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1 | %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% | |
2 | %% Name: array.tex | |
3 | %% Purpose: wxArray | |
4 | %% Author: wxWidgets Team | |
5 | %% Modified by: | |
6 | %% Created: | |
7 | %% RCS-ID: $Id$ | |
8 | %% Copyright: (c) wxWidgets Team | |
9 | %% License: wxWindows license | |
10 | %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% | |
11 | ||
12 | \section{\class{wxArray}}\label{wxarray} | |
13 | ||
14 | This section describes the so called {\it dynamic arrays}. This is a C | |
15 | array-like data structure i.e. the member access time is constant (and not | |
16 | linear according to the number of container elements as for linked lists). However, these | |
17 | arrays are dynamic in the sense that they will automatically allocate more | |
18 | memory if there is not enough of it for adding a new element. They also perform | |
19 | range checking on the index values but in debug mode only, so please be sure to | |
20 | compile your application in debug mode to use it (see \helpref{debugging overview}{debuggingoverview} for | |
21 | details). So, unlike the arrays in some other | |
22 | languages, attempt to access an element beyond the arrays bound doesn't | |
23 | automatically expand the array but provokes an assertion failure instead in | |
24 | debug build and does nothing (except possibly crashing your program) in the | |
25 | release build. | |
26 | ||
27 | The array classes were designed to be reasonably efficient, both in terms of | |
28 | run-time speed and memory consumption and the executable size. The speed of | |
29 | array item access is, of course, constant (independent of the number of elements) | |
30 | making them much more efficient than linked lists (\helpref{wxList}{wxlist}). | |
31 | Adding items to the arrays is also implemented in more or less constant time - | |
32 | but the price is preallocating the memory in advance. In the \helpref{memory management}{wxarraymemorymanagement} section | |
33 | you may find some useful hints about optimizing wxArray memory usage. As for executable size, all | |
34 | wxArray functions are inline, so they do not take {\it any space at all}. | |
35 | ||
36 | wxWidgets has three different kinds of array. All of them derive from | |
37 | wxBaseArray class which works with untyped data and can not be used directly. | |
38 | The standard macros WX\_DEFINE\_ARRAY(), WX\_DEFINE\_SORTED\_ARRAY() and | |
39 | WX\_DEFINE\_OBJARRAY() are used to define a new class deriving from it. The | |
40 | classes declared will be called in this documentation wxArray, wxSortedArray and | |
41 | wxObjArray but you should keep in mind that no classes with such names actually | |
42 | exist, each time you use one of WX\_DEFINE\_XXXARRAY macro you define a class | |
43 | with a new name. In fact, these names are "template" names and each usage of one | |
44 | of the macros mentioned above creates a template specialization for the given | |
45 | element type. | |
46 | ||
47 | wxArray is suitable for storing integer types and pointers which it does not | |
48 | treat as objects in any way, i.e. the element pointed to by the pointer is not | |
49 | deleted when the element is removed from the array. It should be noted that | |
50 | all of wxArray's functions are inline, so it costs strictly nothing to define as | |
51 | many array types as you want (either in terms of the executable size or the | |
52 | speed) as long as at least one of them is defined and this is always the case | |
53 | because wxArrays are used by wxWidgets internally. This class has one serious | |
54 | limitation: it can only be used for storing integral types (bool, char, short, | |
55 | int, long and their unsigned variants) or pointers (of any kind). An attempt | |
56 | to use with objects of sizeof() greater than sizeof(long) will provoke a | |
57 | runtime assertion failure, however declaring a wxArray of floats will not (on | |
58 | the machines where sizeof(float) <= sizeof(long)), yet it will {\bf not} work, | |
59 | please use wxObjArray for storing floats and doubles. | |
60 | ||
61 | wxSortedArray is a wxArray variant which should be used when searching in the | |
