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added code for hardware platform detection (__INTEL__, __POWERPC__, ... which were...
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1#ifndef _WX_GLCANVAS_H_BASE_
2#define _WX_GLCANVAS_H_BASE_
3
4#include "wx/defs.h"
5
6#if wxUSE_GLCANVAS
7
8#define wxGLCanvasName _T("GLCanvas")
9
10#if defined(__WXMSW__)
11#include "wx/msw/glcanvas.h"
12#elif defined(__WXMOTIF__)
13#include "wx/x11/glcanvas.h"
14#elif defined(__WXGTK__)
15#include "wx/gtk/glcanvas.h"
16#elif defined(__WXX11__)
17#include "wx/x11/glcanvas.h"
18#elif defined(__WXMAC__)
19#include "wx/mac/glcanvas.h"
20#elif defined(__WXCOCOA__)
21#include "wx/cocoa/glcanvas.h"
22#elif defined(__WXPM__)
23#include "wx/os2/glcanvas.h"
24#endif
25
26#include "wx/app.h"
27class WXDLLIMPEXP_GL wxGLApp : public wxApp
28{
29public:
30 wxGLApp() : wxApp() { }
31 virtual ~wxGLApp();
32
33 // use this in the constructor of the user-derived wxGLApp class to
34 // determine if an OpenGL rendering context with these attributes
35 // is available - returns true if so, false if not.
36 bool InitGLVisual(int *attribList);
37
38private:
39 DECLARE_DYNAMIC_CLASS(wxGLApp)
40};
41
42#endif
43 // wxUSE_GLCANVAS
44#endif
45 // _WX_GLCANVAS_H_BASE_