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1\section{\class{wxThread}}\label{wxthread}
2
3A thread is basically a path of execution through a program. Threads are
4sometimes called {\it light-weight processes}, but the fundamental difference
5between threads and processes is that memory spaces of different processes are
6separated while all threads share the same address space. While it makes it
7much easier to share common data between several threads, it also makes it much
8easier to shoot oneself in the foot, so careful use of synchronization objects
9such as \helpref{mutexes}{wxmutex} and/or \helpref{critical sections}{wxcriticalsection} is recommended.
10
11There are two types of threads in wxWidgets: {\it detached} and {\it joinable}
12ones, just as in the POSIX thread API (but unlike Win32 threads where all threads
13are joinable). The difference between the two is that only joinable threads
14can return a return code -- this is returned by the Wait() function. Detached
15threads (the default type) cannot be waited for.
16
17You shouldn't hurry to create all the threads joinable, however, because this
18has a disadvantage as well: you {\bf must} Wait() for a joinable thread or the
19system resources used by it will never be freed, and you also must delete the
20corresponding wxThread object yourself. In contrast, detached threads are of the
21"fire-and-forget" kind: you only have to start a detached thread and it will
22terminate and destroy itself.
23
24This means, of course, that all detached threads {\bf must} be created on the
25heap because the thread will call {\tt delete this;} upon termination. Joinable
26threads may be created on the stack although more usually they will be created
27on the heap as well. Don't create global thread objects because they allocate
28memory in their constructor, which will cause problems for the memory checking
29system. Finally, another consequence of the handling of the above is that you
30should never delete a detached thread yourself, as this will be done by the
31thread itself when it terminates.
32
33\wxheading{Derived from}
34
35None.
36
37\wxheading{Include files}
38
39<wx/thread.h>
40
41\wxheading{See also}
42
43\helpref{wxMutex}{wxmutex}, \helpref{wxCondition}{wxcondition}, \helpref{wxCriticalSection}{wxcriticalsection}
44
45\latexignore{\rtfignore{\wxheading{Members}}}
46
47
48\membersection{wxThread::wxThread}\label{wxthreadctor}
49
50\func{}{wxThread}{\param{wxThreadKind }{kind = wxTHREAD\_DETACHED}}
51
52This constructor creates a new detached (default) or joinable C++ thread object. It
53does not create or start execution of the real thread -- for this you should
54use the \helpref{Create}{wxthreadcreate} and \helpref{Run}{wxthreadrun} methods.
55
56The possible values for {\it kind} parameters are:
57
58\twocolwidtha{7cm}
59\begin{twocollist}\itemsep=0pt
60\twocolitem{{\bf wxTHREAD\_DETACHED}}{Create a detached thread.}
61\twocolitem{{\bf wxTHREAD\_JOINABLE}}{Create a joinable thread}
62\end{twocollist}
63
64
65\membersection{wxThread::\destruct{wxThread}}\label{wxthreaddtor}
66
67\func{}{\destruct{wxThread}}{\void}
68
69The destructor frees the resources associated with the thread. Notice that you
70should never delete a detached thread -- you may only call
71\helpref{Delete}{wxthreaddelete} on it or wait until it terminates (and auto
72destructs) itself. Because the detached threads delete themselves, they can
73only be allocated on the heap.
74
75Joinable threads should be deleted explicitly. The \helpref{Delete}{wxthreaddelete} and \helpref{Kill}{wxthreadkill} functions
76will not delete the C++ thread object. It is also safe to allocate them on
77stack.
78
79
80\membersection{wxThread::Create}\label{wxthreadcreate}
81
82\func{wxThreadError}{Create}{\param{unsigned int }{stackSize = 0}}
83
84Creates a new thread. The thread object is created in the suspended state, and you
85should call \helpref{Run}{wxthreadrun} to start running it. You may optionally
86specify the stack size to be allocated to it (Ignored on platforms that don't
87support setting it explicitly, eg. Unix).
88
89\wxheading{Return value}
90
91One of:
92
93\twocolwidtha{7cm}
94\begin{twocollist}\itemsep=0pt
95\twocolitem{{\bf wxTHREAD\_NO\_ERROR}}{There was no error.}
96\twocolitem{{\bf wxTHREAD\_NO\_RESOURCE}}{There were insufficient resources to create a new thread.}
97\twocolitem{{\bf wxTHREAD\_RUNNING}}{The thread is already running.}
98\end{twocollist}
99
100
101\membersection{wxThread::Delete}\label{wxthreaddelete}
102
103\func{void}{Delete}{\void}
104
105Calling \helpref{Delete}{wxthreaddelete} is a graceful way to terminate the
106thread. It asks the thread to terminate and, if the thread code is well
107written, the thread will terminate after the next call to
108\helpref{TestDestroy}{wxthreadtestdestroy} which should happen quite soon.
109
110However, if the thread doesn't call \helpref{TestDestroy}{wxthreadtestdestroy}
111often enough (or at all), the function will not return immediately, but wait
112until the thread terminates. As it may take a long time, and the message processing
113is not stopped during this function execution, message handlers may be
114called from inside it!
