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1/////////////////////////////////////////////////////////////////////////////
2// Name: devtips.h
3// Purpose: Cross-platform development page of the Doxygen manual
4// Author: wxWidgets team
5// RCS-ID: $Id$
6// Licence: wxWindows licence
7/////////////////////////////////////////////////////////////////////////////
8
9/**
10
11@page page_multiplatform General Cross-Platform Development Tips
12
13This chapter describes some tips related to cross-platform development.
14
15@li @ref page_multiplatform_includefiles
16@li @ref page_multiplatform_libraries
17@li @ref page_multiplatform_configuration
18@li @ref page_multiplatform_makefiles
19@li @ref page_multiplatform_winresources
20@li @ref page_multiplatform_allocatingobjects
21@li @ref page_multiplatform_architecturedependency
22@li @ref page_multiplatform_conditionalcompilation
23@li @ref page_multiplatform_cpp
24@li @ref page_multiplatform_filehandling
25@li @ref page_multiplatform_reducingerr
26@li @ref page_multiplatform_gui
27@li @ref page_multiplatform_debug
28
29
30<hr>
31
32
33@section page_multiplatform_includefiles Include Files
34
35The main include file is @c "wx/wx.h"; this includes the most commonly used
36modules of wxWidgets.
37
38To save on compilation time, include only those header files relevant to the
39source file. If you are using @b precompiled headers, you should include the
40following section before any other includes:
41
42@verbatim
43// For compilers that support precompilation, includes "wx.h".
44#include <wx/wxprec.h>
45
46#ifdef __BORLANDC__
47# pragma hdrstop
48#endif
49
50#ifndef WX_PRECOMP
51 // Include your minimal set of headers here, or wx.h
52# include <wx/wx.h>
53#endif
54
55... now your other include files ...
56@endverbatim
57
58The file @c "wx/wxprec.h" includes @c "wx/wx.h". Although this incantation may
59seem quirky, it is in fact the end result of a lot of experimentation, and
60several Windows compilers to use precompilation which is largely automatic for
61compilers with necessary support. Currently it is used for Visual C++
62(including embedded Visual C++), Borland C++, Open Watcom C++, Digital Mars C++
63and newer versions of GCC. Some compilers might need extra work from the
64application developer to set the build environment up as necessary for the
65support.
66
67
68
69@section page_multiplatform_libraries Libraries
70
71All ports of wxWidgets can create either a @b static library or a @b shared
72library.
73
74When a program is linked against a @e static library, the machine code from the
75object files for any external functions used by the program is copied from the
76library into the final executable.
77
78@e Shared libraries are handled with a more advanced form of linking, which
79makes the executable file smaller. They use the extension @c ".so" (Shared
80Object) under Linux and @c ".dll" (Dynamic Link Library) under Windows.
81
82An executable file linked against a shared library contains only a small table
83of the functions it requires, instead of the complete machine code from the
84object files for the external functions. Before the executable file starts
85running, the machine code for the external functions is copied into memory from
86the shared library file on disk by the operating system - a process referred to
87as @e dynamic linking.
88
89Dynamic linking makes executable files smaller and saves disk space, because
90one copy of a library can be shared between multiple programs. Most operating
91systems also provide a virtual memory mechanism which allows one copy of a
92shared library in physical memory to be used by all running programs, saving
93memory as well as disk space.
94
95Furthermore, shared libraries make it possible to update a library without
96recompiling the programs which use it (provided the interface to the library
97does not change).
98
99wxWidgets can also be built in @b multilib and @b monolithic variants. See the
100@ref page_libs for more information on these.
101
102
103
104@section page_multiplatform_configuration Configuration
105
106When using project files and makefiles directly to build wxWidgets, options are
107configurable in the file @c "wx/XXX/setup.h" where XXX is the required
108platform (such as @c msw, @c motif, @c gtk, @c mac).
109
110Some settings are a matter of taste, some help with platform-specific problems,
111and others can be set to minimize the size of the library. Please see the
112@c "setup.h" file and @c "install.txt" files for details on configuration.
113
114When using the @c "configure" script to configure wxWidgets (on Unix and other
115platforms where configure is available), the corresponding @c "setup.h" files
116are generated automatically along with suitable makefiles.
117
118When using the RPM packages (or DEB or other forms of @e binaries) for
119installing wxWidgets on Linux, a correct @c "setup.h" is shipped in the package
120and this must not be changed.
