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1 | ///////////////////////////////////////////////////////////////////////////// | |
2 | // Name: devtips.h | |
3 | // Purpose: Cross-platform development page of the Doxygen manual | |
4 | // Author: wxWidgets team | |
5 | // RCS-ID: $Id$ | |
6 | // Licence: wxWindows license | |
7 | ///////////////////////////////////////////////////////////////////////////// | |
8 | ||
9 | /** | |
10 | ||
11 | @page page_multiplatform General Cross-Platform Development Tips | |
12 | ||
13 | This chapter describes some tips related to cross-platform development. | |
14 | ||
15 | @li @ref page_multiplatform_includefiles | |
16 | @li @ref page_multiplatform_libraries | |
17 | @li @ref page_multiplatform_configuration | |
18 | @li @ref page_multiplatform_makefiles | |
19 | @li @ref page_multiplatform_winresources | |
20 | @li @ref page_multiplatform_allocatingobjects | |
21 | @li @ref page_multiplatform_architecturedependency | |
22 | @li @ref page_multiplatform_conditionalcompilation | |
23 | @li @ref page_multiplatform_cpp | |
24 | @li @ref page_multiplatform_filehandling | |
25 | @li @ref page_multiplatform_reducingerr | |
26 | @li @ref page_multiplatform_gui | |
27 | @li @ref page_multiplatform_debug | |
28 | ||
29 | ||
30 | <hr> | |
31 | ||
32 | ||
33 | @section page_multiplatform_includefiles Include Files | |
34 | ||
35 | The main include file is @c "wx/wx.h"; this includes the most commonly used | |
36 | modules of wxWidgets. | |
37 | ||
38 | To save on compilation time, include only those header files relevant to the | |
39 | source file. If you are using @b precompiled headers, you should include the | |
40 | following section before any other includes: | |
41 | ||
42 | @verbatim | |
43 | // For compilers that support precompilation, includes "wx.h". | |
44 | #include <wx/wxprec.h> | |
45 | ||
46 | #ifdef __BORLANDC__ | |
47 | # pragma hdrstop | |
48 | #endif | |
49 | ||
50 | #ifndef WX_PRECOMP | |
51 | // Include your minimal set of headers here, or wx.h | |
52 | # include <wx/wx.h> | |
53 | #endif | |
54 | ||
55 | ... now your other include files ... | |
56 | @endverbatim | |
57 | ||
58 | The file @c "wx/wxprec.h" includes @c "wx/wx.h". Although this incantation may | |
59 | seem quirky, it is in fact the end result of a lot of experimentation, and | |
60 | several Windows compilers to use precompilation which is largely automatic for | |
61 | compilers with necessary support. Currently it is used for Visual C++ | |
62 | (including embedded Visual C++), Borland C++, Open Watcom C++, Digital Mars C++ | |
63 | and newer versions of GCC. Some compilers might need extra work from the | |
64 | application developer to set the build environment up as necessary for the | |
65 | support. | |
66 | ||
67 | ||
68 | ||
69 | @section page_multiplatform_libraries Libraries | |
70 | ||
71 | All ports of wxWidgets can create either a @b static library or a @b shared | |
72 | library. | |
73 | ||
74 | When a program is linked against a @e static library, the machine code from the | |
75 | object files for any external functions used by the program is copied from the | |
76 | library into the final executable. | |
77 | ||
78 | @e Shared libraries are handled with a more advanced form of linking, which | |
79 | makes the executable file smaller. They use the extension @c ".so" (Shared | |
80 | Object) under Linux and @c ".dll" (Dynamic Link Library) under Windows. | |
81 | ||
82 | An executable file linked against a shared library contains only a small table | |
83 | of the functions it requires, instead of the complete machine code from the | |
84 | object files for the external functions. Before the executable file starts | |
85 | running, the machine code for the external functions is copied into memory from | |
86 | the shared library file on disk by the operating system - a process referred to | |
87 | as @e dynamic linking. | |
88 | ||
89 | Dynamic linking makes executable files smaller and saves disk space, because | |
90 | one copy of a library can be shared between multiple programs. Most operating | |
91 | systems also provide a virtual memory mechanism which allows one copy of a | |
92 | shared library in physical memory to be used by all running programs, saving | |
93 | memory as well as disk space. | |
94 | ||
95 | Furthermore, shared libraries make it possible to update a library without | |
96 | recompiling the programs which use it (provided the interface to the library | |
97 | does not change). | |
98 | ||