62 | array is a frequently used operation. It requires you to define an additional | |
63 | function for comparing two elements of the array element type and always stores | |
64 | its items in the sorted order (according to this function). Thus, it is | |
65 | \helpref{Index()}{wxarrayindex} function execution time is $O(log(N))$ instead of | |
66 | $O(N)$ for the usual arrays but the \helpref{Add()}{wxarrayadd} method is | |
67 | slower: it is $O(log(N))$ instead of constant time (neglecting time spent in | |
68 | memory allocation routine). However, in a usual situation elements are added to | |
69 | an array much less often than searched inside it, so wxSortedArray may lead to | |
70 | huge performance improvements compared to wxArray. Finally, it should be | |
71 | noticed that, as wxArray, wxSortedArray can be only used for storing integral | |
72 | types or pointers. | |
73 | ||
74 | wxObjArray class treats its elements like "objects". It may delete them when | |
75 | they are removed from the array (invoking the correct destructor) and copies | |
76 | them using the objects copy constructor. In order to implement this behaviour | |
77 | the definition of the wxObjArray arrays is split in two parts: first, you should | |
78 | declare the new wxObjArray class using WX\_DECLARE\_OBJARRAY() macro and then | |
79 | you must include the file defining the implementation of template type: | |
80 | <wx/arrimpl.cpp> and define the array class with WX\_DEFINE\_OBJARRAY() macro | |
81 | from a point where the full (as opposed to `forward') declaration of the array | |
82 | elements class is in scope. As it probably sounds very complicated here is an | |
83 | example: | |
84 | ||
85 | \begin{verbatim} | |
86 | #include <wx/dynarray.h> | |
87 | ||
88 | // we must forward declare the array because it is used inside the class | |
89 | // declaration | |
90 | class MyDirectory; | |
91 | class MyFile; | |
92 | ||
93 | // this defines two new types: ArrayOfDirectories and ArrayOfFiles which can be | |
94 | // now used as shown below | |
95 | WX_DECLARE_OBJARRAY(MyDirectory, ArrayOfDirectories); | |
96 | WX_DECLARE_OBJARRAY(MyFile, ArrayOfFiles); | |
97 | ||
98 | class MyDirectory | |
99 | { | |
100 | ... | |
101 | ArrayOfDirectories m_subdirectories; // all subdirectories | |
102 | ArrayOfFiles m_files; // all files in this directory | |
103 | }; | |
104 | ||
105 | ... | |
106 | ||
107 | // now that we have MyDirectory declaration in scope we may finish the | |
108 | // definition of ArrayOfDirectories -- note that this expands into some C++ | |
109 | // code and so should only be compiled once (i.e., don't put this in the | |
110 | // header, but into a source file or you will get linking errors) | |
111 | #include <wx/arrimpl.cpp> // this is a magic incantation which must be done! | |
112 | WX_DEFINE_OBJARRAY(ArrayOfDirectories); | |
113 | ||
114 | // that's all! | |
115 | \end{verbatim} | |
116 | ||
117 | It is not as elegant as writing | |
118 | ||
119 | \begin{verbatim} | |
120 | typedef std::vector<MyDirectory> ArrayOfDirectories; | |
121 | \end{verbatim} | |
122 | ||
123 | but is not that complicated and allows the code to be compiled with any, however | |
124 | dumb, C++ compiler in the world. | |
125 | ||
126 | Things are much simpler for wxArray and wxSortedArray however: it is enough | |
127 | just to write | |
128 | ||
129 | \begin{verbatim} | |
130 | WX_DEFINE_ARRAY_INT(int, ArrayOfInts); | |
131 | WX_DEFINE_SORTED_ARRAY_INT(int, ArrayOfSortedInts); | |
132 | \end{verbatim} | |
133 | ||
134 | i.e. there is only one {\tt DEFINE} macro and no need for separate | |
135 | {\tt DECLARE} one. For the arrays of the primitive types, the macros | |
136 | {\tt WX\_DEFINE\_ARRAY\_CHAR/SHORT/INT/SIZE\_T/LONG/DOUBLE} should be used | |
137 | depending on the sizeof of the values (notice that storing values of smaller | |
138 | type, e.g. shorts, in an array of larger one, e.g. {\tt ARRAY\_INT}, does | |
139 | \emph{not} work on all architectures!). | |
140 | ||
141 | ||
142 | \wxheading{See also:} | |
143 | ||
144 | \helpref{Container classes overview}{wxcontaineroverview}, \helpref{wxList}{wxlist} | |
145 | ||
146 | \wxheading{Include files} | |
147 | ||
