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1/////////////////////////////////////////////////////////////////////////////
2// Name: thread.h
3// Purpose: Thread API
4// Author: Guilhem Lavaux
5// Modified by: Vadim Zeitlin (modifications partly inspired by omnithreads
6// package from Olivetti & Oracle Research Laboratory)
7// Created: 04/13/98
8// RCS-ID: $Id$
9// Copyright: (c) Guilhem Lavaux
10// Licence: wxWindows licence
11/////////////////////////////////////////////////////////////////////////////
12
13#ifndef __THREADH__
14#define __THREADH__
15
16// ----------------------------------------------------------------------------
17// headers
18// ----------------------------------------------------------------------------
19
20// get the value of wxUSE_THREADS configuration flag
21#include "wx/setup.h"
22
23#if wxUSE_THREADS
24/* otherwise we get undefined references for non-thread case (KB)*/
25#ifdef __GNUG__
26 #pragma interface "thread.h"
27#endif
28
29// Windows headers define it
30#ifdef Yield
31 #undef Yield
32#endif
33
34#include "wx/module.h"
35
36// ----------------------------------------------------------------------------
37// constants
38// ----------------------------------------------------------------------------
39
40typedef enum
41{
42 wxMUTEX_NO_ERROR = 0,
43 wxMUTEX_DEAD_LOCK, // Mutex has been already locked by THE CALLING thread
44 wxMUTEX_BUSY, // Mutex has been already locked by ONE thread
45 wxMUTEX_UNLOCKED,
46 wxMUTEX_MISC_ERROR
47} wxMutexError;
48
49typedef enum
50{
51 wxTHREAD_NO_ERROR = 0, // No error
52 wxTHREAD_NO_RESOURCE, // No resource left to create a new thread
53 wxTHREAD_RUNNING, // The thread is already running
54 wxTHREAD_NOT_RUNNING, // The thread isn't running
55 wxTHREAD_MISC_ERROR // Some other error
56} wxThreadError;
57
58// defines the interval of priority
59#define WXTHREAD_MIN_PRIORITY 0u
60#define WXTHREAD_DEFAULT_PRIORITY 50u
61#define WXTHREAD_MAX_PRIORITY 100u
62
63// ----------------------------------------------------------------------------
64// A mutex object is a synchronization object whose state is set to signaled
65// when it is not owned by any thread, and nonsignaled when it is owned. Its
66// name comes from its usefulness in coordinating mutually-exclusive access to
67// a shared resource. Only one thread at a time can own a mutex object.
68// ----------------------------------------------------------------------------
69
70// you should consider wxMutexLocker whenever possible instead of directly
71// working with wxMutex class - it is safer
72class WXDLLEXPORT wxMutexInternal;
73class WXDLLEXPORT wxMutex
74{
75public:
76 // constructor & destructor
77 wxMutex();
78 ~wxMutex();
79
80 // Lock the mutex.
81 wxMutexError Lock();
82 // Try to lock the mutex: if it can't, returns immediately with an error.
83 wxMutexError TryLock();
84 // Unlock the mutex.
85 wxMutexError Unlock();
86
87 // Returns true if the mutex is locked.
