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1/////////////////////////////////////////////////////////////////////////////
2// Name: platdetails.h
3// Purpose: Platform details page of the Doxygen manual
4// Author: wxWidgets team
5// RCS-ID: $Id$
6// Licence: wxWindows license
7/////////////////////////////////////////////////////////////////////////////
8
9
10/**
11
12@page page_port Platform Details
13
14wxWidgets defines a common API across platforms, but uses the native graphical
15user interface (GUI) on each platform, so your program will take on the native
16look and feel that users are familiar with. Unfortunately native toolkits and
17hardware do not always support the functionality that the wxWidgets API
18requires. This chapter collects notes about differences among supported platforms
19and ports.
20
21@li @ref page_port_wxgtk
22@li @ref page_port_wxmac
23@li @ref page_port_wxcocoa
24@li @ref page_port_wxos2
25@li @ref page_port_wxmgl
26@li @ref page_port_wxx11
27@li @ref page_port_wxmsw
28@li @ref page_port_nativedocs
29
30
31<hr>
32
33
34
35@section page_port_wxgtk wxGTK
36
37@htmlonly
38<img src="gtk_logo.png" alt="GTK logo" title="GTK logo" class="logo">
39@endhtmlonly
40
41wxGTK is a port of wxWidgets using the GTK+ library.
42It makes use of GTK+'s native widgets wherever possible and uses
43wxWidgets' generic controls when needed. GTK+ itself has been
44ported to a number of systems, but so far only the original X11
45version is supported. Support for other GTK+ backends is planned,
46such as the new DirectFB backend.
47
48All work is being done on GTK+ version 2.0 and above. Support for
49GTK+ 1.2 will be deprecated in a later release.
50
51You will need GTK+ 2.6 or higher which is available from:
52
53http://www.gtk.org
54
55The newer version of GTK+ you use, the more native widgets and
56features will be utilized. We have gone to a great extent to
57allow compiling wxWidgets applications with a latest version of
58GTK+, with the resulting binary working on systems even with a
59much lower version of GTK+. You will have to ensure that the
60application is launched with lazy symbol binding for that.
61
62In order to configure wxWidgets to compile wxGTK you will
63need use the @c --with-gtk argument to the @c configure script.
64This is the default for many systems.
65
66GTK+ 1.2 can still be used, albeit discouraged. For that you can
67pass @c --with-gtk=1 to the @c configure script.
68
69For further information, please see the files in docs/gtk
70in the distribution.
71
72
73
74
75@section page_port_wxmac wxMac
76
77@htmlonly
78<img src="osxleopard_logo.png" alt="Mac OS X (Leopard) logo"
79 title="Mac OS X (Leopard) logo" class="logo">
80@endhtmlonly
81
82wxMac is a port of wxWidgets for the Macintosh OS platform.
83Currently MacOS X 10.4 or higher are supported. wxMac can
84be compiled both using Apple's command line developer tools
85as well as Apple's XCode IDE. wxMac supports both the Intel
86and PowerPC architectures and can be used to produce
87"universal binaries" in order create application which can run
88both architecture. Unfortunately, wxMac does not support any
8964-bit architecture since Apple decided not to port its Carbon
90API entirely to 64-bit.
91
92For further information, please see the files in docs/mac
93in the distribution.
94
95
96
97@section page_port_wxcocoa wxCocoa
98
99@htmlonly
100<img src="osxleopard_logo.png" alt="Mac OS X (Leopard) logo"
101 title="Mac OS X (Leopard) logo" class="logo">
102@endhtmlonly
103
104wxCocoa is another port of wxWidgets for the Macintosh OS
105platform. But in contrat to wxMac, it uses the Cocoa API.
106Much work has gone into this port and many controls are
107functional, but the port has not reached the maturity
108of the wxMac port yet. It should be possible to use wxCocoa
109on 64-bit architectures.
110
111
112@section page_port_wxmgl wxMGL
113
114wxMGL is a port of wxWidgets using the MGL library available
115from SciTech as the underlying graphics backend. wxMGL draws
116its widgets using the wxUniversal widget set which is part
117of wxWidgets. MGL itself runs on a variety of platforms
118including DOS, Linux hardware (similar to the Linux framebuffer)
119and various graphics systems such as Win32, X11 and OS/2.
