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Derive wxScrollBar from wxScrollBarBase, plus miscellaneous
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1/////////////////////////////////////////////////////////////////////////////
2// Name: wx/choice.h
3// Purpose: wxChoice class interface
4// Author: Vadim Zeitlin
5// Modified by:
6// Created: 26.07.99
7// RCS-ID: $Id$
8// Copyright: (c) wxWindows team
9// Licence: wxWindows licence
10/////////////////////////////////////////////////////////////////////////////
11
12#ifndef _WX_CHOICE_H_BASE_
13#define _WX_CHOICE_H_BASE_
14
15// ----------------------------------------------------------------------------
16// headers
17// ----------------------------------------------------------------------------
18
19#if defined(__GNUG__) && !defined(__APPLE__)
20 #pragma interface "choicebase.h"
21#endif
22
23#if wxUSE_CHOICE
24
25#include "wx/ctrlsub.h" // the base class
26
27// ----------------------------------------------------------------------------
28// global data
29// ----------------------------------------------------------------------------
30
31WXDLLEXPORT_DATA(extern const wxChar*) wxChoiceNameStr;
32
33// ----------------------------------------------------------------------------
34// wxChoice allows to select one of a non-modifiable list of strings
35// ----------------------------------------------------------------------------
36
37class WXDLLEXPORT wxChoiceBase : public wxControlWithItems
38{
39public:
40 // all generic methods are in wxControlWithItems
41 virtual ~wxChoiceBase();
42
43 // single selection logic
44 virtual void SetSelection(int n) = 0;
45 virtual bool SetStringSelection(const wxString& s);
46
47 // don't override this
48 virtual void Select(int n) { SetSelection(n); }
49
50 // set/get the number of columns in the control (as they're not supporte on
51 // most platforms, they do nothing by default)
52 virtual void SetColumns(int WXUNUSED(n) = 1 ) { }
53 virtual int GetColumns() const { return 1 ; }
54
55 // emulate selecting the item event.GetInt()
56 void Command(wxCommandEvent& event);
57};
58
59// ----------------------------------------------------------------------------
60// include the platform-dependent class definition
61// ----------------------------------------------------------------------------
62
63#if defined(__WXUNIVERSAL__)
64 #include "wx/univ/choice.h"
65#elif defined(__WXMSW__)
66 #include "wx/msw/choice.h"
67#elif defined(__WXMOTIF__)
68 #include "wx/motif/choice.h"
69#elif defined(__WXGTK__)
70 #include "wx/gtk/choice.h"
71#elif defined(__WXMAC__)
72 #include "wx/mac/choice.h"
73#elif defined(__WXCOCOA__)
74 #include "wx/cocoa/choice.h"
75#elif defined(__WXPM__)
76 #include "wx/os2/choice.h"
77#endif
78
79#endif // wxUSE_CHOICE
80
81#endif
82 // _WX_CHOICE_H_BASE_