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1 | ///////////////////////////////////////////////////////////////////////////// | |
2 | // Name: geometry.h | |
3 | // Purpose: Common Geometry Classes | |
4 | // Author: Stefan Csomor | |
5 | // Modified by: | |
6 | // Created: 08/05/99 | |
7 | // RCS-ID: | |
8 | // Copyright: (c) | |
9 | // Licence: wxWindows licence | |
10 | ///////////////////////////////////////////////////////////////////////////// | |
11 | ||
12 | #ifndef _WX_GEOMETRY__ | |
13 | #define _WX_GEOMETRY__ | |
14 | ||
15 | #ifdef __GNUG__ | |
16 | #pragma interface "geometry.h" | |
17 | #endif | |
18 | ||
19 | #ifdef __WXMSW__ | |
20 | #define wxMulDivInt32( a , b , c ) ::MulDiv( a , b , c ) | |
21 | #elif defined( __WXMAC__ ) | |
22 | #include "Math64.h" | |
23 | #define wxMulDivInt32( a , b , c ) S32Set( S64Div( S64Multiply( S64Set(a) , S64Set(b) ) , S64Set(c) ) ) | |
24 | #else | |
25 | #define wxMulDivInt32( a , b , c ) ((wxInt32)((a)*(((wxDouble)b)/((wxDouble)c)))) | |
26 | #endif | |
27 | ||
28 | class wxDataInputStream ; | |
29 | class wxDataOutputStream ; | |
30 | ||
31 | // clipping from Cohen-Sutherland | |
32 | ||
33 | enum wxOutCode | |
34 | { | |
35 | wxInside = 0x00 , | |
36 | wxOutLeft = 0x01 , | |
37 | wxOutRight = 0x02 , | |
38 | wxOutTop = 0x08 , | |
39 | wxOutBottom = 0x04 | |
40 | } ; | |
41 | ||
42 | // wxPoint2Ds represent a point or a vector in a 2d coordinate system | |
43 | ||
44 | class WXDLLEXPORT wxPoint2DDouble | |
45 | { | |
46 | public : | |
47 | wxPoint2DDouble(); | |
48 | wxPoint2DDouble( wxDouble x , wxDouble y ) ; | |
49 | wxPoint2DDouble( const wxPoint2DDouble &pt ) ; | |
50 | ||
51 | // two different conversions to integers, floor and rounding | |
52 | void GetFloor( wxInt32 *x , wxInt32 *y ) ; | |
53 | void GetRounded( wxInt32 *x , wxInt32 *y ) ; | |
54 | ||
55 | wxDouble GetVectorLength() ; | |
56 | wxDouble GetVectorAngle() ; | |
57 | void SetVectorLength( wxDouble length ) ; | |
58 | void SetVectorAngle( wxDouble degrees ) ; | |
59 | void SetPolarCoordinates( wxDouble angle , wxDouble length ) ; | |
60 | // set the vector length to 1.0, preserving the angle | |
61 | void Normalize() ; | |
62 | ||
63 | wxDouble GetDistance( const wxPoint2DDouble &pt ) ; | |
64 | wxDouble GetDistanceSquare( const wxPoint2DDouble &pt ) ; | |
65 | wxDouble GetDotProduct( const wxPoint2DDouble &vec ) ; | |
66 | wxDouble GetCrossProduct( const wxPoint2DDouble &vec ) ; | |
67 | ||
68 | // the reflection of this point | |
69 | wxPoint2DDouble operator-() ; | |
70 | ||
71 | wxPoint2DDouble& operator=(const wxPoint2DDouble& pt) ; | |
72 | wxPoint2DDouble& operator+=(const wxPoint2DDouble& pt) ; | |
73 | wxPoint2DDouble& operator-=(const wxPoint2DDouble& pt) ; | |
74 | wxPoint2DDouble& operator*=(const wxPoint2DDouble& pt) ; | |
75 | wxPoint2DDouble& operator*=(wxDouble n) ; | |
76 | wxPoint2DDouble& operator*=(wxInt32 n) ; | |
77 | wxPoint2DDouble& operator/=(const wxPoint2DDouble& pt) ; | |
78 | wxPoint2DDouble& operator/=(wxDouble n) ; | |
79 | wxPoint2DDouble& operator/=(wxInt32 n) ; | |
80 | ||
81 | bool operator==(const wxPoint2DDouble& pt) const ; | |
82 | bool operator!=(const wxPoint2DDouble& pt) const ; | |
83 | ||
84 | wxDouble m_x ; | |
85 | wxDouble m_y ; | |
86 | } ; | |
87 | ||
88 | wxPoint2DDouble operator+(const wxPoint2DDouble& pt1 , const wxPoint2DDouble& pt2) ; | |
89 | wxPoint2DDouble operator-(const wxPoint2DDouble& pt1 , const wxPoint2DDouble& pt2) ; | |
90 | wxPoint2DDouble operator*(const wxPoint2DDouble& pt1 , const wxPoint2DDouble& pt2) ; | |
91 | wxPoint2DDouble operator*(wxDouble n , const wxPoint2DDouble& pt) ; | |
92 | wxPoint2DDouble operator*(wxInt32 n , const wxPoint2DDouble& pt) ; | |
93 | wxPoint2DDouble operator*(const wxPoint2DDouble& pt , wxDouble n) ; | |
94 | wxPoint2DDouble operator*(const wxPoint2DDouble& pt , wxInt32 n) ; | |
95 | wxPoint2DDouble operator/(const wxPoint2DDouble& pt1 , const wxPoint2DDouble& pt2) ; | |
96 | wxPoint2DDouble operator/(const wxPoint2DDouble& pt , wxDouble n) ; | |
97 | wxPoint2DDouble operator/(const wxPoint2DDouble& pt , wxInt32 n) ; | |
98 | ||
99 | inline wxPoint2DDouble::wxPoint2DDouble() | |
100 | { | |
101 | m_x = 0.0 ; | |
102 | m_y = 0.0 ; | |
103 | } | |
104 | ||
105 | inline wxPoint2DDouble::wxPoint2DDouble( wxDouble x , wxDouble y ) | |