121
122
123
124@section page_multiplatform_makefiles Makefiles
125
126On Microsoft Windows, wxWidgets has a different set of makefiles for each
127compiler, because each compiler's @c 'make' tool is slightly different. Popular
128Windows compilers that we cater for, and the corresponding makefile extensions,
129include: Microsoft Visual C++ (.vc), Borland C++ (.bcc), OpenWatcom C++ (.wat)
130and MinGW/Cygwin (.gcc). Makefiles are provided for the wxWidgets library
131itself, samples, demos, and utilities.
132
133On Linux, Mac and OS/2, you use the @c 'configure' command to generate the
134necessary makefiles. You should also use this method when building with
135MinGW/Cygwin on Windows.
136
137We also provide project files for some compilers, such as Microsoft VC++.
138However, we recommend using makefiles to build the wxWidgets library itself,
139because makefiles can be more powerful and less manual intervention is
140required.
141
142On Windows using a compiler other than MinGW/Cygwin, you would build the
143wxWidgets library from the @c "build/msw" directory which contains the relevant
144makefiles.
145
146On Windows using MinGW/Cygwin, and on Unix, MacOS X and OS/2, you invoke
147'configure' (found in the top-level of the wxWidgets source hierarchy), from
148within a suitable empty directory for containing makefiles, object files and
149libraries.
150
151For details on using makefiles, configure, and project files, please see
152@c "docs/xxx/install.txt" in your distribution, where @c "xxx" is the platform
153of interest, such as @c msw, @c gtk, @c x11, @c mac.
154
155All wxWidgets makefiles are generated using Bakefile <http://www.bakefile.org/>.
156wxWidgets also provides (in the @c "build/bakefiles/wxpresets" folder) the
157wxWidgets bakefile presets. These files allow you to create bakefiles for your
158own wxWidgets-based applications very easily.
159
160
161
162@section page_multiplatform_winresources Windows Resource Files
163
164wxWidgets application compilation under MS Windows requires at least one extra
165file: a resource file.
166
167The least that must be defined in the Windows resource file (extension RC) is
168the following statement:
169
170@verbatim
171#include "wx/msw/wx.rc"
172@endverbatim
173
174which includes essential internal wxWidgets definitions. The resource script
175may also contain references to icons, cursors, etc., for example:
176
177@verbatim
178wxicon icon wx.ico
179@endverbatim
180
181The icon can then be referenced by name when creating a frame icon. See the
182Microsoft Windows SDK documentation.
183
184@note Include "wx.rc" @e after any ICON statements so programs that search your
185 executable for icons (such as the Program Manager) find your application
186 icon first.
187
188
189
190@section page_multiplatform_allocatingobjects Allocating and Deleting wxWidgets Objects
191
192In general, classes derived from wxWindow must dynamically allocated with
193@e new and deleted with @e delete. If you delete a window, all of its children
194and descendants will be automatically deleted, so you don't need to delete
195these descendants explicitly.
196
197When deleting a frame or dialog, use @b Destroy rather than @b delete so that
198the wxWidgets delayed deletion can take effect. This waits until idle time
199(when all messages have been processed) to actually delete the window, to avoid
200problems associated with the GUI sending events to deleted windows.
201
202In general wxWindow-derived objects should always be allocated on the heap
203as wxWidgets will destroy them itself. The only, but important, exception to
204this rule are the modal dialogs, i.e. wxDialog objects which are shown using
205wxDialog::ShowModal() method. They may be allocated on the stack and, indeed,
206usually are local variables to ensure that they are destroyed on scope exit as
207wxWidgets does not destroy them unlike with all the other windows. So while it
208is still possible to allocate modal dialogs on the heap, you should still
209destroy or delete them explicitly in this case instead of relying on wxWidgets
210doing it.
211
212If you decide to allocate a C++ array of objects (such as wxBitmap) that may be
213cleaned up by wxWidgets, make sure you delete the array explicitly before
214wxWidgets has a chance to do so on exit, since calling @e delete on array
215members will cause memory problems.
216
217wxColour can be created statically: it is not automatically cleaned
218up and is unlikely to be shared between other objects; it is lightweight
219enough for copies to be made.
220
221Beware of deleting objects such as a wxPen or wxBitmap if they are still in
222use. Windows is particularly sensitive to this, so make sure you make calls
223like wxDC::SetPen(wxNullPen) or wxDC::SelectObject(wxNullBitmap) before
224deleting a drawing object that may be in use. Code that doesn't do this will
225probably work fine on some platforms, and then fail under Windows.