148 | <wx/dynarray.h> for wxArray and wxSortedArray and additionally <wx/arrimpl.cpp> | |
149 | for wxObjArray. | |
150 | ||
151 | \latexignore{\rtfignore{\wxheading{Function groups}}} | |
152 | ||
153 | \membersection{Macros for template array definition}\label{arraymacros} | |
154 | ||
155 | To use an array you must first define the array class. This is done with the | |
156 | help of the macros in this section. The class of array elements must be (at | |
157 | least) forward declared for WX\_DEFINE\_ARRAY, WX\_DEFINE\_SORTED\_ARRAY and | |
158 | WX\_DECLARE\_OBJARRAY macros and must be fully declared before you use | |
159 | WX\_DEFINE\_OBJARRAY macro. | |
160 | ||
161 | \helpref{WX\_DEFINE\_ARRAY}{wxdefinearray}\\ | |
162 | \helpref{WX\_DEFINE\_EXPORTED\_ARRAY}{wxdefinearray}\\ | |
163 | \helpref{WX\_DEFINE\_USER\_EXPORTED\_ARRAY}{wxdefinearray}\\ | |
164 | \helpref{WX\_DEFINE\_SORTED\_ARRAY}{wxdefinesortedarray}\\ | |
165 | \helpref{WX\_DEFINE\_SORTED\_EXPORTED\_ARRAY}{wxdefinesortedarray}\\ | |
166 | \helpref{WX\_DEFINE\_SORTED\_USER\_EXPORTED\_ARRAY}{wxdefinesortedarray}\\ | |
167 | \helpref{WX\_DECLARE\_EXPORTED\_OBJARRAY}{wxdeclareobjarray}\\ | |
168 | \helpref{WX\_DECLARE\_USER\_EXPORTED\_OBJARRAY}{wxdeclareobjarray}\\ | |
169 | \helpref{WX\_DEFINE\_OBJARRAY}{wxdefineobjarray}\\ | |
170 | \helpref{WX\_DEFINE\_EXPORTED\_OBJARRAY}{wxdefineobjarray}\\ | |
171 | \helpref{WX\_DEFINE\_USER\_EXPORTED\_OBJARRAY}{wxdefineobjarray} | |
172 | ||
173 | To slightly complicate the matters even further, the operator $->$ defined by | |
174 | default for the array iterators by these macros only makes sense if the array | |
175 | element type is not a pointer itself and, although it still works, this | |
176 | provokes warnings from some compilers and to avoid them you should use the | |
177 | {\tt \_PTR} versions of the macros above. For example, to define an array of | |
178 | pointers to {\tt double} you should use: | |
179 | ||
180 | \begin{verbatim} | |
181 | WX_DEFINE_ARRAY_PTR(double *, MyArrayOfDoublePointers); | |
182 | \end{verbatim} | |
183 | ||
184 | Note that the above macros are generally only useful for | |
185 | wxObject types. There are separate macros for declaring an array of a simple type, | |
186 | such as an int. | |
187 | ||
188 | The following simple types are supported:\\ | |
189 | int\\ | |
190 | long\\ | |
191 | size\_t\\ | |
192 | double | |
193 | ||
194 | To create an array of a simple type, simply append the type you want in CAPS to | |
195 | the array definition. | |
196 | ||
197 | For example, for an integer array, you'd use one of the following variants: | |
198 | ||
199 | \helpref{WX\_DEFINE\_ARRAY\_INT}{wxdefinearray}\\ | |
200 | \helpref{WX\_DEFINE\_EXPORTED\_ARRAY\_INT}{wxdefinearray}\\ | |
201 | \helpref{WX\_DEFINE\_USER\_EXPORTED\_ARRAY\_INT}{wxdefinearray}\\ | |
202 | \helpref{WX\_DEFINE\_SORTED\_ARRAY\_INT}{wxdefinesortedarray}\\ | |
203 | \helpref{WX\_DEFINE\_SORTED\_EXPORTED\_ARRAY\_INT}{wxdefinesortedarray}\\ | |
204 | \helpref{WX\_DEFINE\_SORTED\_USER\_EXPORTED\_ARRAY\_INT}{wxdefinesortedarray}\\ | |
205 | ||
206 | \membersection{Constructors and destructors}\label{arrayconstructorsdestructors} | |
207 | ||
208 | Array classes are 100\% C++ objects and as such they have the appropriate copy | |
209 | constructors and assignment operators. Copying wxArray just copies the elements | |
210 | but copying wxObjArray copies the arrays items. However, for memory-efficiency | |
211 | sake, neither of these classes has virtual destructor. It is not very important | |
212 | for wxArray which has trivial destructor anyhow, but it does mean that you | |
213 | should avoid deleting wxObjArray through a wxBaseArray pointer (as you would | |
214 | never use wxBaseArray anyhow it shouldn't be a problem) and that you should not | |
215 | derive your own classes from the array classes. | |
216 | ||
217 | \helpref{wxArray default constructor}{wxarrayctordef}\\ | |
218 | \helpref{wxArray copy constructors and assignment operators}{wxarrayctorcopy}\\ | |
219 | \helpref{\destruct{wxArray}}{wxarraydtor} | |
220 | ||
221 | \membersection{Memory management}\label{wxarraymemorymanagement} | |
222 | ||