120Note that currently MGL for Linux runs only on x86-based systems.
121
122You will MGL 5.0 or higher which is available from
123
124http://www.scitechsoft.com/products/product_download.html
125
126In order to configure wxWidgets to compile wxMGL you will
127need to type:
128
129@verbatim configure --with-mgl --with-universal @endverbatim
130
131Under DOS, wxMGL uses a dmake based make system.
132
133For further information, please see the files in docs/mgl
134in the distribution.
135
136
137
138@section page_port_wxos2 wxOS2
139
140wxOS2 is a port of wxWidgets for the IBM OS/2 Warp3 and Warp4 platforms.
141This port is currently under construction and in beta phase.
142
143
144
145@section page_port_wxx11 wxX11
146
147@htmlonly
148<img src="x11_logo.png" alt="X.org logo" title="X.org logo" class="logo">
149@endhtmlonly
150
151wxX11 is a port of wxWidgets using X11 (The X Window System)
152as the underlying graphics backend. wxX11 draws its widgets
153using the wxUniversal widget set which is now part of wxWidgets.
154wxX11 is well-suited for a number of special applications such
155as those running on systems with few resources (PDAs) or for
156applications which need to use a special themed look.
157
158In order to configure wxWidgets to compile wxX11 you will
159need to type:
160
161@verbatim configure --with-x11 --with-universal @endverbatim
162
163For further information, please see the files in docs/x11
164in the distribution. There is also a page on the use of
165wxWidgets for embedded applications on the wxWidgets web site.
166
167
168
169
170
171@section page_port_wxmsw wxMSW
172
173@htmlonly
174<img src="win_logo.png" alt="Windows logo" title="Windows logo" class="logo">
175@endhtmlonly
176
177wxMSW is a port of wxWidgets for the Windows platforms
178including Windows 95, 98, ME, 2000, NT, XP in ANSI and
179Unicode mode (for Windows 95 through the MSLU extension
180library). wxMSW ensures native look and feel for XP
181as well when using wxWidgets version 2.3.3 or higher.
182wxMSW can be compile with a great variety of compilers
183including MS VC++, Borland 5.5, MinGW32, Cygwin and
184Watcom as well as cross-compilation with a Linux hosted
185MinGW32 tool chain.
186
187For further information, please see the files in docs/msw
188in the distribution.
189
190@subsection page_port_wxmsw_themedborders Themed borders on Windows
191
192Starting with wxWidgets 2.8.5, you can specify the @c wxBORDER_THEME style to have wxWidgets
193use a themed border. Using the default XP theme, this is a thin 1-pixel blue border,
194with an extra 1-pixel border in the window client background colour (usually white) to
195separate the client area's scrollbars from the border.
196
197If you don't specify a border style for a wxTextCtrl in rich edit mode, wxWidgets now gives
198the control themed borders automatically, where previously they would take the Windows 95-style
199sunken border. Other native controls such as wxTextCtrl in non-rich edit mode, and wxComboBox,
200already paint themed borders where appropriate. To use themed borders on other windows, such
201as wxPanel, pass the @c wxBORDER_THEME style, or (apart from wxPanel) pass no border style.
202
203In general, specifying @c wxBORDER_THEME will cause a border of some kind to be used, chosen by the platform
204and control class. To leave the border decision entirely to wxWidgets, pass @c wxBORDER_DEFAULT.
205This is not to be confused with specifying @c wxBORDER_NONE, which says that there should
206definitely be @e no border.
207
208@subsubsection page_port_wxmsw_themedborders_details More detail on border implementation
209
210The way that wxMSW decides whether to apply a themed border is as follows.
211The theming code calls wxWindow::GetBorder() to obtain a border. If no border style has been
212passed to the window constructor, GetBorder() calls GetDefaultBorder() for this window.
213If wxBORDER_THEME was passed to the window constructor, GetBorder() calls GetDefaultBorderForControl().
