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1 | ///////////////////////////////////////////////////////////////////////////// | |
2 | // Name: helloworld.h | |
3 | // Purpose: topic overview | |
4 | // Author: wxWidgets team | |
5 | // RCS-ID: $Id$ | |
6 | // Licence: wxWindows license | |
7 | ///////////////////////////////////////////////////////////////////////////// | |
8 | ||
9 | /*! | |
10 | ||
11 | @page overview_helloworld wxWidgets Hello World sample | |
12 | ||
13 | Many people have requested a mini-sample to be published here | |
14 | so that some quick judgment concerning syntax | |
15 | and basic principles can be made, so here we go. | |
16 | ||
17 | First, you have to include wxWidgets' header files, of course. This can | |
18 | be done on a file by file basis (such as <tt>@#include "wx/window.h"</tt>) | |
19 | or using one global include (<tt>@#include "wx/wx.h"</tt>). This is | |
20 | also useful on platforms which support precompiled headers such | |
21 | as all major compilers on the Windows platform and GCC on Unix platforms. | |
22 | ||
23 | @code | |
24 | // | |
25 | // file name: hworld.cpp | |
26 | // | |
27 | // purpose: wxWidgets "Hello world" | |
28 | // | |
29 | ||
30 | // For compilers that support precompilation, includes "wx/wx.h". | |
31 | #include "wx/wxprec.h" | |
32 | ||
33 | #ifdef __BORLANDC__ | |
34 | #pragma hdrstop | |
35 | #endif | |
36 | ||
37 | #ifndef WX_PRECOMP | |
38 | #include "wx/wx.h" | |
39 | #endif | |
40 | @endcode | |
41 | ||
42 | Practically every app should define a new class derived from wxApp. | |
43 | By overriding wxApp's OnInit() the program can be initialized, | |
44 | e.g. by creating a new main window. | |
45 | ||
46 | @code | |
47 | class MyApp: public wxApp | |
48 | { | |
49 | virtual bool OnInit(); | |
50 | }; | |
51 | @endcode | |
52 | ||
53 | The main window is created by deriving a class from wxFrame and | |
54 | giving it a menu and a status bar in its constructor. Also, any class | |
55 | that wishes to respond to any "event" (such as mouse clicks or | |
56 | messages from the menu or a button) must declare an event table | |
57 | using the macro below. | |
58 | ||
59 | Finally, the way to react to such events must be done in "handlers". | |
60 | In our sample, we react to two menu items, one for "Quit" and one for | |
61 | displaying an "About" window. These handlers should not be virtual. | |
62 | ||
63 | @code | |
64 | class MyFrame: public wxFrame | |
65 | { | |
66 | public: | |
67 | MyFrame(const wxString& title, const wxPoint& pos, const wxSize& size); | |
68 | ||
69 | void OnQuit(wxCommandEvent& event); | |
70 | void OnAbout(wxCommandEvent& event); | |
71 | ||
72 | private: | |
73 | DECLARE_EVENT_TABLE() | |
74 | }; | |
75 | @endcode | |
76 | ||
77 | In order to be able to react to a menu command, it must be given a unique | |
78 | identifier such as a const or an enum. | |
79 | ||
80 | @code | |
81 | enum | |
82 | { | |
83 | ID_Quit = 1, | |
84 | ID_About, | |
85 | }; | |
86 | @endcode | |
87 | ||
88 | We then proceed to actually implement an event table in which the events | |
89 | are routed to their respective handler functions in the class MyFrame. | |
90 | ||
91 | There are predefined macros for routing all common events, ranging from | |
92 | the selection of a list box entry to a resize event when a user resizes | |
93 | a window on the screen. If -1 is given as the ID, the given handler will be | |
94 | invoked for any event of the specified type, so that you could add just | |
95 | one entry in the event table for all menu commands or all button commands etc. | |
96 | ||
97 | The origin of the event can still be distinguished in the event handler as | |
98 | the (only) parameter in an event handler is a reference to a wxEvent object, | |
99 | which holds various information about the event (such as the ID of and a | |
100 | pointer to the class, which emitted the event). | |
101 | ||
102 | @code | |
103 | BEGIN_EVENT_TABLE(MyFrame, wxFrame) | |
104 | EVT_MENU(ID_Quit, MyFrame::OnQuit) | |
105 | EVT_MENU(ID_About, MyFrame::OnAbout) | |
106 | END_EVENT_TABLE() | |
107 | @endcode | |
108 | ||
109 | As in all programs there must be a "main" function. Under wxWidgets main is implemented | |
110 | using this macro, which creates an application instance and starts the program. | |
111 | ||
112 | @code | |
113 | IMPLEMENT_APP(MyApp) | |
114 | @endcode | |
115 | ||
116 | As mentioned above, wxApp::OnInit() is called upon startup and should be | |
117 | used to initialize the program, maybe showing a "splash screen" and creating | |
118 | the main window (or several). The frame should get a title bar text ("Hello World") | |
119 | and a position and start-up size. One frame can also be declared to be the | |
120 | top window. Returning @true indicates a successful initialization. | |
121 | ||
122 | @code | |
123 | bool MyApp::OnInit() | |
124 | { | |
125 | MyFrame *frame = new MyFrame( "Hello World", wxPoint(50,50), wxSize(450,340) ); | |
126 | frame-Show( true ); | |
127 | SetTopWindow( frame ); | |
128 | return true; | |
129 | } | |
130 | @endcode | |
131 | ||
132 | In the constructor of the main window (or later on) we create a menu with two menu | |
133 | items as well as a status bar to be shown at the bottom of the main window. Both have | |
134 | to be "announced" to the frame with respective calls. | |
135 | ||
136 | @code | |
137 | MyFrame::MyFrame(const wxString& title, const wxPoint& pos, const wxSize& size) | |
138 | : wxFrame((wxFrame *)NULL, -1, title, pos, size) | |
139 | { | |
140 | wxMenu *menuFile = new wxMenu; | |
141 | ||
142 | menuFile-Append( ID_About, "" ); | |
143 | menuFile-AppendSeparator(); | |
144 | menuFile-Append( ID_Quit, "E" ); | |
145 | ||
146 | wxMenuBar *menuBar = new wxMenuBar; | |
147 | menuBar-Append( menuFile, "" ); | |
148 | ||
149 | SetMenuBar( menuBar ); | |
150 | ||
151 | CreateStatusBar(); | |
152 | SetStatusText( "Welcome to wxWidgets!" ); | |
153 | } | |
154 | @endcode | |
155 | ||
156 | Here are the actual event handlers. MyFrame::OnQuit() closes the main window | |
157 | by calling Close(). The parameter @true indicates that other windows have no veto | |
158 | power such as after asking "Do you really want to close?". If there is no other | |
159 | main window left, the application will quit. | |
160 | ||
161 | @code | |
162 | void MyFrame::OnQuit(wxCommandEvent& WXUNUSED(event)) | |
163 | { | |
164 | Close( true ); | |
165 | } | |
166 | @endcode | |
167 | ||
168 | MyFrame::OnAbout() will display a small window with some text in it. In this | |
169 | case a typical "About" window with information about the program. | |
170 | ||
171 | @code | |
172 | void MyFrame::OnAbout(wxCommandEvent& WXUNUSED(event)) | |
173 | { | |
174 | wxMessageBox( "This is a wxWidgets' Hello world sample", | |
175 | "About Hello World", wxOK | wxICON_INFORMATION ); | |
176 | } | |
177 | @endcode | |
178 | ||
179 | */ | |
180 |