106 | { | |
107 | m_x = x ; | |
108 | m_y = y ; | |
109 | } | |
110 | ||
111 | inline wxPoint2DDouble::wxPoint2DDouble( const wxPoint2DDouble &pt ) | |
112 | { | |
113 | m_x = pt.m_x ; | |
114 | m_y = pt.m_y ; | |
115 | } | |
116 | ||
117 | inline void wxPoint2DDouble::GetFloor( wxInt32 *x , wxInt32 *y ) | |
118 | { | |
119 | *x = (wxInt32) floor( m_x ) ; | |
120 | *y = (wxInt32) floor( m_y ) ; | |
121 | } | |
122 | ||
123 | inline void wxPoint2DDouble::GetRounded( wxInt32 *x , wxInt32 *y ) | |
124 | { | |
125 | *x = (wxInt32) floor( m_x + 0.5 ) ; | |
126 | *y = (wxInt32) floor( m_y + 0.5) ; | |
127 | } | |
128 | ||
129 | inline wxDouble wxPoint2DDouble::GetVectorLength() ; | |
130 | inline void wxPoint2DDouble::SetVectorLength( wxDouble length ) ; | |
131 | inline wxDouble wxPoint2DDouble::GetVectorAngle() ; | |
132 | inline void wxPoint2DDouble::SetVectorAngle( wxDouble degrees ) ; | |
133 | inline void wxPoint2DDouble::SetPolarCoordinates( wxDouble angle , wxDouble length ) ; | |
134 | inline void wxPoint2DDouble::Normalize() ; | |
135 | ||
136 | inline wxDouble wxPoint2DDouble::GetDistance( const wxPoint2DDouble &pt ) | |
137 | { | |
138 | return sqrt( GetDistanceSquare( pt ) ); | |
139 | } | |
140 | ||
141 | inline wxDouble wxPoint2DDouble::GetDistanceSquare( const wxPoint2DDouble &pt ) | |
142 | { | |
143 | return ( (pt.m_x-m_x)*(pt.m_x-m_x) + (pt.m_y-m_y)*(pt.m_y-m_y) ) ; | |
144 | } | |
145 | ||
146 | inline wxDouble wxPoint2DDouble::GetDotProduct( const wxPoint2DDouble &vec ) | |
147 | { | |
148 | return ( m_x * vec.m_x + m_y * vec.m_y ) ; | |
149 | } | |
150 | ||
151 | inline wxDouble wxPoint2DDouble::GetCrossProduct( const wxPoint2DDouble &vec ) | |
152 | { | |
153 | return ( m_x * vec.m_y - vec.m_x * m_y ) ; | |
154 | } | |
155 | ||
156 | inline wxPoint2DDouble wxPoint2DDouble::operator-() | |
157 | { | |
158 | return wxPoint2DDouble( -m_x, -m_y); | |
159 | } | |
160 | ||
161 | inline wxPoint2DDouble& wxPoint2DDouble::operator=(const wxPoint2DDouble& pt) | |
162 | { | |
163 | m_x = pt.m_x ; | |
164 | m_y = pt.m_y; | |
165 | return *this ; | |
166 | } | |
167 | ||
168 | inline wxPoint2DDouble& wxPoint2DDouble::operator+=(const wxPoint2DDouble& pt) | |
169 | { | |
170 | m_x = m_x + pt.m_x ; | |
171 | m_y = m_y + pt.m_y; | |
172 | return *this ; | |
173 | } | |
174 | ||
175 | inline wxPoint2DDouble& wxPoint2DDouble::operator-=(const wxPoint2DDouble& pt) | |
176 | { | |
177 | m_x = m_x - pt.m_x ; | |
178 | m_y = m_y - pt.m_y; | |
179 | return *this ; | |
180 | } | |
181 | ||
182 | inline wxPoint2DDouble& wxPoint2DDouble::operator*=(const wxPoint2DDouble& pt) | |
183 | { | |
184 | m_x = m_x + pt.m_x ; | |
185 | m_y = m_y + pt.m_y; | |
186 | return *this ; | |
187 | } | |
188 | ||
189 | inline wxPoint2DDouble& wxPoint2DDouble::operator/=(const wxPoint2DDouble& pt) | |
190 | { | |
191 | m_x = m_x - pt.m_x ; | |
192 | m_y = m_y - pt.m_y; | |
193 | return *this ; | |
194 | } | |
195 | ||
196 | inline bool wxPoint2DDouble::operator==(const wxPoint2DDouble& pt) const | |
197 | { | |
198 | return m_x == pt.m_x && m_y == pt.m_y; | |
199 | } | |
200 | ||
201 | inline bool wxPoint2DDouble::operator!=(const wxPoint2DDouble& pt) const | |
202 | { | |
203 | return m_x != pt.m_x || m_y != pt.m_y; | |
204 | } | |
205 | ||
206 | inline wxPoint2DDouble operator+(const wxPoint2DDouble& pt1 , const wxPoint2DDouble& pt2) | |
207 | { | |
208 | return wxPoint2DDouble( pt1.m_x + pt2.m_x , pt1.m_y + pt2.m_y ) ; | |
209 | } | |
210 | ||
211 | inline wxPoint2DDouble operator-(const wxPoint2DDouble& pt1 , const wxPoint2DDouble& pt2) | |
212 | { | |
213 | return wxPoint2DDouble( pt1.m_x - pt2.m_x , pt1.m_y - pt2.m_y ) ; | |
214 | } | |
215 | ||
216 | ||
217 | inline wxPoint2DDouble operator*(const wxPoint2DDouble& pt1 , const wxPoint2DDouble& pt2) | |
218 | { | |
219 | return wxPoint2DDouble( pt1.m_x * pt2.m_x , pt1.m_y * pt2.m_y ) ; | |
220 | } | |
221 | ||
222 | inline wxPoint2DDouble operator*(wxDouble n , const wxPoint2DDouble& pt) | |
223 | { | |
224 | return wxPoint2DDouble( pt.m_x * n , pt.m_y * n ) ; | |
225 | } | |
226 | ||
227 | inline wxPoint2DDouble operator*(wxInt32 n , const wxPoint2DDouble& pt) | |
228 | { | |
229 | return wxPoint2DDouble( pt.m_x * n , pt.m_y * n ) ; | |
230 | } | |
231 | ||
232 | inline wxPoint2DDouble operator*(const wxPoint2DDouble& pt , wxDouble n) | |