88 bool IsLocked() const { return (m_locked > 0); }
89
90protected:
91 friend class wxCondition;
92
93 // no assignment operator nor copy ctor
94 wxMutex(const wxMutex&);
95 wxMutex& operator=(const wxMutex&);
96
97 int m_locked;
98 wxMutexInternal *p_internal;
99};
100
101// a helper class which locks the mutex in the ctor and unlocks it in the dtor:
102// this ensures that mutex is always unlocked, even if the function returns or
103// throws an exception before it reaches the end
104class WXDLLEXPORT wxMutexLocker
105{
106public:
107 // lock the mutex in the ctor
108 wxMutexLocker(wxMutex& mutex) : m_mutex(mutex)
109 { m_isOk = m_mutex.Lock() == wxMUTEX_NO_ERROR; }
110
111 // returns TRUE if mutex was successfully locked in ctor
112 bool IsOk() const
113 { return m_isOk; }
114
115 // unlock the mutex in dtor
116 ~wxMutexLocker()
117 { if ( IsOk() ) m_mutex.Unlock(); }
118
119private:
120 // no assignment operator nor copy ctor
121 wxMutexLocker(const wxMutexLocker&);
122 wxMutexLocker& operator=(const wxMutexLocker&);
123
124 bool m_isOk;
125 wxMutex& m_mutex;
126};
127
128// ----------------------------------------------------------------------------
129// Critical section: this is the same as mutex but is only visible to the
130// threads of the same process. For the platforms which don't have native
131// support for critical sections, they're implemented entirely in terms of
132// mutexes
133// ----------------------------------------------------------------------------
134
135// in order to avoid any overhead under !MSW make all wxCriticalSection class
136// functions inline - but this can't be done under MSW
137#if defined(__WXMSW__)
138 class WXDLLEXPORT wxCriticalSectionInternal;
139 #define WXCRITICAL_INLINE
140#elif defined(__WXPM__)
141 #define WXCRITICAL_INLINE
142#else // !MSW && !PM
143 #define WXCRITICAL_INLINE inline
144#endif // MSW/!MSW
145
146// you should consider wxCriticalSectionLocker whenever possible instead of
147// directly working with wxCriticalSection class - it is safer
148class WXDLLEXPORT wxCriticalSection
149{
150public:
151 // ctor & dtor
152 WXCRITICAL_INLINE wxCriticalSection();
153 WXCRITICAL_INLINE ~wxCriticalSection();
154
155 // enter the section (the same as locking a mutex)
156 WXCRITICAL_INLINE void Enter();
157 // leave the critical section (same as unlocking a mutex)
158 WXCRITICAL_INLINE void Leave();
159
160private:
161 // no assignment operator nor copy ctor
162 wxCriticalSection(const wxCriticalSection&);
163 wxCriticalSection& operator=(const wxCriticalSection&);
164
165#if defined(__WXMSW__)
166 wxCriticalSectionInternal *m_critsect;
167#else // !MSW
168 wxMutex m_mutex;
169#endif // MSW/!MSW
170};
171
172// keep your preprocessor name space clean
173#undef WXCRITICAL_INLINE
174
175// wxCriticalSectionLocker is the same to critical sections as wxMutexLocker is
176// to th mutexes
177class WXDLLEXPORT wxCriticalSectionLocker
178{
179public:
180 wxCriticalSectionLocker(wxCriticalSection& critsect) : m_critsect(critsect)
181 { m_critsect.Enter(); }
182 ~wxCriticalSectionLocker()
183 { m_critsect.Leave(); }
184
185private:
186 // no assignment operator nor copy ctor
187 wxCriticalSectionLocker(const wxCriticalSectionLocker&);
188 wxCriticalSectionLocker& operator=(const wxCriticalSectionLocker&);
189
190 wxCriticalSection& m_critsect;
191};
192
193// ----------------------------------------------------------------------------
194// Condition handler.
195// ----------------------------------------------------------------------------
196
197class wxConditionInternal;
198class WXDLLEXPORT wxCondition
199{
200public:
201 // constructor & destructor
202 wxCondition();
203 ~wxCondition();
204
205 // Waits indefinitely.
206 void Wait(wxMutex& mutex);
207 // Waits until a signal is raised or the timeout is elapsed.
208 bool Wait(wxMutex& mutex, unsigned long sec, unsigned long nsec);
209 // Raises a signal: only one "Waiter" is released.
210 void Signal();
211 // Broadcasts to all "Waiters".
212 void Broadcast();
213
214private:
215 wxConditionInternal *p_internal;
216};
217
218// ----------------------------------------------------------------------------
219// Thread management class
220// ----------------------------------------------------------------------------
221
222// FIXME Thread termination model is still unclear. Delete() should probably
223// have a timeout after which the thread must be Kill()ed.