115
116Delete() may be called for a thread in any state: running, paused or even not
117yet created. Moreover, it must be called if \helpref{Create}{wxthreadcreate} or
118\helpref{Run}{wxthreadrun} fail in order to free the memory occupied by the
119thread object. However, you should not call Delete() on a detached thread which
120already terminated -- doing so will probably result in a crash because the
121thread object doesn't exist any more.
122
123For detached threads Delete() will also delete the C++ thread object, but it
124will not do this for joinable ones.
125
126This function can only be called from another thread context.
127
128
129\membersection{wxThread::Entry}\label{wxthreadentry}
130
131\func{virtual ExitCode}{Entry}{\void}
132
133This is the entry point of the thread. This function is pure virtual and must
134be implemented by any derived class. The thread execution will start here.
135
136The returned value is the thread exit code which is only useful for
137joinable threads and is the value returned by \helpref{Wait}{wxthreadwait}.
138
139This function is called by wxWidgets itself and should never be called
140directly.
141
142
143\membersection{wxThread::Exit}\label{wxthreadexit}
144
145\func{void}{Exit}{\param{ExitCode }{exitcode = 0}}
146
147This is a protected function of the wxThread class and thus can only be called
148from a derived class. It also can only be called in the context of this
149thread, i.e. a thread can only exit from itself, not from another thread.
150
151This function will terminate the OS thread (i.e. stop the associated path of
152execution) and also delete the associated C++ object for detached threads.
153\helpref{wxThread::OnExit}{wxthreadonexit} will be called just before exiting.
154
155
156\membersection{wxThread::GetCPUCount}\label{wxthreadgetcpucount}
157
158\func{static int}{GetCPUCount}{\void}
159
160Returns the number of system CPUs or -1 if the value is unknown.
161
162\wxheading{See also}
163
164\helpref{SetConcurrency}{wxthreadsetconcurrency}
165
166
167\membersection{wxThread::GetCurrentId}\label{wxthreadgetcurrentid}
168
169\func{static unsigned long}{GetCurrentId}{\void}
170
171Returns the platform specific thread ID of the current thread as a
172long. This can be used to uniquely identify threads, even if they are
173not wxThreads.
174
175
176\membersection{wxThread::GetId}\label{wxthreadgetid}
177
178\constfunc{unsigned long}{GetId}{\void}
179
180Gets the thread identifier: this is a platform dependent number that uniquely identifies the
181thread throughout the system during its existence (i.e. the thread identifiers may be reused).
182
183
184\membersection{wxThread::GetPriority}\label{wxthreadgetpriority}
185
186\constfunc{int}{GetPriority}{\void}
187
188Gets the priority of the thread, between zero and 100.
189
190The following priorities are defined:
191
192\twocolwidtha{7cm}
193\begin{twocollist}\itemsep=0pt
194\twocolitem{{\bf WXTHREAD\_MIN\_PRIORITY}}{0}
195\twocolitem{{\bf WXTHREAD\_DEFAULT\_PRIORITY}}{50}
196\twocolitem{{\bf WXTHREAD\_MAX\_PRIORITY}}{100}
197\end{twocollist}
198
199
200\membersection{wxThread::IsAlive}\label{wxthreadisalive}
201
202\constfunc{bool}{IsAlive}{\void}
203
204Returns \true if the thread is alive (i.e. started and not terminating).
205
206Note that this function can only be saely used with joinable threads, not
207detached ones as the latter delete themselves and so when the real thread is
208not alive any longer it is not possible to call this function neither because
209the wxThread object doesn't exist any more as well.
210
211
212\membersection{wxThread::IsDetached}\label{wxthreadisdetached}
213
214\constfunc{bool}{IsDetached}{\void}
215
216Returns \true if the thread is of the detached kind, \false if it is a joinable
217one.
218
219
220\membersection{wxThread::IsMain}\label{wxthreadismain}
221
222\func{static bool}{IsMain}{\void}
223
224Returns \true if the calling thread is the main application thread.
225
226
227\membersection{wxThread::IsPaused}\label{wxthreadispaused}
228
229\constfunc{bool}{IsPaused}{\void}
230
231Returns \true if the thread is paused.
232
233
234\membersection{wxThread::IsRunning}\label{wxthreadisrunning}
235
236\constfunc{bool}{IsRunning}{\void}
237
238Returns \true if the thread is running.
239
240This method may only be safely used for joinable threads, see the remark in
241\helpref{IsAlive}{wxthreadisalive}.
242
243
244\membersection{wxThread::Kill}\label{wxthreadkill}
245
246\func{wxThreadError}{Kill}{\void}
247
248Immediately terminates the target thread. {\bf This function is dangerous and should
249be used with extreme care (and not used at all whenever possible)!} The resources
250allocated to the thread will not be freed and the state of the C runtime library
251may become inconsistent. Use \helpref{Delete()}{wxthreaddelete} instead.
252
253For detached threads Kill() will also delete the associated C++ object.
254However this will not happen for joinable threads and this means that you will
255still have to delete the wxThread object yourself to avoid memory leaks.