233 | { | |
234 | return wxPoint2DDouble( pt.m_x * n , pt.m_y * n ) ; | |
235 | } | |
236 | ||
237 | inline wxPoint2DDouble operator*(const wxPoint2DDouble& pt , wxInt32 n) | |
238 | { | |
239 | return wxPoint2DDouble( pt.m_x * n , pt.m_y * n ) ; | |
240 | } | |
241 | ||
242 | inline wxPoint2DDouble operator/(const wxPoint2DDouble& pt1 , const wxPoint2DDouble& pt2) | |
243 | { | |
244 | return wxPoint2DDouble( pt1.m_x / pt2.m_x , pt1.m_y / pt2.m_y ) ; | |
245 | } | |
246 | ||
247 | inline wxPoint2DDouble operator/(const wxPoint2DDouble& pt , wxDouble n) | |
248 | { | |
249 | return wxPoint2DDouble( pt.m_x / n , pt.m_y / n ) ; | |
250 | } | |
251 | ||
252 | inline wxPoint2DDouble operator/(const wxPoint2DDouble& pt , wxInt32 n) | |
253 | { | |
254 | return wxPoint2DDouble( pt.m_x / n , pt.m_y / n ) ; | |
255 | } | |
256 | ||
257 | // wxRect2Ds are a axis-aligned rectangles, each side of the rect is parallel to the x- or m_y- axis. The rectangle is either defined by the | |
258 | // top left and bottom right corner, or by the top left corner and size. A point is contained within the rectangle if | |
259 | // left <= x < right and top <= m_y < bottom , thus it is a half open interval. | |
260 | ||
261 | class WXDLLEXPORT wxRect2DDouble | |
262 | { | |
263 | public: | |
264 | wxRect2DDouble() { m_x = m_y = m_width = m_height = 0 ; } | |
265 | wxRect2DDouble(wxDouble x, wxDouble y, wxDouble w, wxDouble h) { m_x = x ; m_y = y ; m_width = w ; m_height = h ; } | |
266 | wxRect2DDouble(const wxPoint2DDouble& topLeft, const wxPoint2DDouble& bottomRight); | |
267 | wxRect2DDouble(const wxPoint2DDouble& pos, const wxSize& size); | |
268 | wxRect2DDouble(const wxRect2DDouble& rect); | |
269 | ||
270 | // single attribute accessors | |
271 | ||
272 | inline wxPoint2DDouble GetPosition() { return wxPoint2DDouble(m_x, m_y); } | |
273 | inline wxSize GetSize() { return wxSize(m_width, m_height); } | |
274 | ||
275 | // for the edge and corner accessors there are two setters conterparts, the Set.. functions keep the other corners at their | |
276 | // position whenever sensible, the Move.. functions keep the size of the rect and move the other corners apropriately | |
277 | ||
278 | inline wxDouble GetLeft() const { return m_x; } | |
279 | inline void SetLeft( wxDouble n ) { m_width += m_x - n ; m_x = n ; } | |
280 | inline void MoveLeftTo( wxDouble n ) { m_x = n ; } | |
281 | inline wxDouble GetTop() const { return m_y; } | |
282 | inline void SetTop( wxDouble n ) { m_height += m_y - n ; m_y = n ; } | |
283 | inline void MoveTopTo( wxDouble n ) { m_y = n ; } | |
284 | inline wxDouble GetBottom() const { return m_y + m_height; } | |
285 | inline void SetBottom( wxDouble n ) { m_height += n - (m_y+m_height) ;} | |
286 | inline void MoveBottomTo( wxDouble n ) { m_y = n - m_height ; } | |
287 | inline wxDouble GetRight() const { return m_x + m_width; } | |
288 | inline void SetRight( wxDouble n ) { m_width += n - (m_x+m_width) ; } | |
289 | inline void MoveRightTo( wxDouble n ) { m_x = n - m_width ; } | |
290 | ||
291 | inline wxPoint2DDouble GetLeftTop() const { return wxPoint2DDouble( m_x , m_y ) ; } | |
292 | inline void SetLeftTop( const wxPoint2DDouble &pt ) { m_width += m_x - pt.m_x ; m_height += m_y - pt.m_y ; m_x = pt.m_x ; m_y = pt.m_y ; } | |
293 | inline void MoveLeftTopTo( const wxPoint2DDouble &pt ) { m_x = pt.m_x ; m_y = pt.m_y ; } | |
294 | inline wxPoint2DDouble GetLeftBottom() const { return wxPoint2DDouble( m_x , m_y + m_height ) ; } | |
295 | inline void SetLeftBottom( const wxPoint2DDouble &pt ) { m_width += m_x - pt.m_x ; m_height += pt.m_y - (m_y+m_height) ; m_x = pt.m_x ; } | |
296 | inline void MoveLeftBottomTo( const wxPoint2DDouble &pt ) { m_x = pt.m_x ; m_y = pt.m_y - m_height; } | |
297 | inline wxPoint2DDouble GetRightTop() const { return wxPoint2DDouble( m_x+m_width , m_y ) ; } | |
298 | inline void SetRightTop( const wxPoint2DDouble &pt ) { m_width += pt.m_x - ( m_x + m_width ) ; m_height += m_y - pt.m_y ; m_y = pt.m_y ; } | |
299 | inline void MoveRightTopTo( const wxPoint2DDouble &pt ) { m_x = pt.m_x - m_width ; m_y = pt.m_y ; } | |
300 | inline wxPoint2DDouble GetRightBottom() const { return wxPoint2DDouble( m_x+m_width , m_y + m_height ) ; } | |
301 | inline void SetRightBottom( const wxPoint2DDouble &pt ) { m_width += pt.m_x - ( m_x + m_width ) ; m_height += pt.m_y - (m_y+m_height) ;} | |
