]> git.saurik.com Git - wxWidgets.git/blame_incremental - docs/latex/wx/scrolwin.tex
and another note about wxStringList vs wxArrayString
[wxWidgets.git] / docs / latex / wx / scrolwin.tex
... / ...
CommitLineData
1\section{\class{wxScrolledWindow}}\label{wxscrolledwindow}
2
3The wxScrolledWindow class manages scrolling for its client area, transforming
4the coordinates according to the scrollbar positions, and setting the
5scroll positions, thumb sizes and ranges according to the area in view.
6
7As with all windows, an application can draw onto a wxScrolledWindow using a \helpref{device context}{dcoverview}.
8
9You have the option of handling the OnPaint handler
10or overriding the \helpref{OnDraw}{wxscrolledwindowondraw} function, which is passed
11a pre-scrolled device context (prepared by \helpref{PrepareDC}{wxscrolledwindowpreparedc}).
12
13If you don't wish to calculate your own scrolling, you must call PrepareDC when not drawing from
14within OnDraw, to set the device origin for the device context according to the current
15scroll position.
16
17A wxScrolledWindow will normally scroll itself and therefore its child windows as well. It
18might however be desired to scroll a different window than itself: e.g. when designing a
19spreadsheet, you will normally only have to scroll the (usually white) cell area, whereas the
20(usually grey) label area will scroll very differently. For this special purpose, you can
21call \helpref{SetTargetWindow}{wxscrolledwindowsettargetwindow} which means that pressing
22the scrollbars will scroll a different window.
23
24Note that the underlying system knows nothing about scrolling coordinates, so that all system
25functions (mouse events, expose events, refresh calls etc) as well as the position of subwindows
26are relative to the "physical" origin of the scrolled window. If the user insert a child window at
27position (10,10) and scrolls the window down 100 pixels (moving the child window out of the visible
28area), the child window will report a position of (10,-90).
29
30
31\wxheading{Derived from}
32
33\helpref{wxPanel}{wxpanel}\\
34\helpref{wxWindow}{wxwindow}\\
35\helpref{wxEvtHandler}{wxevthandler}\\
36\helpref{wxObject}{wxobject}
37
38\wxheading{Include files}
39
40<wx/scrolwin.h>
41
42\wxheading{Window styles}
43
44\twocolwidtha{5cm}
45\begin{twocollist}\itemsep=0pt
46\twocolitem{\windowstyle{wxRETAINED}}{Uses a backing pixmap to speed refreshes. Motif only.}
47\end{twocollist}
48
49See also \helpref{window styles overview}{windowstyles}.
50
51\wxheading{Remarks}
52
53Use wxScrolledWindow for applications where the user scrolls by a fixed amount, and
54where a `page' can be interpreted to be the current visible portion of the window. For
55more sophisticated applications, use the wxScrolledWindow implementation as a guide
56to build your own scroll behaviour.
57
58\wxheading{See also}
59
60\helpref{wxScrollBar}{wxscrollbar}, \helpref{wxClientDC}{wxclientdc}, \helpref{wxPaintDC}{wxpaintdc}
61
62\latexignore{\rtfignore{\wxheading{Members}}}
63
64\membersection{wxScrolledWindow::wxScrolledWindow}\label{wxscrolledwindowconstr}
65
66\func{}{wxScrolledWindow}{\void}
67
68Default constructor.
69
70\func{}{wxScrolledWindow}{\param{wxWindow*}{ parent}, \param{wxWindowID }{id = -1},\rtfsp
71\param{const wxPoint\& }{pos = wxDefaultPosition}, \param{const wxSize\& }{size = wxDefaultSize},\rtfsp
72\param{long}{ style = wxHSCROLL \pipe wxVSCROLL}, \param{const wxString\& }{name = ``scrolledWindow"}}
73
74Constructor.
75
76\wxheading{Parameters}
77
78\docparam{parent}{Parent window.}
79
80\docparam{id}{Window identifier. A value of -1 indicates a default value.}
81
82\docparam{pos}{Window position. If a position of (-1, -1) is specified then a default position
83is chosen.}
84
85\docparam{size}{Window size. If a size of (-1, -1) is specified then the window is sized
86appropriately.}
87
88\docparam{style}{Window style. See \helpref{wxScrolledWindow}{wxscrolledwindow}.}
89
90\docparam{name}{Window name.}
91
92\wxheading{Remarks}
93
94The window is initially created without visible scrollbars.
