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1/////////////////////////////////////////////////////////////////////////////
2// Name: view.cpp
3// Purpose: View classes
4// Author: Julian Smart
5// Modified by:
6// Created: 04/01/98
7// RCS-ID: $Id$
8// Copyright: (c) Julian Smart
9// Licence: wxWindows license
10/////////////////////////////////////////////////////////////////////////////
11
12#ifdef __GNUG__
13// #pragma implementation
14#endif
15
16// For compilers that support precompilation, includes "wx/wx.h".
17#include "wx/wxprec.h"
18
19#ifdef __BORLANDC__
20#pragma hdrstop
21#endif
22
23#ifndef WX_PRECOMP
24#include "wx/wx.h"
25#endif
26
27#if !wxUSE_DOC_VIEW_ARCHITECTURE
28#error You must set wxUSE_DOC_VIEW_ARCHITECTURE to 1 in setup.h!
29#endif
30
31#include "docview.h"
32#include "doc.h"
33#include "view.h"
34
35IMPLEMENT_DYNAMIC_CLASS(DrawingView, wxView)
36
37// For drawing lines in a canvas
38float xpos = -1;
39float ypos = -1;
40
41BEGIN_EVENT_TABLE(DrawingView, wxView)
42 EVT_MENU(DOODLE_CUT, DrawingView::OnCut)
43END_EVENT_TABLE()
44
45// What to do when a view is created. Creates actual
46// windows for displaying the view.
47bool DrawingView::OnCreate(wxDocument *doc, long WXUNUSED(flags) )
48{
49 frame = wxGetApp().CreateChildFrame(doc, this, true);
50 frame->SetTitle(_T("DrawingView"));
51
52 canvas = GetMainFrame()->CreateCanvas(this, frame);
53#ifdef __X__
54 // X seems to require a forced resize
55 int x, y;
56 frame->GetSize(&x, &y);
57 frame->SetSize(wxDefaultCoord, wxDefaultCoord, x, y);
58#endif
59 frame->Show(true);
60 Activate(true);
61
62 return true;
63}
64
65// Sneakily gets used for default print/preview
66// as well as drawing on the screen.
67void DrawingView::OnDraw(wxDC *dc)
68{
69 dc->SetFont(*wxNORMAL_FONT);
70 dc->SetPen(*wxBLACK_PEN);
71
72 wxList::compatibility_iterator node = ((DrawingDocument *)GetDocument())->GetDoodleSegments().GetFirst();
73 while (node)
74 {
75 DoodleSegment *seg = (DoodleSegment *)node->GetData();
76 seg->Draw(dc);
77 node = node->GetNext();
78 }
79}
80
81void DrawingView::OnUpdate(wxView *WXUNUSED(sender), wxObject *WXUNUSED(hint))
82{
83 if (canvas)
84 canvas->Refresh();
85
86/* Is the following necessary?
87#ifdef __WXMSW__
88 if (canvas)
89 canvas->Refresh();
90#else
91 if (canvas)
92 {
93 wxClientDC dc(canvas);
94 dc.Clear();
95 OnDraw(& dc);
96 }
97#endif
98*/
99}
100
101// Clean up windows used for displaying the view.
102bool DrawingView::OnClose(bool deleteWindow)
103{
104 if (!GetDocument()->Close())
105 return false;
106
107 // Clear the canvas in case we're in single-window mode,
108 // and the canvas stays.
