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1 | /////////////////////////////////////////////////////////////////////////////// | |
2 | // Name: src/univ/themes/metal.cpp | |
3 | // Purpose: wxUniversal theme implementing Win32-like LNF | |
4 | // Author: Vadim Zeitlin, Robert Roebling | |
5 | // Modified by: | |
6 | // Created: 06.08.00 | |
7 | // RCS-ID: $Id$ | |
8 | // Copyright: (c) 2000 SciTech Software, Inc. (www.scitechsoft.com) | |
9 | // Licence: wxWindows licence | |
10 | /////////////////////////////////////////////////////////////////////////////// | |
11 | ||
12 | // =========================================================================== | |
13 | // declarations | |
14 | // =========================================================================== | |
15 | ||
16 | // --------------------------------------------------------------------------- | |
17 | // headers | |
18 | // --------------------------------------------------------------------------- | |
19 | ||
20 | // For compilers that support precompilation, includes "wx.h". | |
21 | #include "wx/wxprec.h" | |
22 | ||
23 | #ifdef __BORLANDC__ | |
24 | #pragma hdrstop | |
25 | #endif | |
26 | ||
27 | #include "wx/univ/theme.h" | |
28 | ||
29 | #if wxUSE_THEME_METAL | |
30 | ||
31 | #ifndef WX_PRECOMP | |
32 | #include "wx/timer.h" | |
33 | #include "wx/intl.h" | |
34 | #include "wx/dc.h" | |
35 | #include "wx/window.h" | |
36 | ||
37 | #include "wx/dcmemory.h" | |
38 | ||
39 | #include "wx/button.h" | |
40 | #include "wx/listbox.h" | |
41 | #include "wx/checklst.h" | |
42 | #include "wx/combobox.h" | |
43 | #include "wx/scrolbar.h" | |
44 | #include "wx/slider.h" | |
45 | #include "wx/textctrl.h" | |
46 | #include "wx/toolbar.h" | |
47 | ||
48 | #include "wx/menu.h" | |
49 | #include "wx/settings.h" | |
50 | #include "wx/toplevel.h" | |
51 | #endif // WX_PRECOMP | |
52 | ||
53 | #include "wx/notebook.h" | |
54 | #include "wx/spinbutt.h" | |
55 | #include "wx/artprov.h" | |
56 | ||
57 | #include "wx/univ/scrtimer.h" | |
58 | #include "wx/univ/renderer.h" | |
59 | #include "wx/univ/inpcons.h" | |
60 | #include "wx/univ/inphand.h" | |
61 | #include "wx/univ/colschem.h" | |
62 | ||
63 | // ---------------------------------------------------------------------------- | |
64 | // wxMetalRenderer: draw the GUI elements in Metal style | |
65 | // ---------------------------------------------------------------------------- | |
66 | ||
67 | class wxMetalRenderer : public wxDelegateRenderer | |
68 | { | |
69 | // FIXME cut'n'paste from Win32 | |
70 | enum wxArrowDirection | |
71 | { | |
72 | Arrow_Left, | |
73 | Arrow_Right, | |
74 | Arrow_Up, | |
75 | Arrow_Down, | |
76 | Arrow_Max | |
77 | }; | |
78 | ||
79 | enum wxArrowStyle | |
80 | { | |
81 | Arrow_Normal, | |
82 | Arrow_Disabled, | |
83 | Arrow_Pressed, | |
84 | Arrow_Inverted, | |
85 | Arrow_InvertedDisabled, | |
86 | Arrow_StateMax | |
87 | }; | |
88 | public: | |
