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Added GLCanvas library (Win only at present).
[wxWidgets.git] / utils / serialize / sercore.cpp
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1/////////////////////////////////////////////////////////////////////////////
2// Name: sercore.cpp
3// Purpose: Serialization: core classes
4// Author: Guilhem Lavaux
5// Modified by:
6// Created: July 1998
7// RCS-ID: $Id$
8// Copyright: (c) 1998 Guilhem Lavaux
9// Licence: wxWindows license
10/////////////////////////////////////////////////////////////////////////////
11
12#ifdef __GNUG__
13#pragma implementation "sercore.h"
14#endif
15#include <wx/objstrm.h>
16#include <wx/datstrm.h>
17#include "sercore.h"
18
19IMPLEMENT_SERIAL_CLASS(wxList,wxObject)
20
21void WXSERIAL(wxList)::StoreObject(wxObjectOutputStream& s)
22{
23 wxList *lst_object = (wxList *)Object();
24 wxNode *node = lst_object->First();
25
26 if (s.FirstStage()) {
27 while (node) {
28 s.AddChild(node->Data());
29 node = node->Next();
30 }
31 return;
32 }
33
34 wxDataOutputStream data_s(s);
35
36 data_s.Write8(lst_object->destroy_data);
37 data_s.Write8(lst_object->key_type);
38 data_s.Write32( lst_object->Number() );
39
40 if (lst_object->key_type == wxKEY_INTEGER) {
41 while (node) {
42 data_s.Write32(node->key.integer);
43 node = node->Next();
44 }
45 } else {
46 while (node) {
47 data_s.WriteString(node->key.string);
48 node = node->Next();
49 }
50 }
51}
52
53void WXSERIAL(wxList)::LoadObject(wxObjectInputStream& s)
54{
55 wxDataInputStream data_s(s);
56 wxList *list = (wxList *)Object();
57 int number, i;
58
59 list->DeleteContents( data_s.Read8() );
60 list->key_type = data_s.Read8();
61 number = data_s.Read32();
62
63 if (list->key_type == wxKEY_INTEGER) {
64 for (i=0;i<number;i++)
65 list->Append( data_s.Read32(), s.GetChild(i) );
66 } else {
67 for (i=0;i<number;i++)
68 list->Append( data_s.ReadString(), s.GetChild(i) );
69 }
70}