214
215The implementation of wxWindow::GetDefaultBorder() on wxMSW calls wxWindow::CanApplyThemeBorder()
216which is a virtual function that tells wxWidgets whether a control can have a theme
217applied explicitly (some native controls already paint a theme in which case we should not
218apply it ourselves). Note that wxPanel is an exception to this rule because in many cases
219we wish to create a window with no border (for example, notebook pages). So wxPanel
220overrides GetDefaultBorder() in order to call the generic wxWindowBase::GetDefaultBorder(),
221returning wxBORDER_NONE.
222
223@subsection page_port_wxmsw_wince wxWinCE
224
225wxWinCE is the name given to wxMSW when compiled on Windows CE devices;
226most of wxMSW is common to Win32 and Windows CE but there are
227some simplifications, enhancements, and differences in
228behaviour.
229
230For building instructions, see docs/msw/wince in the
231distribution, also the section about Visual Studio 2005 project
232files below. The rest of this section documents issues you
233need to be aware of when programming for Windows CE devices.
234
235@subsubsection page_port_wxmsw_wince_ General issues for wxWinCE programming
236
237Mobile applications generally have fewer features and
238simpler user interfaces. Simply omit whole sizers, static
239lines and controls in your dialogs, and use comboboxes instead
240of listboxes where appropriate. You also need to reduce
241the amount of spacing used by sizers, for which you can
242use a macro such as this:
243
244@code
245#if defined(__WXWINCE__)
246 #define wxLARGESMALL(large,small) small
247#else
248 #define wxLARGESMALL(large,small) large
249#endif
250
251// Usage
252topsizer->Add( CreateTextSizer( message ), 0, wxALL, wxLARGESMALL(10,0) );
253@endcode
254
255There is only ever one instance of a Windows CE application running,
256and wxWidgets will take care of showing the current instance and
257shutting down the second instance if necessary.
258
259You can test the return value of wxSystemSettings::GetScreenType()
260for a qualitative assessment of what kind of display is available,
261or use wxGetDisplaySize() if you need more information.
262
263You can also use wxGetOsVersion to test for a version of Windows CE at
264run-time (see the next section). However, because different builds
265are currently required to target different kinds of device, these
266values are hard-wired according to the build, and you cannot
267dynamically adapt the same executable for different major Windows CE
268platforms. This would require a different approach to the way
269wxWidgets adapts its behaviour (such as for menubars) to suit the
270style of device.
271
272See the "Life!" example (demos/life) for an example of
273an application that has been tailored for PocketPC and Smartphone use.
274
275@note don't forget to have this line in your .rc file, as for
276 desktop Windows applications:
277
278@verbatim #include "wx/msw/wx.rc" @endverbatim
279
280@subsubsection page_port_wxmsw_wince_sdk Testing for WinCE SDKs
281
282Use these preprocessor symbols to test for the different types of device or SDK:
283
284@li @b __SMARTPHONE__ Generic mobile devices with phone buttons and a small display
285@li @b __PDA__ Generic mobile devices with no phone
286@li @b __HANDHELDPC__ Generic mobile device with a keyboard
287@li @b __WXWINCE__ Microsoft-powered Windows CE devices, whether PocketPC, Smartphone or Standard SDK
288@li @b WIN32_PLATFORM_WFSP Microsoft-powered smartphone
289@li @b __POCKETPC__ Microsoft-powered PocketPC devices with touch-screen
290@li @b __WINCE_STANDARDSDK__ Microsoft-powered Windows CE devices, for generic Windows CE applications
291@li @b __WINCE_NET__ Microsoft-powered Windows CE .NET devices (_WIN32_WCE is 400 or greater)
292
293wxGetOsVersion will return these values:
294
295@li @b wxWINDOWS_POCKETPC The application is running under PocketPC.
296@li @b wxWINDOWS_SMARTPHONE The application is running under Smartphone.
297@li @b wxWINDOWS_CE The application is running under Windows CE (built with the Standard SDK).
298
299
300@subsubsection page_port_wxmsw_wince_sizing Window sizing in wxWinCE
301
302Top level windows (dialogs, frames) are created always full-screen. Fit() of sizers will not rescale top
303level windows but instead will scale window content.
304
305If the screen orientation changes, the windows will automatically be resized
306so no further action needs to be taken (unless you want to change the layout
307according to the orientation, which you could detect in idle time, for example).
