.lib, and link with it. At the time of | |
515 | writing you can get it from here: | |
516 | ||
517 | @verbatim | |
518 | http://support.microsoft.com/kb/830482/en-us | |
519 | @endverbatim | |
520 | ||
521 | Otherwise you will get linker errors similar to this: | |
522 | ||
523 | @verbatim | |
524 | wxwince26d.lib(control.obj) : error LNK2001: unresolved external symbol "const type_info::`vftable'" (??_7type_info@@6B@) | |
525 | @endverbatim | |
526 | ||
527 | <b>Windows Mobile 5.0 emulator</b> | |
528 | ||
529 | Note that there is no separate emulator configuration for Windows Mobile 5.0: the | |
530 | emulator runs the ARM code directly. | |
531 | ||
532 | <b>Visual Studio 2005 project files</b> | |
533 | ||
534 | Unfortunately, Visual Studio 2005, required to build Windows Mobile 5.0 applications, | |
535 | doesn't do a perfect job of converting the project files from eVC++ format. | |
536 | ||
537 | When you have converted the wxWidgets workspace, edit the configuration properties | |
538 | for each configuration and in the Librarian, add a relative path ..\\..\\lib to | |
539 | each library path. For example: | |
540 | <tt>..\\$(PlatformName)\\$(ConfigurationName)\\wx_mono.lib</tt>. | |
541 | ||
542 | Then, for a sample you want to compile, edit the configuration properties | |
543 | and make sure | |
544 | <tt>..\\..\\lib\\$(PlatformName)\\$(ConfigurationName)</tt> | |
545 | is in the Linker/General/Additional Library Directories property. | |
546 | Also change the Linker/Input/Additional Dependencies property to something like | |
547 | <tt>coredll.lib wx_mono.lib wx_wxjpeg.lib wx_wxpng.lib wx_wxzlib.lib wx_wxexpat.lib | |
548 | commctrl.lib winsock.lib wininet.lib</tt> | |
549 | (since the library names in the wxWidgets workspace were changed by VS 2005). | |
550 | ||
551 | Alternately, you could could edit all the names to be identical to the original eVC++ | |
552 | names, but this will probably be more fiddly. | |
553 | ||
554 | @subsubsection page_port_wxmsw_wince_issues Remaining issues | |
555 | ||
556 | These are some of the remaining problems to be sorted out, and features | |
557 | to be supported. | |
558 | ||
559 | @li <b>Windows Mobile 5 issues.</b> It is not possible to get the HMENU for | |
560 | the command bar on Mobile 5, so the menubar functions need to be rewritten | |
561 | to get the individual menus without use of a menubar handle. Also the | |
562 | new Mobile 5 convention of using only two menus (and no bitmap buttons) needs to be | |
563 | considered. | |
564 | @li <b>Sizer speed.</b> Particularly for dialogs containing notebooks, | |
565 | layout seems slow. Some analysis is required. | |
566 | @li <b>Notification boxes.</b> The balloon-like notification messages, and their | |
567 | icons, should be implemented. This will be quite straightforward. | |
568 | @li <b>SIP size.</b> We need to be able to get the area taken up by the SIP (input panel), | |
569 | and the remaining area, by calling SHSipInfo. We also may need to be able to show and hide | |
570 | the SIP programmatically, with SHSipPreference. See also the <em>Input Dialogs</em> topic in | |
571 | the <em>Programming Windows CE</em> guide for more on this, and how to have dialogs | |
572 | show the SIP automatically using the @c WC_SIPREF control. | |
573 | @li <b>wxStaticBitmap.</b> The About box in the "Life!" demo shows a bitmap that is | |
574 | the correct size on the emulator, but too small on a VGA Pocket Loox device. | |
575 | @li <b>wxStaticLine.</b> Lines don't show up, and the documentation suggests that | |
576 | missing styles are implemented with @c WM_PAINT. | |
577 | @li <b>HTML control.</b> PocketPC has its own HTML control which can be used for showing | |
578 | local pages or navigating the web. We should create a version of wxHtmlWindow that uses this | |
579 | control, or have a separately-named control (wxHtmlCtrl), with a syntax as close as possible | |
580 | to wxHtmlWindow. | |
581 | @li <b>Tooltip control.</b> PocketPC uses special TTBUTTON and TTSTATIC controls for adding | |
582 | tooltips, with the tooltip separated from the label with a double tilde. We need to support | |
583 | this using SetToolTip.(Unfortunately it does not seem possible to dynamically remove the tooltip, | |
584 | so an extra style may be required.) | |
585 | @li <b>Focus.</b> In the wxPropertySheetDialog demo on Smartphone, it's not possible to navigate | |
586 | between controls. The focus handling in wxWidgets needs investigation. See in particular | |
587 | src/common/containr.cpp, and note that the default OnActivate handler in src/msw/toplevel.cpp | |
588 | sets the focus to the first child of the dialog. | |
589 | @li <b>OK button.</b> We should allow the OK button on a dialog to be optional, perhaps | |
590 | by using @c wxCLOSE_BOX to indicate when the OK button should be displayed. | |
591 | @li <b>Dynamic adaptation.</b> We should probably be using run-time tests more | |
592 | than preprocessor tests, so that the same WinCE application can run on different | |
593 | versions of the operating system. | |
594 | @li <b>Modeless dialogs.</b> When a modeless dialog is hidden with the OK button, it doesn't restore the | |
595 | frame's menubar. See for example the find dialog in the dialogs sample. However, the menubar is restored | |
596 | if pressing Cancel (the window is closed). This reflects the fact that modeless dialogs are | |
597 | not very useful on Windows CE; however, we could perhaps destroy/restore a modeless dialog's menubar | |
598 | on deactivation and activation. | |
599 | @li <b>Home screen plugins.</b> Figure out how to make home screen plugins for use with wxWidgets | |
600 | applications (see http://www.codeproject.com/ce/CTodayWindow.asp for inspiration). | |
601 | Although we can't use wxWidgets to create the plugin (too large), we could perhaps write | |
602 | a generic plugin that takes registry information from a given application, with | |
603 | options to display information in a particular way using icons and text from | |
604 | a specified location. | |
605 | @li <b>Further abstraction.</b> We should be able to abstract away more of the differences | |
606 | between desktop and mobile applications, in particular for sizer layout. | |
607 | @li <b>Dialog captions.</b> The blue, bold captions on dialogs - with optional help button - | |
608 | should be catered for, either by hard-wiring the capability into all dialogs and panels, | |
609 | or by providing a standard component and sizer. | |
610 | ||
611 | ||
612 | @section page_port_nativedocs Documentation for the native toolkits | |
613 | ||
614 | It's sometimes useful to interface directly with the underlying toolkit | |
615 | used by wxWidgets to e.g. use toolkit-specific features. | |
616 | In such case (or when you want to e.g. write a port-specific patch) it can be | |
617 | necessary to use the underlying toolkit API directly: | |
618 | ||
619 | @li wxMSW port uses win32 API: see MSDN docs at http://msdn2.microsoft.com/en-us/library/ms649779.aspx | |
620 | @li wxGTK port uses GTK+: see GTK+ 2.x docs at http://developer.gnome.org/doc/API/2.0/gtk/index.html | |
621 | @li wxMac port uses the Carbon API: see Carbon docs at http://developer.apple.com/carbon | |
622 | @li wxCocoa port uses the Cocoa API: see Cocoa docs at http://developer.apple.com/carbon | |
623 | ||
624 | */ |