302 | inline void MoveRightBottomTo( const wxPoint2DDouble &pt ) { m_x = pt.m_x - m_width ; m_y = pt.m_y - m_height; } | |
303 | inline wxPoint2DDouble GetCentre() const { return wxPoint2DDouble( m_x+m_width/2 , m_y+m_height/2 ) ; } | |
304 | inline void SetCentre( const wxPoint2DDouble &pt ) { MoveCentreTo( pt ) ; } // since this is impossible without moving... | |
305 | inline void MoveCentreTo( const wxPoint2DDouble &pt ) { m_x += pt.m_x - (m_x+m_width/2) , m_y += pt.m_y -(m_y+m_height/2) ; } | |
306 | inline wxOutCode GetOutcode( const wxPoint2DDouble &pt ) const | |
307 | { return (wxOutCode) (( ( pt.m_x < m_x ) ? wxOutLeft : 0 ) + | |
308 | ( ( pt.m_x >= m_x + m_width ) ? wxOutRight : 0 ) + | |
309 | ( ( pt.m_y < m_y ) ? wxOutTop : 0 ) + | |
310 | ( ( pt.m_y >= m_y + m_height ) ? wxOutBottom : 0 )) ; } | |
311 | inline bool Contains( const wxPoint2DDouble &pt ) const | |
312 | { return GetOutcode( pt ) == wxInside ; } | |
313 | inline bool Contains( const wxRect2DDouble &rect ) const | |
314 | { return ( ( ( m_x <= rect.m_x ) && ( rect.m_x + rect.m_width <= m_x + m_width ) ) && | |
315 | ( ( m_y <= rect.m_y ) && ( rect.m_y + rect.m_height <= m_y + m_height ) ) ) ; } | |
316 | inline bool IsEmpty() const | |
317 | { return ( m_width <= 0 || m_height <= 0 ) ; } | |
318 | inline bool HaveEqualSize( const wxRect2DDouble &rect ) const | |
319 | { return ( rect.m_width == m_width && rect.m_height == m_height ) ; } | |
320 | ||
321 | inline void Inset( wxDouble x , wxDouble y ) { m_x += x ; m_y += y ; m_width -= 2 * x ; m_height -= 2 * y ; } | |
322 | inline void Inset( wxDouble left , wxDouble top ,wxDouble right , wxDouble bottom ) | |
323 | { m_x += left ; m_y += top ; m_width -= left + right ; m_height -= top + bottom ;} | |
324 | inline void Offset( const wxPoint2DDouble &pt ) { m_x += pt.m_x ; m_y += pt.m_y ; } | |
325 | void ConstrainTo( const wxRect2DDouble &rect ) ; | |
326 | inline wxPoint2DDouble Interpolate( wxInt32 widthfactor , wxInt32 heightfactor ) { return wxPoint2DDouble( m_x + m_width * widthfactor , m_y + m_height * heightfactor ) ; } | |
327 | ||
328 | static void Intersect( const wxRect2DDouble &src1 , const wxRect2DDouble &src2 , wxRect2DDouble *dest ) ; | |
329 | inline void Intersect( const wxRect2DDouble &otherRect ) { Intersect( *this , otherRect , this ) ; } | |
330 | inline wxRect2DDouble CreateIntersection( const wxRect2DDouble &otherRect ) const { wxRect2DDouble result ; Intersect( *this , otherRect , &result) ; return result ; } | |
331 | bool Intersects( const wxRect2DDouble &rect ) const ; | |
332 | ||
333 | static void Union( const wxRect2DDouble &src1 , const wxRect2DDouble &src2 , wxRect2DDouble *dest ) ; | |
334 | void Union( const wxRect2DDouble &otherRect ) { Union( *this , otherRect , this ) ; } | |
335 | void Union( const wxPoint2DDouble &pt ) ; | |
336 | inline wxRect2DDouble CreateUnion( const wxRect2DDouble &otherRect ) const { wxRect2DDouble result ; Union( *this , otherRect , &result) ; return result ; } | |
337 | ||
338 | inline void Scale( wxDouble f ) { m_x *= f ; m_y *= f ; m_width *= f ; m_height *= f ;} | |
339 | inline void Scale( wxInt32 num , wxInt32 denum ) | |
340 | { m_x *= ((wxDouble)num)/((wxDouble)denum) ; m_y *= ((wxDouble)num)/((wxDouble)denum) ; | |
341 | m_width *= ((wxDouble)num)/((wxDouble)denum) ; m_height *= ((wxDouble)num)/((wxDouble)denum) ;} | |
342 | ||
343 | wxRect2DDouble& operator = (const wxRect2DDouble& rect); | |
344 | bool operator == (const wxRect2DDouble& rect); | |
345 | bool operator != (const wxRect2DDouble& rect); | |
346 | ||
347 | wxDouble m_x ; | |
348 | wxDouble m_y ; | |
349 | wxDouble m_width; | |
350 | wxDouble m_height; | |
351 | }; | |
352 | ||
353 | class WXDLLEXPORT wxPoint2DInt | |
354 | { | |
355 | public : | |
356 | wxPoint2DInt(); | |
357 | wxPoint2DInt( wxInt32 x , wxInt32 y ) ; | |
358 | wxPoint2DInt( const wxPoint2DInt &pt ) ; | |
359 | wxPoint2DInt( const wxPoint &pt ) ; | |
360 | ||
361 | // two different conversions to integers, floor and rounding | |
362 | void GetFloor( wxInt32 *x , wxInt32 *y ) ; | |
363 | void GetRounded( wxInt32 *x , wxInt32 *y ) ; | |
364 | ||
365 | wxDouble GetVectorLength() ; | |
366 | wxDouble GetVectorAngle() ; | |
367 | void SetVectorLength( wxDouble length ) ; | |