308When input panel (SIP) is shown, top level windows (frames and dialogs) resize
309accordingly (see wxTopLevelWindow::HandleSettingChange()).
310
311@subsubsection page_port_wxmsw_wince_toplevel Closing top-level windows in wxWinCE
312
313You won't get a wxCloseEvent when the user clicks on the X in the titlebar
314on Smartphone and PocketPC; the window is simply hidden instead. However the system may send the
315event to force the application to close down.
316
317@subsubsection page_port_wxmsw_wince_hibernation Hibernation in wxWinCE
318
319Smartphone and PocketPC will send a @c wxEVT_HIBERNATE to the application object in low
320memory conditions. Your application should release memory and close dialogs,
321and wake up again when the next @c wxEVT_ACTIVATE or @c wxEVT_ACTIVATE_APP message is received.
322(@c wxEVT_ACTIVATE_APP is generated whenever a @c wxEVT_ACTIVATE event is received
323in Smartphone and PocketPC, since these platforms do not support @c WM_ACTIVATEAPP.)
324
325@subsubsection page_port_wxmsw_wince_hwbutt Hardware buttons in wxWinCE
326
327Special hardware buttons are sent to a window via the @c wxEVT_HOTKEY event
328under Smartphone and PocketPC. You should first register each required button with
329wxWindow::RegisterHotKey(), and unregister the button when you're done with it. For example:
330
331@code
332win->RegisterHotKey(0, wxMOD_WIN, WXK_SPECIAL1);
333win->UnregisterHotKey(0);
334@endcode
335
336You may have to register the buttons in a @c wxEVT_ACTIVATE event handler
337since other applications will grab the buttons.
338
339There is currently no method of finding out the names of the special
340buttons or how many there are.
341
342@subsubsection page_port_wxmsw_wince_dialogs Dialogs in wxWinCE
343
344PocketPC dialogs have an OK button on the caption, and so you should generally
345not repeat an OK button on the dialog. You can add a Cancel button if necessary, but some dialogs
346simply don't offer you the choice (the guidelines recommend you offer an Undo facility
347to make up for it). When the user clicks on the OK button, your dialog will receive
348a @c wxID_OK event by default. If you wish to change this, call wxDialog::SetAffirmativeId()
349with the required identifier to be used. Or, override wxDialog::DoOK() (return @false to
350have wxWidgets simply call Close to dismiss the dialog).
351
352Smartphone dialogs do @e not have an OK button on the caption, and are closed
353using one of the two menu buttons. You need to assign these using wxTopLevelWindow::SetLeftMenu
354and wxTopLevelWindow::SetRightMenu(), for example:
355
356@code
357#ifdef __SMARTPHONE__
358 SetLeftMenu(wxID_OK);
359 SetRightMenu(wxID_CANCEL, _("Cancel"));
360#elif defined(__POCKETPC__)
361 // No OK/Cancel buttons on PocketPC, OK on caption will close
362#else
363 topsizer->Add( CreateButtonSizer( wxOK|wxCANCEL ), 0, wxEXPAND | wxALL, 10 );
364#endif
365@endcode
366
367For implementing property sheets (flat tabs), use a wxNotebook with @c wxNB_FLAT|wxNB_BOTTOM
368and have the notebook left, top and right sides overlap the dialog by about 3 pixels
369to eliminate spurious borders. You can do this by using a negative spacing in your
370sizer Add() call. The cross-platform property sheet dialog wxPropertySheetDialog is
371provided, to show settings in the correct style on PocketPC and on other platforms.
372
373Notifications (bubble HTML text with optional buttons and links) will also be
374implemented in the future for PocketPC.
375
376Modeless dialogs probably don't make sense for PocketPC and Smartphone, since
377frames and dialogs are normally full-screen, and a modeless dialog is normally
378intended to co-exist with the main application frame.
379
380@subsubsection page_port_wxmsw_wince_ppc Menubars and toolbars in PocketPC
381
382On PocketPC, a frame must always have a menubar, even if it's empty.
383An empty menubar/toolbar is automatically provided for dialogs, to hide
384any existing menubar for the duration of the dialog.