224
225// NB: in the function descriptions the words "this thread" mean the thread
226// created by the wxThread object while "main thread" is the thread created
227// during the process initialization (a.k.a. the GUI thread)
228class wxThreadInternal;
229class WXDLLEXPORT wxThread
230{
231public:
232 // the return type for the thread function
233 typedef void *ExitCode;
234
235 // static functions
236 // Returns the wxThread object for the calling thread. NULL is returned
237 // if the caller is the main thread (but it's recommended to use
238 // IsMain() and only call This() for threads other than the main one
239 // because NULL is also returned on error). If the thread wasn't
240 // created with wxThread class, the returned value is undefined.
241 static wxThread *This();
242
243 // Returns true if current thread is the main thread.
244 static bool IsMain();
245
246 // Release the rest of our time slice leting the other threads run
247 static void Yield();
248
249 // Sleep during the specified period of time in milliseconds
250 //
251 // NB: at least under MSW worker threads can not call ::wxSleep()!
252 static void Sleep(unsigned long milliseconds);
253
254 // default constructor
255 wxThread();
256
257 // function that change the thread state
258 // create a new thread - call Run() to start it
259 wxThreadError Create();
260
261 // starts execution of the thread - from the moment Run() is called the
262 // execution of wxThread::Entry() may start at any moment, caller
263 // shouldn't suppose that it starts after (or before) Run() returns.
264 wxThreadError Run();
265
266 // stops the thread if it's running and deletes the wxThread object
267 // freeing its memory. This function should also be called if the
268 // Create() or Run() fails to free memory (otherwise it will be done by
269 // the thread itself when it terminates). The return value is the
270 // thread exit code if the thread was gracefully terminated, 0 if it
271 // wasn't running and -1 if an error occured.
272 ExitCode Delete();
273
274 // kills the thread without giving it any chance to clean up - should
275 // not be used in normal circumstances, use Delete() instead. It is a
276 // dangerous function that should only be used in the most extreme
277 // cases! The wxThread object is deleted by Kill() if thread was
278 // killed (i.e. no errors occured).
279 wxThreadError Kill();
280
281 // pause a running thread
282 wxThreadError Pause();
283
284 // resume a paused thread
285 wxThreadError Resume();
286
287 // priority
288 // Sets the priority to "prio": see WXTHREAD_XXX_PRIORITY constants
289 //
290 // NB: the priority can only be set before the thread is created
291 void SetPriority(unsigned int prio);
292
293 // Get the current priority.
294 unsigned int GetPriority() const;
295
296 // Get the thread ID - a platform dependent number which uniquely
297 // identifies a thread inside a process
298 unsigned long GetID() const;
299
300 // thread status inquiries
301 // Returns true if the thread is alive: i.e. running or suspended
302 bool IsAlive() const;
303 // Returns true if the thread is running (not paused, not killed).
304 bool IsRunning() const;
305 // Returns true if the thread is suspended
306 bool IsPaused() const;
307
308 // called when the thread exits - in the context of this thread
309 //
310 // NB: this function will not be called if the thread is Kill()ed
311 virtual void OnExit() { }
312
313protected:
314 // Returns TRUE if the thread was asked to terminate: this function should
315 // be called by the thread from time to time, otherwise the main thread
316 // will be left forever in Delete()!
317 bool TestDestroy();
318
319 // exits from the current thread - can be called only from this thread
320 void Exit(void *exitcode = 0);
321
322 // destructor is private - user code can't delete thread objects, they will
323 // auto-delete themselves (and thus must be always allocated on the heap).
324 // Use Delete() or Kill() instead.
325 //
326 // NB: derived classes dtors shouldn't be public neither!
327 virtual ~wxThread();
328
329 // entry point for the thread - called by Run() and executes in the context
330 // of this thread.
