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1 | ///////////////////////////////////////////////////////////////////////////// | |
2 | // Name: control.h | |
3 | // Purpose: interface of wxControl | |
4 | // Author: wxWidgets team | |
5 | // RCS-ID: $Id$ | |
6 | // Licence: wxWindows license | |
7 | ///////////////////////////////////////////////////////////////////////////// | |
8 | ||
9 | /** | |
10 | @class wxControl | |
11 | @wxheader{control.h} | |
12 | ||
13 | This is the base class for a control or "widget''. | |
14 | ||
15 | A control is generally a small window which processes user input and/or | |
16 | displays one or more item of data. | |
17 | ||
18 | @library{wxcore} | |
19 | @category{ctrl} | |
20 | @appearance{control.png} | |
21 | ||
22 | @see wxValidator | |
23 | */ | |
24 | class wxControl : public wxWindow | |
25 | { | |
26 | public: | |
27 | /** | |
28 | Simulates the effect of the user issuing a command to the item. See | |
29 | wxCommandEvent. | |
30 | */ | |
31 | void Command(wxCommandEvent& event); | |
32 | ||
33 | /** | |
34 | Returns the control's text. | |
35 | Note that the returned string contains the mnemonics (@c characters) if | |
36 | any, use GetLabelText() if they are | |
37 | undesired. | |
38 | */ | |
39 | wxString GetLabel() const; | |
40 | ||
41 | //@{ | |
42 | /** | |
43 | Returns the control's label, or the given @a label string for the static | |
44 | version, without the mnemonics characters. | |
45 | */ | |
46 | const wxString GetLabelText(); | |
47 | const static wxString GetLabelText(const wxString& label); | |
48 | //@} | |
49 | ||
50 | /** | |
51 | Sets the item's text. | |
52 | The @c characters in the @a label are special and indicate that the | |
53 | following character is a mnemonic for this control and can be used to activate | |
54 | it from the keyboard (typically by using @e Alt key in combination with | |
55 | it). To insert a literal ampersand character, you need to double it, i.e. use | |
56 | @c "". | |
57 | */ | |
58 | void SetLabel(const wxString& label); | |
59 | }; | |
60 |