385
386Menubars and toolbars are implemented using a combined control,
387but you can use essentially the usual wxWidgets API; wxWidgets will combine the menubar
388and toolbar. However, there are some restrictions:
389
390@li You must create the frame's primary toolbar with wxFrame::CreateToolBar(),
391because this uses the special wxToolMenuBar class (derived from wxToolBar)
392to implement the combined toolbar and menubar. Otherwise, you can create and manage toolbars
393using the wxToolBar class as usual, for example to implement an optional
394formatting toolbar above the menubar as Pocket Word does. But don't assign
395a wxToolBar to a frame using SetToolBar - you should always use CreateToolBar
396for the main frame toolbar.
397@li Deleting and adding tools to wxToolMenuBar after Realize is called is not supported.
398@li For speed, colours are not remapped to the system colours as they are
399in wxMSW. Provide the tool bitmaps either with the correct system button background,
400or with transparency (for example, using XPMs).
401@li Adding controls to wxToolMenuBar is not supported. However, wxToolBar supports
402controls.
403
404Unlike in all other ports, a wxDialog has a wxToolBar, automatically created
405for you. You may either leave it blank, or access it with wxDialog::GetToolBar()
406and add buttons, then calling wxToolBar::Realize(). You cannot set or recreate
407the toolbar.
408
409@subsubsection page_port_wxmsw_wince_smart Menubars and toolbars in Smartphone
410
411On Smartphone, there are only two menu buttons, so a menubar is simulated
412using a nested menu on the right menu button. Any toolbars are simply ignored on
413Smartphone.
414
415@subsubsection page_port_wxmsw_wince_closing Closing windows in wxWinCE
416
417The guidelines state that applications should not have a Quit menu item,
418since the user should not have to know whether an application is in memory
419or not. The close button on a window does not call the window's
420close handler; it simply hides the window. However, the guidelines say that
421the Ctrl+Q accelerator can be used to quit the application, so wxWidgets
422defines this accelerator by default and if your application handles
423wxID_EXIT, it will do the right thing.
424
425@subsubsection page_port_wxmsw_wince_ctx Context menus in wxWinCE
426
427To enable context menus in PocketPC, you currently need to call wxWindow::EnableContextMenu(),
428a wxWinCE-only function. Otherwise the context menu event (wxContextMenuEvent) will
429never be sent. This API is subject to change.
430
431Context menus are not supported in Smartphone.
432
433@subsubsection page_port_wxmsw_wince_ctrl Control differences on wxWinCE
434
435These controls and styles are specific to wxWinCE:
436
437@li wxTextCtrl The @c wxTE_CAPITALIZE style causes a CAPEDIT control to
438be created, which capitalizes the first letter.
439
440These controls are missing from wxWinCE:
441
442@li MDI classes MDI is not supported under Windows CE.
443@li wxMiniFrame Not supported under Windows CE.
444
445Tooltips are not currently supported for controls, since on PocketPC controls with
446tooltips are distinct controls, and it will be hard to add dynamic
447tooltip support.
448
449Control borders on PocketPC and Smartphone should normally be specified with
450@c wxBORDER_SIMPLE instead of @c wxBORDER_SUNKEN. Controls will usually adapt
451appropriately by virtue of their GetDefaultBorder() function, but if you
452wish to specify a style explicitly you can use @c wxDEFAULT_CONTROL_BORDER
453which will give a simple border on PocketPC and Smartphone, and the sunken border on
454other platforms.
455
456@subsubsection page_port_wxmsw_wince_help Online help in wxWinCE
457
458You can use the help controller wxWinceHelpController which controls
459simple @c .htm files, usually installed in the Windows directory.
460See the Windows CE reference for how to format the HTML files.
461
462@subsubsection page_port_wxmsw_wince_install Installing your PocketPC and Smartphone applications
463
464To install your application, you need to build a CAB file using
465the parameters defined in a special .inf file. The CabWiz program
466in your SDK will compile the CAB file from the .inf file and
467files that it specifies.
468
469For delivery, you can simply ask the user to copy the CAB file to the
470device and execute the CAB file using File Explorer. Or, you can
471write a program for the desktop PC that will find the ActiveSync
472Application Manager and install the CAB file on the device,
473which is obviously much easier for the user.
474
475Here are some links that may help.
