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1/////////////////////////////////////////////////////////////////////////////
2// Name: glcanvas.h
3// Purpose: interface of wxGLContext
4// Author: wxWidgets team
5// RCS-ID: $Id$
6// Licence: wxWindows license
7/////////////////////////////////////////////////////////////////////////////
8
9/**
10 @class wxGLContext
11 @wxheader{glcanvas.h}
12
13 An instance of a wxGLContext represents the state of an OpenGL state machine
14 and the connection between OpenGL and the system.
15
16 The OpenGL state includes everything that can be set with the OpenGL API:
17 colors, rendering variables, display lists, texture objects, etc.
18 Although it is possible to have multiple rendering contexts share display lists
19 in order to save resources,
20 this method is hardly used today any more, because display lists are only a
21 tiny fraction of the overall state.
22
23 Therefore, one rendering context is usually used with or bound to multiple
24 output windows in turn,
25 so that the application has access to the complete and identical state while
26 rendering into each window.
27
28 Binding (making current) a rendering context with another instance of a
29 wxGLCanvas however works only
30 if the other wxGLCanvas was created with the same attributes as the wxGLCanvas
31 from which the wxGLContext
32 was initialized. (This applies to sharing display lists among contexts
33 analogously.)
34
35 Note that some wxGLContext features are extremely platform-specific - its best
36 to check your native platform's glcanvas header (on windows include/wx/msw/glcanvas.h) to see what features your native platform provides.
37
38 @library{wxgl}
39 @category{gl}
40
41 @see wxGLCanvas
42*/
43class wxGLContext : public wxObject
44{
45public:
46 /**
47 Constructor.
48
49 @param win
50 The canvas that is used to initialize this context. This parameter is
51 needed only temporarily,
52 and the caller may do anything with it (e.g. destroy the window) after the
53 constructor returned.
54 It will be possible to bind (make current) this context to any other
55 wxGLCanvas that has been created
56 with equivalent attributes as win.
57 @param other
58 Context to share display lists with or @NULL (the default) for no sharing.
59 */
60 wxGLContext(wxGLCanvas* win, const wxGLContext* other = NULL);
61
62 /**
63 Makes the OpenGL state that is represented by this rendering context current
64 with the wxGLCanvas @e win.
65 Note that @a win can be a different wxGLCanvas window than the one that was
66 passed to the constructor of this rendering context.
67 If @e RC is an object of type wxGLContext, the statements @e
68 RC.SetCurrent(win); and @e win.SetCurrent(RC); are equivalent,
69 see wxGLCanvas::SetCurrent.
70 */
71 void SetCurrent(const wxGLCanvas& win);
72};
73
74
75
76/**
77 @class wxGLCanvas
78 @wxheader{glcanvas.h}
79
80 wxGLCanvas is a class for displaying OpenGL graphics. It is always used in
81 conjunction with wxGLContext as the context can only be
82 be made current (i.e. active for the OpenGL commands) when it is associated to
83 a wxGLCanvas.
84
85 More precisely, you first need to create a wxGLCanvas window and then create an
86 instance of a wxGLContext that is initialized with this
87 wxGLCanvas and then later use either wxGLCanvas::SetCurrent
88 with the instance of the wxGLContext or
89 wxGLContext::SetCurrent with the instance of
90 the wxGLCanvas (which might be not the same as was used
91 for the creation of the context) to bind the OpenGL state that is represented
92 by the rendering context to the canvas, and then finally call
93 wxGLCanvas::SwapBuffers to swap the buffers of
94 the OpenGL canvas and thus show your current output.
95
96 Notice that previous versions of wxWidgets used to implicitly create a
97 wxGLContext inside wxGLCanvas itself. This is still supported in the current
98 version but is deprecated now and will be removed in the future, please update
99 your code to create the rendering contexts explicitly.
100
101 To set up the attributes for the canvas (number of bits for the depth buffer,
102 number of bits for the stencil buffer and so on) you should set up the correct
103 values of
104 the @e attribList parameter. The values that should be set up and their
105 meanings will be described below.
106
107 Notice that OpenGL is not enabled by default. To switch it on, you need to edit
108 setup.h under Windows and set @c wxUSE_GLCANVAS to 1 (you may also need
109 to have to add @c opengl32.lib and @c glu32.lib to the list of libraries
110 your program is linked with). On Unix, pass @c --with-opengl to configure.
111
112 @library{wxgl}
113 @category{gl}
114
115 @see wxGLContext
116*/
117class wxGLCanvas : public wxWindow
118{
119public:
120 /**
121 Creates a window with the given parameters. Notice that you need to create and
122 use a wxGLContext to output to this window.
123 If
124
125 @param attribList is not specified, double buffered RGBA mode is used.
126
127 parent
128 Pointer to a parent window.
129 @param id
130 Window identifier. If -1, will automatically create an identifier.
131 @param pos
132 Window position. wxDefaultPosition is (-1, -1) which indicates that
133 wxWidgets
134 should generate a default position for the window.
135 @param size
136 Window size. wxDefaultSize is (-1, -1) which indicates that wxWidgets should
137 generate a default size for the window. If no suitable size can be found,
138 the window will be sized to 20x20 pixels so that the window is visible but obviously not correctly sized.
139 @param style
140 Window style.
141 @param name
142 Window name.
143 @param attribList
144 Array of integers. With this parameter you can set the device context
145 attributes associated to this window.
146 This array is zero-terminated: it should be set up with constants described
147 in the table above.
148 If a constant should be followed by a value, put it in the next array
149 position.
150 For example, the WX_GL_DEPTH_SIZE should be followed by the value that
151 indicates the number of
152 bits for the depth buffer, so:
153 @param palette
154 Palette for indexed colour (i.e. non WX_GL_RGBA) mode.
155 Ignored under most platforms.
156 */
157 wxGLCanvas(wxWindow* parent, wxWindowID id = wxID_ANY,
158 const int* attribList = NULL,
159 const wxPoint& pos = wxDefaultPosition,
160 const wxSize& size = wxDefaultSize,
161 long style = 0,
162 const wxString& name = "GLCanvas",
163 const wxPalette& palette = wxNullPalette);
164
165 /**
166 Determines if a canvas having the specified attributes is available.
167 Returns @true if attributes are supported.
168
169 @param attribList
170 See attribList for wxGLCanvas().
171 */
172 static bool IsDisplaySupported(const int* attribList = NULL);
173
174 /**
175 Sets the current colour for this window (using @c glcolor3f()), using the
176 wxWidgets colour database to find a named colour.
177 */
178 void SetColour(const wxString& colour);
179
180 /**
181 Makes the OpenGL state that is represented by the OpenGL rendering context
182 @a context current, i.e. it will be used by all subsequent OpenGL calls.
183 This is equivalent to wxGLContext::SetCurrent
184 called with this window as parameter.
185 Note that this function may only be called when the window is shown on screen,
186 in particular it can't usually be called from the constructor as the window
187 isn't yet shown at this moment.
188 Returns @false if an error occurred.
189 */
190 bool SetCurrent(const wxGLContext context);
191
192 /**
193 Swaps the double-buffer of this window, making the back-buffer the front-buffer
194 and vice versa,
195 so that the output of the previous OpenGL commands is displayed on the window.
196 Returns @false if an error occurred.
197 */
198 bool SwapBuffers();
199};
200