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1///////////////////////////////////////////////////////////////////////////////
2// Name: src/motif/evtloop.cpp
3// Purpose: implements wxEventLoop for Motif
4// Author: Mattia Barbon
5// Modified by:
6// Created: 01.11.02
7// RCS-ID: $Id$
8// Copyright: (c) 2002 Mattia Barbon
9// License: wxWindows licence
10///////////////////////////////////////////////////////////////////////////////
11
12// ============================================================================
13// declarations
14// ============================================================================
15
16// ----------------------------------------------------------------------------
17// headers
18// ----------------------------------------------------------------------------
19
20// For compilers that support precompilation, includes "wx.h".
21#include "wx/wxprec.h"
22
23#ifndef WX_PRECOMP
24 #include "wx/event.h"
25 #include "wx/app.h"
26 #include "wx/window.h"
27 #include "wx/module.h"
28#endif //WX_PRECOMP
29
30#include "wx/evtloop.h"
31#include "wx/thread.h"
32
33#ifdef __VMS__
34 #pragma message disable nosimpint
35#endif
36#include <Xm/Xm.h>
37#include <X11/Xlib.h>
38#ifdef __VMS__
39 #pragma message enable nosimpint
40#endif
41
42#include "wx/unix/private.h"
43#include "wx/motif/private.h"
44
45#ifdef HAVE_SYS_SELECT_H
46# include <sys/select.h>
47#endif
48
49static bool CheckForKeyUp(XEvent* event);
50static bool CheckForKeyDown(XEvent* event);
51static bool CheckForAccelerator(XEvent* event);
52static void ProcessXEvent(XEvent* event);
53static void wxBreakDispatch();
54
55// ----------------------------------------------------------------------------
56// wxEventLoopImpl
57// ----------------------------------------------------------------------------
58
59class WXDLLEXPORT wxEventLoopImpl
60{
61public:
62 // ctor
63 wxEventLoopImpl() { SetExitCode(0); }
64
65 // set/get the exit code
66 void SetExitCode(int exitcode) { m_exitcode = exitcode; }
67 int GetExitCode() const { return m_exitcode; }
68
69 bool SendIdleMessage();
70 bool GetKeepGoing() const { return m_keepGoing; }
71 void SetKeepGoing(bool keepGoing) { m_keepGoing = keepGoing; }
72private:
73 // the exit code of the event loop
74 int m_exitcode;
75 bool m_keepGoing;
76};
77
78// ----------------------------------------------------------------------------
79// wxEventLoopImpl idle event processing
80// ----------------------------------------------------------------------------
81
82static bool SendIdleMessage()
83{
84 return wxTheApp->ProcessIdle();
85}
86
87bool wxEventLoopImpl::SendIdleMessage()
88{
89 return ::SendIdleMessage();
90}
91
92// ============================================================================
93// wxEventLoop implementation
94// ============================================================================
95
96// ----------------------------------------------------------------------------
97// wxEventLoop running and exiting
98// ----------------------------------------------------------------------------
99
100wxGUIEventLoop::~wxGUIEventLoop()
101{
102 wxASSERT_MSG( !m_impl, _T("should have been deleted in Run()") );
103}
104
105int wxGUIEventLoop::Run()
106{
107 // event loops are not recursive, you need to create another loop!
108 wxCHECK_MSG( !IsRunning(), -1, _T("can't reenter a message loop") );
109
110 wxEventLoopActivator activate(this);
111
112 m_impl = new wxEventLoopImpl;
113 m_impl->SetKeepGoing( true );
114
115 for( ;; )
116 {
117 if( !wxDoEventLoopIteration( *this ) )
118 break;
119 }
120
121 OnExit();
122
123 int exitcode = m_impl->GetExitCode();
124 delete m_impl;
125 m_impl = NULL;
126
127 return exitcode;
128}
129
130void wxGUIEventLoop::Exit(int rc)
131{
132 wxCHECK_RET( IsRunning(), _T("can't call Exit() if not running") );
133
134 m_impl->SetExitCode(rc);
135 m_impl->SetKeepGoing( false );
136
137 ::wxBreakDispatch();
138}
139
140// ----------------------------------------------------------------------------
141// wxEventLoop message processing dispatching
142// ----------------------------------------------------------------------------
143
144bool wxGUIEventLoop::Pending() const
145{
146 return XtAppPending( (XtAppContext)wxTheApp->GetAppContext() ) != 0;
147}
148
149bool wxGUIEventLoop::Dispatch()
150{
151 XEvent event;
152 XtAppContext context = (XtAppContext)wxTheApp->GetAppContext();
153
154 if( XtAppPeekEvent( context, &event ) != 0 )
155 {
156 XtAppNextEvent( context, &event );
157 ProcessXEvent( &event );
158 }
159 else
160 {
161 XtAppProcessEvent( context, XtIMTimer | XtIMAlternateInput
162#ifdef XtIMSignal
163 | XtIMSignal
164#endif
165 );
166 }
167
168 return m_impl ? m_impl->GetKeepGoing() : true;
169}
170
171// ----------------------------------------------------------------------------
172// Static functions (originally in app.cpp)
173// ----------------------------------------------------------------------------
174
175void ProcessXEvent(XEvent* event)
176{
177 if (event->type == KeyPress)
178 {
179 if (CheckForAccelerator(event))
180 {
181 // Do nothing! We intercepted and processed the event as an
182 // accelerator.