223 | Automatic array memory management is quite trivial: the array starts by | |
224 | preallocating some minimal amount of memory (defined by | |
225 | WX\_ARRAY\_DEFAULT\_INITIAL\_SIZE) and when further new items exhaust already | |
226 | allocated memory it reallocates it adding 50\% of the currently allocated | |
227 | amount, but no more than some maximal number which is defined by | |
228 | ARRAY\_MAXSIZE\_INCREMENT constant. Of course, this may lead to some memory | |
229 | being wasted (ARRAY\_MAXSIZE\_INCREMENT in the worst case, i.e. 4Kb in the | |
230 | current implementation), so the \helpref{Shrink()}{wxarrayshrink} function is | |
231 | provided to deallocate the extra memory. The \helpref{Alloc()}{wxarrayalloc} | |
232 | function can also be quite useful if you know in advance how many items you are | |
233 | going to put in the array and will prevent the array code from reallocating the | |
234 | memory more times than needed. | |
235 | ||
236 | \helpref{Alloc}{wxarrayalloc}\\ | |
237 | \helpref{Shrink}{wxarrayshrink} | |
238 | ||
239 | \membersection{Number of elements and simple item access}\label{arrayelementsaccess} | |
240 | ||
241 | Functions in this section return the total number of array elements and allow to | |
242 | retrieve them - possibly using just the C array indexing $[]$ operator which | |
243 | does exactly the same as \helpref{Item()}{wxarrayitem} method. | |
244 | ||
245 | \helpref{GetCount}{wxarraygetcount}\\ | |
246 | \helpref{IsEmpty}{wxarrayisempty}\\ | |
247 | \helpref{Item}{wxarrayitem}\\ | |
248 | \helpref{Last}{wxarraylast} | |
249 | ||
250 | \membersection{Adding items}\label{arrayadding} | |
251 | ||
252 | \helpref{Add}{wxarrayadd}\\ | |
253 | \helpref{Insert}{wxarrayinsert}\\ | |
254 | \helpref{SetCount}{wxarraysetcount}\\ | |
255 | \helpref{WX\_APPEND\_ARRAY}{wxappendarray}\\ | |
256 | \helpref{WX\_PREPEND\_ARRAY}{wxprependarray} | |
257 | ||
258 | \membersection{Removing items}\label{arrayremoving} | |
259 | ||
260 | \helpref{WX\_CLEAR\_ARRAY}{wxcleararray}\\ | |
261 | \helpref{Empty}{wxarrayempty}\\ | |
262 | \helpref{Clear}{wxarrayclear}\\ | |
263 | \helpref{RemoveAt}{wxarrayremoveat}\\ | |
264 | \helpref{Remove}{wxarrayremove} | |
265 | ||
266 | \membersection{Searching and sorting}\label{arraysearchingandsorting} | |
267 | ||
268 | \helpref{Index}{wxarrayindex}\\ | |
269 | \helpref{Sort}{wxarraysort} | |
270 | ||
271 | %%%%% MEMBERS HERE %%%%% | |
272 | \helponly{\insertatlevel{2}{ | |
273 | ||
274 | \wxheading{Members} | |
275 | ||
276 | }} | |
277 | ||
278 | \membersection{WX\_DEFINE\_ARRAY}\label{wxdefinearray} | |
279 | ||
280 | \func{}{WX\_DEFINE\_ARRAY}{\param{}{T}, \param{}{name}} | |
281 | ||
282 | \func{}{WX\_DEFINE\_EXPORTED\_ARRAY}{\param{}{T}, \param{}{name}} | |
283 | ||
284 | \func{}{WX\_DEFINE\_USER\_EXPORTED\_ARRAY}{\param{}{T}, \param{}{name}, \param{}{exportspec}} | |
285 | ||
286 | This macro defines a new array class named {\it name} and containing the | |
287 | elements of type {\it T}. The second form is used when compiling wxWidgets as | |
288 | a DLL under Windows and array needs to be visible outside the DLL. The third is | |
289 | needed for exporting an array from a user DLL. | |
290 | ||
291 | Example: | |
292 | ||
293 | \begin{verbatim} | |
294 | WX_DEFINE_ARRAY_INT(int, MyArrayInt); | |
295 | ||
296 | class MyClass; | |
297 | WX_DEFINE_ARRAY(MyClass *, ArrayOfMyClass); | |
298 | \end{verbatim} | |
299 | ||
300 | Note that wxWidgets predefines the following standard array classes: {\bf wxArrayInt}, | |
301 | {\bf wxArrayLong}, {\bf wxArrayShort}, {\bf wxArrayDouble}, {\bf wxArrayPtrVoid}. | |
302 | ||
303 | ||
304 | \membersection{WX\_DEFINE\_SORTED\_ARRAY}\label{wxdefinesortedarray} | |
305 | ||
306 | \func{}{WX\_DEFINE\_SORTED\_ARRAY}{\param{}{T}, \param{}{name}} | |
307 | ||
308 | \func{}{WX\_DEFINE\_SORTED\_EXPORTED\_ARRAY}{\param{}{T}, \param{}{name}} | |
309 | ||
310 | \func{}{WX\_DEFINE\_SORTED\_USER\_EXPORTED\_ARRAY}{\param{}{T}, \param{}{name}} | |
311 | ||
312 | This macro defines a new sorted array class named {\it name} and containing | |
313 | the elements of type {\it T}. The second form is used when compiling wxWidgets as | |
314 | a DLL under Windows and array needs to be visible outside the DLL. The third is | |
