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Fix horizontal mouse wheel scrolling in wxGTK.
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1/////////////////////////////////////////////////////////////////////////////
2// Name: src/cocoa/display.mm
3// Purpose: Cocoa implementation of wxDisplay class
4// Author: Ryan Norton
5// Modified by:
6// Created: 2004-10-03
7// Copyright: (c) Ryan Norton
8// Licence: wxWindows licence
9/////////////////////////////////////////////////////////////////////////////
10
11// For compilers that support precompilation, includes "wx.h".
12#include "wx/wxprec.h"
13
14#ifdef __BORLANDC__
15 #pragma hdrstop
16#endif
17
18#if wxUSE_DISPLAY
19
20#include "wx/display.h"
21
22#ifndef WX_PRECOMP
23 #include "wx/dynarray.h"
24 #include "wx/string.h"
25 #include "wx/gdicmn.h"
26#endif
27
28#include "wx/display_impl.h"
29
30#import <Foundation/Foundation.h>
31
32// ----------------------------------------------------------------------------
33// display classes implementation
34// ----------------------------------------------------------------------------
35
36class wxDisplayImplMacOSX : public wxDisplayImpl
37{
38public:
39 wxDisplayImplMacOSX(unsigned n, CGDirectDisplayID id_)
40 : wxDisplayImpl(n),
41 m_id(id_)
42 {
43 }
44
45 virtual wxRect GetGeometry() const;
46 virtual wxString GetName() const { return wxString(); }
47
48 virtual wxArrayVideoModes GetModes(const wxVideoMode& mode) const;
49 virtual wxVideoMode GetCurrentMode() const;
50 virtual bool ChangeMode(const wxVideoMode& mode);
51
52private:
53 CGDirectDisplayID m_id;
54
55 wxDECLARE_NO_COPY_CLASS(wxDisplayImplMacOSX);
56};
57
58class wxDisplayFactoryMacOSX : public wxDisplayFactory
59{
60public:
61 wxDisplayFactoryMacOSX() { }
62
63 virtual wxDisplayImpl *CreateDisplay(unsigned n);
64 virtual unsigned GetCount();
65 virtual int GetFromPoint(const wxPoint& pt);
66
67protected:
68 wxDECLARE_NO_COPY_CLASS(wxDisplayFactoryMacOSX);
69};
70
71// ============================================================================
72// wxDisplayFactoryMacOSX implementation
73// ============================================================================
74
75unsigned wxDisplayFactoryMacOSX::GetCount()
76{
77 CGDisplayCount count;
78 CGDisplayErr err = CGGetActiveDisplayList(0, NULL, &count);
79 wxCHECK_MSG( err != CGDisplayNoErr, 0, "CGGetActiveDisplayList() failed" );
80
81 return count;
82}
83
84int wxDisplayFactoryMacOSX::GetFromPoint(const wxPoint& p)
85{
86 CGPoint thePoint = {(float)p.x, (float)p.y};
87 CGDirectDisplayID theID;
88 CGDisplayCount theCount;
89 CGDisplayErr err = CGGetDisplaysWithPoint(thePoint, 1, &theID, &theCount);
90 wxASSERT(err == CGDisplayNoErr);
91
92 int nWhich = wxNOT_FOUND;
93
94 if (theCount)
95 {
96 theCount = GetCount();
97 CGDirectDisplayID* theIDs = new CGDirectDisplayID[theCount];
98 err = CGGetActiveDisplayList(theCount, theIDs, &theCount);
99 wxASSERT(err == CGDisplayNoErr);
100
101 for (nWhich = 0; nWhich < (int) theCount; ++nWhich)
102 {
103 if (theIDs[nWhich] == theID)
104 break;
105 }
106
107 delete [] theIDs;
108
109 if (nWhich == (int) theCount)
110 {
111 wxFAIL_MSG(wxT("Failed to find display in display list"));
