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1///////////////////////////////////////////////////////////////////////////////
2// Name: wx/univ/inphand.h
3// Purpose: wxInputHandler class maps the keyboard and mouse events to the
4// actions which then are performed by the control
5// Author: Vadim Zeitlin
6// Modified by:
7// Created: 18.08.00
8// RCS-ID: $Id$
9// Copyright: (c) 2000 SciTech Software, Inc. (www.scitechsoft.com)
10// Licence: wxWindows license
11///////////////////////////////////////////////////////////////////////////////
12
13#ifndef _WX_UNIV_INPHAND_H_
14#define _WX_UNIV_INPHAND_H_
15
16#ifdef __GNUG__
17 #pragma interface "inphand.h"
18#endif
19
20#include "wx/univ/inpcons.h" // for wxControlAction(s)
21
22// ----------------------------------------------------------------------------
23// types of the standard input handlers which can be passed to
24// wxTheme::GetInputHandler()
25// ----------------------------------------------------------------------------
26
27#define wxINP_HANDLER_DEFAULT _T("")
28#define wxINP_HANDLER_BUTTON _T("button")
29#define wxINP_HANDLER_CHECKBOX _T("checkbox")
30#define wxINP_HANDLER_CHECKLISTBOX _T("checklistbox")
31#define wxINP_HANDLER_COMBOBOX _T("combobox")
32#define wxINP_HANDLER_LISTBOX _T("listbox")
33#define wxINP_HANDLER_NOTEBOOK _T("notebook")
34#define wxINP_HANDLER_RADIOBTN _T("radiobtn")
35#define wxINP_HANDLER_SCROLLBAR _T("scrollbar")
36#define wxINP_HANDLER_SLIDER _T("slider")
37#define wxINP_HANDLER_SPINBTN _T("spinbtn")
38#define wxINP_HANDLER_STATUSBAR _T("statusbar")
39#define wxINP_HANDLER_TEXTCTRL _T("textctrl")
40#define wxINP_HANDLER_TOPLEVEL _T("toplevel")
41
42// ----------------------------------------------------------------------------
43// wxInputHandler: maps the events to the actions
44// ----------------------------------------------------------------------------
45
46class WXDLLEXPORT wxInputHandler : public wxObject
47{
48public:
49 // map a keyboard event to one or more actions (pressed == TRUE if the key
50 // was pressed, FALSE if released), returns TRUE if something was done
51 virtual bool HandleKey(wxInputConsumer *consumer,
52 const wxKeyEvent& event,
53 bool pressed) = 0;
54
55 // map a mouse (click) event to one or more actions
56 virtual bool HandleMouse(wxInputConsumer *consumer,
57 const wxMouseEvent& event) = 0;
58
59 // handle mouse movement (or enter/leave) event: it is separated from
60 // HandleMouse() for convenience as many controls don't care about mouse
61 // movements at all
62 virtual bool HandleMouseMove(wxInputConsumer *consumer,
63 const wxMouseEvent& event);
64
65 // do something with focus set/kill event: this is different from
66 // HandleMouseMove() as the mouse maybe over the control without it having
67 // focus
68 //
69 // return TRUE to refresh the control, FALSE otherwise
70 virtual bool HandleFocus(wxInputConsumer *consumer, const wxFocusEvent& event);
71
72 // react to the app getting/losing activation
73 //
74 // return TRUE to refresh the control, FALSE otherwise
75 virtual bool HandleActivation(wxInputConsumer *consumer, bool activated);
76
77 // virtual dtor for any base class
78 virtual ~wxInputHandler();
79};
80
81// ----------------------------------------------------------------------------
82// wxStdInputHandler is just a base class for all other "standard" handlers
83// and also provides the way to chain input handlers together
84// ----------------------------------------------------------------------------
85
86class WXDLLEXPORT wxStdInputHandler : public wxInputHandler
87{
88public:
89 wxStdInputHandler(wxInputHandler *handler) : m_handler(handler) { }
90
91 virtual bool HandleKey(wxInputConsumer *consumer,
92 const wxKeyEvent& event,
93 bool pressed)
94 {
95 return m_handler ? m_handler->HandleKey(consumer, event, pressed)
96 : FALSE;
97 }
98
99 virtual bool HandleMouse(wxInputConsumer *consumer,
100 const wxMouseEvent& event)
101 {
102 return m_handler ? m_handler->HandleMouse(consumer, event) : FALSE;
103 }
104
105 virtual bool HandleMouseMove(wxInputConsumer *consumer, const wxMouseEvent& event)
106 {
107 return m_handler ? m_handler->HandleMouseMove(consumer, event) : FALSE;
108 }
109
110 virtual bool HandleFocus(wxInputConsumer *consumer, const wxFocusEvent& event)
111 {
112 return m_handler ? m_handler->HandleFocus(consumer, event) : FALSE;
113 }
114
115private:
116 wxInputHandler *m_handler;
117};
118
119#endif // _WX_UNIV_INPHAND_H_