89 | wxMetalRenderer(wxRenderer *renderer, wxColourScheme* scheme); | |
90 | ||
91 | virtual void DrawButtonSurface(wxDC& dc, | |
92 | const wxColour& WXUNUSED(col), | |
93 | const wxRect& rect, | |
94 | int WXUNUSED(flags)) | |
95 | { DrawMetal(dc, rect); } | |
96 | ||
97 | virtual void DrawScrollbarThumb(wxDC& dc, | |
98 | wxOrientation orient, | |
99 | const wxRect& rect, | |
100 | int flags); | |
101 | ||
102 | virtual void DrawScrollbarShaft(wxDC& dc, | |
103 | wxOrientation orient, | |
104 | const wxRect& rectBar, | |
105 | int flags); | |
106 | ||
107 | virtual void GetComboBitmaps(wxBitmap *bmpNormal, | |
108 | wxBitmap *bmpFocus, | |
109 | wxBitmap *bmpPressed, | |
110 | wxBitmap *bmpDisabled); | |
111 | ||
112 | virtual void DrawArrow(wxDC& dc, | |
113 | wxDirection dir, | |
114 | const wxRect& rect, | |
115 | int flags = 0); | |
116 | protected: | |
117 | void DrawArrowButton(wxDC& dc, | |
118 | const wxRect& rectAll, | |
119 | wxArrowDirection arrowDir, | |
120 | wxArrowStyle arrowStyle); | |
121 | ||
122 | void DrawRect(wxDC& dc, wxRect *rect, const wxPen& pen); | |
123 | ||
124 | void DrawShadedRect(wxDC& dc, wxRect *rect, | |
125 | const wxPen& pen1, const wxPen& pen2); | |
126 | ||
127 | void DrawArrowBorder(wxDC& dc, wxRect *rect, bool isPressed = false); | |
128 | ||
129 | void DrawArrow(wxDC& dc, const wxRect& rect, | |
130 | wxArrowDirection arrowDir, wxArrowStyle arrowStyle); | |
131 | ||
132 | void DrawMetal(wxDC &dc, const wxRect &rect ); | |
133 | private: | |
134 | wxPen m_penBlack, | |
135 | m_penDarkGrey, | |
136 | m_penLightGrey, | |
137 | m_penHighlight; | |
138 | ||
139 | wxBitmap m_bmpArrows[Arrow_StateMax][Arrow_Max]; | |
140 | }; | |
141 | ||
142 | // ---------------------------------------------------------------------------- | |
143 | // wxMetalTheme | |
144 | // ---------------------------------------------------------------------------- | |
145 | ||
146 | class wxMetalTheme : public wxDelegateTheme | |
147 | { | |
148 | public: | |
149 | wxMetalTheme() : wxDelegateTheme(wxT("win32")), m_renderer(NULL) {} | |
150 | ~wxMetalTheme() { delete m_renderer; } | |
151 | ||
152 | protected: | |
153 | virtual wxRenderer *GetRenderer() | |
154 | { | |
155 | if ( !m_renderer ) | |
156 | { | |
157 | m_renderer = new wxMetalRenderer(m_theme->GetRenderer(), | |
158 | GetColourScheme()); | |
159 | } | |
160 | ||
161 | return m_renderer; | |
162 | } | |
163 | ||
164 | wxRenderer *m_renderer; | |
165 | ||
166 | WX_DECLARE_THEME(Metal) | |
167 | }; | |
168 | ||
169 | WX_IMPLEMENT_THEME(wxMetalTheme, Metal, wxTRANSLATE("Metal theme")); | |
170 | ||
171 | ||
172 | // ============================================================================ | |
173 | // implementation | |
174 | // ============================================================================ | |
175 | ||
176 | // ---------------------------------------------------------------------------- | |
177 | // wxMetalRenderer | |