112 nWhich = wxNOT_FOUND;
113 }
114 }
115
116 return nWhich;
117}
118
119wxDisplayImpl *wxDisplayFactoryMacOSX::CreateDisplay(unsigned n)
120{
121 CGDisplayCount theCount = GetCount();
122 CGDirectDisplayID* theIDs = new CGDirectDisplayID[theCount];
123
124 CGDisplayErr err = CGGetActiveDisplayList(theCount, theIDs, &theCount);
125 wxCHECK_MSG( err != CGDisplayNoErr, NULL, "CGGetActiveDisplayList() failed" );
126
127 wxASSERT( n < theCount );
128
129 wxDisplayImplMacOSX *display = new wxDisplayImplMacOSX(n, theIDs[n]);
130
131 delete [] theIDs;
132
133 return display;
134}
135
136
137wxRect wxDisplayImplMacOSX::GetGeometry() const
138{
139 CGRect theRect = CGDisplayBounds(m_id);
140 return wxRect( (int)theRect.origin.x,
141 (int)theRect.origin.y,
142 (int)theRect.size.width,
143 (int)theRect.size.height ); //floats
144}
145
146static int wxCFDictKeyToInt( CFDictionaryRef desc, CFStringRef key )
147{
148 CFNumberRef value;
149 int num = 0;
150
151 if ( (value = (CFNumberRef) CFDictionaryGetValue(desc, key)) == NULL )
152 return 0;
153 CFNumberGetValue(value, kCFNumberIntType, &num);
154 return num;
155}
156
157wxArrayVideoModes wxDisplayImplMacOSX::GetModes(const wxVideoMode& mode) const
158{
159 wxArrayVideoModes Modes;
160
161 CFArrayRef theArray = CGDisplayAvailableModes(m_id);
162
163 for(CFIndex i = 0; i < CFArrayGetCount(theArray); ++i)
164 {
165 CFDictionaryRef theValue = (CFDictionaryRef) CFArrayGetValueAtIndex(theArray, i);
166
167 wxVideoMode theMode(wxCFDictKeyToInt(theValue, kCGDisplayWidth),
168 wxCFDictKeyToInt(theValue, kCGDisplayHeight),
169 wxCFDictKeyToInt(theValue, kCGDisplayBitsPerPixel),
170 wxCFDictKeyToInt(theValue, kCGDisplayRefreshRate));
171
172 if (theMode.Matches(mode))
173 Modes.Add(theMode);
174 }
175
176 return Modes;
177}
178
179wxVideoMode wxDisplayImplMacOSX::GetCurrentMode() const
180{
181 CFDictionaryRef theValue = CGDisplayCurrentMode (m_id);
182
183 return wxVideoMode(wxCFDictKeyToInt(theValue, kCGDisplayWidth),
184 wxCFDictKeyToInt(theValue, kCGDisplayHeight),
185 wxCFDictKeyToInt(theValue, kCGDisplayBitsPerPixel),
186 wxCFDictKeyToInt(theValue, kCGDisplayRefreshRate));
187}
188
189bool wxDisplayImplMacOSX::ChangeMode(const wxVideoMode& mode)
190{
191 //Changing to default mode (wxDefualtVideoMode) doesn't
192 //work because we don't have access to the system's 'scrn'
193 //resource which holds the user's mode which the system
194 //will return to after this app is done
195 boolean_t bExactMatch;
196 CFDictionaryRef theCGMode = CGDisplayBestModeForParametersAndRefreshRate (
197 m_id,
198 (size_t)mode.bpp,
199 (size_t)mode.w,
200 (size_t)mode.h,
201 (double)mode.refresh,
202 &bExactMatch);
203
204 bool bOK = bExactMatch;
205
206 if(bOK)
207 bOK = CGDisplaySwitchToMode(m_id, theCGMode) == CGDisplayNoErr;
208
209 return bOK;
210}
211
212// ============================================================================
213// wxDisplay::CreateFactory()
214// ============================================================================
215
216/* static */ wxDisplayFactory *wxDisplay::CreateFactory()
217{
218 return new wxDisplayFactoryMacOSX;
219}
220
221#endif // wxUSE_DISPLAY