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1 | ///////////////////////////////////////////////////////////////////////////// | |
2 | // Name: font.h | |
3 | // Purpose: topic overview | |
4 | // Author: wxWidgets team | |
5 | // RCS-ID: $Id$ | |
6 | // Licence: wxWindows licence | |
7 | ///////////////////////////////////////////////////////////////////////////// | |
8 | ||
9 | /** | |
10 | ||
11 | @page overview_font wxFont Overview | |
12 | ||
13 | Class: wxFont, wxFontDialog | |
14 | ||
15 | @li @ref overview_font_intro | |
16 | @li @ref overview_font_nativeinfo | |
17 | ||
18 | <hr> | |
19 | ||
20 | ||
21 | @section overview_font_intro Introduction | |
22 | ||
23 | A font is an object which determines the appearance of text, primarily | |
24 | when drawing text to a window or device context. A font is determined by | |
25 | the following parameters (not all of them have to be specified, of course): | |
26 | ||
27 | @beginDefList | |
28 | @itemdef{Point size, This is the standard way of referring to text size.} | |
29 | @itemdef{Family, | |
30 | Supported families are: | |
31 | @b wxDEFAULT, @b wxDECORATIVE, @b wxROMAN, @b wxSCRIPT, @b wxSWISS, @b wxMODERN. | |
32 | @b wxMODERN is a fixed pitch font; the others are either fixed or variable pitch.} | |
33 | @itemdef{Style, The value can be @b wxNORMAL, @b wxSLANT or @b wxITALIC.} | |
34 | @itemdef{Weight, The value can be @b wxNORMAL, @b wxLIGHT or @b wxBOLD.} | |
35 | @itemdef{Underlining, The value can be @true or @false.} | |
36 | @itemdef{Face name, | |
37 | An optional string specifying the actual typeface to be used. If @NULL, | |
38 | a default typeface will chosen based on the family.} | |
39 | @itemdef{Encoding, | |
40 | The font encoding (see @b wxFONTENCODING_XXX | |
41 | constants and the @ref overview_fontencoding for more details)} | |
42 | @endDefList | |
43 | ||
44 | Specifying a family, rather than a specific typeface name, ensures a degree of | |
45 | portability across platforms because a suitable font will be chosen for the | |
46 | given font family, however it doesn't allow to choose a font precisely as the | |
47 | parameters above don't suffice, in general, to identify all the available fonts | |
48 | and this is where using the native font descriptions may be helpful - see | |
49 | below. | |
50 | ||
51 | Under Windows, the face name can be one of the installed fonts on the user's | |
52 | system. Since the choice of fonts differs from system to system, either choose | |
53 | standard Windows fonts, or if allowing the user to specify a face name, store | |
54 | the family name with any file that might be transported to a different Windows | |
55 | machine or other platform. | |
56 | ||
57 | @note There is currently a difference between the appearance | |
58 | of fonts on the two platforms, if the mapping mode is anything other than | |
59 | wxMM_TEXT. Under X, font size is always specified in points. Under MS | |
60 | Windows, the unit for text is points but the text is scaled according to the | |
61 | current mapping mode. However, user scaling on a device context will also | |
62 | scale fonts under both environments. | |
63 | ||
64 | ||
65 | ||
66 | @section overview_font_nativeinfo Native font information | |
67 | ||
68 | An alternative way of choosing fonts is to use the native font description. | |
69 | This is the only acceptable solution if the user is allowed to choose the font | |
70 | using the wxFontDialog because the selected font cannot | |
71 | be described using only the family name and so, if only family name is stored | |
72 | permanently, the user would almost surely see a different font in the program | |
73 | later. | |
74 | ||
75 | Instead, you should store the value returned by wxFont::GetNativeFontInfoDesc and pass | |
76 | it to wxFont::SetNativeFontInfo later to recreate exactly the same font. | |
77 | ||
78 | Note that the contents of this string depends on the platform and shouldn't be | |
79 | used for any other purpose (in particular, it is not meant to be shown to the | |
80 | user). Also please note that although the native font information is currently | |
81 | implemented for Windows and Unix (GTK+ and Motif) ports only, all the methods | |
82 | are available for all the ports and should be used to make your program work | |
83 | correctly when they are implemented later. | |
84 | ||
85 | */ | |
86 |