256In neither case \helpref{OnExit}{wxthreadonexit} of the dying thread will be
257called, so no thread-specific cleanup will be performed.
258
259This function can only be called from another thread context, i.e. a thread
260cannot kill itself.
261
262It is also an error to call this function for a thread which is not running or
263paused (in the latter case, the thread will be resumed first) -- if you do it,
264a {\tt wxTHREAD\_NOT\_RUNNING} error will be returned.
265
266
267\membersection{wxThread::OnExit}\label{wxthreadonexit}
268
269\func{void}{OnExit}{\void}
270
271Called when the thread exits. This function is called in the context of the
272thread associated with the wxThread object, not in the context of the main
273thread. This function will not be called if the thread was
274\helpref{killed}{wxthreadkill}.
275
276This function should never be called directly.
277
278
279\membersection{wxThread::Pause}\label{wxthreadpause}
280
281\func{wxThreadError}{Pause}{\void}
282
283Suspends the thread. Under some implementations (Win32), the thread is
284suspended immediately, under others it will only be suspended when it calls
285\helpref{TestDestroy}{wxthreadtestdestroy} for the next time (hence, if the
286thread doesn't call it at all, it won't be suspended).
287
288This function can only be called from another thread context.
289
290
291\membersection{wxThread::Run}\label{wxthreadrun}
292
293\func{wxThreadError}{Run}{\void}
294
295Starts the thread execution. Should be called after
296\helpref{Create}{wxthreadcreate}.
297
298This function can only be called from another thread context.
299
300
301\membersection{wxThread::SetPriority}\label{wxthreadsetpriority}
302
303\func{void}{SetPriority}{\param{int}{ priority}}
304
305Sets the priority of the thread, between $0$ and $100$. It can only be set
306after calling \helpref{Create()}{wxthreadcreate} but before calling
307\helpref{Run()}{wxthreadrun}.
308
309The following priorities are already defined:
310
311\twocolwidtha{7cm}
312\begin{twocollist}\itemsep=0pt
313\twocolitem{{\bf WXTHREAD\_MIN\_PRIORITY}}{0}
314\twocolitem{{\bf WXTHREAD\_DEFAULT\_PRIORITY}}{50}
315\twocolitem{{\bf WXTHREAD\_MAX\_PRIORITY}}{100}
316\end{twocollist}
317
318
319\membersection{wxThread::Sleep}\label{wxthreadsleep}
320
321\func{static void}{Sleep}{\param{unsigned long }{milliseconds}}
322
323Pauses the thread execution for the given amount of time.
324
325This function should be used instead of \helpref{wxSleep}{wxsleep} by all worker
326threads (i.e. all except the main one).
327
328
329\membersection{wxThread::Resume}\label{wxthreadresume}
330
331\func{wxThreadError}{Resume}{\void}
332
333Resumes a thread suspended by the call to \helpref{Pause}{wxthreadpause}.
334
335This function can only be called from another thread context.
336
337
338\membersection{wxThread::SetConcurrency}\label{wxthreadsetconcurrency}
339
340\func{static bool}{SetConcurrency}{\param{size\_t }{level}}
341
342Sets the thread concurrency level for this process. This is, roughly, the
343number of threads that the system tries to schedule to run in parallel.
344The value of $0$ for {\it level} may be used to set the default one.
345
346Returns \true on success or false otherwise (for example, if this function is
347not implemented for this platform -- currently everything except Solaris).
348
349
350\membersection{wxThread::TestDestroy}\label{wxthreadtestdestroy}
351
352\func{virtual bool}{TestDestroy}{\void}
353
354This function should be called periodically by the thread to ensure that calls
355to \helpref{Pause}{wxthreadpause} and \helpref{Delete}{wxthreaddelete} will
356work. If it returns \true, the thread should exit as soon as possible.
357
358Notice that under some platforms (POSIX), implementation of
359\helpref{Pause}{wxthreadpause} also relies on this function being called, so
360not calling it would prevent both stopping and suspending thread from working.
361
362
363\membersection{wxThread::This}\label{wxthreadthis}
364
365\func{static wxThread *}{This}{\void}
366
367Return the thread object for the calling thread. NULL is returned if the calling thread
368is the main (GUI) thread, but \helpref{IsMain}{wxthreadismain} should be used to test
369whether the thread is really the main one because NULL may also be returned for the thread
370not created with wxThread class. Generally speaking, the return value for such a thread
371is undefined.
372
373
374\membersection{wxThread::Yield}\label{wxthreadyield}
375
376\func{void}{Yield}{\void}
377
378Give the rest of the thread time slice to the system allowing the other threads to run.
379See also \helpref{Sleep()}{wxthreadsleep}.
380
381
382\membersection{wxThread::Wait}\label{wxthreadwait}
383
384\constfunc{ExitCode}{Wait}{\void}
385
386Waits until the thread terminates and returns its exit code or {\tt (ExitCode)-1} on error.
387
388You can only Wait() for joinable (not detached) threads.
389
390This function can only be called from another thread context.
391