]>
Commit | Line | Data |
---|---|---|
1 | // -------------------------------------------------------------------------- | |
2 | // Name: sndfile.h | |
3 | // Purpose: | |
4 | // Date: 08/11/1999 | |
5 | // Author: Guilhem Lavaux <lavaux@easynet.fr> (C) 1999 | |
6 | // CVSID: $Id$ | |
7 | // License: wxWindows license | |
8 | // -------------------------------------------------------------------------- | |
9 | #ifndef _WX_SNDFILE_H | |
10 | #define _WX_SNDFILE_H | |
11 | ||
12 | #include "wx/defs.h" | |
13 | #include "wx/stream.h" | |
14 | #include "wx/mmedia/defs.h" | |
15 | #include "wx/mmedia/sndbase.h" | |
16 | #include "wx/mmedia/sndcodec.h" | |
17 | ||
18 | #define wxSOUND_INFINITE_TIME ((wxUint32)-1) | |
19 | ||
20 | // | |
21 | // Codec router class | |
22 | // | |
23 | ||
24 | class WXDLLIMPEXP_MMEDIA wxSoundRouterStream: public wxSoundStreamCodec { | |
25 | public: | |
26 | wxSoundRouterStream(wxSoundStream& sndio); | |
27 | ~wxSoundRouterStream(); | |
28 | ||
29 | wxSoundStream& Read(void *buffer, wxUint32 len); | |
30 | wxSoundStream& Write(const void *buffer, wxUint32 len); | |
31 | ||
32 | bool SetSoundFormat(const wxSoundFormatBase& format); | |
33 | ||
34 | bool StartProduction(int evt); | |
35 | bool StopProduction(); | |
36 | ||
37 | wxUint32 GetBestSize() const; | |
38 | ||
39 | protected: | |
40 | wxSoundStream *m_router; | |
41 | }; | |
42 | ||
43 | typedef enum { | |
44 | wxSOUND_FILE_STOPPED, | |
45 | wxSOUND_FILE_PAUSED, | |
46 | wxSOUND_FILE_PLAYING, | |
47 | wxSOUND_FILE_RECORDING | |
48 | } wxSoundFileState; | |
49 | ||
50 | // | |
51 | // Base class for file coders/decoders | |
52 | // | |
53 | ||
54 | class wxSoundFileStream: public wxSoundStream { | |
55 | public: | |
56 | wxSoundFileStream(wxInputStream& stream, wxSoundStream& io_sound); | |
57 | wxSoundFileStream(wxOutputStream& stream, wxSoundStream& io_sound); | |
58 | ~wxSoundFileStream(); | |
59 | ||
60 | // Usual sound file calls (Play, Stop, ...) | |
61 | bool Play(); | |
62 | bool Record(wxUint32 time); | |
63 | bool Stop(); | |
64 | bool Pause(); | |
65 | bool Resume(); | |
66 | ||
67 | // Functions which return the current state | |
68 | bool IsStopped() const { return m_state == wxSOUND_FILE_STOPPED; } | |
69 | bool IsPaused() const { return m_state == wxSOUND_FILE_PAUSED; } | |
70 | ||
71 | // A user should not call these two functions. | |
72 | // Several things must be done before calling them. | |
73 | // Users should use Play(), ... | |
74 | bool StartProduction(int evt); | |
75 | bool StopProduction(); | |
76 | ||
77 | // These three functions deals with the length, the position in the sound file. | |
78 | // All the values are expressed in bytes. If you need the values expressed | |
79 | // in terms of time, you have to use GetSoundFormat().GetTimeFromBytes(...) | |
80 | wxUint32 GetLength(); | |
81 | wxUint32 GetPosition(); | |
82 | wxUint32 SetPosition(wxUint32 new_position); | |
83 | ||
84 | // These two functions use the sound format specified by GetSoundFormat(). | |
85 | // All samples must be encoded in that format. | |
86 | wxSoundStream& Read(void *buffer, wxUint32 len); | |
87 | wxSoundStream& Write(const void *buffer, wxUint32 len); | |
88 | ||
89 | // This function set the sound format of the file. !! It must be used only | |
90 | // when you are in output mode (concerning the file) !! If you are in | |
91 | // input mode (concerning the file) you can't use this function to modify | |
92 | // the format of the samples returned by Read() ! | |
93 | // For this action, you must use wxSoundRouterStream applied to wxSoundFileStream. | |
94 | bool SetSoundFormat(const wxSoundFormatBase& format); | |
95 | ||
96 | // This function returns the Codec name. This is useful for those who want to build | |
97 | // a player (But also in some other case). | |
98 | virtual wxString GetCodecName() const; | |
99 | ||
100 | // You should use this function to test whether this file codec can read | |
101 | // the stream you passed to it. | |
102 | virtual bool CanRead() { return false; } | |
103 | ||
104 | protected: | |
105 | wxSoundRouterStream m_codec; | |
106 | wxSoundStream *m_sndio; | |
107 | wxInputStream *m_input; | |
108 | wxOutputStream *m_output; | |
109 | ||
110 | wxSoundFileState m_state, m_oldstate; | |
111 | wxUint32 m_length, m_bytes_left; | |
112 | bool m_prepared; | |
113 | ||
114 | protected: | |
115 | virtual bool PrepareToPlay() = 0; | |
116 | virtual bool PrepareToRecord(wxUint32 time) = 0; | |
117 | virtual bool FinishRecording() = 0; | |
118 | virtual bool RepositionStream(wxUint32 position) = 0; | |
119 | void FinishPreparation(wxUint32 len); | |
120 | ||
121 | virtual wxUint32 GetData(void *buffer, wxUint32 len) = 0; | |
122 | virtual wxUint32 PutData(const void *buffer, wxUint32 len) = 0; | |
123 | ||
124 | void OnSoundEvent(int evt); | |
125 | }; | |
126 | ||
127 | #endif |