]>
Commit | Line | Data |
---|---|---|
1 | ///////////////////////////////////////////////////////////////////////////// | |
2 | // Name: glcanvas.h | |
3 | // Purpose: interface of wxGLContext | |
4 | // Author: wxWidgets team | |
5 | // RCS-ID: $Id$ | |
6 | // Licence: wxWindows license | |
7 | ///////////////////////////////////////////////////////////////////////////// | |
8 | ||
9 | /** | |
10 | @class wxGLContext | |
11 | @wxheader{glcanvas.h} | |
12 | ||
13 | An instance of a wxGLContext represents the state of an OpenGL state machine | |
14 | and the connection between OpenGL and the system. | |
15 | ||
16 | The OpenGL state includes everything that can be set with the OpenGL API: | |
17 | colors, rendering variables, display lists, texture objects, etc. | |
18 | Although it is possible to have multiple rendering contexts share display lists | |
19 | in order to save resources, | |
20 | this method is hardly used today any more, because display lists are only a | |
21 | tiny fraction of the overall state. | |
22 | ||
23 | Therefore, one rendering context is usually used with or bound to multiple | |
24 | output windows in turn, | |
25 | so that the application has access to the complete and identical state while | |
26 | rendering into each window. | |
27 | ||
28 | Binding (making current) a rendering context with another instance of a | |
29 | wxGLCanvas however works only | |
30 | if the other wxGLCanvas was created with the same attributes as the wxGLCanvas | |
31 | from which the wxGLContext | |
32 | was initialized. (This applies to sharing display lists among contexts | |
33 | analogously.) | |
34 | ||
35 | Note that some wxGLContext features are extremely platform-specific - its best | |
36 | to check your native platform's glcanvas header (on windows include/wx/msw/glcanvas.h) to see what features your native platform provides. | |
37 | ||
38 | @library{wxgl} | |
39 | @category{gl} | |
40 | ||
41 | @see wxGLCanvas | |
42 | */ | |
43 | class wxGLContext : public wxObject | |
44 | { | |
45 | public: | |
46 | /** | |
47 | Constructor. | |
48 | ||
49 | @param win | |
50 | The canvas that is used to initialize this context. This parameter is | |
51 | needed only temporarily, | |
52 | and the caller may do anything with it (e.g. destroy the window) after the | |
53 | constructor returned. | |
54 | It will be possible to bind (make current) this context to any other | |
55 | wxGLCanvas that has been created | |
56 | with equivalent attributes as win. | |
57 | @param other | |
58 | Context to share display lists with or @NULL (the default) for no sharing. | |
59 | */ | |
60 | wxGLContext(wxGLCanvas* win, const wxGLContext* other = NULL); | |
61 | ||
62 | /** | |
63 | Makes the OpenGL state that is represented by this rendering context current | |
64 | with the wxGLCanvas @e win. | |
65 | Note that @a win can be a different wxGLCanvas window than the one that was | |
66 | passed to the constructor of this rendering context. | |
67 | If @e RC is an object of type wxGLContext, the statements @e | |
68 | RC.SetCurrent(win); and @e win.SetCurrent(RC); are equivalent, | |
69 | see wxGLCanvas::SetCurrent. | |
70 | */ | |
71 | void SetCurrent(const wxGLCanvas& win); | |
72 | }; | |
73 | ||
74 | ||
75 | ||
76 | /** | |
77 | @class wxGLCanvas | |
78 | @wxheader{glcanvas.h} | |
79 | ||
80 | wxGLCanvas is a class for displaying OpenGL graphics. It is always used in | |
81 | conjunction with wxGLContext as the context can only be | |
82 | be made current (i.e. active for the OpenGL commands) when it is associated to | |
83 | a wxGLCanvas. | |
84 | ||
85 | More precisely, you first need to create a wxGLCanvas window and then create an | |
86 | instance of a wxGLContext that is initialized with this | |
87 | wxGLCanvas and then later use either wxGLCanvas::SetCurrent | |
88 | with the instance of the wxGLContext or | |
89 | wxGLContext::SetCurrent with the instance of | |
90 | the wxGLCanvas (which might be not the same as was used | |
91 | for the creation of the context) to bind the OpenGL state that is represented | |
92 | by the rendering context to the canvas, and then finally call | |
93 | wxGLCanvas::SwapBuffers to swap the buffers of | |
94 | the OpenGL canvas and thus show your current output. | |
95 | ||
96 | Notice that previous versions of wxWidgets used to implicitly create a | |
97 | wxGLContext inside wxGLCanvas itself. This is still supported in the current | |