368 | void SetVectorAngle( wxDouble degrees ) ; | |
369 | void SetPolarCoordinates( wxInt32 angle , wxInt32 length ) ; | |
370 | // set the vector length to 1.0, preserving the angle | |
371 | void Normalize() ; | |
372 | ||
373 | wxDouble GetDistance( const wxPoint2DInt &pt ) const ; | |
374 | wxDouble GetDistanceSquare( const wxPoint2DInt &pt ) const; | |
375 | wxInt32 GetDotProduct( const wxPoint2DInt &vec ) const; | |
376 | wxInt32 GetCrossProduct( const wxPoint2DInt &vec ) const; | |
377 | ||
378 | // the reflection of this point | |
379 | wxPoint2DInt operator-() ; | |
380 | ||
381 | wxPoint2DInt& operator=(const wxPoint2DInt& pt) ; | |
382 | wxPoint2DInt& operator+=(const wxPoint2DInt& pt) ; | |
383 | wxPoint2DInt& operator-=(const wxPoint2DInt& pt) ; | |
384 | wxPoint2DInt& operator*=(const wxPoint2DInt& pt) ; | |
385 | wxPoint2DInt& operator*=(wxDouble n) ; | |
386 | wxPoint2DInt& operator*=(wxInt32 n) ; | |
387 | wxPoint2DInt& operator/=(const wxPoint2DInt& pt) ; | |
388 | wxPoint2DInt& operator/=(wxDouble n) ; | |
389 | wxPoint2DInt& operator/=(wxInt32 n) ; | |
390 | operator wxPoint() const ; | |
391 | bool operator==(const wxPoint2DInt& pt) const ; | |
392 | bool operator!=(const wxPoint2DInt& pt) const ; | |
393 | ||
394 | void WriteTo( wxDataOutputStream &stream ) const ; | |
395 | void ReadFrom( wxDataInputStream &stream ) ; | |
396 | ||
397 | wxInt32 m_x ; | |
398 | wxInt32 m_y ; | |
399 | } ; | |
400 | ||
401 | wxPoint2DInt operator+(const wxPoint2DInt& pt1 , const wxPoint2DInt& pt2) ; | |
402 | wxPoint2DInt operator-(const wxPoint2DInt& pt1 , const wxPoint2DInt& pt2) ; | |
403 | wxPoint2DInt operator*(const wxPoint2DInt& pt1 , const wxPoint2DInt& pt2) ; | |
404 | wxPoint2DInt operator*(wxInt32 n , const wxPoint2DInt& pt) ; | |
405 | wxPoint2DInt operator*(wxInt32 n , const wxPoint2DInt& pt) ; | |
406 | wxPoint2DInt operator*(const wxPoint2DInt& pt , wxInt32 n) ; | |
407 | wxPoint2DInt operator*(const wxPoint2DInt& pt , wxInt32 n) ; | |
408 | wxPoint2DInt operator/(const wxPoint2DInt& pt1 , const wxPoint2DInt& pt2) ; | |
409 | wxPoint2DInt operator/(const wxPoint2DInt& pt , wxInt32 n) ; | |
410 | wxPoint2DInt operator/(const wxPoint2DInt& pt , wxInt32 n) ; | |
411 | ||
412 | inline wxPoint2DInt::wxPoint2DInt() | |
413 | { | |
414 | m_x = 0.0 ; | |
415 | m_y = 0.0 ; | |
416 | } | |
417 | ||
418 | inline wxPoint2DInt::wxPoint2DInt( wxInt32 x , wxInt32 y ) | |
419 | { | |
420 | m_x = x ; | |
421 | m_y = y ; | |
422 | } | |
423 | ||
424 | inline wxPoint2DInt::wxPoint2DInt( const wxPoint2DInt &pt ) | |
425 | { | |
426 | m_x = pt.m_x ; | |
427 | m_y = pt.m_y ; | |
428 | } | |
429 | ||
430 | inline wxPoint2DInt::wxPoint2DInt( const wxPoint &pt ) | |
431 | { | |
432 | m_x = pt.x ; | |
433 | m_y = pt.y ; | |
434 | } | |
435 | ||
436 | inline void wxPoint2DInt::GetFloor( wxInt32 *x , wxInt32 *y ) | |
437 | { | |
438 | *x = (wxInt32) floor( m_x ) ; | |
439 | *y = (wxInt32) floor( m_y ) ; | |
440 | } | |
441 | ||
442 | inline void wxPoint2DInt::GetRounded( wxInt32 *x , wxInt32 *y ) | |
443 | { | |
444 | *x = (wxInt32) floor( m_x + 0.5 ) ; | |
445 | *y = (wxInt32) floor( m_y + 0.5) ; | |
446 | } | |
447 | ||
448 | inline wxDouble wxPoint2DInt::GetVectorLength() | |
449 | { | |
450 | return sqrt( (m_x)*(m_x) + (m_y)*(m_y) ) ; | |
451 | } | |
452 | ||
453 | inline void wxPoint2DInt::SetVectorLength( wxDouble length ) | |
454 | { | |
455 | wxDouble before = GetVectorLength() ; | |
456 | m_x *= length / before ; | |
457 | m_y *= length / before ; | |
458 | } | |
459 | ||
460 | inline void wxPoint2DInt::SetPolarCoordinates( wxInt32 angle , wxInt32 length ) ; | |
461 | inline void wxPoint2DInt::Normalize() | |
462 | { | |
463 | SetVectorLength( 1 ) ; | |
464 | } | |
465 | ||
466 | inline wxDouble wxPoint2DInt::GetDistance( const wxPoint2DInt &pt ) const | |
467 | { | |
468 | return sqrt( GetDistanceSquare( pt ) ); | |
469 | } | |
470 | ||
471 | inline wxDouble wxPoint2DInt::GetDistanceSquare( const wxPoint2DInt &pt ) const | |
472 | { | |
473 | return ( (pt.m_x-m_x)*(pt.m_x-m_x) + (pt.m_y-m_y)*(pt.m_y-m_y) ) ; | |
474 | } | |
475 | ||
476 | inline wxInt32 wxPoint2DInt::GetDotProduct( const wxPoint2DInt &vec ) const | |
477 | { | |
478 | return ( m_x * vec.m_x + m_y * vec.m_y ) ; | |
479 | } | |
480 | ||