95Call \helpref{wxScrolledWindow::SetScrollbars}{wxscrolledwindowsetscrollbars} to
96specify how big the virtual window size should be.
97
98\membersection{wxScrolledWindow::\destruct{wxScrolledWindow}}
99
100\func{}{\destruct{wxScrolledWindow}}{\void}
101
102Destructor.
103
104\membersection{wxScrolledWindow::CalcScrolledPosition}\label{wxscrolledwindowcalcscrolledposition}
105
106\constfunc{void}{CalcScrolledPosition}{
107 \param{int }{x},
108 \param{int }{y},
109 \param{int *}{xx}
110 \param{int *}{yy}}
111
112Translates the logical coordinates to the device ones. For example, if a window is
113scrolled 10 pixels to the bottom, the device coordinates of the origin are (0, 0)
114(as always), but the logical coordinates are (0, 10) and so the call to
115CalcScrolledPosition(0, 0, \&xx, \&yy) will return 10 in yy.
116
117\wxheading{See also}
118
119\helpref{CalcUnscrolledPosition}{wxscrolledwindowcalcunscrolledposition}
120
121\pythonnote{The wxPython version of this methods accepts only two
122parameters and returns xx and yy as a tuple of values.}
123
124\membersection{wxScrolledWindow::CalcUnscrolledPosition}\label{wxscrolledwindowcalcunscrolledposition}
125
126\constfunc{void}{CalcUnscrolledPosition}{
127 \param{int }{x},
128 \param{int }{y},
129 \param{int *}{xx}
130 \param{int *}{yy}}
131
132Translates the device coordinates to the logical ones. For example, if a window is
133scrolled 10 pixels to the bottom, the device coordinates of the origin are (0, 0)
134(as always), but the logical coordinates are (0, 10) and so the call to
135CalcUnscrolledPosition(0, 10, \&xx, \&yy) will return 0 in yy.
136
137\wxheading{See also}
138
139\helpref{CalcScrolledPosition}{wxscrolledwindowcalcscrolledposition}
140
141\pythonnote{The wxPython version of this methods accepts only two
142parameters and returns xx and yy as a tuple of values.}
143
144\membersection{wxScrolledWindow::Create}\label{wxscrolledwindowcreate}
145
146\func{bool}{Create}{\param{wxWindow*}{ parent}, \param{wxWindowID }{id = -1},\rtfsp
147\param{const wxPoint\& }{pos = wxDefaultPosition}, \param{const wxSize\& }{size = wxDefaultSize},\rtfsp
148\param{long}{ style = wxHSCROLL \pipe wxVSCROLL}, \param{const wxString\& }{name = ``scrolledWindow"}}
149
150Creates the window for two-step construction. Derived classes
151should call or replace this function. See \helpref{wxScrolledWindow::wxScrolledWindow}{wxscrolledwindowconstr}\rtfsp
152for details.
153
154\membersection{wxScrolledWindow::EnableScrolling}\label{wxscrolledwindowenablescrolling}
155
156\func{void}{EnableScrolling}{\param{const bool}{ xScrolling}, \param{const bool}{ yScrolling}}
157
158Enable or disable physical scrolling in the given direction. Physical
159scrolling is the physical transfer of bits up or down the
160screen when a scroll event occurs. If the application scrolls by a
161variable amount (e.g. if there are different font sizes) then physical
162scrolling will not work, and you should switch it off. Note that you
163will have to reposition child windows yourself, if physical scrolling
164is disabled.
165
166\wxheading{Parameters}
167
168\docparam{xScrolling}{If TRUE, enables physical scrolling in the x direction.}
169
170\docparam{yScrolling}{If TRUE, enables physical scrolling in the y direction.}
171
172\wxheading{Remarks}
173
174Physical scrolling may not be available on all platforms. Where it is available, it is enabled
175by default.
176
177\membersection{wxScrolledWindow::GetScrollPixelsPerUnit}\label{wxscrolledwindowgetscrollpixelsperunit}
178
179\constfunc{void}{GetScrollPixelsPerUnit}{\param{int* }{xUnit}, \param{int* }{yUnit}}
180
181Get the number of pixels per scroll unit (line), in each direction, as set
182by \helpref{wxScrolledWindow::SetScrollbars}{wxscrolledwindowsetscrollbars}. A value of zero indicates no
183scrolling in that direction.