99 | wxWidgets can also be built in @b multilib and @b monolithic variants. See the | |
100 | @ref page_libs for more information on these. | |
101 | ||
102 | ||
103 | ||
104 | @section page_multiplatform_configuration Configuration | |
105 | ||
106 | When using project files and makefiles directly to build wxWidgets, options are | |
107 | configurable in the file @c "wx/XXX/setup.h" where XXX is the required | |
108 | platform (such as @c msw, @c motif, @c gtk, @c mac). | |
109 | ||
110 | Some settings are a matter of taste, some help with platform-specific problems, | |
111 | and others can be set to minimize the size of the library. Please see the | |
112 | @c "setup.h" file and @c "install.txt" files for details on configuration. | |
113 | ||
114 | When using the @c "configure" script to configure wxWidgets (on Unix and other | |
115 | platforms where configure is available), the corresponding @c "setup.h" files | |
116 | are generated automatically along with suitable makefiles. | |
117 | ||
118 | When using the RPM packages (or DEB or other forms of @e binaries) for | |
119 | installing wxWidgets on Linux, a correct @c "setup.h" is shipped in the package | |
120 | and this must not be changed. | |
121 | ||
122 | ||
123 | ||
124 | @section page_multiplatform_makefiles Makefiles | |
125 | ||
126 | On Microsoft Windows, wxWidgets has a different set of makefiles for each | |
127 | compiler, because each compiler's @c 'make' tool is slightly different. Popular | |
128 | Windows compilers that we cater for, and the corresponding makefile extensions, | |
129 | include: Microsoft Visual C++ (.vc), Borland C++ (.bcc), OpenWatcom C++ (.wat) | |
130 | and MinGW/Cygwin (.gcc). Makefiles are provided for the wxWidgets library | |
131 | itself, samples, demos, and utilities. | |
132 | ||
133 | On Linux, Mac and OS/2, you use the @c 'configure' command to generate the | |
134 | necessary makefiles. You should also use this method when building with | |
135 | MinGW/Cygwin on Windows. | |
136 | ||
137 | We also provide project files for some compilers, such as Microsoft VC++. | |
138 | However, we recommend using makefiles to build the wxWidgets library itself, | |
139 | because makefiles can be more powerful and less manual intervention is | |
140 | required. | |
141 | ||
142 | On Windows using a compiler other than MinGW/Cygwin, you would build the | |
143 | wxWidgets library from the @c "build/msw" directory which contains the relevant | |
144 | makefiles. | |
145 | ||
146 | On Windows using MinGW/Cygwin, and on Unix, MacOS X and OS/2, you invoke | |
147 | 'configure' (found in the top-level of the wxWidgets source hierarchy), from | |
148 | within a suitable empty directory for containing makefiles, object files and | |
149 | libraries. | |
150 | ||
151 | For details on using makefiles, configure, and project files, please see | |
152 | @c "docs/xxx/install.txt" in your distribution, where @c "xxx" is the platform | |
153 | of interest, such as @c msw, @c gtk, @c x11, @c mac. | |
154 | ||
155 | All wxWidgets makefiles are generated using Bakefile <http://www.bakefile.org/>. | |
156 | wxWidgets also provides (in the @c "build/bakefiles/wxpresets" folder) the | |
157 | wxWidgets bakefile presets. These files allow you to create bakefiles for your | |
158 | own wxWidgets-based applications very easily. | |
159 | ||
160 | ||
161 | ||
162 | @section page_multiplatform_winresources Windows Resource Files | |
163 | ||
164 | wxWidgets application compilation under MS Windows requires at least one extra | |
165 | file: a resource file. | |
166 | ||
167 | The least that must be defined in the Windows resource file (extension RC) is | |
168 | the following statement: | |
169 | ||
170 | @verbatim | |
171 | #include "wx/msw/wx.rc" | |
172 | @endverbatim | |
173 | ||
174 | which includes essential internal wxWidgets definitions. The resource script | |
175 | may also contain references to icons, cursors, etc., for example: | |
176 | ||
177 | @verbatim | |
178 | wxicon icon wx.ico | |
179 | @endverbatim | |
180 | ||
181 | The icon can then be referenced by name when creating a frame icon. See the | |
182 | Microsoft Windows SDK documentation. | |
183 | ||
184 | @note Include "wx.rc" @e after any ICON statements so programs that search your | |
185 | executable for icons (such as the Program Manager) find your application | |
186 | icon first. | |
187 | ||
188 | ||
189 | ||
190 | @section page_multiplatform_allocatingobjects Allocating and Deleting wxWidgets Objects | |
191 | ||
