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1/////////////////////////////////////////////////////////////////////////////
2// Name: wx/uiaction.h
3// Purpose: wxUIActionSimulator interface
4// Author: Kevin Ollivier, Steven Lamerton, Vadim Zeitlin
5// Modified by:
6// Created: 2010-03-06
7// RCS-ID: $Id$
8// Copyright: (c) Kevin Ollivier
9// (c) 2010 Steven Lamerton
10// (c) 2010 Vadim Zeitlin
11// Licence: wxWindows licence
12/////////////////////////////////////////////////////////////////////////////
13
14#ifndef _WX_UIACTIONSIMULATOR_H_
15#define _WX_UIACTIONSIMULATOR_H_
16
17#include "wx/defs.h"
18
19#if wxUSE_UIACTIONSIMULATOR
20
21#include "wx/mousestate.h" // for wxMOUSE_BTN_XXX constants
22
23class WXDLLIMPEXP_CORE wxUIActionSimulator
24{
25public:
26 wxUIActionSimulator() { }
27
28
29 // Default dtor, copy ctor and assignment operator are ok (even though the
30 // last two don't make much sense for this class).
31
32
33 // Mouse simulation
34 // ----------------
35
36 // Low level methods
37 bool MouseMove(long x, long y);
38 bool MouseMove(const wxPoint& point) { return MouseMove(point.x, point.y); }
39
40 bool MouseDown(int button = wxMOUSE_BTN_LEFT);
41 bool MouseUp(int button = wxMOUSE_BTN_LEFT);
42
43 // Higher level interface, use it if possible instead
44 bool MouseClick(int button = wxMOUSE_BTN_LEFT);
45 bool MouseDblClick(int button = wxMOUSE_BTN_LEFT);
46 bool MouseDragDrop(long x1, long y1, long x2, long y2,
47 int button = wxMOUSE_BTN_LEFT);
48
49
50 // Keyboard simulation
51 // -------------------
52
53 // Low level methods for generating key presses and releases
54 bool KeyDown(int keycode, int modifiers = wxMOD_NONE)
55 { return Key(keycode, modifiers, true); }
56
57 bool KeyUp(int keycode, int modifiers = wxMOD_NONE)
58 { return Key(keycode, modifiers, false); }
59
60 // Higher level methods for generating both the key press and release for a
61 // single key or for all characters in the ASCII string "text" which can currently
62 // contain letters, digits and characters for the definition of numbers [+-., ].
63 bool Char(int keycode, int modifiers = wxMOD_NONE);
64
65 bool Text(const char *text);
66
67private:
68 // This is the common part of Key{Down,Up}() methods: while we keep them
69 // separate at public API level for consistency with Mouse{Down,Up}(), at
70 // implementation level it makes more sense to have them in a single
71 // function.
72 //
73 // It calls DoModifiers() to simulate pressing the modifier keys if
74 // necessary and then DoKey() for the key itself.
75 bool Key(int keycode, int modifiers, bool isDown);
76
77 // Call DoKey() for all modifier keys whose bits are set in the parameter.
78 void SimulateModifiers(int modifier, bool isDown);
79
80
81 // The low-level port-specific function which really generates the key
82 // presses. It should generate exactly one key event with the given
83 // parameters.
84 bool DoKey(int keycode, int modifiers, bool isDown);
85};
86
87#endif // wxUSE_UIACTIONSIMULATOR
88
89#endif // _WX_UIACTIONSIMULATOR_H_