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1/////////////////////////////////////////////////////////////////////////////
2// Name: wx/toplevel.h
3// Purpose: Top level window, abstraction of wxFrame and wxDialog
4// Author: Vaclav Slavik
5// Id: $Id$
6// Copyright: (c) 2001 SciTech Software, Inc. (www.scitechsoft.com)
7// Licence: wxWindows licence
8/////////////////////////////////////////////////////////////////////////////
9
10
11#ifndef __WX_UNIV_TOPLEVEL_H__
12#define __WX_UNIV_TOPLEVEL_H__
13
14#ifdef __GNUG__
15 #pragma interface "univtoplevel.h"
16#endif
17
18#include "wx/univ/inpcons.h"
19#include "wx/univ/inphand.h"
20
21// ----------------------------------------------------------------------------
22// constants
23// ----------------------------------------------------------------------------
24
25// frame decorations type flags used in wxRenderer and wxColourScheme
26enum
27{
28 wxTOPLEVEL_ACTIVE = 0x00000001,
29 wxTOPLEVEL_MAXIMIZED = 0x00000002,
30 wxTOPLEVEL_TITLEBAR = 0x00000004,
31 wxTOPLEVEL_ICON = 0x00000008,
32 wxTOPLEVEL_RESIZEABLE = 0x00000010,
33 wxTOPLEVEL_BORDER = 0x00000020,
34 wxTOPLEVEL_BUTTON_CLOSE = 0x01000000,
35 wxTOPLEVEL_BUTTON_MAXIMIZE = 0x02000000,
36 wxTOPLEVEL_BUTTON_ICONIZE = 0x04000000,
37 wxTOPLEVEL_BUTTON_RESTORE = 0x08000000,
38 wxTOPLEVEL_BUTTON_HELP = 0x10000000,
39};
40
41// frame hit test return values:
42enum
43{
44 wxHT_TOPLEVEL_NOWHERE = 0x00000000,
45 wxHT_TOPLEVEL_CLIENT_AREA = 0x00000001,
46 wxHT_TOPLEVEL_ICON = 0x00000002,
47 wxHT_TOPLEVEL_TITLEBAR = 0x00000004,
48
49 wxHT_TOPLEVEL_BORDER_N = 0x00000010,
50 wxHT_TOPLEVEL_BORDER_S = 0x00000020,
51 wxHT_TOPLEVEL_BORDER_E = 0x00000040,
52 wxHT_TOPLEVEL_BORDER_W = 0x00000080,
53 wxHT_TOPLEVEL_BORDER_NE = wxHT_TOPLEVEL_BORDER_N | wxHT_TOPLEVEL_BORDER_E,
54 wxHT_TOPLEVEL_BORDER_SE = wxHT_TOPLEVEL_BORDER_S | wxHT_TOPLEVEL_BORDER_E,
55 wxHT_TOPLEVEL_BORDER_NW = wxHT_TOPLEVEL_BORDER_N | wxHT_TOPLEVEL_BORDER_W,
56 wxHT_TOPLEVEL_BORDER_SW = wxHT_TOPLEVEL_BORDER_S | wxHT_TOPLEVEL_BORDER_W,
57 wxHT_TOPLEVEL_ANY_BORDER = 0x000000F0,
58
59 wxHT_TOPLEVEL_BUTTON_CLOSE = /*0x01000000*/ wxTOPLEVEL_BUTTON_CLOSE,
60 wxHT_TOPLEVEL_BUTTON_MAXIMIZE = /*0x02000000*/ wxTOPLEVEL_BUTTON_MAXIMIZE,
61 wxHT_TOPLEVEL_BUTTON_ICONIZE = /*0x04000000*/ wxTOPLEVEL_BUTTON_ICONIZE,
62 wxHT_TOPLEVEL_BUTTON_RESTORE = /*0x08000000*/ wxTOPLEVEL_BUTTON_RESTORE,
63 wxHT_TOPLEVEL_BUTTON_HELP = /*0x10000000*/ wxTOPLEVEL_BUTTON_HELP,
64 wxHT_TOPLEVEL_ANY_BUTTON = 0x1F000000
65};
66
67// ----------------------------------------------------------------------------
68// the actions supported by this control
69// ----------------------------------------------------------------------------
70
71#define wxACTION_TOPLEVEL_ACTIVATE _T("activate") // (de)activate the frame
72#define wxACTION_TOPLEVEL_BUTTON_PRESS _T("pressbtn") // press titlebar btn
73#define wxACTION_TOPLEVEL_BUTTON_RELEASE _T("releasebtn") // press titlebar btn
74#define wxACTION_TOPLEVEL_BUTTON_CLICK _T("clickbtn") // press titlebar btn
75#define wxACTION_TOPLEVEL_MOVE _T("move") // move the frame
76#define wxACTION_TOPLEVEL_RESIZE _T("resize") // resize the frame
77
78//-----------------------------------------------------------------------------
79// wxTopLevelWindow
80//-----------------------------------------------------------------------------