178 | // ---------------------------------------------------------------------------- | |
179 | ||
180 | wxMetalRenderer::wxMetalRenderer(wxRenderer *renderer, wxColourScheme *scheme) | |
181 | : wxDelegateRenderer(renderer) | |
182 | { | |
183 | // init colours and pens | |
184 | m_penBlack = wxPen(wxSCHEME_COLOUR(scheme, SHADOW_DARK), 0, wxSOLID); | |
185 | m_penDarkGrey = wxPen(wxSCHEME_COLOUR(scheme, SHADOW_OUT), 0, wxSOLID); | |
186 | m_penLightGrey = wxPen(wxSCHEME_COLOUR(scheme, SHADOW_IN), 0, wxSOLID); | |
187 | m_penHighlight = wxPen(wxSCHEME_COLOUR(scheme, SHADOW_HIGHLIGHT), 0, wxSOLID); | |
188 | ||
189 | // init the arrow bitmaps | |
190 | static const size_t ARROW_WIDTH = 7; | |
191 | static const size_t ARROW_LENGTH = 4; | |
192 | ||
193 | wxMask *mask; | |
194 | wxMemoryDC dcNormal, | |
195 | dcDisabled, | |
196 | dcInverse; | |
197 | for ( size_t n = 0; n < Arrow_Max; n++ ) | |
198 | { | |
199 | bool isVertical = n > Arrow_Right; | |
200 | int w, h; | |
201 | if ( isVertical ) | |
202 | { | |
203 | w = ARROW_WIDTH; | |
204 | h = ARROW_LENGTH; | |
205 | } | |
206 | else | |
207 | { | |
208 | h = ARROW_WIDTH; | |
209 | w = ARROW_LENGTH; | |
210 | } | |
211 | ||
212 | // disabled arrow is larger because of the shadow | |
213 | m_bmpArrows[Arrow_Normal][n].Create(w, h); | |
214 | m_bmpArrows[Arrow_Disabled][n].Create(w + 1, h + 1); | |
215 | ||
216 | dcNormal.SelectObject(m_bmpArrows[Arrow_Normal][n]); | |
217 | dcDisabled.SelectObject(m_bmpArrows[Arrow_Disabled][n]); | |
218 | ||
219 | dcNormal.SetBackground(*wxWHITE_BRUSH); | |
220 | dcDisabled.SetBackground(*wxWHITE_BRUSH); | |
221 | dcNormal.Clear(); | |
222 | dcDisabled.Clear(); | |
223 | ||
224 | dcNormal.SetPen(m_penBlack); | |
225 | dcDisabled.SetPen(m_penDarkGrey); | |
226 | ||
227 | // calculate the position of the point of the arrow | |
228 | wxCoord x1, y1; | |
229 | if ( isVertical ) | |
230 | { | |
231 | x1 = (ARROW_WIDTH - 1)/2; | |
232 | y1 = n == Arrow_Up ? 0 : ARROW_LENGTH - 1; | |
233 | } | |
234 | else // horizontal | |
235 | { | |
236 | x1 = n == Arrow_Left ? 0 : ARROW_LENGTH - 1; | |
237 | y1 = (ARROW_WIDTH - 1)/2; | |
238 | } | |
239 | ||
240 | wxCoord x2 = x1, | |
241 | y2 = y1; | |
242 | ||
243 | if ( isVertical ) | |
244 | x2++; | |
245 | else | |
246 | y2++; | |
247 | ||
248 | for ( size_t i = 0; i < ARROW_LENGTH; i++ ) | |
249 | { | |
250 | dcNormal.DrawLine(x1, y1, x2, y2); | |
251 | dcDisabled.DrawLine(x1, y1, x2, y2); | |
252 | ||
253 | if ( isVertical ) | |
254 | { | |
255 | x1--; | |
256 | x2++; | |
257 | ||
258 | if ( n == Arrow_Up ) | |
259 | { | |
260 | y1++; | |
261 | y2++; | |
262 | } | |
263 | else // down arrow | |
264 | { | |
265 | y1--; | |
266 | y2--; | |
267 | } | |
268 | } | |
269 | else // left or right arrow | |
270 | { | |
271 | y1--; | |
272 | y2++; | |
273 | ||
274 | if ( n == Arrow_Left ) | |
275 | { | |
276 | x1++; | |
277 | x2++; | |
278 | } | |
279 | else | |
280 | { | |
281 | x1--; | |
282 | x2--; | |