481 | inline wxInt32 wxPoint2DInt::GetCrossProduct( const wxPoint2DInt &vec ) const | |
482 | { | |
483 | return ( m_x * vec.m_y - vec.m_x * m_y ) ; | |
484 | } | |
485 | ||
486 | inline wxPoint2DInt::operator wxPoint() const | |
487 | { | |
488 | return wxPoint( m_x, m_y); | |
489 | } | |
490 | ||
491 | inline wxPoint2DInt wxPoint2DInt::operator-() | |
492 | { | |
493 | return wxPoint2DInt( -m_x, -m_y); | |
494 | } | |
495 | ||
496 | inline wxPoint2DInt& wxPoint2DInt::operator=(const wxPoint2DInt& pt) | |
497 | { | |
498 | m_x = pt.m_x ; | |
499 | m_y = pt.m_y; | |
500 | return *this ; | |
501 | } | |
502 | ||
503 | inline wxPoint2DInt& wxPoint2DInt::operator+=(const wxPoint2DInt& pt) | |
504 | { | |
505 | m_x = m_x + pt.m_x ; | |
506 | m_y = m_y + pt.m_y; | |
507 | return *this ; | |
508 | } | |
509 | ||
510 | inline wxPoint2DInt& wxPoint2DInt::operator-=(const wxPoint2DInt& pt) | |
511 | { | |
512 | m_x = m_x - pt.m_x ; | |
513 | m_y = m_y - pt.m_y; | |
514 | return *this ; | |
515 | } | |
516 | ||
517 | inline wxPoint2DInt& wxPoint2DInt::operator*=(const wxPoint2DInt& pt) | |
518 | { | |
519 | m_x = m_x + pt.m_x ; | |
520 | m_y = m_y + pt.m_y; | |
521 | return *this ; | |
522 | } | |
523 | ||
524 | inline wxPoint2DInt& wxPoint2DInt::operator/=(const wxPoint2DInt& pt) | |
525 | { | |
526 | m_x = m_x - pt.m_x ; | |
527 | m_y = m_y - pt.m_y; | |
528 | return *this ; | |
529 | } | |
530 | ||
531 | inline bool wxPoint2DInt::operator==(const wxPoint2DInt& pt) const | |
532 | { | |
533 | return m_x == pt.m_x && m_y == pt.m_y; | |
534 | } | |
535 | ||
536 | inline bool wxPoint2DInt::operator!=(const wxPoint2DInt& pt) const | |
537 | { | |
538 | return m_x != pt.m_x || m_y != pt.m_y; | |
539 | } | |
540 | ||
541 | inline wxPoint2DInt operator+(const wxPoint2DInt& pt1 , const wxPoint2DInt& pt2) | |
542 | { | |
543 | return wxPoint2DInt( pt1.m_x + pt2.m_x , pt1.m_y + pt2.m_y ) ; | |
544 | } | |
545 | ||
546 | inline wxPoint2DInt operator-(const wxPoint2DInt& pt1 , const wxPoint2DInt& pt2) | |
547 | { | |
548 | return wxPoint2DInt( pt1.m_x - pt2.m_x , pt1.m_y - pt2.m_y ) ; | |
549 | } | |
550 | ||
551 | ||
552 | inline wxPoint2DInt operator*(const wxPoint2DInt& pt1 , const wxPoint2DInt& pt2) | |
553 | { | |
554 | return wxPoint2DInt( pt1.m_x * pt2.m_x , pt1.m_y * pt2.m_y ) ; | |
555 | } | |
556 | ||
557 | inline wxPoint2DInt operator*(wxInt32 n , const wxPoint2DInt& pt) | |
558 | { | |
559 | return wxPoint2DInt( pt.m_x * n , pt.m_y * n ) ; | |
560 | } | |
561 | ||
562 | inline wxPoint2DInt operator*(wxDouble n , const wxPoint2DInt& pt) | |
563 | { | |
564 | return wxPoint2DInt( pt.m_x * n , pt.m_y * n ) ; | |
565 | } | |
566 | ||
567 | inline wxPoint2DInt operator*(const wxPoint2DInt& pt , wxInt32 n) | |
568 | { | |
569 | return wxPoint2DInt( pt.m_x * n , pt.m_y * n ) ; | |
570 | } | |
571 | ||
572 | inline wxPoint2DInt operator*(const wxPoint2DInt& pt , wxDouble n) | |
573 | { | |
574 | return wxPoint2DInt( pt.m_x * n , pt.m_y * n ) ; | |
575 | } | |
576 | ||
577 | inline wxPoint2DInt operator/(const wxPoint2DInt& pt1 , const wxPoint2DInt& pt2) | |
578 | { | |
579 | return wxPoint2DInt( pt1.m_x / pt2.m_x , pt1.m_y / pt2.m_y ) ; | |
580 | } | |
581 | ||
582 | inline wxPoint2DInt operator/(const wxPoint2DInt& pt , wxInt32 n) | |
583 | { | |
584 | return wxPoint2DInt( pt.m_x / n , pt.m_y / n ) ; | |
585 | } | |
586 | ||
587 | inline wxPoint2DInt operator/(const wxPoint2DInt& pt , wxDouble n) | |
588 | { | |
589 | return wxPoint2DInt( pt.m_x / n , pt.m_y / n ) ; | |
590 | } | |
591 | ||
592 | // wxRect2Ds are a axis-aligned rectangles, each side of the rect is parallel to the x- or m_y- axis. The rectangle is either defined by the | |
593 | // top left and bottom right corner, or by the top left corner and size. A point is contained within the rectangle if | |
594 | // left <= x < right and top <= m_y < bottom , thus it is a half open interval. | |
595 | ||
596 | class WXDLLEXPORT wxRect2DInt | |
597 | { | |
598 | public: | |
599 | wxRect2DInt() { m_x = m_y = m_width = m_height = 0 ; } | |
600 | wxRect2DInt(wxInt32 x, wxInt32 y, wxInt32 w, wxInt32 h) { m_x = x ; m_y = y ; m_width = w ; m_height = h ; } | |
601 | wxRect2DInt(const wxPoint2DInt& topLeft, const wxPoint2DInt& bottomRight); | |
602 | wxRect2DInt(const wxPoint2DInt& pos, const wxSize& size); | |
603 | wxRect2DInt(const wxRect2DInt& rect); | |
