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1 | ///////////////////////////////////////////////////////////////////////////// | |
2 | // Name: event.cpp | |
3 | // Purpose: wxWindows sample demonstrating different event usage | |
4 | // Author: Vadim Zeitlin | |
5 | // Modified by: | |
6 | // Created: 31.01.01 | |
7 | // RCS-ID: $Id$ | |
8 | // Copyright: (c) 2001 Vadim Zeitlin | |
9 | // Licence: wxWindows licence | |
10 | ///////////////////////////////////////////////////////////////////////////// | |
11 | ||
12 | // ============================================================================ | |
13 | // declarations | |
14 | // ============================================================================ | |
15 | ||
16 | // ---------------------------------------------------------------------------- | |
17 | // headers | |
18 | // ---------------------------------------------------------------------------- | |
19 | ||
20 | #if defined(__GNUG__) && !defined(__APPLE__) | |
21 | // DO NOT use event.cpp here, it breaks statics initialization in | |
22 | // src/common/event.cpp and nothing works at all then! | |
23 | #pragma implementation "eventsample.cpp" | |
24 | #pragma interface "eventsample.cpp" | |
25 | #endif | |
26 | ||
27 | // For compilers that support precompilation, includes "wx/wx.h". | |
28 | #include "wx/wxprec.h" | |
29 | ||
30 | #ifdef __BORLANDC__ | |
31 | #pragma hdrstop | |
32 | #endif | |
33 | ||
34 | // for all others, include the necessary headers (this file is usually all you | |
35 | // need because it includes almost all "standard" wxWindows headers) | |
36 | #ifndef WX_PRECOMP | |
37 | #include "wx/wx.h" | |
38 | #endif | |
39 | ||
40 | // ---------------------------------------------------------------------------- | |
41 | // event constants | |
42 | // ---------------------------------------------------------------------------- | |
43 | ||
44 | // declare a custom event type | |
45 | // | |
46 | // note that in wxWin 2.3+ these macros expand simply into the following code: | |
47 | // | |
48 | // extern const wxEventType wxEVT_MY_CUSTOM_COMMAND; | |
49 | // | |
50 | // const wxEventType wxEVT_MY_CUSTOM_COMMAND = wxNewEventType(); | |
51 | // | |
52 | // and you may use this code directly if you don't care about 2.2 compatibility | |
53 | BEGIN_DECLARE_EVENT_TYPES() | |
54 | DECLARE_EVENT_TYPE(wxEVT_MY_CUSTOM_COMMAND, 7777) | |
55 | END_DECLARE_EVENT_TYPES() | |
56 | ||
57 | DEFINE_EVENT_TYPE(wxEVT_MY_CUSTOM_COMMAND) | |
58 | ||
59 | // it may also be convenient to define an event table macro for this event type | |
60 | #define EVT_MY_CUSTOM_COMMAND(id, fn) \ | |
61 | DECLARE_EVENT_TABLE_ENTRY( \ | |
62 | wxEVT_MY_CUSTOM_COMMAND, id, -1, \ | |
63 | (wxObjectEventFunction)(wxEventFunction)(wxCommandEventFunction)&fn, \ | |
64 | (wxObject *) NULL \ | |
65 | ), | |
66 | ||
67 | // ---------------------------------------------------------------------------- | |
68 | // private classes | |
69 | // ---------------------------------------------------------------------------- | |
70 | ||
71 | // Define a new application type, each program should derive a class from wxApp | |
72 | class MyApp : public wxApp | |
73 | { | |
74 | public: | |
75 | // override base class virtuals | |
76 | // ---------------------------- | |
77 | ||
78 | // this one is called on application startup and is a good place for the app | |
79 | // initialization (doing it here and not in the ctor allows to have an error | |
80 | // return: if OnInit() returns false, the application terminates) | |
81 | virtual bool OnInit(); | |
82 | }; | |
83 | ||
84 | // Define a new frame type: this is going to be our main frame | |
85 | class MyFrame : public wxFrame | |
86 | { | |
87 | public: | |
88 | // ctor(s) | |
89 | MyFrame(const wxString& title, const wxPoint& pos, const wxSize& size); | |
90 | virtual ~MyFrame(); | |
91 | ||
92 | void OnQuit(wxCommandEvent& event); | |
93 | void OnAbout(wxCommandEvent& event); | |
94 | void OnConnect(wxCommandEvent& event); | |
