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1#ifndef _WX_GLCANVAS_H_BASE_
2#define _WX_GLCANVAS_H_BASE_
3
4#include "wx/defs.h"
5
6#if wxUSE_GLCANVAS
7
8#if defined(__WXMSW__)
9#include "wx/msw/glcanvas.h"
10#elif defined(__WXMOTIF__)
11#include "wx/motif/glcanvas.h"
12#elif defined(__WXGTK__)
13#include "wx/gtk/glcanvas.h"
14#elif defined(__WXMAC__)
15#include "wx/mac/glcanvas.h"
16#elif defined(__WXPM__)
17#include "wx/os2/glcanvas.h"
18#elif defined(__WXSTUBS__)
19#include "wx/stubs/glcanvas.h"
20#endif
21
22#include "wx/app.h"
23class WXDLLEXPORT wxGLApp : public wxApp
24{
25public:
26 wxGLApp() : wxApp() { }
27 virtual ~wxGLApp();
28
29 // use this in the constructor of the user-derived wxGLApp class to
30 // determine if an OpenGL rendering context with these attributes
31 // is available - returns TRUE if so, FALSE if not.
32 bool InitGLVisual(int *attribList);
33
34private:
35 DECLARE_DYNAMIC_CLASS(wxGLApp)
36};
37
38#endif
39 // wxUSE_GLCANVAS
40#endif
41 // _WX_GLCANVAS_H_BASE_