109 canvas->ClearBackground();
110 canvas->view = (wxView *) NULL;
111 canvas = (MyCanvas *) NULL;
112
113 wxString s(wxTheApp->GetAppName());
114 if (frame)
115 frame->SetTitle(s);
116
117 SetFrame((wxFrame*)NULL);
118
119 Activate(false);
120
121 if (deleteWindow)
122 {
123 delete frame;
124 return true;
125 }
126 return true;
127}
128
129void DrawingView::OnCut(wxCommandEvent& WXUNUSED(event) )
130{
131 DrawingDocument *doc = (DrawingDocument *)GetDocument();
132 doc->GetCommandProcessor()->Submit(new DrawingCommand(_T("Cut Last Segment"), DOODLE_CUT, doc, (DoodleSegment *) NULL));
133}
134
135IMPLEMENT_DYNAMIC_CLASS(TextEditView, wxView)
136
137bool TextEditView::OnCreate(wxDocument *doc, long WXUNUSED(flags) )
138{
139 frame = wxGetApp().CreateChildFrame(doc, this, false);
140
141 int width, height;
142 frame->GetClientSize(&width, &height);
143 textsw = new MyTextWindow(this, frame, wxPoint(0, 0), wxSize(width, height), wxTE_MULTILINE);
144 frame->SetTitle(_T("TextEditView"));
145
146#ifdef __X__
147 // X seems to require a forced resize
148 int x, y;
149 frame->GetSize(&x, &y);
150 frame->SetSize(wxDefaultCoord, wxDefaultCoord, x, y);
151#endif
152
153 frame->Show(true);
154 Activate(true);
155
156 return true;
157}
158
159// Handled by wxTextWindow
160void TextEditView::OnDraw(wxDC *WXUNUSED(dc) )
161{
162}
163
164void TextEditView::OnUpdate(wxView *WXUNUSED(sender), wxObject *WXUNUSED(hint) )
165{
166}
167
168bool TextEditView::OnClose(bool deleteWindow)
169{
170 if (!GetDocument()->Close())
171 return false;
172
173 Activate(false);
174
175 if (deleteWindow)
176 {
177 delete frame;
178 return true;
179 }
180 return true;
181}
182
183/*
184 * Window implementations
185 */
186
187BEGIN_EVENT_TABLE(MyCanvas, wxScrolledWindow)
188 EVT_MOUSE_EVENTS(MyCanvas::OnMouseEvent)
189END_EVENT_TABLE()
190
191// Define a constructor for my canvas
192MyCanvas::MyCanvas(wxView *v, wxMDIChildFrame *frame, const wxPoint& pos, const wxSize& size, long style):
193 wxScrolledWindow(frame, wxID_ANY, pos, size, style)
194{
195 view = v;
196}
197
198// Define the repainting behaviour
199void MyCanvas::OnDraw(wxDC& dc)
200{
201 if (view)
202 view->OnDraw(& dc);
203}
204
205// This implements a tiny doodling program. Drag the mouse using
206// the left button.
207void MyCanvas::OnMouseEvent(wxMouseEvent& event)
208{
209 if (!view)
210 return;
211
212 static DoodleSegment *currentSegment = (DoodleSegment *) NULL;
213
214 wxClientDC dc(this);
215 PrepareDC(dc);
216
217 dc.SetPen(*wxBLACK_PEN);
218
219 wxPoint pt(event.GetLogicalPosition(dc));
220
221 if (currentSegment && event.LeftUp())
222 {
223 if (currentSegment->lines.GetCount() == 0)
224 {
225 delete currentSegment;
226 currentSegment = (DoodleSegment *) NULL;
227 }
228 else
229 {
230 // We've got a valid segment on mouse left up, so store it.
231 DrawingDocument *doc = (DrawingDocument *)view->GetDocument();
232
233 doc->GetCommandProcessor()->Submit(new DrawingCommand(_T("Add Segment"), DOODLE_ADD, doc, currentSegment));
234
235 view->GetDocument()->Modify(true);
236 currentSegment = (DoodleSegment *) NULL;
237 }
238 }
239
240 if (xpos > -1 && ypos > -1 && event.Dragging())
241 {
242 if (!currentSegment)
243 currentSegment = new DoodleSegment;
244
245 DoodleLine *newLine = new DoodleLine;
246 newLine->x1 = (long)xpos;
247 newLine->y1 = (long)ypos;
248 newLine->x2 = pt.x;
249 newLine->y2 = pt.y;
250 currentSegment->lines.Append(newLine);
251
252 dc.DrawLine( (long)xpos, (long)ypos, pt.x, pt.y);
253 }
254 xpos = pt.x;
255 ypos = pt.y;
256}
257
258// Define a constructor for my text subwindow
259MyTextWindow::MyTextWindow(wxView *v, wxMDIChildFrame *frame, const wxPoint& pos, const wxSize& size, long style):
260 wxTextCtrl(frame, wxID_ANY, _T(""), pos, size, style)
261{
262 view = v;
263}
264
265