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1 | ///////////////////////////////////////////////////////////////////////////// | |
2 | // Name: canvas.cpp | |
3 | // Purpose: Forty Thieves patience game | |
4 | // Author: Chris Breeze | |
5 | // Modified by: | |
6 | // Created: 21/07/97 | |
7 | // RCS-ID: $Id$ | |
8 | // Copyright: (c) 1993-1998 Chris Breeze | |
9 | // Licence: wxWindows licence | |
10 | //--------------------------------------------------------------------------- | |
11 | // Last modified: 22nd July 1998 - ported to wxWidgets 2.0 | |
12 | ///////////////////////////////////////////////////////////////////////////// | |
13 | ||
14 | // For compilers that support precompilation, includes "wx/wx.h". | |
15 | #include "wx/wxprec.h" | |
16 | ||
17 | #ifdef __BORLANDC__ | |
18 | #pragma hdrstop | |
19 | #endif | |
20 | ||
21 | #ifndef WX_PRECOMP | |
22 | #include "wx/wx.h" | |
23 | #endif | |
24 | ||
25 | #include "forty.h" | |
26 | #include "card.h" | |
27 | #include "game.h" | |
28 | #include "scorefil.h" | |
29 | #include "playerdg.h" | |
30 | #include "canvas.h" | |
31 | ||
32 | BEGIN_EVENT_TABLE(FortyCanvas, wxScrolledWindow) | |
33 | EVT_MOUSE_EVENTS(FortyCanvas::OnMouseEvent) | |
34 | END_EVENT_TABLE() | |
35 | ||
36 | FortyCanvas::FortyCanvas(wxWindow* parent, const wxPoint& pos, const wxSize& size) : | |
37 | wxScrolledWindow(parent, wxID_ANY, pos, size), | |
38 | m_helpingHand(true), | |
39 | m_rightBtnUndo(true), | |
40 | m_playerDialog(0), | |
41 | m_leftBtnDown(false) | |
42 | { | |
43 | #ifdef __WXGTK__ | |
44 | m_font = wxTheFontList->FindOrCreateFont(12, wxROMAN, wxNORMAL, wxNORMAL); | |
45 | #else | |
46 | m_font = wxTheFontList->FindOrCreateFont(10, wxSWISS, wxNORMAL, wxNORMAL); | |
47 | #endif | |
48 | SetBackgroundColour(FortyApp::BackgroundColour()); | |
49 | ||
50 | m_handCursor = new wxCursor(wxCURSOR_HAND); | |
51 | m_arrowCursor = new wxCursor(wxCURSOR_ARROW); | |
52 | ||
53 | wxString name = wxTheApp->GetAppName(); | |
54 | if (name.Length() <= 0) name = _T("forty"); | |
55 | m_scoreFile = new ScoreFile(name); | |
56 | m_game = new Game(0, 0, 0); | |
57 | m_game->Deal(); | |
58 | } | |
59 | ||
60 | ||
61 | FortyCanvas::~FortyCanvas() | |
62 | { | |
63 | UpdateScores(); | |
64 | delete m_game; | |
65 | delete m_scoreFile; | |
66 | delete m_handCursor; | |
67 | delete m_arrowCursor; | |
68 | } | |
69 | ||
70 | ||
71 | /* | |
72 | Write the current player's score back to the score file | |
73 | */ | |
74 | void FortyCanvas::UpdateScores() | |
75 | { | |
76 | if (m_player.Length() > 0 && m_scoreFile && m_game) | |
77 | { | |
78 | m_scoreFile->WritePlayersScore( | |
79 | m_player, | |
80 | m_game->GetNumWins(), | |
81 | m_game->GetNumGames(), | |
82 | m_game->GetScore() | |
83 | ); | |
84 | } | |
85 | } | |
86 | ||
87 | ||
88 | void FortyCanvas::OnDraw(wxDC& dc) | |
89 | { | |
90 | dc.SetFont(* m_font); | |
91 | m_game->Redraw(dc); | |
92 | #if 0 | |
93 | // if player name not set (and selection dialog is not displayed) | |
94 | // then ask the player for their name | |
95 | if (m_player.Length() == 0 && !m_playerDialog) | |
96 | { | |
97 | m_playerDialog = new PlayerSelectionDialog(this, m_scoreFile); | |
98 | m_playerDialog->ShowModal(); | |
99 | m_player = m_playerDialog->GetPlayersName(); | |
100 | if (m_player.Length() > 0) | |
101 | { | |
102 | // user entered a name - lookup their score | |
103 | int wins, games, score; | |
104 | m_scoreFile->ReadPlayersScore(m_player, wins, games, score); | |
105 | m_game->NewPlayer(wins, games, score); | |
106 | m_game->DisplayScore(dc); | |
107 | m_playerDialog->Destroy(); | |
108 | m_playerDialog = 0; | |
109 | Refresh(false); | |
110 | } | |
111 | else | |
112 | { | |
113 | // user cancelled the dialog - exit the app | |
114 | ((wxFrame*)GetParent())->Close(true); | |
115 | } | |
116 | } | |
117 | #endif | |
118 | } | |
119 | ||
120 | void FortyCanvas::ShowPlayerDialog() | |
121 | { | |