604 | ||
605 | // single attribute accessors | |
606 | ||
607 | inline wxPoint2DInt GetPosition() { return wxPoint2DInt(m_x, m_y); } | |
608 | inline wxSize GetSize() { return wxSize(m_width, m_height); } | |
609 | ||
610 | // for the edge and corner accessors there are two setters conterparts, the Set.. functions keep the other corners at their | |
611 | // position whenever sensible, the Move.. functions keep the size of the rect and move the other corners apropriately | |
612 | ||
613 | inline wxInt32 GetLeft() const { return m_x; } | |
614 | inline void SetLeft( wxInt32 n ) { m_width += m_x - n ; m_x = n ; } | |
615 | inline void MoveLeftTo( wxInt32 n ) { m_x = n ; } | |
616 | inline wxInt32 GetTop() const { return m_y; } | |
617 | inline void SetTop( wxInt32 n ) { m_height += m_y - n ; m_y = n ; } | |
618 | inline void MoveTopTo( wxInt32 n ) { m_y = n ; } | |
619 | inline wxInt32 GetBottom() const { return m_y + m_height; } | |
620 | inline void SetBottom( wxInt32 n ) { m_height += n - (m_y+m_height) ;} | |
621 | inline void MoveBottomTo( wxInt32 n ) { m_y = n - m_height ; } | |
622 | inline wxInt32 GetRight() const { return m_x + m_width; } | |
623 | inline void SetRight( wxInt32 n ) { m_width += n - (m_x+m_width) ; } | |
624 | inline void MoveRightTo( wxInt32 n ) { m_x = n - m_width ; } | |
625 | ||
626 | inline wxPoint2DInt GetLeftTop() const { return wxPoint2DInt( m_x , m_y ) ; } | |
627 | inline void SetLeftTop( const wxPoint2DInt &pt ) { m_width += m_x - pt.m_x ; m_height += m_y - pt.m_y ; m_x = pt.m_x ; m_y = pt.m_y ; } | |
628 | inline void MoveLeftTopTo( const wxPoint2DInt &pt ) { m_x = pt.m_x ; m_y = pt.m_y ; } | |
629 | inline wxPoint2DInt GetLeftBottom() const { return wxPoint2DInt( m_x , m_y + m_height ) ; } | |
630 | inline void SetLeftBottom( const wxPoint2DInt &pt ) { m_width += m_x - pt.m_x ; m_height += pt.m_y - (m_y+m_height) ; m_x = pt.m_x ; } | |
631 | inline void MoveLeftBottomTo( const wxPoint2DInt &pt ) { m_x = pt.m_x ; m_y = pt.m_y - m_height; } | |
632 | inline wxPoint2DInt GetRightTop() const { return wxPoint2DInt( m_x+m_width , m_y ) ; } | |
633 | inline void SetRightTop( const wxPoint2DInt &pt ) { m_width += pt.m_x - ( m_x + m_width ) ; m_height += m_y - pt.m_y ; m_y = pt.m_y ; } | |
634 | inline void MoveRightTopTo( const wxPoint2DInt &pt ) { m_x = pt.m_x - m_width ; m_y = pt.m_y ; } | |
635 | inline wxPoint2DInt GetRightBottom() const { return wxPoint2DInt( m_x+m_width , m_y + m_height ) ; } | |
636 | inline void SetRightBottom( const wxPoint2DInt &pt ) { m_width += pt.m_x - ( m_x + m_width ) ; m_height += pt.m_y - (m_y+m_height) ;} | |
637 | inline void MoveRightBottomTo( const wxPoint2DInt &pt ) { m_x = pt.m_x - m_width ; m_y = pt.m_y - m_height; } | |
638 | inline wxPoint2DInt GetCentre() const { return wxPoint2DInt( m_x+m_width/2 , m_y+m_height/2 ) ; } | |
639 | inline void SetCentre( const wxPoint2DInt &pt ) { MoveCentreTo( pt ) ; } // since this is impossible without moving... | |
640 | inline void MoveCentreTo( const wxPoint2DInt &pt ) { m_x += pt.m_x - (m_x+m_width/2) , m_y += pt.m_y -(m_y+m_height/2) ; } | |
641 | inline wxOutCode GetOutcode( const wxPoint2DInt &pt ) const | |
642 | { return (wxOutCode) (( ( pt.m_x < m_x ) ? wxOutLeft : 0 ) + | |
643 | ( ( pt.m_x >= m_x + m_width ) ? wxOutRight : 0 ) + | |
644 | ( ( pt.m_y < m_y ) ? wxOutTop : 0 ) + | |
645 | ( ( pt.m_y >= m_y + m_height ) ? wxOutBottom : 0 )) ; } | |
646 | inline bool Contains( const wxPoint2DInt &pt ) const | |
647 | { return GetOutcode( pt ) == wxInside ; } | |
648 | inline bool Contains( const wxRect2DInt &rect ) const | |
649 | { return ( ( ( m_x <= rect.m_x ) && ( rect.m_x + rect.m_width <= m_x + m_width ) ) && | |
650 | ( ( m_y <= rect.m_y ) && ( rect.m_y + rect.m_height <= m_y + m_height ) ) ) ; } | |
651 | inline bool IsEmpty() const | |
652 | { return ( m_width <= 0 || m_height <= 0 ) ; } | |
653 | inline bool HaveEqualSize( const wxRect2DInt &rect ) const | |
654 | { return ( rect.m_width == m_width && rect.m_height == m_height ) ; } | |
655 | ||
656 | inline void Inset( wxInt32 x , wxInt32 y ) { m_x += x ; m_y += y ; m_width -= 2 * x ; m_height -= 2 * y ; } | |
657 | inline void Inset( wxInt32 left , wxInt32 top ,wxInt32 right , wxInt32 bottom ) | |
658 | { m_x += left ; m_y += top ; m_width -= left + right ; m_height -= top + bottom ;} | |