184
185\wxheading{Parameters}
186
187\docparam{xUnit}{Receives the number of pixels per horizontal unit.}
188
189\docparam{yUnit}{Receives the number of pixels per vertical unit.}
190
191\wxheading{See also}
192
193\helpref{wxScrolledWindow::SetScrollbars}{wxscrolledwindowsetscrollbars},\rtfsp
194\helpref{wxScrolledWindow::GetVirtualSize}{wxscrolledwindowgetvirtualsize}
195
196\pythonnote{The wxPython version of this methods accepts no
197parameters and returns a tuple of values for xUnit and yUnit.}
198
199
200\membersection{wxScrolledWindow::GetVirtualSize}\label{wxscrolledwindowgetvirtualsize}
201
202\constfunc{void}{GetVirtualSize}{\param{int* }{x}, \param{int* }{y}}
203
204Gets the size in device units of the scrollable window area (as
205opposed to the client size, which is the area of the window currently
206visible).
207
208\wxheading{Parameters}
209
210\docparam{x}{Receives the length of the scrollable window, in pixels.}
211
212\docparam{y}{Receives the height of the scrollable window, in pixels.}
213
214\wxheading{Remarks}
215
216Use \helpref{wxDC::DeviceToLogicalX}{wxdcdevicetologicalx} and \helpref{wxDC::DeviceToLogicalY}{wxdcdevicetologicaly}\rtfsp
217to translate these units to logical units.
218
219\wxheading{See also}
220
221\helpref{wxScrolledWindow::SetScrollbars}{wxscrolledwindowsetscrollbars},\rtfsp
222\helpref{wxScrolledWindow::GetScrollPixelsPerUnit}{wxscrolledwindowgetscrollpixelsperunit}
223
224\pythonnote{The wxPython version of this methods accepts no
225parameters and returns a tuple of values for x and y.}
226
227\membersection{wxScrolledWindow::IsRetained}\label{wxscrolledwindowisretained}
228
229\constfunc{bool}{IsRetained}{\void}
230
231Motif only: TRUE if the window has a backing bitmap.
232
233\membersection{wxScrolledWindow::PrepareDC}\label{wxscrolledwindowpreparedc}
234
235\func{void}{PrepareDC}{\param{wxDC\& }{dc}}
236
237Call this function to prepare the device context for drawing a scrolled image. It
238sets the device origin according to the current scroll position.
239
240PrepareDC is called automatically within the default wxScrolledWindow::OnPaint event
241handler, so your \helpref{wxScrolledWindow::OnDraw}{wxscrolledwindowondraw} override
242will be passed a 'pre-scrolled' device context. However, if you wish to draw from
243outside of OnDraw (via OnPaint), or you wish to implement OnPaint yourself, you must
244call this function yourself. For example:
245
246\begin{verbatim}
247void MyWindow::OnEvent(wxMouseEvent& event)
248{
249 wxClientDC dc(this);
250 PrepareDC(dc);
251
252 dc.SetPen(*wxBLACK_PEN);
253 float x, y;
254 event.Position(&x, &y);
255 if (xpos > -1 && ypos > -1 && event.Dragging())
256 {
257 dc.DrawLine(xpos, ypos, x, y);
258 }
259 xpos = x;
260 ypos = y;
261}
262\end{verbatim}
263
264\membersection{wxScrolledWindow::OnDraw}\label{wxscrolledwindowondraw}
265
266\func{virtual void}{OnDraw}{\param{wxDC\& }{dc}}
267
268Called by the default paint event handler to allow the application to define
269painting behaviour without having to worry about calling
270\helpref{wxScrolledWindow::PrepareDC}{wxscrolledwindowpreparedc}.
271
272Instead of overriding this function you may also just process the paint event
273in the derived class as usual, but then you will have to call PrepareDC()
274yourself.
275
276\membersection{wxScrolledWindow::Scroll}\label{wxscrolledwindowscroll}
277
278\func{void}{Scroll}{\param{int}{ x}, \param{int}{ y}}
279
280Scrolls a window so the view start is at the given point.