192 | In general, classes derived from wxWindow must dynamically allocated with | |
193 | @e new and deleted with @e delete. If you delete a window, all of its children | |
194 | and descendants will be automatically deleted, so you don't need to delete | |
195 | these descendants explicitly. | |
196 | ||
197 | When deleting a frame or dialog, use @b Destroy rather than @b delete so that | |
198 | the wxWidgets delayed deletion can take effect. This waits until idle time | |
199 | (when all messages have been processed) to actually delete the window, to avoid | |
200 | problems associated with the GUI sending events to deleted windows. | |
201 | ||
202 | Don't create a window on the stack, because this will interfere with delayed | |
203 | deletion. | |
204 | ||
205 | If you decide to allocate a C++ array of objects (such as wxBitmap) that may be | |
206 | cleaned up by wxWidgets, make sure you delete the array explicitly before | |
207 | wxWidgets has a chance to do so on exit, since calling @e delete on array | |
208 | members will cause memory problems. | |
209 | ||
210 | wxColour can be created statically: it is not automatically cleaned | |
211 | up and is unlikely to be shared between other objects; it is lightweight | |
212 | enough for copies to be made. | |
213 | ||
214 | Beware of deleting objects such as a wxPen or wxBitmap if they are still in | |
215 | use. Windows is particularly sensitive to this, so make sure you make calls | |
216 | like wxDC::SetPen(wxNullPen) or wxDC::SelectObject(wxNullBitmap) before | |
217 | deleting a drawing object that may be in use. Code that doesn't do this will | |
218 | probably work fine on some platforms, and then fail under Windows. | |
219 | ||
220 | ||
221 | ||
222 | @section page_multiplatform_architecturedependency Architecture Dependency | |
223 | ||
224 | A problem which sometimes arises from writing multi-platform programs is that | |
225 | the basic C types are not defined the same on all platforms. This holds true | |
226 | for both the length in bits of the standard types (such as int and long) as | |
227 | well as their byte order, which might be little endian (typically on Intel | |
228 | computers) or big endian (typically on some Unix workstations). wxWidgets | |
229 | defines types and macros that make it easy to write architecture independent | |
230 | code. The types are: | |
231 | ||
232 | wxInt32, wxInt16, wxInt8, wxUint32, wxUint16 = wxWord, wxUint8 = wxByte | |
233 | ||
234 | where wxInt32 stands for a 32-bit signed integer type etc. You can also check | |
235 | which architecture the program is compiled on using the wxBYTE_ORDER define | |
236 | which is either wxBIG_ENDIAN or wxLITTLE_ENDIAN (in the future maybe | |
237 | wxPDP_ENDIAN as well). | |
238 | ||
239 | The macros handling bit-swapping with respect to the applications endianness | |
240 | are described in the @ref group_funcmacro_byteorder section. | |
241 | ||
242 | ||
243 | ||
244 | @section page_multiplatform_conditionalcompilation Conditional Compilation | |
245 | ||
246 | One of the purposes of wxWidgets is to reduce the need for conditional | |
247 | compilation in source code, which can be messy and confusing to follow. | |
248 | However, sometimes it is necessary to incorporate platform-specific features | |
249 | (such as metafile use under MS Windows). The @ref page_wxusedef symbols listed | |
250 | in the file @c setup.h may be used for this purpose, along with any | |
251 | user-supplied ones. | |
252 | ||
253 | ||
254 | ||
255 | @section page_multiplatform_cpp C++ Issues | |
256 | ||
257 | The following documents some miscellaneous C++ issues. | |
258 | ||
259 | @subsection page_multiplatform_cpp_templates Templates | |
260 | ||
261 | wxWidgets does not use templates (except for some advanced features that are | |
262 | switched off by default) since it is a notoriously unportable feature. | |
263 | ||
264 | @subsection page_multiplatform_cpp_rtti Runtime Type Information (RTTI) | |
265 | ||
266 | wxWidgets does not use C++ run-time type information since wxWidgets provides | |
267 | its own run-time type information system, implemented using macros. | |
268 | ||
269 | @subsection page_multiplatform_cpp_null Type of NULL | |
270 | ||
271 | Some compilers (e.g. the native IRIX cc) define @NULL to be 0L so that no | |
272 | conversion to pointers is allowed. Because of that, all these occurrences of | |
273 | @NULL in the GTK+ port use an explicit conversion such as | |
274 | ||
275 | @code | |
276 | wxWindow *my_window = (wxWindow*) NULL; | |