122 | // if player name not set (and selection dialog is not displayed) | |
123 | // then ask the player for their name | |
124 | if (m_player.Length() == 0 && !m_playerDialog) | |
125 | { | |
126 | m_playerDialog = new PlayerSelectionDialog(this, m_scoreFile); | |
127 | m_playerDialog->ShowModal(); | |
128 | m_player = m_playerDialog->GetPlayersName(); | |
129 | if (m_player.Length() > 0) | |
130 | { | |
131 | // user entered a name - lookup their score | |
132 | int wins, games, score; | |
133 | m_scoreFile->ReadPlayersScore(m_player, wins, games, score); | |
134 | m_game->NewPlayer(wins, games, score); | |
135 | ||
136 | wxClientDC dc(this); | |
137 | dc.SetFont(* m_font); | |
138 | m_game->DisplayScore(dc); | |
139 | m_playerDialog->Destroy(); | |
140 | m_playerDialog = 0; | |
141 | Refresh(false); | |
142 | } | |
143 | else | |
144 | { | |
145 | // user cancelled the dialog - exit the app | |
146 | ((wxFrame*)GetParent())->Close(true); | |
147 | } | |
148 | } | |
149 | } | |
150 | ||
151 | /* | |
152 | Called when the main frame is closed | |
153 | */ | |
154 | bool FortyCanvas::OnCloseCanvas() | |
155 | { | |
156 | if (m_game->InPlay() && | |
157 | wxMessageBox(_T("Are you sure you want to\nabandon the current game?"), | |
158 | _T("Warning"), wxYES_NO | wxICON_QUESTION) == wxNO) | |
159 | { | |
160 | return false; | |
161 | } | |
162 | return true; | |
163 | } | |
164 | ||
165 | void FortyCanvas::OnMouseEvent(wxMouseEvent& event) | |
166 | { | |
167 | int mouseX = (int)event.GetX(); | |
168 | int mouseY = (int)event.GetY(); | |
169 | ||
170 | wxClientDC dc(this); | |
171 | PrepareDC(dc); | |
172 | dc.SetFont(* m_font); | |
173 | ||
174 | if (event.LeftDClick()) | |
175 | { | |
176 | if (m_leftBtnDown) | |
177 | { | |
178 | m_leftBtnDown = false; | |
179 | ReleaseMouse(); | |
180 | m_game->LButtonUp(dc, mouseX, mouseY); | |
181 | } | |
182 | m_game->LButtonDblClk(dc, mouseX, mouseY); | |
183 | } | |
184 | else if (event.LeftDown()) | |
185 | { | |
186 | if (!m_leftBtnDown) | |
187 | { | |
188 | m_leftBtnDown = true; | |
189 | CaptureMouse(); | |
190 | m_game->LButtonDown(dc, mouseX, mouseY); | |
191 | } | |
192 | } | |
193 | else if (event.LeftUp()) | |
194 | { | |
195 | if (m_leftBtnDown) | |
196 | { | |
197 | m_leftBtnDown = false; | |
198 | ReleaseMouse(); | |
199 | m_game->LButtonUp(dc, mouseX, mouseY); | |
200 | } | |
201 | } | |
202 | else if (event.RightDown() && !event.LeftIsDown()) | |
203 | { | |
204 | // only allow right button undo if m_rightBtnUndo is true | |
205 | if (m_rightBtnUndo) | |
206 | { | |
207 | if (event.ControlDown() || event.ShiftDown()) | |
208 | { | |
209 | m_game->Redo(dc); | |
210 | } | |
211 | else | |
212 | { | |
213 | m_game->Undo(dc); | |
214 | } | |
215 | } | |
216 | } | |
217 | else if (event.Dragging()) | |
218 | { | |
219 | m_game->MouseMove(dc, mouseX, mouseY); | |
220 | } | |
221 | ||
222 | if (!event.LeftIsDown()) | |
223 | { | |
224 | SetCursorStyle(mouseX, mouseY); | |
225 | } | |
226 | } | |
227 | ||
228 | void FortyCanvas::SetCursorStyle(int x, int y) | |
229 | { | |
230 | // Only set cursor to a hand if 'helping hand' is enabled and | |
231 | // the card under the cursor can go somewhere | |
232 | if (m_game->CanYouGo(x, y) && m_helpingHand) | |
233 | { | |
234 | SetCursor(* m_handCursor); | |
235 | } | |
236 | else | |
237 | { | |
238 | SetCursor(* m_arrowCursor); | |
239 | } | |
240 | ||
241 | } | |
242 | ||
243 | void FortyCanvas::NewGame() | |
244 | { | |
245 | m_game->Deal(); | |
246 | Refresh(); | |
247 | } | |
248 | ||
249 | void FortyCanvas::Undo() | |
250 | { | |
251 | wxClientDC dc(this); | |
252 | PrepareDC(dc); | |
253 | dc.SetFont(* m_font); | |
254 | m_game->Undo(dc); | |
255 | } | |
256 | ||
257 | void FortyCanvas::Redo() | |
258 | { | |
259 | wxClientDC dc(this); | |
260 | PrepareDC(dc); | |
261 | dc.SetFont(* m_font); | |
262 | m_game->Redo(dc); | |
263 | } | |
264 | ||
265 | void FortyCanvas::LayoutGame() | |
266 | { | |
267 | m_game->Layout(); | |
268 | } |