315 | needed for exporting an array from a user DLL. | |
316 | ||
317 | Example: | |
318 | ||
319 | \begin{verbatim} | |
320 | WX_DEFINE_SORTED_ARRAY_INT(int, MySortedArrayInt); | |
321 | ||
322 | class MyClass; | |
323 | WX_DEFINE_SORTED_ARRAY(MyClass *, ArrayOfMyClass); | |
324 | \end{verbatim} | |
325 | ||
326 | You will have to initialize the objects of this class by passing a comparison | |
327 | function to the array object constructor like this: | |
328 | ||
329 | \begin{verbatim} | |
330 | int CompareInts(int n1, int n2) | |
331 | { | |
332 | return n1 - n2; | |
333 | } | |
334 | ||
335 | wxSortedArrayInt sorted(CompareInts); | |
336 | ||
337 | int CompareMyClassObjects(MyClass *item1, MyClass *item2) | |
338 | { | |
339 | // sort the items by their address... | |
340 | return Stricmp(item1->GetAddress(), item2->GetAddress()); | |
341 | } | |
342 | ||
343 | wxArrayOfMyClass another(CompareMyClassObjects); | |
344 | \end{verbatim} | |
345 | ||
346 | \membersection{WX\_DECLARE\_OBJARRAY}\label{wxdeclareobjarray} | |
347 | ||
348 | \func{}{WX\_DECLARE\_OBJARRAY}{\param{}{T}, \param{}{name}} | |
349 | ||
350 | \func{}{WX\_DECLARE\_EXPORTED\_OBJARRAY}{\param{}{T}, \param{}{name}} | |
351 | ||
352 | \func{}{WX\_DECLARE\_USER\_EXPORTED\_OBJARRAY}{\param{}{T}, \param{}{name}} | |
353 | ||
354 | This macro declares a new object array class named {\it name} and containing | |
355 | the elements of type {\it T}. The second form is used when compiling wxWidgets as | |
356 | a DLL under Windows and array needs to be visible outside the DLL. The third is | |
357 | needed for exporting an array from a user DLL. | |
358 | ||
359 | Example: | |
360 | ||
361 | \begin{verbatim} | |
362 | class MyClass; | |
363 | WX_DECLARE_OBJARRAY(MyClass, wxArrayOfMyClass); // note: not "MyClass *"! | |
364 | \end{verbatim} | |
365 | ||
366 | You must use \helpref{WX\_DEFINE\_OBJARRAY()}{wxdefineobjarray} macro to define | |
367 | the array class - otherwise you would get link errors. | |
368 | ||
369 | \membersection{WX\_DEFINE\_OBJARRAY}\label{wxdefineobjarray} | |
370 | ||
371 | \func{}{WX\_DEFINE\_OBJARRAY}{\param{}{name}} | |
372 | ||
373 | \func{}{WX\_DEFINE\_EXPORTED\_OBJARRAY}{\param{}{name}} | |
374 | ||
375 | \func{}{WX\_DEFINE\_USER\_EXPORTED\_OBJARRAY}{\param{}{name}} | |
376 | ||
377 | This macro defines the methods of the array class {\it name} not defined by the | |
378 | \helpref{WX\_DECLARE\_OBJARRAY()}{wxdeclareobjarray} macro. You must include the | |
379 | file <wx/arrimpl.cpp> before using this macro and you must have the full | |
380 | declaration of the class of array elements in scope! If you forget to do the | |
381 | first, the error will be caught by the compiler, but, unfortunately, many | |
382 | compilers will not give any warnings if you forget to do the second - but the | |
383 | objects of the class will not be copied correctly and their real destructor will | |
384 | not be called. The latter two forms are merely aliases of the first to satisfy | |
385 | some people's sense of symmetry when using the exported declarations. | |
386 | ||
387 | Example of usage: | |
388 | ||
389 | \begin{verbatim} | |
390 | // first declare the class! | |
391 | class MyClass | |
392 | { | |
393 | public: | |
394 | MyClass(const MyClass&); | |
395 | ||
396 | ... | |
397 | ||
398 | virtual ~MyClass(); | |
399 | }; | |
400 | ||
401 | #include <wx/arrimpl.cpp> | |
402 | WX_DEFINE_OBJARRAY(wxArrayOfMyClass); | |
403 | \end{verbatim} | |
404 | ||
405 | \membersection{WX\_APPEND\_ARRAY}\label{wxappendarray} | |
406 | ||
407 | \func{void}{WX\_APPEND\_ARRAY}{\param{wxArray\& }{array}, \param{wxArray\& }{other}} | |
408 | ||
409 | This macro may be used to append all elements of the {\it other} array to the | |
410 | {\it array}. The two arrays must be of the same type. | |
411 | ||
412 | \membersection{WX\_PREPEND\_ARRAY}\label{wxprependarray} | |
413 | ||
414 | \func{void}{WX\_PREPEND\_ARRAY}{\param{wxArray\& }{array}, \param{wxArray\& }{other}} | |
415 | ||
416 | This macro may be used to prepend all elements of the {\it other} array to the | |
417 | {\it array}. The two arrays must be of the same type. | |
418 | ||