95 | void OnDynamic(wxCommandEvent& event); | |
96 | void OnPushEventHandler(wxCommandEvent& event); | |
97 | void OnPopEventHandler(wxCommandEvent& event); | |
98 | void OnTest(wxCommandEvent& event); | |
99 | ||
100 | void OnFireCustom(wxCommandEvent& event); | |
101 | void OnProcessCustom(wxCommandEvent& event); | |
102 | ||
103 | void OnUpdateUIPop(wxUpdateUIEvent& event); | |
104 | ||
105 | protected: | |
106 | // number of pushed event handlers | |
107 | size_t m_nPush; | |
108 | ||
109 | private: | |
110 | // any class wishing to process wxWindows events must use this macro | |
111 | DECLARE_EVENT_TABLE() | |
112 | }; | |
113 | ||
114 | // Define a custom event handler | |
115 | class MyEvtHandler : public wxEvtHandler | |
116 | { | |
117 | public: | |
118 | MyEvtHandler(size_t level) { m_level = level; } | |
119 | ||
120 | void OnTest(wxCommandEvent& event) | |
121 | { | |
122 | wxLogMessage(_T("This is the pushed test event handler #%u"), m_level); | |
123 | ||
124 | // if we don't skip the event, the other event handlers won't get it: | |
125 | // try commenting out this line and see what changes | |
126 | event.Skip(); | |
127 | } | |
128 | ||
129 | private: | |
130 | size_t m_level; | |
131 | ||
132 | DECLARE_EVENT_TABLE() | |
133 | }; | |
134 | ||
135 | // ---------------------------------------------------------------------------- | |
136 | // constants | |
137 | // ---------------------------------------------------------------------------- | |
138 | ||
139 | // IDs for the controls and the menu commands | |
140 | enum | |
141 | { | |
142 | // menu items | |
143 | Event_Quit = 1, | |
144 | Event_About, | |
145 | Event_Connect, | |
146 | Event_Dynamic, | |
147 | Event_Push, | |
148 | Event_Pop, | |
149 | Event_Custom, | |
150 | Event_Test | |
151 | }; | |
152 | ||
153 | // status bar fields | |
154 | enum | |
155 | { | |
156 | Status_Main = 0, | |
157 | Status_Dynamic, | |
158 | Status_Push | |
159 | }; | |
160 | ||
161 | // ---------------------------------------------------------------------------- | |
162 | // event tables and other macros for wxWindows | |
163 | // ---------------------------------------------------------------------------- | |
164 | ||
165 | // the event tables connect the wxWindows events with the functions (event | |
166 | // handlers) which process them. It can be also done at run-time, but for the | |
167 | // simple menu events like this the static method is much simpler. | |
168 | BEGIN_EVENT_TABLE(MyFrame, wxFrame) | |
169 | EVT_MENU(Event_Quit, MyFrame::OnQuit) | |
170 | EVT_MENU(Event_About, MyFrame::OnAbout) | |
171 | ||
172 | EVT_MENU(Event_Connect, MyFrame::OnConnect) | |
173 | ||
174 | EVT_MENU(Event_Custom, MyFrame::OnFireCustom) | |
175 | EVT_MENU(Event_Test, MyFrame::OnTest) | |
176 | EVT_MENU(Event_Push, MyFrame::OnPushEventHandler) | |
177 | EVT_MENU(Event_Pop, MyFrame::OnPopEventHandler) | |
178 | ||
179 | EVT_UPDATE_UI(Event_Pop, MyFrame::OnUpdateUIPop) | |
180 | ||
181 | EVT_MY_CUSTOM_COMMAND(-1, MyFrame::OnProcessCustom) | |
182 | ||
183 | // this would also work: | |
184 | //EVT_CUSTOM(wxEVT_MY_CUSTOM_COMMAND, -1, MyFrame::OnProcessCustom) | |
185 | END_EVENT_TABLE() | |
186 | ||
187 | BEGIN_EVENT_TABLE(MyEvtHandler, wxEvtHandler) | |
188 | EVT_MENU(Event_Test, MyEvtHandler::OnTest) | |
189 | END_EVENT_TABLE() | |
190 | ||
191 | // Create a new application object: this macro will allow wxWindows to create | |
192 | // the application object during program execution (it's better than using a | |
193 | // static object for many reasons) and also declares the accessor function | |
194 | // wxGetApp() which will return the reference of the right type (i.e. MyApp and | |
195 | // not wxApp) | |
196 | IMPLEMENT_APP(MyApp) | |
197 | ||
198 | // ============================================================================ | |
199 | // implementation | |
200 | // ============================================================================ | |
201 | ||
202 | // ---------------------------------------------------------------------------- | |