476
477@li A setup builder that takes CABs and builds a setup program is at
478 http://www.eskimo.com/~scottlu/win/index.html.
479@li Sample installation files can be found in
480 <tt>Windows CE Tools/wce420/POCKET PC 2003/Samples/Win32/AppInst</tt>.
481@li An installer generator using wxPython can be found at
482 http://ppcquicksoft.iespana.es/ppcquicksoft/myinstall.html.
483@li Miscellaneous Windows CE resources can be found at
484 http://www.orbworks.com/pcce/resources.html.
485@li Installer creation instructions with a setup.exe for installing to PPC can be found at
486 http://www.pocketpcdn.com/articles/creatingsetup.html.
487@li Microsoft instructions are at
488 http://msdn.microsoft.com/library/default.asp?url=/library/en-us/dnce30/html/appinstall30.asp?frame=true
489@li Troubleshooting WinCE application installations:
490 http://support.microsoft.com/default.aspx?scid=KB;en-us;q181007
491
492You may also check out <tt>demos/life/setup/wince</tt> which contains
493scripts to create a PocketPC installation for ARM-based
494devices. In particular, @c build.bat builds the distribution and
495copies it to a directory called @c Deliver.
496
497@subsubsection page_port_wxmsw_wince_filedlg wxFileDialog in PocketPC
498
499Allowing the user to access files on memory cards, or on arbitrary
500parts of the filesystem, is a pain; the standard file dialog only
501shows folders under My Documents or folders on memory cards
502(not the system or card root directory, for example). This is
503a known problem for PocketPC developers.
504
505If you need a file dialog that allows access to all folders,
506you can use wxGenericFileDialog instead. You will need to include
507@c wx/generic/filedlgg.h.
508
509@subsubsection page_port_wxmsw_wince_evc Embedded Visual C++ Issues
510
511<b>Run-time type information</b>
512
513If you wish to use runtime type information (RTTI) with eVC++ 4, you need to download
514an extra library, @c ccrtrtti.lib, and link with it. At the time of
515writing you can get it from here:
516
517@verbatim
518http://support.microsoft.com/kb/830482/en-us
519@endverbatim
520
521Otherwise you will get linker errors similar to this:
522
523@verbatim
524wxwince26d.lib(control.obj) : error LNK2001: unresolved external symbol "const type_info::`vftable'" (??_7type_info@@6B@)
525@endverbatim
526
527<b>Windows Mobile 5.0 emulator</b>
528
529Note that there is no separate emulator configuration for Windows Mobile 5.0: the
530emulator runs the ARM code directly.
531
532<b>Visual Studio 2005 project files</b>
533
534Unfortunately, Visual Studio 2005, required to build Windows Mobile 5.0 applications,
535doesn't do a perfect job of converting the project files from eVC++ format.
536
537When you have converted the wxWidgets workspace, edit the configuration properties
538for each configuration and in the Librarian, add a relative path ..\\..\\lib to
539each library path. For example:
540<tt>..\\$(PlatformName)\\$(ConfigurationName)\\wx_mono.lib</tt>.
541
542Then, for a sample you want to compile, edit the configuration properties
543and make sure
544<tt>..\\..\\lib\\$(PlatformName)\\$(ConfigurationName)</tt>
545is in the Linker/General/Additional Library Directories property.
546Also change the Linker/Input/Additional Dependencies property to something like
547<tt>coredll.lib wx_mono.lib wx_wxjpeg.lib wx_wxpng.lib wx_wxzlib.lib wx_wxexpat.lib
548 commctrl.lib winsock.lib wininet.lib</tt>
549(since the library names in the wxWidgets workspace were changed by VS 2005).
550
551Alternately, you could could edit all the names to be identical to the original eVC++
552names, but this will probably be more fiddly.
553
554@subsubsection page_port_wxmsw_wince_issues Remaining issues
555
556These are some of the remaining problems to be sorted out, and features
557to be supported.
558
559@li <b>Windows Mobile 5 issues.</b> It is not possible to get the HMENU for
560the command bar on Mobile 5, so the menubar functions need to be rewritten
561to get the individual menus without use of a menubar handle. Also the
562new Mobile 5 convention of using only two menus (and no bitmap buttons) needs to be
563considered.