419 | \membersection{WX\_CLEAR\_ARRAY}\label{wxcleararray} | |
420 | ||
421 | \func{void}{WX\_CLEAR\_ARRAY}{\param{wxArray\& }{array}} | |
422 | ||
423 | This macro may be used to delete all elements of the array before emptying it. | |
424 | It can not be used with wxObjArrays - but they will delete their elements anyhow | |
425 | when you call Empty(). | |
426 | ||
427 | \membersection{Default constructors}\label{wxarrayctordef} | |
428 | ||
429 | \func{}{wxArray}{\void} | |
430 | ||
431 | \func{}{wxObjArray}{\void} | |
432 | ||
433 | Default constructor initializes an empty array object. | |
434 | ||
435 | \func{}{wxSortedArray}{\param{int (*)(T first, T second)}{compareFunction}} | |
436 | ||
437 | There is no default constructor for wxSortedArray classes - you must initialize it | |
438 | with a function to use for item comparison. It is a function which is passed | |
439 | two arguments of type {\it T} where {\it T} is the array element type and which | |
440 | should return a negative, zero or positive value according to whether the first | |
441 | element passed to it is less than, equal to or greater than the second one. | |
442 | ||
443 | \membersection{wxArray copy constructor and assignment operator}\label{wxarrayctorcopy} | |
444 | ||
445 | \func{}{wxArray}{\param{const wxArray\& }{array}} | |
446 | ||
447 | \func{}{wxSortedArray}{\param{const wxSortedArray\& }{array}} | |
448 | ||
449 | \func{}{wxObjArray}{\param{const wxObjArray\& }{array}} | |
450 | ||
451 | \func{wxArray\&}{operator$=$}{\param{const wxArray\& }{array}} | |
452 | ||
453 | \func{wxSortedArray\&}{operator$=$}{\param{const wxSortedArray\& }{array}} | |
454 | ||
455 | \func{wxObjArray\&}{operator$=$}{\param{const wxObjArray\& }{array}} | |
456 | ||
457 | The copy constructors and assignment operators perform a shallow array copy | |
458 | (i.e. they don't copy the objects pointed to even if the source array contains | |
459 | the items of pointer type) for wxArray and wxSortedArray and a deep copy (i.e. | |
460 | the array element are copied too) for wxObjArray. | |
461 | ||
462 | \membersection{wxArray::\destruct{wxArray}}\label{wxarraydtor} | |
463 | ||
464 | \func{}{\destruct{wxArray}}{\void} | |
465 | ||
466 | \func{}{\destruct{wxSortedArray}}{\void} | |
467 | ||
468 | \func{}{\destruct{wxObjArray}}{\void} | |
469 | ||
470 | The wxObjArray destructor deletes all the items owned by the array. This is not | |
471 | done by wxArray and wxSortedArray versions - you may use | |
472 | \helpref{WX\_CLEAR\_ARRAY}{wxcleararray} macro for this. | |
473 | ||
474 | \membersection{wxArray::Add}\label{wxarrayadd} | |
475 | ||
476 | \func{void}{Add}{\param{T }{item}, \param{size\_t}{ copies = $1$}} | |
477 | ||
478 | \func{void}{Add}{\param{T *}{item}} | |
479 | ||
480 | \func{void}{Add}{\param{T \&}{item}, \param{size\_t}{ copies = $1$}} | |
481 | ||
482 | Appends the given number of {\it copies} of the {\it item} to the array | |
483 | consisting of the elements of type {\it T}. | |
484 | ||
485 | The first version is used with wxArray and wxSortedArray. The second and the | |
486 | third are used with wxObjArray. There is an important difference between | |
487 | them: if you give a pointer to the array, it will take ownership of it, i.e. | |
488 | will delete it when the item is deleted from the array. If you give a reference | |
489 | to the array, however, the array will make a copy of the item and will not take | |
490 | ownership of the original item. Once again, it only makes sense for wxObjArrays | |
491 | because the other array types never take ownership of their elements. Also note | |
492 | that you cannot append more than one pointer as reusing it would lead to | |
493 | deleting it twice (or more) and hence to a crash. | |
494 | ||
495 | You may also use \helpref{WX\_APPEND\_ARRAY}{wxappendarray} macro to append all | |
496 | elements of one array to another one but it is more efficient to use | |
497 | {\it copies} parameter and modify the elements in place later if you plan to | |
498 | append a lot of items. | |
499 | ||
500 | \membersection{wxArray::Alloc}\label{wxarrayalloc} | |
501 | ||
502 | \func{void}{Alloc}{\param{size\_t }{count}} | |
503 | ||
