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1 | \section{wxApp overview}\label{wxappoverview} | |
2 | ||
3 | Classes: \helpref{wxApp}{wxapp} | |
4 | ||
5 | A wxWindows application does not have a {\it main} procedure; the equivalent is the | |
6 | \rtfsp\helpref{OnInit}{wxapponinit} member defined for a class derived from wxApp.\rtfsp | |
7 | \rtfsp{\it OnInit} will usually create a top window as a bare minimum. | |
8 | ||
9 | Unlike in earlier versions of wxWindows, OnInit does not return a frame. Instead it | |
10 | returns a boolean value which indicates whether processing should continue (TRUE) or not (FALSE). | |
11 | You call \helpref{wxApp::SetTopWindow}{wxappsettopwindow} to let wxWindows know | |
12 | about the top window. | |
13 | ||
14 | Note that the program's command line arguments, represented by {\it argc} | |
15 | and {\it argv}, are available from within wxApp member functions. | |
16 | ||
17 | An application closes by destroying all windows. Because all frames must | |
18 | be destroyed for the application to exit, it is advisable to use parent | |
19 | frames wherever possible when creating new frames, so that deleting the | |
20 | top level frame will automatically delete child frames. The alternative | |
21 | is to explicitly delete child frames in the top-level frame's \helpref{wxCloseEvent}{wxcloseevent}\rtfsp | |
22 | handler. | |
23 | ||
24 | In emergencies the \helpref{wxExit}{wxexit} function can be called to kill the | |
25 | application however normally the applications shuts down automatically, | |
26 | \helpref{see below}{wxappshutdownoverview}. | |
27 | ||
28 | An example of defining an application follows: | |
29 | ||
30 | \begin{verbatim} | |
31 | class DerivedApp : public wxApp | |
32 | { | |
33 | public: | |
34 | virtual bool OnInit(); | |
35 | }; | |
36 | ||
37 | IMPLEMENT_APP(DerivedApp) | |
38 | ||
39 | bool DerivedApp::OnInit() | |
40 | { | |
41 | wxFrame *the_frame = new wxFrame(NULL, ID_MYFRAME, argv[0]); | |
42 | ... | |
43 | the_frame->Show(TRUE); | |
44 | SetTopWindow(the_frame); | |
45 | ||
46 | return TRUE; | |
47 | } | |
48 | \end{verbatim} | |
49 | ||
50 | Note the use of IMPLEMENT\_APP(appClass), which allows wxWindows to dynamically create an instance of the application object | |
51 | at the appropriate point in wxWindows initialization. Previous versions of wxWindows used | |
52 | to rely on the creation of a global application object, but this is no longer recommended, | |
53 | because required global initialization may not have been performed at application object | |
54 | construction time. | |
55 | ||
56 | You can also use DECLARE\_APP(appClass) in a header file to declare the wxGetApp function which returns | |
57 | a reference to the application object. | |
58 | ||
59 | \subsection{Application shutdown}\label{wxappshutdownoverview} | |
60 | ||
61 | The application normally shuts down when the last of its top level windows is | |
62 | closed. This is normally the expected behaviour and means that it is enough to | |
63 | call \helpref{Close()}{wxwindowclose} in response to the {\tt "Exit"} menu | |
64 | command if your program has a single top level window. If this behaviour is not | |
65 | desirable \helpref{wxApp::SetExitOnFrameDelete}{wxappsetexitonframedelete} can | |
66 | be called to change it. Note that starting from wxWindows 2.3.3 such logic | |
67 | doesn't apply for the windows shown before the program enters the main loop: in | |
68 | other words, you can safely show a dialog from | |
69 | \helpref{wxApp::OnInit}{wxapponinit} and not be afraid that your application | |
70 | terminates when this dialog -- which is the last top level window for the | |
71 | moment -- is closed. | |
72 | ||
73 | ||
74 | Another aspect of the application shutdown is the \helpref{OnExit}{wxapponexit} | |
75 | which is called when the application exits but {\it before} wxWindows cleans up | |
76 | its internal structures. Your should delete all wxWindows object that your | |
77 | created by the time OnExit finishes. In particular, do {\bf not} destroy them | |
78 | from application class' destructor! | |
79 | ||
80 | For example, this code may crash: | |
81 | ||
82 | \begin{verbatim} | |
83 | class MyApp : public wxApp | |
84 | { | |
85 | public: | |
86 | wxCHMHelpController m_helpCtrl; | |
87 | ... | |
88 | }; | |
89 | \end{verbatim} | |
90 | ||
91 | The reason for that is that {\tt m\_helpCtrl} is a member object and is | |
92 | thus destroyed from MyApp destructor. But MyApp object is deleted after | |
93 | wxWindows structures that wxCHMHelpController depends on were | |
94 | uninitialized! The solution is to destroy HelpCtrl in {\it OnExit}: | |
95 | ||
96 | \begin{verbatim} | |
97 | class MyApp : public wxApp | |
98 | { | |
99 | public: | |
100 | wxCHMHelpController *m_helpCtrl; | |
101 | ... | |
102 | }; | |
103 | ||
104 | bool MyApp::OnInit() | |
105 | { | |
106 | ... | |
107 | m_helpCtrl = new wxCHMHelpController; | |
108 | ... | |
109 | } | |
110 | ||
111 | int MyApp::OnExit() | |
112 | { | |
113 | delete m_helpCtrl; | |
114 | return 0; | |
115 | } | |
116 | \end{verbatim} |