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1/////////////////////////////////////////////////////////////////////////////
2// Name: dynload.h
3// Purpose: Dynamic loading framework
4// Author: Ron Lee, David Falkinder, Vadim Zeitlin and a cast of 1000's
5// (derived in part from dynlib.cpp (c) 1998 Guilhem Lavaux)
6// Modified by:
7// Created: 03/12/01
8// RCS-ID: $Id$
9// Copyright: (c) 2001 Ron Lee <ron@debian.org>
10// Licence: wxWindows license
11/////////////////////////////////////////////////////////////////////////////
12
13#ifndef _WX_DYNAMICLOADER_H__
14#define _WX_DYNAMICLOADER_H__
15
16#ifdef __GNUG__
17#pragma interface "dynload.h"
18#endif
19
20// ----------------------------------------------------------------------------
21// headers
22// ----------------------------------------------------------------------------
23
24#include "wx/defs.h"
25
26#if wxUSE_DYNAMIC_LOADER
27
28#include "wx/hash.h"
29#include "wx/module.h"
30
31// FIXME: can this go in private.h or something too??
32#if defined(__WXPM__) || defined(__EMX__)
33#define INCL_DOS
34#include <os2.h>
35#endif
36
37#ifdef __WXMSW__
38#include "wx/msw/private.h"
39#endif
40
41// Ugh, I'd much rather this was typesafe, but no time
42// to rewrite wxHashTable right now..
43
44typedef wxHashTable wxDLManifest;
45typedef wxHashTable wxDLImports;
46
47// ----------------------------------------------------------------------------
48// conditional compilation
49// ----------------------------------------------------------------------------
50
51 // Note: WXPM/EMX has to be tested first, since we want to use
52 // native version, even if configure detected presence of DLOPEN.
53
54#if defined(__WXPM__) || defined(__EMX__) || defined(__WINDOWS__)
55typedef HMODULE wxDllType;
56#elif defined(HAVE_DLOPEN)
57#include <dlfcn.h>
58typedef void *wxDllType;
59#elif defined(HAVE_SHL_LOAD)
60#include <dl.h>
61typedef shl_t wxDllType;
62#elif defined(__DARWIN__)
63typedef void *wxDllType;
64#elif defined(__WXMAC__)
65typedef CFragConnectionID wxDllType;
66#else
67#error "Dynamic Loading classes can't be compiled on this platform, sorry."
68#endif
69
70
71// ---------------------------------------------------------------------------
72// wxDynamicLibrary
73// ---------------------------------------------------------------------------
74
75//FIXME: This class isn't really common at all, it should be moved
76// into platform dependent files.
77
78// NOTE: this class is (deliberately) not virtual, do not attempt
79// to use it polymorphically.
80
81enum wxDLFlags
82{
83 wxDL_LAZY = 0x00000001, // resolve undefined symbols at first use
84 wxDL_NOW = 0x00000002, // resolve undefined symbols on load
85 wxDL_GLOBAL = 0x00000004, // export extern symbols to subsequently
86 // loaded libs.
87 wxDL_VERBATIM = 0x00000008, // Attempt to load the supplied library
88 // name without appending the usual dll
89 // filename extension.
90#ifdef __osf__
91 wxDL_DEFAULT = wxDL_LAZY
92#else
93 wxDL_DEFAULT = wxDL_LAZY | wxDL_GLOBAL
94#endif
95};
96
97
98class WXDLLEXPORT wxDynamicLibrary
99{
100public:
101
102 // return a valid handle for the main program itself or NULL if
103 // back linking is not supported by the current platform (e.g. Win32)
104
105 static wxDllType GetProgramHandle();
106
107 // return the platform standard DLL extension (with leading dot)
108
109 static const wxString &GetDllExt() { return ms_dllext; }
110
111 wxDynamicLibrary() : m_handle(0) {}
112 wxDynamicLibrary(wxString libname, int flags = wxDL_DEFAULT)
113 : m_handle(0)
114 {
115 Load(libname, flags);
116 }
117 ~wxDynamicLibrary() { Unload(); }
118
119 // return TRUE if the library was loaded successfully
120
121 bool IsLoaded() const { return m_handle != 0; }
122
123 // load the library with the given name
124 // (full or not), return TRUE on success
125
126 bool Load(wxString libname, int flags = wxDL_DEFAULT);
127
128 // unload the library, also done automatically in dtor
129
130 void Unload();
131
132 // Return the raw handle from dlopen and friends.
133
134 wxDllType GetLibHandle() const { return m_handle; }
135
136 // resolve a symbol in a loaded DLL, such as a variable or function
137 // name. 'name' is the (possibly mangled) name of the symbol.
138 // (use extern "C" to export unmangled names)
139 //
140 // Since it is perfectly valid for the returned symbol to actually be
141 // NULL, that is not always indication of an error. Pass and test the
142 // parameter 'success' for a true indication of success or failure to
143 // load the symbol.
144 //
145 // Returns a pointer to the symbol on success, or NULL if an error
146 // occurred or the symbol wasn't found.
147
148 void *GetSymbol(const wxString& name, bool *success = 0) const;
149
150#if WXWIN_COMPATIBILITY_2_2
151 operator bool() const { return IsLoaded(); }
152#endif
153
154protected:
155
156 // Platform specific shared lib suffix.