564@li <b>Sizer speed.</b> Particularly for dialogs containing notebooks,
565layout seems slow. Some analysis is required.
566@li <b>Notification boxes.</b> The balloon-like notification messages, and their
567icons, should be implemented. This will be quite straightforward.
568@li <b>SIP size.</b> We need to be able to get the area taken up by the SIP (input panel),
569and the remaining area, by calling SHSipInfo. We also may need to be able to show and hide
570the SIP programmatically, with SHSipPreference. See also the <em>Input Dialogs</em> topic in
571the <em>Programming Windows CE</em> guide for more on this, and how to have dialogs
572show the SIP automatically using the @c WC_SIPREF control.
573@li <b>wxStaticBitmap.</b> The About box in the "Life!" demo shows a bitmap that is
574the correct size on the emulator, but too small on a VGA Pocket Loox device.
575@li <b>wxStaticLine.</b> Lines don't show up, and the documentation suggests that
576missing styles are implemented with @c WM_PAINT.
577@li <b>HTML control.</b> PocketPC has its own HTML control which can be used for showing
578local pages or navigating the web. We should create a version of wxHtmlWindow that uses this
579control, or have a separately-named control (wxHtmlCtrl), with a syntax as close as possible
580to wxHtmlWindow.
581@li <b>Tooltip control.</b> PocketPC uses special TTBUTTON and TTSTATIC controls for adding
582tooltips, with the tooltip separated from the label with a double tilde. We need to support
583this using SetToolTip.(Unfortunately it does not seem possible to dynamically remove the tooltip,
584so an extra style may be required.)
585@li <b>Focus.</b> In the wxPropertySheetDialog demo on Smartphone, it's not possible to navigate
586between controls. The focus handling in wxWidgets needs investigation. See in particular
587src/common/containr.cpp, and note that the default OnActivate handler in src/msw/toplevel.cpp
588sets the focus to the first child of the dialog.
589@li <b>OK button.</b> We should allow the OK button on a dialog to be optional, perhaps
590by using @c wxCLOSE_BOX to indicate when the OK button should be displayed.
591@li <b>Dynamic adaptation.</b> We should probably be using run-time tests more
592than preprocessor tests, so that the same WinCE application can run on different
593versions of the operating system.
594@li <b>Modeless dialogs.</b> When a modeless dialog is hidden with the OK button, it doesn't restore the
595frame's menubar. See for example the find dialog in the dialogs sample. However, the menubar is restored
596if pressing Cancel (the window is closed). This reflects the fact that modeless dialogs are
597not very useful on Windows CE; however, we could perhaps destroy/restore a modeless dialog's menubar
598on deactivation and activation.
599@li <b>Home screen plugins.</b> Figure out how to make home screen plugins for use with wxWidgets
600applications (see http://www.codeproject.com/ce/CTodayWindow.asp for inspiration).
601Although we can't use wxWidgets to create the plugin (too large), we could perhaps write
602a generic plugin that takes registry information from a given application, with
603options to display information in a particular way using icons and text from
604a specified location.
605@li <b>Further abstraction.</b> We should be able to abstract away more of the differences
606between desktop and mobile applications, in particular for sizer layout.
607@li <b>Dialog captions.</b> The blue, bold captions on dialogs - with optional help button -
608should be catered for, either by hard-wiring the capability into all dialogs and panels,
609or by providing a standard component and sizer.
610
611
612@section page_port_nativedocs Documentation for the native toolkits
613
614It's sometimes useful to interface directly with the underlying toolkit
615used by wxWidgets to e.g. use toolkit-specific features.
616In such case (or when you want to e.g. write a port-specific patch) it can be
617necessary to use the underlying toolkit API directly:
618
619@li wxMSW port uses win32 API: see MSDN docs at http://msdn2.microsoft.com/en-us/library/ms649779.aspx
620@li wxGTK port uses GTK+: see GTK+ 2.x docs at http://developer.gnome.org/doc/API/2.0/gtk/index.html
621@li wxMac port uses the Carbon API: see Carbon docs at http://developer.apple.com/carbon
622@li wxCocoa port uses the Cocoa API: see Cocoa docs at http://developer.apple.com/carbon
623
624*/