98 | version but is deprecated now and will be removed in the future, please update | |
99 | your code to create the rendering contexts explicitly. | |
100 | ||
101 | To set up the attributes for the canvas (number of bits for the depth buffer, | |
102 | number of bits for the stencil buffer and so on) you should set up the correct | |
103 | values of | |
104 | the @e attribList parameter. The values that should be set up and their | |
105 | meanings will be described below. | |
106 | ||
107 | Notice that OpenGL is not enabled by default. To switch it on, you need to edit | |
108 | setup.h under Windows and set @c wxUSE_GLCANVAS to 1 (you may also need | |
109 | to have to add @c opengl32.lib and @c glu32.lib to the list of libraries | |
110 | your program is linked with). On Unix, pass @c --with-opengl to configure. | |
111 | ||
112 | @library{wxgl} | |
113 | @category{gl} | |
114 | ||
115 | @see wxGLContext | |
116 | */ | |
117 | class wxGLCanvas : public wxWindow | |
118 | { | |
119 | public: | |
120 | /** | |
121 | Creates a window with the given parameters. Notice that you need to create and | |
122 | use a wxGLContext to output to this window. | |
123 | If | |
124 | ||
125 | @param attribList is not specified, double buffered RGBA mode is used. | |
126 | ||
127 | parent | |
128 | Pointer to a parent window. | |
129 | @param id | |
130 | Window identifier. If -1, will automatically create an identifier. | |
131 | @param pos | |
132 | Window position. wxDefaultPosition is (-1, -1) which indicates that | |
133 | wxWidgets | |
134 | should generate a default position for the window. | |
135 | @param size | |
136 | Window size. wxDefaultSize is (-1, -1) which indicates that wxWidgets should | |
137 | generate a default size for the window. If no suitable size can be found, | |
138 | the window will be sized to 20x20 pixels so that the window is visible but obviously not correctly sized. | |
139 | @param style | |
140 | Window style. | |
141 | @param name | |
142 | Window name. | |
143 | @param attribList | |
144 | Array of integers. With this parameter you can set the device context | |
145 | attributes associated to this window. | |
146 | This array is zero-terminated: it should be set up with constants described | |
147 | in the table above. | |
148 | If a constant should be followed by a value, put it in the next array | |
149 | position. | |
150 | For example, the WX_GL_DEPTH_SIZE should be followed by the value that | |
151 | indicates the number of | |
152 | bits for the depth buffer, so: | |
153 | @param palette | |
154 | Palette for indexed colour (i.e. non WX_GL_RGBA) mode. | |
155 | Ignored under most platforms. | |
156 | */ | |
157 | wxGLCanvas(wxWindow* parent, wxWindowID id = wxID_ANY, | |
158 | const int* attribList = NULL, | |
159 | const wxPoint& pos = wxDefaultPosition, | |
160 | const wxSize& size = wxDefaultSize, | |
161 | long style = 0, | |
162 | const wxString& name = "GLCanvas", | |
163 | const wxPalette& palette = wxNullPalette); | |
164 | ||
165 | /** | |
166 | Determines if a canvas having the specified attributes is available. | |
167 | Returns @true if attributes are supported. | |
168 | ||
169 | @param attribList | |
170 | See attribList for wxGLCanvas(). | |
171 | */ | |
172 | static bool IsDisplaySupported(const int* attribList = NULL); | |
173 | ||
174 | /** | |
175 | Sets the current colour for this window (using @c glcolor3f()), using the | |
176 | wxWidgets colour database to find a named colour. | |
177 | */ | |
178 | void SetColour(const wxString& colour); | |
179 | ||
180 | /** | |
181 | Makes the OpenGL state that is represented by the OpenGL rendering context | |
182 | @a context current, i.e. it will be used by all subsequent OpenGL calls. | |
183 | This is equivalent to wxGLContext::SetCurrent | |
184 | called with this window as parameter. | |
185 | Note that this function may only be called when the window is shown on screen, | |
186 | in particular it can't usually be called from the constructor as the window | |
187 | isn't yet shown at this moment. | |
188 | Returns @false if an error occurred. | |
189 | */ | |
190 | bool SetCurrent(const wxGLContext context); | |
191 | ||
192 | /** | |
193 | Swaps the double-buffer of this window, making the back-buffer the front-buffer | |
194 | and vice versa, | |
195 | so that the output of the previous OpenGL commands is displayed on the window. | |
196 | Returns @false if an error occurred. | |
197 | */ | |
198 | bool SwapBuffers(); | |
199 | }; | |
200 |