226
227
228
229@section page_multiplatform_architecturedependency Architecture Dependency
230
231A problem which sometimes arises from writing multi-platform programs is that
232the basic C types are not defined the same on all platforms. This holds true
233for both the length in bits of the standard types (such as int and long) as
234well as their byte order, which might be little endian (typically on Intel
235computers) or big endian (typically on some Unix workstations). wxWidgets
236defines types and macros that make it easy to write architecture independent
237code. The types are:
238
239wxInt32, wxInt16, wxInt8, wxUint32, wxUint16 = wxWord, wxUint8 = wxByte
240
241where wxInt32 stands for a 32-bit signed integer type etc. You can also check
242which architecture the program is compiled on using the wxBYTE_ORDER define
243which is either wxBIG_ENDIAN or wxLITTLE_ENDIAN (in the future maybe
244wxPDP_ENDIAN as well).
245
246The macros handling bit-swapping with respect to the applications endianness
247are described in the @ref group_funcmacro_byteorder section.
248
249
250
251@section page_multiplatform_conditionalcompilation Conditional Compilation
252
253One of the purposes of wxWidgets is to reduce the need for conditional
254compilation in source code, which can be messy and confusing to follow.
255However, sometimes it is necessary to incorporate platform-specific features
256(such as metafile use under MS Windows). The @ref page_wxusedef symbols listed
257in the file @c setup.h may be used for this purpose, along with any
258user-supplied ones.
259
260
261
262@section page_multiplatform_cpp C++ Issues
263
264The following documents some miscellaneous C++ issues.
265
266@subsection page_multiplatform_cpp_templates Templates
267
268wxWidgets does not use templates (except for some advanced features that are
269switched off by default) since it is a notoriously unportable feature.
270
271@subsection page_multiplatform_cpp_rtti Runtime Type Information (RTTI)
272
273wxWidgets does not use C++ run-time type information since wxWidgets provides
274its own run-time type information system, implemented using macros.
275
276@subsection page_multiplatform_cpp_precompiledheaders Precompiled Headers
277
278Some compilers, such as Borland C++ and Microsoft C++, support precompiled
279headers. This can save a great deal of compiling time. The recommended approach
280is to precompile @c "wx.h", using this precompiled header for compiling both
281wxWidgets itself and any wxWidgets applications. For Windows compilers, two
282dummy source files are provided (one for normal applications and one for
283creating DLLs) to allow initial creation of the precompiled header.
284
285However, there are several downsides to using precompiled headers. One is that
286to take advantage of the facility, you often need to include more header files
287than would normally be the case. This means that changing a header file will
288cause more recompilations (in the case of wxWidgets, everything needs to be
289recompiled since everything includes @c "wx.h").
290
291A related problem is that for compilers that don't have precompiled headers,
292including a lot of header files slows down compilation considerably. For this
293reason, you will find (in the common X and Windows parts of the library)
294conditional compilation that under Unix, includes a minimal set of headers; and
295when using Visual C++, includes @c "wx.h". This should help provide the optimal
296compilation for each compiler, although it is biased towards the precompiled
297headers facility available in Microsoft C++.
298
299
300
301@section page_multiplatform_filehandling File Handling
302
303When building an application which may be used under different environments,
304one difficulty is coping with documents which may be moved to different
305directories on other machines. Saving a file which has pointers to full
306pathnames is going to be inherently unportable.
307
308One approach is to store filenames on their own, with no directory information.
309The application then searches into a list of standard paths (platform-specific)
310through the use of wxStandardPaths.
311
312Eventually you may want to use also the wxPathList class.
313
314Nowadays the limitations of DOS 8+3 filenames doesn't apply anymore. Most
315modern operating systems allow at least 255 characters in the filename; the
316exact maximum length, as well as the characters allowed in the filenames, are
317OS-specific so you should try to avoid extremely long (> 255 chars) filenames
318and/or filenames with non-ANSI characters.
319
320Another thing you need to keep in mind is that all Windows operating systems
321are case-insensitive, while Unix operating systems (Linux, Mac, etc) are
322case-sensitive.
323
324Also, for text files, different OSes use different End Of Lines (EOL). Windows
325uses CR+LF convention, Linux uses LF only, Mac CR only.
