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1 | /////////////////////////////////////////////////////////////////////////////// | |
2 | // Name: wx/univ/inphand.h | |
3 | // Purpose: wxInputHandler class maps the keyboard and mouse events to the | |
4 | // actions which then are performed by the control | |
5 | // Author: Vadim Zeitlin | |
6 | // Modified by: | |
7 | // Created: 18.08.00 | |
8 | // RCS-ID: $Id$ | |
9 | // Copyright: (c) 2000 SciTech Software, Inc. (www.scitechsoft.com) | |
10 | // Licence: wxWindows license | |
11 | /////////////////////////////////////////////////////////////////////////////// | |
12 | ||
13 | #ifndef _WX_UNIV_INPHAND_H_ | |
14 | #define _WX_UNIV_INPHAND_H_ | |
15 | ||
16 | #ifdef __GNUG__ | |
17 | #pragma interface "inphand.h" | |
18 | #endif | |
19 | ||
20 | #include "wx/univ/inpcons.h" // for wxControlAction(s) | |
21 | ||
22 | // ---------------------------------------------------------------------------- | |
23 | // types of the standard input handlers which can be passed to | |
24 | // wxTheme::GetInputHandler() | |
25 | // ---------------------------------------------------------------------------- | |
26 | ||
27 | #define wxINP_HANDLER_DEFAULT _T("") | |
28 | #define wxINP_HANDLER_BUTTON _T("button") | |
29 | #define wxINP_HANDLER_CHECKBOX _T("checkbox") | |
30 | #define wxINP_HANDLER_CHECKLISTBOX _T("checklistbox") | |
31 | #define wxINP_HANDLER_COMBOBOX _T("combobox") | |
32 | #define wxINP_HANDLER_LISTBOX _T("listbox") | |
33 | #define wxINP_HANDLER_NOTEBOOK _T("notebook") | |
34 | #define wxINP_HANDLER_RADIOBTN _T("radiobtn") | |
35 | #define wxINP_HANDLER_SCROLLBAR _T("scrollbar") | |
36 | #define wxINP_HANDLER_SLIDER _T("slider") | |
37 | #define wxINP_HANDLER_SPINBTN _T("spinbtn") | |
38 | #define wxINP_HANDLER_STATUSBAR _T("statusbar") | |
39 | #define wxINP_HANDLER_TEXTCTRL _T("textctrl") | |
40 | #define wxINP_HANDLER_TOPLEVEL _T("toplevel") | |
41 | ||
42 | // ---------------------------------------------------------------------------- | |
43 | // wxInputHandler: maps the events to the actions | |
44 | // ---------------------------------------------------------------------------- | |
45 | ||
46 | class WXDLLEXPORT wxInputHandler : public wxObject | |
47 | { | |
48 | public: | |
49 | // map a keyboard event to one or more actions (pressed == TRUE if the key | |
50 | // was pressed, FALSE if released), returns TRUE if something was done | |
51 | virtual bool HandleKey(wxInputConsumer *consumer, | |
52 | const wxKeyEvent& event, | |
53 | bool pressed) = 0; | |
54 | ||
55 | // map a mouse (click) event to one or more actions | |
56 | virtual bool HandleMouse(wxInputConsumer *consumer, | |
57 | const wxMouseEvent& event) = 0; | |
58 | ||
59 | // handle mouse movement (or enter/leave) event: it is separated from | |
60 | // HandleMouse() for convenience as many controls don't care about mouse | |
61 | // movements at all | |
62 | virtual bool HandleMouseMove(wxInputConsumer *consumer, | |
63 | const wxMouseEvent& event); | |
64 | ||
65 | // do something with focus set/kill event: this is different from | |
66 | // HandleMouseMove() as the mouse maybe over the control without it having | |
67 | // focus | |
68 | // | |
69 | // return TRUE to refresh the control, FALSE otherwise | |
70 | virtual bool HandleFocus(wxInputConsumer *consumer, const wxFocusEvent& event); | |
71 | ||
72 | // react to the app getting/losing activation | |
73 | // | |
74 | // return TRUE to refresh the control, FALSE otherwise | |
75 | virtual bool HandleActivation(wxInputConsumer *consumer, bool activated); | |
76 | ||
77 | // virtual dtor for any base class | |
78 | virtual ~wxInputHandler(); | |
79 | }; | |
80 | ||
81 | // ---------------------------------------------------------------------------- | |
82 | // wxStdInputHandler is just a base class for all other "standard" handlers | |
83 | // and also provides the way to chain input handlers together | |
84 | // ---------------------------------------------------------------------------- | |
85 | ||
86 | class WXDLLEXPORT wxStdInputHandler : public wxInputHandler | |
87 | { | |
88 | public: | |
89 | wxStdInputHandler(wxInputHandler *handler) : m_handler(handler) { } | |
90 | ||
91 | virtual bool HandleKey(wxInputConsumer *consumer, | |
92 | const wxKeyEvent& event, | |
93 | bool pressed) | |
94 | { | |
95 | return m_handler ? m_handler->HandleKey(consumer, event, pressed) | |
96 | : FALSE; | |
97 | } | |
98 | ||
99 | virtual bool HandleMouse(wxInputConsumer *consumer, | |
100 | const wxMouseEvent& event) | |
101 | { | |
102 | return m_handler ? m_handler->HandleMouse(consumer, event) : FALSE; | |
103 | } | |
104 | ||
105 | virtual bool HandleMouseMove(wxInputConsumer *consumer, const wxMouseEvent& event) | |
106 | { | |
107 | return m_handler ? m_handler->HandleMouseMove(consumer, event) : FALSE; | |
108 | } | |
109 | ||
110 | virtual bool HandleFocus(wxInputConsumer *consumer, const wxFocusEvent& event) | |
111 | { | |
112 | return m_handler ? m_handler->HandleFocus(consumer, event) : FALSE; | |
113 | } | |
114 | ||
115 | private: | |
116 | wxInputHandler *m_handler; | |
117 | }; | |
118 | ||
119 | #endif // _WX_UNIV_INPHAND_H_ |