277 | @endcode | |
278 | ||
279 | It is recommended to adhere to this in all code using wxWidgets as this make | |
280 | the code (a bit) more portable. | |
281 | ||
282 | @subsection page_multiplatform_cpp_precompiledheaders Precompiled Headers | |
283 | ||
284 | Some compilers, such as Borland C++ and Microsoft C++, support precompiled | |
285 | headers. This can save a great deal of compiling time. The recommended approach | |
286 | is to precompile @c "wx.h", using this precompiled header for compiling both | |
287 | wxWidgets itself and any wxWidgets applications. For Windows compilers, two | |
288 | dummy source files are provided (one for normal applications and one for | |
289 | creating DLLs) to allow initial creation of the precompiled header. | |
290 | ||
291 | However, there are several downsides to using precompiled headers. One is that | |
292 | to take advantage of the facility, you often need to include more header files | |
293 | than would normally be the case. This means that changing a header file will | |
294 | cause more recompilations (in the case of wxWidgets, everything needs to be | |
295 | recompiled since everything includes @c "wx.h"). | |
296 | ||
297 | A related problem is that for compilers that don't have precompiled headers, | |
298 | including a lot of header files slows down compilation considerably. For this | |
299 | reason, you will find (in the common X and Windows parts of the library) | |
300 | conditional compilation that under Unix, includes a minimal set of headers; and | |
301 | when using Visual C++, includes @c "wx.h". This should help provide the optimal | |
302 | compilation for each compiler, although it is biased towards the precompiled | |
303 | headers facility available in Microsoft C++. | |
304 | ||
305 | ||
306 | ||
307 | @section page_multiplatform_filehandling File Handling | |
308 | ||
309 | When building an application which may be used under different environments, | |
310 | one difficulty is coping with documents which may be moved to different | |
311 | directories on other machines. Saving a file which has pointers to full | |
312 | pathnames is going to be inherently unportable. | |
313 | ||
314 | One approach is to store filenames on their own, with no directory information. | |
315 | The application then searches into a list of standard paths (platform-specific) | |
316 | through the use of wxStandardPaths. | |
317 | ||
318 | Eventually you may want to use also the wxPathList class. | |
319 | ||
320 | Nowadays the limitations of DOS 8+3 filenames doesn't apply anymore. Most | |
321 | modern operating systems allow at least 255 characters in the filename; the | |
322 | exact maximum length, as well as the characters allowed in the filenames, are | |
323 | OS-specific so you should try to avoid extremely long (> 255 chars) filenames | |
324 | and/or filenames with non-ANSI characters. | |
325 | ||
326 | Another thing you need to keep in mind is that all Windows operating systems | |
327 | are case-insensitive, while Unix operating systems (Linux, Mac, etc) are | |
328 | case-sensitive. | |
329 | ||
330 | Also, for text files, different OSes use different End Of Lines (EOL). Windows | |
331 | uses CR+LF convention, Linux uses LF only, Mac CR only. | |
332 | ||
333 | The wxTextFile, wxTextInputStream, wxTextOutputStream classes help to abstract | |
334 | from these differences. Of course, there are also 3rd party utilities such as | |
335 | @c dos2unix and @c unix2dos which do the EOL conversions. | |
336 | ||
337 | See also the @ref group_funcmacro_file section of the reference manual for the | |
338 | description of miscellaneous file handling functions. | |
339 | ||
340 | ||
341 | ||
342 | @section page_multiplatform_reducingerr Reducing Programming Errors | |
343 | ||
344 | @subsection page_multiplatform_reducingerr_useassert Use ASSERT | |
345 | ||
346 | It is good practice to use ASSERT statements liberally, that check for | |
347 | conditions that should or should not hold, and print out appropriate error | |
348 | messages. | |
349 | ||
350 | These can be compiled out of a non-debugging version of wxWidgets and your | |
351 | application. Using ASSERT is an example of `defensive programming': it can | |
352 | alert you to problems later on. | |
353 | ||
354 | See wxASSERT() for more info. | |
355 | ||
356 | @subsection page_multiplatform_reducingerr_usewxstring Use wxString in Preference to Character Arrays | |
357 | ||
358 | Using wxString can be much safer and more convenient than using @c wxChar*. | |