183 return;
184 }
185 // It seemed before that this hack was redundant and
186 // key down events were being generated by wxCanvasInputEvent.
187 // But no longer - why ???
188 //
189 else if (CheckForKeyDown(event))
190 {
191 // We intercepted and processed the key down event
192 return;
193 }
194 else
195 {
196 XtDispatchEvent(event);
197 return;
198 }
199 }
200 else if (event->type == KeyRelease)
201 {
202 // TODO: work out why we still need this ! -michael
203 //
204 if (::CheckForKeyUp(event))
205 {
206 // We intercepted and processed the key up event
207 return;
208 }
209 else
210 {
211 XtDispatchEvent(event);
212 return;
213 }
214 }
215 else if (event->type == PropertyNotify)
216 {
217 wxTheApp->HandlePropertyChange(event);
218 return;
219 }
220 else if (event->type == ResizeRequest)
221 {
222 /* Terry Gitnick <terryg@scientech.com> - 1/21/98
223 * If resize event, don't resize until the last resize event for this
224 * window is recieved. Prevents flicker as windows are resized.
225 */
226
227 Display *disp = event->xany.display;
228 Window win = event->xany.window;
229 XEvent report;
230
231 // to avoid flicker
232 report = * event;
233 while( XCheckTypedWindowEvent (disp, win, ResizeRequest, &report));
234
235 // TODO: when implementing refresh optimization, we can use
236 // XtAddExposureToRegion to expand the window's paint region.
237
238 XtDispatchEvent(event);
239 }
240 else
241 {
242 XtDispatchEvent(event);
243 }
244}
245
246// Returns true if an accelerator has been processed
247bool CheckForAccelerator(XEvent* event)
248{
249 if (event->xany.type == KeyPress)
250 {
251 // Find a wxWindow for this window
252 // TODO: should get display for the window, not the current display
253 Widget widget = XtWindowToWidget(event->xany.display,
254 event->xany.window);
255 wxWindow* win = NULL;
256
257 // Find the first wxWindow that corresponds to this event window
258 while (widget && ((win = wxGetWindowFromTable(widget))!=NULL))
259 widget = XtParent(widget);
260
261 if (!widget || !win)
262 return false;
263
264 wxKeyEvent keyEvent(wxEVT_CHAR);
265 wxTranslateKeyEvent(keyEvent, win, (Widget) 0, event);
266
267 // Now we have a wxKeyEvent and we have a wxWindow.
268 // Go up the hierarchy until we find a matching accelerator,
269 // or we get to the top.
270 while (win)
271 {
272 if (win->ProcessAccelerator(keyEvent))
273 return true;
274 win = win->GetParent();
275 }
276 return false;
277 }
278 return false;
279}
280
281// bool wxApp::CheckForKeyDown(WXEvent* event) { wxFAIL; return false; }
282
283bool CheckForKeyDown(XEvent* event)
284{
285 if (event->xany.type == KeyPress)
286 {
287 Widget widget = XtWindowToWidget(event->xany.display,
288 event->xany.window);
289 wxWindow* win = NULL;
290
291 // Find the first wxWindow that corresponds to this event window
292 while (widget && ((win = wxGetWindowFromTable(widget))!=NULL))
293 widget = XtParent(widget);
294
295 if (!widget || !win)
296 return false;
297
298 wxKeyEvent keyEvent(wxEVT_KEY_DOWN);
299 wxTranslateKeyEvent(keyEvent, win, (Widget) 0, event);
300
301 return win->HandleWindowEvent( keyEvent );
302 }
303
304 return false;
305}
306
307// bool wxApp::CheckForKeyUp(WXEvent* event) { wxFAIL; return false; }
308
309bool CheckForKeyUp(XEvent* event)
310{
311 if (event->xany.type == KeyRelease)
312 {
313 Widget widget = XtWindowToWidget(event->xany.display,
314 event->xany.window);
315 wxWindow* win = NULL;
316
317 // Find the first wxWindow that corresponds to this event window
318 while (widget && ((win = wxGetWindowFromTable(widget))!=NULL))
319 widget = XtParent(widget);
320
321 if (!widget || !win)
322 return false;
323
324 wxKeyEvent keyEvent(wxEVT_KEY_UP);