504 | Preallocates memory for a given number of array elements. It is worth calling | |
505 | when the number of items which are going to be added to the array is known in | |
506 | advance because it will save unneeded memory reallocation. If the array already | |
507 | has enough memory for the given number of items, nothing happens. In any case, | |
508 | the existing contents of the array is not modified. | |
509 | ||
510 | \membersection{wxArray::Clear}\label{wxarrayclear} | |
511 | ||
512 | \func{void}{Clear}{\void} | |
513 | ||
514 | This function does the same as \helpref{Empty()}{wxarrayempty} and additionally | |
515 | frees the memory allocated to the array. | |
516 | ||
517 | \membersection{wxObjArray::Detach}\label{wxobjarraydetach} | |
518 | ||
519 | \func{T *}{Detach}{\param{size\_t }{index}} | |
520 | ||
521 | Removes the element from the array, but, unlike, | |
522 | \helpref{Remove()}{wxarrayremove} doesn't delete it. The function returns the | |
523 | pointer to the removed element. | |
524 | ||
525 | \membersection{wxArray::Empty}\label{wxarrayempty} | |
526 | ||
527 | \func{void}{Empty}{\void} | |
528 | ||
529 | Empties the array. For wxObjArray classes, this destroys all of the array | |
530 | elements. For wxArray and wxSortedArray this does nothing except marking the | |
531 | array of being empty - this function does not free the allocated memory, use | |
532 | \helpref{Clear()}{wxarrayclear} for this. | |
533 | ||
534 | \membersection{wxArray::GetCount}\label{wxarraygetcount} | |
535 | ||
536 | \constfunc{size\_t}{GetCount}{\void} | |
537 | ||
538 | Return the number of items in the array. | |
539 | ||
540 | \membersection{wxArray::Index}\label{wxarrayindex} | |
541 | ||
542 | \constfunc{int}{Index}{\param{T\& }{item}, \param{bool }{searchFromEnd = false}} | |
543 | ||
544 | \constfunc{int}{Index}{\param{T\& }{item}} | |
545 | ||
546 | The first version of the function is for wxArray and wxObjArray, the second is | |
547 | for wxSortedArray only. | |
548 | ||
549 | Searches the element in the array, starting from either beginning or the end | |
550 | depending on the value of {\it searchFromEnd} parameter. {\tt wxNOT\_FOUND} is | |
551 | returned if the element is not found, otherwise the index of the element is | |
552 | returned. | |
553 | ||
554 | Linear search is used for the wxArray and wxObjArray classes but binary search | |
555 | in the sorted array is used for wxSortedArray (this is why searchFromEnd | |
556 | parameter doesn't make sense for it). | |
557 | ||
558 | {\bf NB:} even for wxObjArray classes, the operator==() of the elements in the | |
559 | array is {\bf not} used by this function. It searches exactly the given | |
560 | element in the array and so will only succeed if this element had been | |
561 | previously added to the array, but fail even if another, identical, element is | |
562 | in the array. | |
563 | ||
564 | \membersection{wxArray::Insert}\label{wxarrayinsert} | |
565 | ||
566 | \func{void}{Insert}{\param{T }{item}, \param{size\_t }{n}, \param{size\_t }{copies = $1$}} | |
567 | ||
568 | \func{void}{Insert}{\param{T *}{item}, \param{size\_t }{n}} | |
569 | ||
570 | \func{void}{Insert}{\param{T \&}{item}, \param{size\_t }{n}, \param{size\_t }{copies = $1$}} | |
571 | ||
572 | Insert the given number of {\it copies} of the {\it item} into the array before | |
573 | the existing item {\it n} - thus, {\it Insert(something, 0u)} will insert an | |
574 | item in such way that it will become the first array element. | |
575 | ||
576 | Please see \helpref{Add()}{wxarrayadd} for explanation of the differences | |
577 | between the overloaded versions of this function. | |
578 | ||
579 | \membersection{wxArray::IsEmpty}\label{wxarrayisempty} | |
580 | ||
581 | \constfunc{bool}{IsEmpty}{\void} | |
582 | ||
583 | Returns true if the array is empty, false otherwise. | |
584 | ||
585 | \membersection{wxArray::Item}\label{wxarrayitem} | |
586 | ||
587 | \constfunc{T\&}{Item}{\param{size\_t }{index}} | |
588 | ||
589 | Returns the item at the given position in the array. If {\it index} is out of | |
590 | bounds, an assert failure is raised in the debug builds but nothing special is | |
591 | done in the release build. | |
592 | ||