326
327The wxTextFile, wxTextInputStream, wxTextOutputStream classes help to abstract
328from these differences. Of course, there are also 3rd party utilities such as
329@c dos2unix and @c unix2dos which do the EOL conversions.
330
331See also the @ref group_funcmacro_file section of the reference manual for the
332description of miscellaneous file handling functions.
333
334
335
336@section page_multiplatform_reducingerr Reducing Programming Errors
337
338@subsection page_multiplatform_reducingerr_useassert Use ASSERT
339
340It is good practice to use ASSERT statements liberally, that check for
341conditions that should or should not hold, and print out appropriate error
342messages.
343
344These can be compiled out of a non-debugging version of wxWidgets and your
345application. Using ASSERT is an example of `defensive programming': it can
346alert you to problems later on.
347
348See wxASSERT() for more info.
349
350@subsection page_multiplatform_reducingerr_usewxstring Use wxString in Preference to Character Arrays
351
352Using wxString can be much safer and more convenient than using @c wxChar*.
353
354You can reduce the possibility of memory leaks substantially, and it is much
355more convenient to use the overloaded operators than functions such as
356@c strcmp. wxString won't add a significant overhead to your program; the
357overhead is compensated for by easier manipulation (which means less code).
358
359The same goes for other data types: use classes wherever possible.
360
361
362
363@section page_multiplatform_gui GUI Design
364
365@li <b>Use Sizers:</b> Don't use absolute panel item positioning if you can
366 avoid it. Every platform's native controls have very different sizes.
367 Consider using the @ref overview_sizer instead.
368@li <b>Use wxWidgets Resource Files:</b> Use @c XRC (wxWidgets resource files)
369 where possible, because they can be easily changed independently of source
370 code. See the @ref overview_xrc for more info.
371
372
373
374@section page_multiplatform_debug Debugging
375
376@subsection page_multiplatform_debug_positivethinking Positive Thinking
377
378It is common to blow up the problem in one's imagination, so that it seems to
379threaten weeks, months or even years of work. The problem you face may seem
380insurmountable: but almost never is. Once you have been programming for some
381time, you will be able to remember similar incidents that threw you into the
382depths of despair. But remember, you always solved the problem, somehow!
383
384Perseverance is often the key, even though a seemingly trivial problem can take
385an apparently inordinate amount of time to solve. In the end, you will probably
386wonder why you worried so much. That's not to say it isn't painful at the time.
387Try not to worry -- there are many more important things in life.
388
389@subsection page_multiplatform_debug_simplifyproblem Simplify the Problem
390
391Reduce the code exhibiting the problem to the smallest program possible that
392exhibits the problem. If it is not possible to reduce a large and complex
393program to a very small program, then try to ensure your code doesn't hide the
394problem (you may have attempted to minimize the problem in some way: but now
395you want to expose it).
396
397With luck, you can add a small amount of code that causes the program to go
398from functioning to non-functioning state. This should give a clue to the
399problem. In some cases though, such as memory leaks or wrong deallocation, this
400can still give totally spurious results!
401
402@subsection page_multiplatform_debug_usedebugger Use a Debugger
403
404This sounds like facetious advice, but it is surprising how often people don't
405use a debugger. Often it is an overhead to install or learn how to use a
406debugger, but it really is essential for anything but the most trivial
407programs.
408
409@subsection page_multiplatform_debug_uselogging Use Logging Functions
410
411There is a variety of logging functions that you can use in your program: see
412@ref group_funcmacro_log.
413
414Using tracing statements may be more convenient than using the debugger in some
415circumstances (such as when your debugger doesn't support a lot of debugging
416code, or you wish to print a bunch of variables).
417
418@subsection page_multiplatform_debug_usedebuggingfacilities Use the wxWidgets Debugging Facilities
419
420You can use wxDebugContext to check for memory leaks and corrupt memory: in
421fact in debugging mode, wxWidgets will automatically check for memory leaks at
422the end of the program if wxWidgets is suitably configured. Depending on the
423operating system and compiler, more or less specific information about the
424problem will be logged.
425
426You should also use @ref group_funcmacro_debug as part of a "defensive
427programming" strategy, scattering wxASSERT()s liberally to test for problems in
428your code as early as possible. Forward thinking will save a surprising amount
429of time in the long run.
430
431See the @ref overview_debugging for further information.
432
433*/
434