81
82class WXDLLEXPORT wxTopLevelWindow : public wxTopLevelWindowNative,
83 public wxInputConsumer
84{
85public:
86 // construction
87 wxTopLevelWindow() { Init(); }
88 wxTopLevelWindow(wxWindow *parent,
89 wxWindowID id,
90 const wxString& title,
91 const wxPoint& pos = wxDefaultPosition,
92 const wxSize& size = wxDefaultSize,
93 long style = wxDEFAULT_FRAME_STYLE,
94 const wxString& name = wxFrameNameStr)
95 {
96 Init();
97
98 Create(parent, id, title, pos, size, style, name);
99 }
100
101 bool Create(wxWindow *parent,
102 wxWindowID id,
103 const wxString& title,
104 const wxPoint& pos = wxDefaultPosition,
105 const wxSize& size = wxDefaultSize,
106 long style = wxDEFAULT_FRAME_STYLE,
107 const wxString& name = wxFrameNameStr);
108
109 // implement base class pure virtuals
110 virtual bool ShowFullScreen(bool show, long style = wxFULLSCREEN_ALL);
111 virtual wxPoint GetClientAreaOrigin() const;
112 virtual void DoGetClientSize(int *width, int *height) const;
113 virtual void DoSetClientSize(int width, int height);
114 virtual void SetIcon(const wxIcon& icon);
115
116 // implementation from now on
117 // --------------------------
118
119 // tests for frame's part at given point
120 long HitTest(const wxPoint& pt) const;
121
122 virtual bool PerformAction(const wxControlAction& action,
123 long numArg = -1,
124 const wxString& strArg = wxEmptyString);
125
126protected:
127 // handle titlebar button click event
128 virtual void ClickTitleBarButton(long button);
129
130 virtual wxWindow *GetInputWindow() const { return (wxWindow*)this; }
131
132 // return wxTOPLEVEL_xxx combination based on current state of the frame
133 long GetDecorationsStyle() const;
134
135 // common part of all ctors
136 void Init();
137
138 void RefreshTitleBar();
139 void OnNcPaint(wxPaintEvent& event);
140
141 // TRUE if wxTLW should render decorations (aka titlebar) itself
142 static int ms_drawDecorations;
143 // TRUE if wxTLW can be iconized
144 static int ms_canIconize;
145 // true for currently active frame
146 bool m_isActive:1;
147 // version of icon for titlebar (16x16)
148 wxIcon m_titlebarIcon;
149 // saved window style in fullscreen mdoe
150 long m_fsSavedStyle;
151 // currently pressed titlebar button
152 long m_pressedButton;
153
154 DECLARE_DYNAMIC_CLASS(wxTopLevelWindow)
155 DECLARE_EVENT_TABLE()
156 WX_DECLARE_INPUT_CONSUMER()
157};
158
159// ----------------------------------------------------------------------------
160// wxStdFrameInputHandler: handles focus, resizing and titlebar buttons clicks
161// ----------------------------------------------------------------------------
162
163class WXDLLEXPORT wxStdFrameInputHandler : public wxStdInputHandler
164{
165public:
166 wxStdFrameInputHandler(wxInputHandler *inphand);
167
168 virtual bool HandleMouse(wxInputConsumer *consumer,
169 const wxMouseEvent& event);
170 virtual bool HandleMouseMove(wxInputConsumer *consumer, const wxMouseEvent& event);
171 virtual bool HandleActivation(wxInputConsumer *consumer, bool activated);
172
173private:
174 // the window (button) which has capture or NULL and the last hittest result
175 wxTopLevelWindow *m_winCapture;
176 long m_winHitTest;
177 long m_winPressed;
178 bool m_borderCursorOn;
179 wxCursor m_origCursor;
180};
181
182#endif // __WX_UNIV_TOPLEVEL_H__