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1 | ///////////////////////////////////////////////////////////////////////////// | |
2 | // Name: src/dfb/overlay.cpp | |
3 | // Purpose: wxOverlay implementation for wxDFB | |
4 | // Author: Vaclav Slavik | |
5 | // Created: 2006-10-20 | |
6 | // RCS-ID: $Id$ | |
7 | // Copyright: (c) wxWidgets team | |
8 | // Licence: wxWindows licence | |
9 | ///////////////////////////////////////////////////////////////////////////// | |
10 | ||
11 | // ============================================================================ | |
12 | // declarations | |
13 | // ============================================================================ | |
14 | ||
15 | // ---------------------------------------------------------------------------- | |
16 | // headers | |
17 | // ---------------------------------------------------------------------------- | |
18 | ||
19 | // For compilers that support precompilation, includes "wx.h". | |
20 | #include "wx/wxprec.h" | |
21 | ||
22 | #ifdef __BORLANDC__ | |
23 | #pragma hdrstop | |
24 | #endif | |
25 | ||
26 | #ifndef WX_PRECOMP | |
27 | #include "wx/window.h" | |
28 | #include "wx/dcclient.h" | |
29 | #endif | |
30 | ||
31 | #include "wx/private/overlay.h" | |
32 | #include "wx/dfb/private.h" | |
33 | ||
34 | // ============================================================================ | |
35 | // implementation | |
36 | // ============================================================================ | |
37 | ||
38 | // ---------------------------------------------------------------------------- | |
39 | // wxOverlay | |
40 | // ---------------------------------------------------------------------------- | |
41 | ||
42 | wxOverlayImpl::wxOverlayImpl() | |
43 | { | |
44 | m_window = NULL; | |
45 | m_isEmpty = true; | |
46 | } | |
47 | ||
48 | wxOverlayImpl::~wxOverlayImpl() | |
49 | { | |
50 | Reset(); | |
51 | } | |
52 | ||
53 | bool wxOverlayImpl::IsOk() | |
54 | { | |
55 | return m_window != NULL; | |
56 | } | |
57 | ||
58 | void wxOverlayImpl::Init(wxWindowDC *dc, int x, int y, int width, int height) | |
59 | { | |
60 | wxASSERT_MSG( !IsOk() , _("You cannot Init an overlay twice") ); | |
61 | ||
62 | m_window = dc->GetWindow(); | |
63 | ||
64 | m_rect = wxRect(x, y, width, height); | |
65 | if ( wxDynamicCast(dc, wxClientDC) ) | |
66 | m_rect.Offset(m_window->GetClientAreaOrigin()); | |
67 | ||
68 | // FIXME: create surface with transparency or key color (?) | |
69 | m_surface = | |
70 | dc->GetDirectFBSurface()->CreateCompatible | |
71 | ( | |
72 | m_rect.GetSize(), | |
73 | wxIDirectFBSurface::CreateCompatible_NoBackBuffer | |
74 | ); | |
75 | ||
76 | m_window->AddOverlay(this); | |
77 | } | |
78 | ||
79 | void wxOverlayImpl::BeginDrawing(wxWindowDC *dc) | |
80 | { | |
81 | wxPoint origin(m_rect.GetPosition()); | |
82 | if ( wxDynamicCast(dc, wxClientDC) ) | |
83 | origin -= m_window->GetClientAreaOrigin(); | |
84 | ||
85 | // drawing on overlay "hijacks" existing wxWindowDC rather then using | |
86 | // another DC, so we have to change the DC to draw on the overlay's surface. | |
87 | // Setting m_shouldFlip is done to avoid flipping and drawing of overlays | |
88 | // in ~wxWindowDC (we do it EndDrawing). | |
89 | dc->DFBInit(m_surface); | |
90 | dc->SetDeviceOrigin(-origin.x, -origin.y); | |
91 | dc->m_shouldFlip = false; | |
92 | ||
93 | m_isEmpty = false; | |
94 | } | |
95 | ||
96 | void wxOverlayImpl::EndDrawing(wxWindowDC *dc) | |
97 | { | |
98 | m_window->RefreshWindowRect(m_rect); | |
99 | } | |
100 | ||
101 | void wxOverlayImpl::Clear(wxWindowDC *dc) | |
102 | { | |
103 | wxASSERT_MSG( IsOk(), | |
104 | _T("You cannot Clear an overlay that is not initialized") ); | |
105 | ||
106 | m_isEmpty = true; | |
107 | } | |
108 | ||
109 | void wxOverlayImpl::Reset() | |
110 | { | |
111 | if ( m_window ) | |
112 | { | |
113 | m_window->RemoveOverlay(this); | |
114 | m_window = NULL; | |
115 | m_surface.Reset(); | |
116 | } | |
117 | } |