359 | ||
360 | You can reduce the possibility of memory leaks substantially, and it is much | |
361 | more convenient to use the overloaded operators than functions such as | |
362 | @c strcmp. wxString won't add a significant overhead to your program; the | |
363 | overhead is compensated for by easier manipulation (which means less code). | |
364 | ||
365 | The same goes for other data types: use classes wherever possible. | |
366 | ||
367 | ||
368 | ||
369 | @section page_multiplatform_gui GUI Design | |
370 | ||
371 | @li <b>Use Sizers:</b> Don't use absolute panel item positioning if you can | |
372 | avoid it. Every platform's native controls have very different sizes. | |
373 | Consider using the @ref overview_sizer instead. | |
374 | @li <b>Use wxWidgets Resource Files:</b> Use @c XRC (wxWidgets resource files) | |
375 | where possible, because they can be easily changed independently of source | |
376 | code. See the @ref overview_xrc for more info. | |
377 | ||
378 | ||
379 | ||
380 | @section page_multiplatform_debug Debugging | |
381 | ||
382 | @subsection page_multiplatform_debug_positivethinking Positive Thinking | |
383 | ||
384 | It is common to blow up the problem in one's imagination, so that it seems to | |
385 | threaten weeks, months or even years of work. The problem you face may seem | |
386 | insurmountable: but almost never is. Once you have been programming for some | |
387 | time, you will be able to remember similar incidents that threw you into the | |
388 | depths of despair. But remember, you always solved the problem, somehow! | |
389 | ||
390 | Perseverance is often the key, even though a seemingly trivial problem can take | |
391 | an apparently inordinate amount of time to solve. In the end, you will probably | |
392 | wonder why you worried so much. That's not to say it isn't painful at the time. | |
393 | Try not to worry -- there are many more important things in life. | |
394 | ||
395 | @subsection page_multiplatform_debug_simplifyproblem Simplify the Problem | |
396 | ||
397 | Reduce the code exhibiting the problem to the smallest program possible that | |
398 | exhibits the problem. If it is not possible to reduce a large and complex | |
399 | program to a very small program, then try to ensure your code doesn't hide the | |
400 | problem (you may have attempted to minimize the problem in some way: but now | |
401 | you want to expose it). | |
402 | ||
403 | With luck, you can add a small amount of code that causes the program to go | |
404 | from functioning to non-functioning state. This should give a clue to the | |
405 | problem. In some cases though, such as memory leaks or wrong deallocation, this | |
406 | can still give totally spurious results! | |
407 | ||
408 | @subsection page_multiplatform_debug_usedebugger Use a Debugger | |
409 | ||
410 | This sounds like facetious advice, but it is surprising how often people don't | |
411 | use a debugger. Often it is an overhead to install or learn how to use a | |
412 | debugger, but it really is essential for anything but the most trivial | |
413 | programs. | |
414 | ||
415 | @subsection page_multiplatform_debug_uselogging Use Logging Functions | |
416 | ||
417 | There is a variety of logging functions that you can use in your program: see | |
418 | @ref group_funcmacro_log. | |
419 | ||
420 | Using tracing statements may be more convenient than using the debugger in some | |
421 | circumstances (such as when your debugger doesn't support a lot of debugging | |
422 | code, or you wish to print a bunch of variables). | |
423 | ||
424 | @subsection page_multiplatform_debug_usedebuggingfacilities Use the wxWidgets Debugging Facilities | |
425 | ||
426 | You can use wxDebugContext to check for memory leaks and corrupt memory: in | |
427 | fact in debugging mode, wxWidgets will automatically check for memory leaks at | |
428 | the end of the program if wxWidgets is suitably configured. Depending on the | |
429 | operating system and compiler, more or less specific information about the | |
430 | problem will be logged. | |
431 | ||
432 | You should also use @ref group_funcmacro_debugging as part of a "defensive | |
433 | programming" strategy, scattering wxASSERT()s liberally to test for problems in | |
434 | your code as early as possible. Forward thinking will save a surprising amount | |
435 | of time in the long run. | |
436 | ||
437 | See the @ref overview_debugging for further information. | |
438 | ||
439 | */ | |
440 |