283 | } | |
284 | } | |
285 | } | |
286 | ||
287 | // draw the shadow for the disabled one | |
288 | dcDisabled.SetPen(m_penHighlight); | |
289 | switch ( n ) | |
290 | { | |
291 | case Arrow_Left: | |
292 | y1 += 2; | |
293 | dcDisabled.DrawLine(x1, y1, x2, y2); | |
294 | break; | |
295 | ||
296 | case Arrow_Right: | |
297 | x1 = ARROW_LENGTH - 1; | |
298 | y1 = (ARROW_WIDTH - 1)/2 + 1; | |
299 | x2 = 0; | |
300 | y2 = ARROW_WIDTH; | |
301 | dcDisabled.DrawLine(x1, y1, x2, y2); | |
302 | dcDisabled.DrawLine(++x1, y1, x2, ++y2); | |
303 | break; | |
304 | ||
305 | case Arrow_Up: | |
306 | x1 += 2; | |
307 | dcDisabled.DrawLine(x1, y1, x2, y2); | |
308 | break; | |
309 | ||
310 | case Arrow_Down: | |
311 | x1 = ARROW_WIDTH - 1; | |
312 | y1 = 1; | |
313 | x2 = (ARROW_WIDTH - 1)/2; | |
314 | y2 = ARROW_LENGTH; | |
315 | dcDisabled.DrawLine(x1, y1, x2, y2); | |
316 | dcDisabled.DrawLine(++x1, y1, x2, ++y2); | |
317 | break; | |
318 | ||
319 | } | |
320 | ||
321 | // create the inverted bitmap but only for the right arrow as we only | |
322 | // use it for the menus | |
323 | if ( n == Arrow_Right ) | |
324 | { | |
325 | m_bmpArrows[Arrow_Inverted][n].Create(w, h); | |
326 | dcInverse.SelectObject(m_bmpArrows[Arrow_Inverted][n]); | |
327 | dcInverse.Clear(); | |
328 | dcInverse.Blit(0, 0, w, h, | |
329 | &dcNormal, 0, 0, | |
330 | wxXOR); | |
331 | dcInverse.SelectObject(wxNullBitmap); | |
332 | ||
333 | mask = new wxMask(m_bmpArrows[Arrow_Inverted][n], *wxBLACK); | |
334 | m_bmpArrows[Arrow_Inverted][n].SetMask(mask); | |
335 | ||
336 | m_bmpArrows[Arrow_InvertedDisabled][n].Create(w, h); | |
337 | dcInverse.SelectObject(m_bmpArrows[Arrow_InvertedDisabled][n]); | |
338 | dcInverse.Clear(); | |
339 | dcInverse.Blit(0, 0, w, h, | |
340 | &dcDisabled, 0, 0, | |
341 | wxXOR); | |
342 | dcInverse.SelectObject(wxNullBitmap); | |
343 | ||
344 | mask = new wxMask(m_bmpArrows[Arrow_InvertedDisabled][n], *wxBLACK); | |
345 | m_bmpArrows[Arrow_InvertedDisabled][n].SetMask(mask); | |
346 | } | |
347 | ||
348 | dcNormal.SelectObject(wxNullBitmap); | |
349 | dcDisabled.SelectObject(wxNullBitmap); | |
350 | ||
351 | mask = new wxMask(m_bmpArrows[Arrow_Normal][n], *wxWHITE); | |
352 | m_bmpArrows[Arrow_Normal][n].SetMask(mask); | |
353 | mask = new wxMask(m_bmpArrows[Arrow_Disabled][n], *wxWHITE); | |
354 | m_bmpArrows[Arrow_Disabled][n].SetMask(mask); | |
355 | ||
356 | m_bmpArrows[Arrow_Pressed][n] = m_bmpArrows[Arrow_Normal][n]; | |
357 | } | |
358 | } | |
359 | ||
360 | void wxMetalRenderer::DrawScrollbarThumb(wxDC& dc, | |
361 | wxOrientation WXUNUSED(orient), | |
362 | const wxRect& rect, | |
363 | int WXUNUSED(flags)) | |
364 | { | |
365 | // we don't use the flags, the thumb never changes appearance | |
366 | wxRect rectThumb = rect; | |
367 | DrawArrowBorder(dc, &rectThumb); | |
368 | DrawMetal(dc, rectThumb); | |
369 | } | |
370 | ||
371 | void wxMetalRenderer::DrawScrollbarShaft(wxDC& dc, | |