659 | inline void Offset( const wxPoint2DInt &pt ) { m_x += pt.m_x ; m_y += pt.m_y ; } | |
660 | void ConstrainTo( const wxRect2DInt &rect ) ; | |
661 | inline wxPoint2DInt Interpolate( wxInt32 widthfactor , wxInt32 heightfactor ) { return wxPoint2DInt( m_x + m_width * widthfactor , m_y + m_height * heightfactor ) ; } | |
662 | ||
663 | static void Intersect( const wxRect2DInt &src1 , const wxRect2DInt &src2 , wxRect2DInt *dest ) ; | |
664 | inline void Intersect( const wxRect2DInt &otherRect ) { Intersect( *this , otherRect , this ) ; } | |
665 | inline wxRect2DInt CreateIntersection( const wxRect2DInt &otherRect ) const { wxRect2DInt result ; Intersect( *this , otherRect , &result) ; return result ; } | |
666 | bool Intersects( const wxRect2DInt &rect ) const ; | |
667 | ||
668 | static void Union( const wxRect2DInt &src1 , const wxRect2DInt &src2 , wxRect2DInt *dest ) ; | |
669 | void Union( const wxRect2DInt &otherRect ) { Union( *this , otherRect , this ) ; } | |
670 | void Union( const wxPoint2DInt &pt ) ; | |
671 | inline wxRect2DInt CreateUnion( const wxRect2DInt &otherRect ) const { wxRect2DInt result ; Union( *this , otherRect , &result) ; return result ; } | |
672 | ||
673 | inline void Scale( wxInt32 f ) { m_x *= f ; m_y *= f ; m_width *= f ; m_height *= f ;} | |
674 | inline void Scale( wxInt32 num , wxInt32 denum ) | |
675 | { m_x *= ((wxInt32)num)/((wxInt32)denum) ; m_y *= ((wxInt32)num)/((wxInt32)denum) ; | |
676 | m_width *= ((wxInt32)num)/((wxInt32)denum) ; m_height *= ((wxInt32)num)/((wxInt32)denum) ;} | |
677 | ||
678 | wxRect2DInt& operator = (const wxRect2DInt& rect); | |
679 | bool operator == (const wxRect2DInt& rect); | |
680 | bool operator != (const wxRect2DInt& rect); | |
681 | ||
682 | void WriteTo( wxDataOutputStream &stream ) const ; | |
683 | void ReadFrom( wxDataInputStream &stream ) ; | |
684 | ||
685 | wxInt32 m_x ; | |
686 | wxInt32 m_y ; | |
687 | wxInt32 m_width; | |
688 | wxInt32 m_height; | |
689 | }; | |
690 | ||
691 | inline wxRect2DInt::wxRect2DInt( const wxRect2DInt &r ) | |
692 | { | |
693 | m_x = r.m_x ; | |
694 | m_y = r.m_y ; | |
695 | m_width = r.m_width ; | |
696 | m_height = r.m_height ; | |
697 | } | |
698 | ||
699 | inline wxRect2DInt::wxRect2DInt( const wxPoint2DInt &a , const wxPoint2DInt &b) | |
700 | { | |
701 | m_x = wxMin( a.m_x , b.m_x ) ; | |
702 | m_y = wxMin( a.m_y , b.m_y ) ; | |
703 | m_width = abs( a.m_x - b.m_x ) ; | |
704 | m_height = abs( a.m_y - b.m_y ) ; | |
705 | } | |
706 | ||
707 | class wxTransform2D | |
708 | { | |
709 | public : | |
710 | virtual void Transform( wxPoint2DInt* pt )const = 0 ; | |
711 | virtual void Transform( wxRect2DInt* r ) const ; | |
712 | virtual wxPoint2DInt Transform( const wxPoint2DInt &pt ) const ; | |
713 | virtual wxRect2DInt Transform( const wxRect2DInt &r ) const ; | |
714 | ||
715 | virtual void InverseTransform( wxPoint2DInt* pt ) const = 0; | |
716 | virtual void InverseTransform( wxRect2DInt* r ) const ; | |
717 | virtual wxPoint2DInt InverseTransform( const wxPoint2DInt &pt ) const ; | |
718 | virtual wxRect2DInt InverseTransform( const wxRect2DInt &r ) const ; | |
719 | } ; | |
720 | ||
721 | inline void wxTransform2D::Transform( wxRect2DInt* r ) const | |
722 | { wxPoint2DInt a = r->GetLeftTop() , b = r->GetRightBottom() ; Transform( &a ) ; Transform( &b ) ; *r = wxRect2DInt( a , b ) ; } | |
723 | ||
724 | inline wxPoint2DInt wxTransform2D::Transform( const wxPoint2DInt &pt ) const | |
725 | { wxPoint2DInt res = pt ; Transform( &res ) ; return res ; } | |
726 | ||
727 | inline wxRect2DInt wxTransform2D::Transform( const wxRect2DInt &r ) const | |
728 | { wxRect2DInt res = r ; Transform( &res ) ; return res ; } | |
729 | ||
730 | inline void wxTransform2D::InverseTransform( wxRect2DInt* r ) const | |
731 | { wxPoint2DInt a = r->GetLeftTop() , b = r->GetRightBottom() ; InverseTransform( &a ) ; InverseTransform( &b ) ; *r = wxRect2DInt( a , b ) ; } | |
732 | ||
733 | inline wxPoint2DInt wxTransform2D::InverseTransform( const wxPoint2DInt &pt ) const | |
734 | { wxPoint2DInt res = pt ; InverseTransform( &res ) ; return res ; } | |
735 | ||
736 | inline wxRect2DInt wxTransform2D::InverseTransform( const wxRect2DInt &r ) const | |
737 | { wxRect2DInt res = r ; InverseTransform( &res ) ; return res ; } | |
738 | ||
739 | #endif |