325 wxTranslateKeyEvent(keyEvent, win, (Widget) 0, event);
326
327 return win->HandleWindowEvent( keyEvent );
328 }
329
330 return false;
331}
332
333// ----------------------------------------------------------------------------
334// executes one main loop iteration (declared in include/wx/motif/private.h)
335// ----------------------------------------------------------------------------
336
337bool wxDoEventLoopIteration( wxGUIEventLoop& evtLoop )
338{
339 bool moreRequested, pendingEvents;
340
341 for(;;)
342 {
343 pendingEvents = evtLoop.Pending();
344 if( pendingEvents ) break;
345 moreRequested = ::SendIdleMessage();
346 if( !moreRequested ) break;
347 }
348
349#if wxUSE_THREADS
350 if( !pendingEvents && !moreRequested )
351 {
352 // leave the main loop to give other threads a chance to
353 // perform their GUI work
354 wxMutexGuiLeave();
355 wxMilliSleep(20);
356 wxMutexGuiEnter();
357 }
358#endif
359
360 if( !evtLoop.Dispatch() )
361 return false;
362
363 return true;
364}
365
366// ----------------------------------------------------------------------------
367// ::wxWakeUpIdle implementation
368// ----------------------------------------------------------------------------
369
370// As per Vadim's suggestion, we open a pipe, and XtAppAddInputSource it;
371// writing a single byte to the pipe will cause wxEventLoop::Pending
372// to return true, and wxEventLoop::Dispatch to dispatch an input handler
373// that simply removes the byte(s), and to return, which will cause
374// an idle event to be sent
375
376// also wxEventLoop::Exit is implemented that way, so that exiting an
377// event loop won't require an event being in the queue
378
379#include <sys/types.h>
380#include <sys/time.h>
381#include <unistd.h>
382
383static int idleFds[2] = { -1, -1 };
384
385class wxIdlePipeModule : public wxModule
386{
387public:
388 wxIdlePipeModule() {};
389
390 virtual bool OnInit()
391 {
392 // Must be done before modules are initialized
393#if 0
394 if( pipe(idleFds) != 0 )
395 return false;
396#endif
397 return true;
398 }
399
400 virtual void OnExit()
401 {
402 close( idleFds[0] );
403 close( idleFds[1] );
404 }
405private:
406 DECLARE_DYNAMIC_CLASS(wxIdlePipeModule)
407};
408
409IMPLEMENT_DYNAMIC_CLASS(wxIdlePipeModule, wxModule)
410
411static void wxInputCallback( XtPointer, int* fd, XtInputId* )
412{
413 char buffer[128];
414
415 // wxWakeUpIdle may have been called more than once
416 for(;;)
417 {
418 fd_set in;
419 struct timeval timeout;
420
421 timeout.tv_sec = 0;
422 timeout.tv_usec = 0;
423
424 wxFD_ZERO( &in );
425 wxFD_SET( *fd, &in );
426
427 if( select( *fd + 1, &in, NULL, NULL, &timeout ) <= 0 )
428 break;
429 if( read( *fd, buffer, sizeof(buffer) - 1 ) != sizeof(buffer) - 1 )
430 break;
431 }
432}
433
434static void wxBreakDispatch()
435{
436 char dummy = 0; // for valgrind
437
438 // check if wxWakeUpIdle has already been called
439 fd_set in;
440 struct timeval timeout;
441
442 timeout.tv_sec = 0;
443 timeout.tv_usec = 0;
444
445 wxFD_ZERO( &in );
446 wxFD_SET( idleFds[0], &in );
447
448 if( select( idleFds[0] + 1, &in, NULL, NULL, &timeout ) > 0 )
449 return;
450
451 // write a single byte
452 write( idleFds[1], &dummy, 1 );
453}
454
455void wxApp::WakeUpIdle()
456{
457 ::wxBreakDispatch();
458}
459
460bool wxInitIdleFds()
461{
462 if( pipe(idleFds) != 0 )
463 return false;
464 return true;
465}
466
467bool wxAddIdleCallback()
468{
469 if (!wxInitIdleFds())
470 return false;
471
472 // install input handler for wxWakeUpIdle
473 XtAppAddInput((XtAppContext) wxTheApp->GetAppContext(),
474 idleFds[0],
475 (XtPointer)XtInputReadMask,
476 wxInputCallback,
477 NULL);
478
479 return true;
480}