372 | wxOrientation WXUNUSED(orient), | |
373 | const wxRect& rectBar, | |
374 | int WXUNUSED(flags)) | |
375 | { | |
376 | DrawMetal(dc, rectBar); | |
377 | } | |
378 | ||
379 | void wxMetalRenderer::GetComboBitmaps(wxBitmap *bmpNormal, | |
380 | wxBitmap * WXUNUSED(bmpFocus), | |
381 | wxBitmap *bmpPressed, | |
382 | wxBitmap *bmpDisabled) | |
383 | { | |
384 | static const wxCoord widthCombo = 16; | |
385 | static const wxCoord heightCombo = 17; | |
386 | ||
387 | wxMemoryDC dcMem; | |
388 | ||
389 | if ( bmpNormal ) | |
390 | { | |
391 | bmpNormal->Create(widthCombo, heightCombo); | |
392 | dcMem.SelectObject(*bmpNormal); | |
393 | DrawArrowButton(dcMem, wxRect(0, 0, widthCombo, heightCombo), | |
394 | Arrow_Down, Arrow_Normal); | |
395 | } | |
396 | ||
397 | if ( bmpPressed ) | |
398 | { | |
399 | bmpPressed->Create(widthCombo, heightCombo); | |
400 | dcMem.SelectObject(*bmpPressed); | |
401 | DrawArrowButton(dcMem, wxRect(0, 0, widthCombo, heightCombo), | |
402 | Arrow_Down, Arrow_Pressed); | |
403 | } | |
404 | ||
405 | if ( bmpDisabled ) | |
406 | { | |
407 | bmpDisabled->Create(widthCombo, heightCombo); | |
408 | dcMem.SelectObject(*bmpDisabled); | |
409 | DrawArrowButton(dcMem, wxRect(0, 0, widthCombo, heightCombo), | |
410 | Arrow_Down, Arrow_Disabled); | |
411 | } | |
412 | } | |
413 | ||
414 | void wxMetalRenderer::DrawArrow(wxDC& dc, | |
415 | wxDirection dir, | |
416 | const wxRect& rect, | |
417 | int flags) | |
418 | { | |
419 | // get the bitmap for this arrow | |
420 | wxArrowDirection arrowDir; | |
421 | switch ( dir ) | |
422 | { | |
423 | case wxLEFT: arrowDir = Arrow_Left; break; | |
424 | case wxRIGHT: arrowDir = Arrow_Right; break; | |
425 | case wxUP: arrowDir = Arrow_Up; break; | |
426 | case wxDOWN: arrowDir = Arrow_Down; break; | |
427 | ||
428 | default: | |
429 | wxFAIL_MSG(wxT("unknown arrow direction")); | |
430 | return; | |
431 | } | |
432 | ||
433 | wxArrowStyle arrowStyle; | |
434 | if ( flags & wxCONTROL_PRESSED ) | |
435 | { | |
436 | // can't be pressed and disabled | |
437 | arrowStyle = Arrow_Pressed; | |
438 | } | |
439 | else | |
440 | { | |
441 | arrowStyle = flags & wxCONTROL_DISABLED ? Arrow_Disabled : Arrow_Normal; | |
442 | } | |
443 | ||
444 | DrawArrowButton(dc, rect, arrowDir, arrowStyle); | |
445 | } | |
446 | ||
447 | // | |
448 | // protected functions | |
449 | // | |
450 | ||
451 | void wxMetalRenderer::DrawArrowButton(wxDC& dc, | |
452 | const wxRect& rectAll, | |
453 | wxArrowDirection arrowDir, | |
454 | wxArrowStyle arrowStyle) | |
455 | { | |
456 | wxRect rect = rectAll; | |
457 | DrawMetal( dc, rect ); | |
458 | DrawArrowBorder(dc, &rect, arrowStyle == Arrow_Pressed); | |
459 | DrawArrow(dc, rect, arrowDir, arrowStyle); | |
460 | } | |
461 | ||
462 | void wxMetalRenderer::DrawRect(wxDC& dc, wxRect *rect, const wxPen& pen) | |
463 | { | |
464 | // draw | |
465 | dc.SetPen(pen); | |
466 | dc.SetBrush(*wxTRANSPARENT_BRUSH); | |
467 | dc.DrawRectangle(*rect); | |