593 | The returned value is of type "reference to the array element type" for all of | |
594 | the array classes. | |
595 | ||
596 | \membersection{wxArray::Last}\label{wxarraylast} | |
597 | ||
598 | \constfunc{T\&}{Last}{\void} | |
599 | ||
600 | Returns the last element in the array, i.e. is the same as Item(GetCount() - 1). | |
601 | An assert failure is raised in the debug mode if the array is empty. | |
602 | ||
603 | The returned value is of type "reference to the array element type" for all of | |
604 | the array classes. | |
605 | ||
606 | \membersection{wxArray::Remove}\label{wxarrayremove} | |
607 | ||
608 | \func{\void}{Remove}{\param{T }{item}} | |
609 | ||
610 | Removes an element from the array by value: the first item of the | |
611 | array equal to {\it item} is removed, an assert failure will result from an | |
612 | attempt to remove an item which doesn't exist in the array. | |
613 | ||
614 | When an element is removed from wxObjArray it is deleted by the array - use | |
615 | \helpref{Detach()}{wxobjarraydetach} if you don't want this to happen. On the | |
616 | other hand, when an object is removed from a wxArray nothing happens - you | |
617 | should delete it manually if required: | |
618 | ||
619 | \begin{verbatim} | |
620 | T *item = array[n]; | |
621 | delete item; | |
622 | array.Remove(n) | |
623 | \end{verbatim} | |
624 | ||
625 | See also \helpref{WX\_CLEAR\_ARRAY}{wxcleararray} macro which deletes all | |
626 | elements of a wxArray (supposed to contain pointers). | |
627 | ||
628 | \membersection{wxArray::RemoveAt}\label{wxarrayremoveat} | |
629 | ||
630 | \func{\void}{RemoveAt}{\param{size\_t }{index}, \param{size\_t }{count = $1$}} | |
631 | ||
632 | Removes {\it count} elements starting at {\it index} from the array. When an | |
633 | element is removed from wxObjArray it is deleted by the array - use | |
634 | \helpref{Detach()}{wxobjarraydetach} if you don't want this to happen. On | |
635 | the other hand, when an object is removed from a wxArray nothing happens - | |
636 | you should delete it manually if required: | |
637 | ||
638 | \begin{verbatim} | |
639 | T *item = array[n]; | |
640 | delete item; | |
641 | array.RemoveAt(n) | |
642 | \end{verbatim} | |
643 | ||
644 | See also \helpref{WX\_CLEAR\_ARRAY}{wxcleararray} macro which deletes all | |
645 | elements of a wxArray (supposed to contain pointers). | |
646 | ||
647 | \membersection{wxArray::SetCount}\label{wxarraysetcount} | |
648 | ||
649 | \func{void}{SetCount}{\param{size\_t }{count}, \param{T }{defval = T($0$)}} | |
650 | ||
651 | This function ensures that the number of array elements is at least | |
652 | {\it count}. If the array has already {\it count} or more items, nothing is | |
653 | done. Otherwise, {\tt count - GetCount()} elements are added and initialized to | |
654 | the value {\it defval}. | |
655 | ||
656 | \wxheading{See also} | |
657 | ||
658 | \helpref{GetCount}{wxarraygetcount} | |
659 | ||
660 | \membersection{wxArray::Shrink}\label{wxarrayshrink} | |
661 | ||
662 | \func{void}{Shrink}{\void} | |
663 | ||
664 | Frees all memory unused by the array. If the program knows that no new items | |
665 | will be added to the array it may call Shrink() to reduce its memory usage. | |
666 | However, if a new item is added to the array, some extra memory will be | |
667 | allocated again. | |
668 | ||
669 | \membersection{wxArray::Sort}\label{wxarraysort} | |
670 | ||
671 | \func{void}{Sort}{\param{CMPFUNC<T> }{compareFunction}} | |
672 | ||
673 | The notation CMPFUNC<T> should be read as if we had the following declaration: | |
674 | ||
675 | \begin{verbatim} | |
676 | template int CMPFUNC(T *first, T *second); | |
677 | \end{verbatim} | |
678 | ||
679 | where {\it T} is the type of the array elements. I.e. it is a function returning | |
680 | {\it int} which is passed two arguments of type {\it T *}. | |
681 | ||
682 | Sorts the array using the specified compare function: this function should | |
683 | return a negative, zero or positive value according to whether the first element | |
684 | passed to it is less than, equal to or greater than the second one. | |
685 | ||
686 | wxSortedArray doesn't have this function because it is always sorted. | |
687 |