157
158 static const wxString ms_dllext;
159
160 // the handle to DLL or NULL
161
162 wxDllType m_handle;
163
164 // no copy ctor/assignment operators
165 // or we'd try to unload the library twice
166
167DECLARE_NO_COPY_CLASS(wxDynamicLibrary)
168};
169
170
171// ---------------------------------------------------------------------------
172// wxPluginLibrary
173// ---------------------------------------------------------------------------
174
175// NOTE: Do not attempt to use a base class pointer to this class.
176// wxDL is not virtual and we deliberately hide some of it's
177// methods here.
178//
179// Unless you know exacty why you need to, you probably shouldn't
180// instantiate this class directly anyway, use wxPluginManager
181// instead.
182
183class WXDLLEXPORT wxPluginLibrary : public wxDynamicLibrary
184{
185public:
186
187 static wxDLImports ms_classes; // Static hash of all imported classes.
188
189 wxPluginLibrary( const wxString &libname, int flags = wxDL_DEFAULT );
190 ~wxPluginLibrary();
191
192 wxPluginLibrary *RefLib() { ++m_linkcount; return this; }
193 bool UnrefLib();
194
195 // These two are called by the PluginSentinel on (PLUGGABLE) object
196 // creation/destruction. There is usually no reason for the user to
197 // call them directly. We have to separate this from the link count,
198 // since the two are not interchangeable.
199
200 // FIXME: for even better debugging PluginSentinel should register
201 // the name of the class created too, then we can state
202 // exactly which object was not destroyed which may be
203 // difficult to find otherwise. Also this code should
204 // probably only be active in DEBUG mode, but let's just
205 // get it right first.
206
207 void RefObj() { ++m_objcount; }
208 void UnrefObj()
209 {
210 wxASSERT_MSG( m_objcount > 0, _T("Too many objects deleted??") );
211 --m_objcount;
212 }
213
214 // Override/hide some base class methods
215
216 bool IsLoaded() const { return m_linkcount > 0; }
217 void Unload() { UnrefLib(); }
218
219private:
220
221 wxClassInfo *m_before; // sm_first before loading this lib
222 wxClassInfo *m_after; // ..and after.
223
224 size_t m_linkcount; // Ref count of library link calls
225 size_t m_objcount; // ..and (pluggable) object instantiations.
226 wxModuleList m_wxmodules; // any wxModules that we initialised.
227
228 void UpdateClassInfo(); // Update the wxClassInfo table
229 void RestoreClassInfo(); // Restore the original wxClassInfo state.
230 void RegisterModules(); // Init any wxModules in the lib.
231 void UnregisterModules(); // Cleanup any wxModules we installed.
232
233DECLARE_NO_COPY_CLASS(wxPluginLibrary)
234};
235
236
237class WXDLLEXPORT wxPluginManager
238{
239public:
240
241 // Static accessors.
242
243 static wxPluginLibrary *LoadLibrary( const wxString &libname,
244 int flags = wxDL_DEFAULT );
245 static bool UnloadLibrary(const wxString &libname);
246
247 // This is used by wxDllLoader. It's wrapped in the compatibility
248 // macro because it's of arguable use outside of that.
249
250#if WXWIN_COMPATIBILITY_2_2
251 static wxPluginLibrary *GetObjectFromHandle(wxDllType handle);
252#endif
253
254 // Instance methods.
255
256 wxPluginManager() : m_entry(0) {};
257 wxPluginManager(const wxString &libname, int flags = wxDL_DEFAULT)
258 {
259 Load(libname, flags);
260 }
261 ~wxPluginManager() { Unload(); }
262
263 bool Load(const wxString &libname, int flags = wxDL_DEFAULT);
264 void Unload();
265
266 bool IsLoaded() const { return m_entry && m_entry->IsLoaded(); }
267 void *GetSymbol(const wxString &symbol, bool *success = 0)
268 {
269 return m_entry->GetSymbol( symbol, success );
270 }
271
272private:
273
274 static wxDLManifest ms_manifest; // Static hash of loaded libs.
275 wxPluginLibrary *m_entry; // Cache our entry in the manifest.
276
277 // We could allow this class to be copied if we really
278 // wanted to, but not without modification.
279
280DECLARE_NO_COPY_CLASS(wxPluginManager)
281};
282
283
284// ---------------------------------------------------------------------------
285// wxDllLoader
286// ---------------------------------------------------------------------------
287
288 // Cross platform wrapper for dlopen and friends.
289 // There are no instances of this class, it simply
290 // serves as a namespace for its static member functions.
291
292#if WXWIN_COMPATIBILITY_2_2
293class WXDLLEXPORT wxDllLoader
294{
295public:
296
297 static wxDllType LoadLibrary(const wxString& name);
298 static void UnloadLibrary(wxDllType dll);
299
300 static wxDllType GetProgramHandle() { return wxDynamicLibrary::GetProgramHandle(); }
301
302 static void *GetSymbol(wxDllType dllHandle, const wxString &name, bool *success = 0);
303
304 static const wxString &GetDllExt() { return wxDynamicLibrary::GetDllExt(); }
305
306private:
307
308 wxDllLoader(); // forbid construction of objects
309};
310#endif
311
312
313#endif // wxUSE_DYNAMIC_LOADER
314#endif // _WX_DYNAMICLOADER_H__
315
316// vi:sts=4:sw=4:et