468 | ||
469 | // adjust the rect | |
470 | rect->Inflate(-1); | |
471 | } | |
472 | ||
473 | void wxMetalRenderer::DrawShadedRect(wxDC& dc, wxRect *rect, | |
474 | const wxPen& pen1, const wxPen& pen2) | |
475 | { | |
476 | // draw the rectangle | |
477 | dc.SetPen(pen1); | |
478 | dc.DrawLine(rect->GetLeft(), rect->GetTop(), | |
479 | rect->GetLeft(), rect->GetBottom()); | |
480 | dc.DrawLine(rect->GetLeft() + 1, rect->GetTop(), | |
481 | rect->GetRight(), rect->GetTop()); | |
482 | dc.SetPen(pen2); | |
483 | dc.DrawLine(rect->GetRight(), rect->GetTop(), | |
484 | rect->GetRight(), rect->GetBottom()); | |
485 | dc.DrawLine(rect->GetLeft(), rect->GetBottom(), | |
486 | rect->GetRight() + 1, rect->GetBottom()); | |
487 | ||
488 | // adjust the rect | |
489 | rect->Inflate(-1); | |
490 | } | |
491 | ||
492 | void wxMetalRenderer::DrawArrowBorder(wxDC& dc, wxRect *rect, bool isPressed) | |
493 | { | |
494 | if ( isPressed ) | |
495 | { | |
496 | DrawRect(dc, rect, m_penDarkGrey); | |
497 | ||
498 | // the arrow is usually drawn inside border of width 2 and is offset by | |
499 | // another pixel in both directions when it's pressed - as the border | |
500 | // in this case is more narrow as well, we have to adjust rect like | |
501 | // this: | |
502 | rect->Inflate(-1); | |
503 | rect->x++; | |
504 | rect->y++; | |
505 | } | |
506 | else | |
507 | { | |
508 | DrawShadedRect(dc, rect, m_penLightGrey, m_penBlack); | |
509 | DrawShadedRect(dc, rect, m_penHighlight, m_penDarkGrey); | |
510 | } | |
511 | } | |
512 | ||
513 | void wxMetalRenderer::DrawArrow(wxDC& dc, | |
514 | const wxRect& rect, | |
515 | wxArrowDirection arrowDir, | |
516 | wxArrowStyle arrowStyle) | |
517 | { | |
518 | const wxBitmap& bmp = m_bmpArrows[arrowStyle][arrowDir]; | |
519 | ||
520 | // under Windows the arrows always have the same size so just centre it in | |
521 | // the provided rectangle | |
522 | wxCoord x = rect.x + (rect.width - bmp.GetWidth()) / 2, | |
523 | y = rect.y + (rect.height - bmp.GetHeight()) / 2; | |
524 | ||
525 | // Windows does it like this... | |
526 | if ( arrowDir == Arrow_Left ) | |
527 | x--; | |
528 | ||
529 | // draw it | |
530 | dc.DrawBitmap(bmp, x, y, true /* use mask */); | |
531 | } | |
532 | ||
533 | // ---------------------------------------------------------------------------- | |
534 | // metal gradient | |
535 | // ---------------------------------------------------------------------------- | |
536 | ||
537 | void wxMetalRenderer::DrawMetal(wxDC &dc, const wxRect &rect ) | |
538 | { | |
539 | dc.SetPen(*wxTRANSPARENT_PEN); | |
540 | for (int y = rect.y; y < rect.height+rect.y; y++) | |
541 | { | |
542 | unsigned char intens = (unsigned char)(230 + 80 * (rect.y-y) / rect.height); | |
543 | dc.SetBrush( wxBrush( wxColour(intens,intens,intens), wxSOLID ) ); | |
544 | dc.DrawRectangle( rect.x, y, rect.width, 1 ); | |
545 | } | |
546 | } | |
547 | ||
548 | #endif // wxUSE_THEME_METAL |