203 | // the application class | |
204 | // ---------------------------------------------------------------------------- | |
205 | ||
206 | // 'Main program' equivalent: the program execution "starts" here | |
207 | bool MyApp::OnInit() | |
208 | { | |
209 | // create the main application window | |
210 | MyFrame *frame = new MyFrame(_T("Event wxWindows Sample"), | |
211 | wxPoint(50, 50), wxSize(600, 340)); | |
212 | ||
213 | // and show it (the frames, unlike simple controls, are not shown when | |
214 | // created initially) | |
215 | frame->Show(TRUE); | |
216 | ||
217 | // success: wxApp::OnRun() will be called which will enter the main message | |
218 | // loop and the application will run. If we returned FALSE here, the | |
219 | // application would exit immediately. | |
220 | return TRUE; | |
221 | } | |
222 | ||
223 | // ---------------------------------------------------------------------------- | |
224 | // main frame | |
225 | // ---------------------------------------------------------------------------- | |
226 | ||
227 | // frame constructor | |
228 | MyFrame::MyFrame(const wxString& title, const wxPoint& pos, const wxSize& size) | |
229 | : wxFrame((wxFrame *)NULL, -1, title, pos, size) | |
230 | { | |
231 | // init members | |
232 | m_nPush = 0; | |
233 | ||
234 | // create a menu bar | |
235 | wxMenu *menuFile = new wxMenu; | |
236 | ||
237 | menuFile->Append(Event_About, _T("&About...\tCtrl-A"), _T("Show about dialog")); | |
238 | menuFile->AppendSeparator(); | |
239 | menuFile->Append(Event_Quit, _T("E&xit\tAlt-X"), _T("Quit this program")); | |
240 | ||
241 | wxMenu *menuEvent = new wxMenu; | |
242 | menuEvent->Append(Event_Connect, _T("&Connect\tCtrl-C"), | |
243 | _T("Connect or disconnect the dynamic event handler"), | |
244 | TRUE /* checkable */); | |
245 | menuEvent->Append(Event_Dynamic, _T("&Dynamic event\tCtrl-D"), | |
246 | _T("Dynamic event sample - only works after Connect")); | |
247 | menuEvent->AppendSeparator(); | |
248 | menuEvent->Append(Event_Push, _T("&Push event handler\tCtrl-P"), | |
249 | _T("Push event handler for test event")); | |
250 | menuEvent->Append(Event_Pop, _T("P&op event handler\tCtrl-O"), | |
251 | _T("Pop event handler for test event")); | |
252 | menuEvent->Append(Event_Test, _T("Test event\tCtrl-T"), | |
253 | _T("Test event processed by pushed event handler")); | |
254 | menuEvent->AppendSeparator(); | |
255 | menuEvent->Append(Event_Custom, _T("Fire c&ustom event\tCtrl-U"), | |
256 | _T("Generate a custom event")); | |
257 | ||
258 | // now append the freshly created menu to the menu bar... | |
259 | wxMenuBar *menuBar = new wxMenuBar(); | |
260 | menuBar->Append(menuFile, _T("&File")); | |
261 | menuBar->Append(menuEvent, _T("&Event")); | |
262 | ||
263 | // ... and attach this menu bar to the frame | |
264 | SetMenuBar(menuBar); | |
265 | ||
266 | #if wxUSE_STATUSBAR | |
267 | CreateStatusBar(3); | |
268 | SetStatusText(_T("Welcome to wxWindows event sample")); | |
269 | SetStatusText(_T("Dynamic: off"), Status_Dynamic); | |
270 | SetStatusText(_T("Push count: 0"), Status_Push); | |
271 | #endif // wxUSE_STATUSBAR | |
272 | } | |
273 | ||
274 | MyFrame::~MyFrame() | |
275 | { | |
276 | // we must pop any remaining event handlers to avoid memory leaks and | |
277 | // crashes! | |
278 | while ( m_nPush-- != 0 ) | |
279 | { | |
280 | PopEventHandler(TRUE /* delete handler */); | |
281 | } | |
282 | } | |
283 | ||
284 | // ---------------------------------------------------------------------------- | |
285 | // standard event handlers | |
286 | // ---------------------------------------------------------------------------- | |
287 | ||
288 | void MyFrame::OnQuit(wxCommandEvent& WXUNUSED(event)) | |
289 | { | |
290 | // TRUE is to force the frame to close | |
291 | Close(TRUE); | |
292 | } | |
293 | ||
294 | void MyFrame::OnAbout(wxCommandEvent& WXUNUSED(event)) | |
295 | { | |
296 | wxMessageBox( wxT("Event sample shows different ways of using events\n") | |
297 |