281
282\wxheading{Parameters}
283
284\docparam{x}{The x position to scroll to, in scroll units.}
285
286\docparam{y}{The y position to scroll to, in scroll units.}
287
288\wxheading{Remarks}
289
290The positions are in scroll units, not pixels, so to convert to pixels you
291will have to multiply by the number of pixels per scroll increment.
292If either parameter is -1, that position will be ignored (no change in
293that direction).
294
295\wxheading{See also}
296
297\helpref{wxScrolledWindow::SetScrollbars}{wxscrolledwindowsetscrollbars},\rtfsp
298\helpref{wxScrolledWindow::GetScrollPixelsPerUnit}{wxscrolledwindowgetscrollpixelsperunit}
299
300\membersection{wxScrolledWindow::SetScrollbars}\label{wxscrolledwindowsetscrollbars}
301
302\func{void}{SetScrollbars}{\param{int}{ pixelsPerUnitX}, \param{int}{ pixelsPerUnitY},\rtfsp
303\param{int}{ noUnitsX}, \param{int}{ noUnitsY},\rtfsp
304\param{int }{xPos = 0}, \param{int}{ yPos = 0},\rtfsp
305\param{bool }{noRefresh = FALSE}}
306
307Sets up vertical and/or horizontal scrollbars.
308
309\wxheading{Parameters}
310
311\docparam{pixelsPerUnitX}{Pixels per scroll unit in the horizontal direction.}
312
313\docparam{pixelsPerUnitY}{Pixels per scroll unit in the vertical direction.}
314
315\docparam{noUnitsX}{Number of units in the horizontal direction.}
316
317\docparam{noUnitsY}{Number of units in the vertical direction.}
318
319\docparam{xPos}{Position to initialize the scrollbars in the horizontal direction, in scroll units.}
320
321\docparam{yPos}{Position to initialize the scrollbars in the vertical direction, in scroll units.}
322
323\docparam{noRefresh}{Will not refresh window if TRUE.}
324
325\wxheading{Remarks}
326
327The first pair of parameters give the number of pixels per `scroll step', i.e. amount
328moved when the up or down scroll arrows are pressed.
329The second pair gives the length of scrollbar in scroll steps, which sets the size of the virtual
330window.
331
332{\it xPos} and {\it yPos} optionally specify a position to scroll to immediately.
333
334For example, the following gives a window horizontal and vertical
335scrollbars with 20 pixels per scroll step, and a size of 50 steps (1000
336pixels) in each direction.
337
338\begin{verbatim}
339 window->SetScrollbars(20, 20, 50, 50);
340\end{verbatim}
341
342wxScrolledWindow manages the page size itself,
343using the current client window size as the page size.
344
345Note that for more sophisticated scrolling applications, for example where
346scroll steps may be variable according to the position in the document, it will be
347necessary to derive a new class from wxWindow, overriding {\bf OnSize} and
348adjusting the scrollbars appropriately.
349
350\membersection{wxScrolledWindow::SetTargetWindow}\label{wxscrolledwindowsettargetwindow}
351
352\func{void}{SetTargetWindow}{\param{wxWindow* }{window}}
353
354Call this function to tell wxScrolledWindow to perform the actually scrolling on
355a different window (not on itself).
356
357\membersection{wxScrolledWindow::GetViewStart}\label{wxscrolledwindowgetviewstart}
358
359\constfunc{void}{GetViewStart}{\param{int* }{x}, \param{int* }{ y}}
360
361Get the position at which the visible portion of the window starts.
362
363\wxheading{Parameters}
364
365\docparam{x}{Receives the first visible x position in scroll units.}
366
367\docparam{y}{Receives the first visible y position in scroll units.}
368
369\wxheading{Remarks}
370
371If either of the scrollbars is not at the home position, {\it x} and/or
372\rtfsp{\it y} will be greater than zero. Combined with \helpref{wxWindow::GetClientSize}{wxwindowgetclientsize},
373the application can use this function to efficiently redraw only the
374visible portion of the window. The positions are in logical scroll
375units, not pixels, so to convert to pixels you will have to multiply
376by the number of pixels per scroll increment.
377
378\wxheading{See also}
379
380\helpref{wxScrolledWindow::SetScrollbars}{wxscrolledwindowsetscrollbars}
381
382\pythonnote{The wxPython version of this methods accepts no
383parameters and returns a tuple of values for x and y.}
384