331 virtual void *Entry() = 0;
332
333private:
334 // no copy ctor/assignment operator
335 wxThread(const wxThread&);
336 wxThread& operator=(const wxThread&);
337
338 friend class wxThreadInternal;
339
340 // the (platform-dependent) thread class implementation
341 wxThreadInternal *p_internal;
342
343 // protects access to any methods of wxThreadInternal object
344 wxCriticalSection m_critsect;
345};
346
347// ----------------------------------------------------------------------------
348// Automatic initialization
349// ----------------------------------------------------------------------------
350
351// GUI mutex handling.
352void WXDLLEXPORT wxMutexGuiEnter();
353void WXDLLEXPORT wxMutexGuiLeave();
354
355// macros for entering/leaving critical sections which may be used without
356// having to take them inside "#if wxUSE_THREADS"
357#define wxENTER_CRIT_SECT(cs) (cs)->Enter()
358#define wxLEAVE_CRIT_SECT(cs) (cs)->Leave()
359#define wxCRIT_SECT_LOCKER(name, cs) wxCriticalSectionLocker name(*cs)
360
361#else // !wxUSE_THREADS
362
363#include "wx/defs.h" // for WXDLLEXPORT
364
365// no thread support
366inline void WXDLLEXPORT wxMutexGuiEnter() { }
367inline void WXDLLEXPORT wxMutexGuiLeave() { }
368
369// macros for entering/leaving critical sections which may be used without
370// having to take them inside "#if wxUSE_THREADS"
371#define wxENTER_CRIT_SECT(cs)
372#define wxLEAVE_CRIT_SECT(cs)
373#define wxCRIT_SECT_LOCKER(name, cs)
374
375#endif // wxUSE_THREADS
376
377// automatically unlock GUI mutex in dtor
378class WXDLLEXPORT wxMutexGuiLocker
379{
380public:
381 wxMutexGuiLocker() { wxMutexGuiEnter(); }
382 ~wxMutexGuiLocker() { wxMutexGuiLeave(); }
383};
384
385// -----------------------------------------------------------------------------
386// implementation only until the end of file
387// -----------------------------------------------------------------------------
388#if wxUSE_THREADS
389#if defined(__WXMSW__)
390 // unlock GUI if there are threads waiting for and lock it back when
391 // there are no more of them - should be called periodically by the main
392 // thread
393 extern void WXDLLEXPORT wxMutexGuiLeaveOrEnter();
394
395 // returns TRUE if the main thread has GUI lock
396 extern bool WXDLLEXPORT wxGuiOwnedByMainThread();
397
398 // wakes up the main thread if it's sleeping inside ::GetMessage()
399 extern void WXDLLEXPORT wxWakeUpMainThread();
400
401 // return TRUE if the main thread is waiting for some other to terminate:
402 // wxApp then should block all "dangerous" messages
403 extern bool WXDLLEXPORT wxIsWaitingForThread();
404#elif defined(__WXPM__)
405 // unlock GUI if there are threads waiting for and lock it back when
406 // there are no more of them - should be called periodically by the main
407 // thread
408 extern void WXDLLEXPORT wxMutexGuiLeaveOrEnter();
409
410 // returns TRUE if the main thread has GUI lock
411 extern bool WXDLLEXPORT wxGuiOwnedByMainThread();
412
413 inline wxCriticalSection::wxCriticalSection() { }
414 inline wxCriticalSection::~wxCriticalSection() { }
415#else // !MSW && !PM
416 // implement wxCriticalSection using mutexes
417 inline wxCriticalSection::wxCriticalSection() { }
418 inline wxCriticalSection::~wxCriticalSection() { }
419
420 inline void wxCriticalSection::Enter() { (void)m_mutex.Lock(); }
421 inline void wxCriticalSection::Leave() { (void)m_mutex.Unlock(); }
422#endif // MSW/!MSW
423#endif // wxUSE_THREADS
424
425#endif // __THREADH__