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1 | wxWidgets 2.6.0 for Mac installation | |
2 | ------------------------------------ | |
3 | ||
4 | On MacOS X, you can download Apple's free developer tools (gcc | |
5 | and associated headers and libraries, such as the Carbon API). | |
6 | You can then use configure in a similar way to compiling | |
7 | wxWidgets on Linux (or on Windows using MinGW or Cygwin). See | |
8 | 'Apple Developer Tools' below for more details on using | |
9 | configure. | |
10 | ||
11 | To target on MacOS 8 or 9, you need to buy Metrowerks | |
12 | CodeWarrior. You can then compile Mac Classic or MacOS X | |
13 | applications on Mac OS X, or compile Mac Classic or MacOS X | |
14 | applications on Mac Classic. However you can only run and debug | |
15 | each type of application on the target operating system. | |
16 | ||
17 | Installing latest headers (and Carbon Support) | |
18 | ---------------------------------------------- | |
19 | ||
20 | Patching headers: CodeWarrior 8.x | |
21 | --------------------------------- | |
22 | ||
23 | If you run into trouble with WCHAR_MIN and WCHAR_MAX the for | |
24 | MacOS X Support:Headers:(wchar_t Support fix):machine:ansi.h, | |
25 | apply the patch ansi.diff. | |
26 | ||
27 | You may also need to comment out the _T definition in | |
28 | ctype.h if you get multiple definition errors. | |
29 | ||
30 | setup.h | |
31 | ------- | |
32 | ||
33 | in order to build wxMac with CodeWarrior, you must copy or alias the file | |
34 | include/wx/mac/setup0.h to include/wx/setup.h. | |
35 | ||
36 | this step is not needed when using the Apple Developer Tools under Mac OS X | |
37 | since the setup.h file is automatically generated during the configuration. | |
38 | ||
39 | OpenGL | |
40 | ------ | |
41 | ||
42 | In order to build opengl support with CodeWarrior, you must install the opengl | |
43 | libraries and headers from http://developer.apple.com/opengl/index.html | |
44 | ||
45 | If you want OpenGL support with CodeWarrior, set wxUSE_OPENGL to 1 in | |
46 | include/wx/setup.h | |
47 | ||
48 | If you don't want OpenGl support, set wxUSE_OPENGL to 0 (the | |
49 | default) and remove the file OpenGLLibraryStub from the project | |
50 | before compilation. | |
51 | ||
52 | If you want OpenGL support with the Apple Developer Tools under Mac OS X, add | |
53 | --with-opengl to the arguments of configure when configuring wxMac. | |
54 | ||
55 | Project Files | |
56 | ------------- | |
57 | ||
58 | The project files are stored as xml text files and converted to binary | |
59 | CodeWarrior projects in the distribution (see AppleScript Files below): | |
60 | ||
61 | - *M8.xml -> *M8.mcp for CodeWarrior 8 and above. | |
62 | ||
63 | AppleScript Files | |
64 | ----------------- | |
65 | ||
66 | Several AppleScript files are provided in the docs:mac directory: | |
67 | ||
68 | - M8xml2mcp.applescript to convert xml files to CodeWarrior 8 projects | |
69 | - M8mcp2xml.applescript to convert CodeWarrior 8 projects to xml files | |
70 | - SetXMLCreator.applescript to set correct creator type (see below) | |
71 | ||
72 | To run the XML to MCP conversion scripts: | |
73 | ||
74 | Double click on e.g. docs/mac/M8xml2mcp.applescript, then "run" | |
75 | the applescript and when asked for a folder pick src/. Then it | |
76 | takes a while to scan all dirs for the xml files and convert | |
77 | them to mcps. If some conversions fail it means an mcp already | |
78 | exists (back them up prior to running the script). | |
79 | ||
80 | To set the correct creator type for importing into CodeWarrior, | |
81 | you may need to run SetXMLCreator.applescript. | |
82 | ||
83 | Apple Developer Tools | |
84 | --------------------- | |
85 | ||
86 | As in all Unix projects, you need to do something like this under MacOS X | |
87 | with the Apple Developer Tools installed: | |
88 | ||
89 | 1) cd into the base dir | |
90 | 2) mkdir osx-build | |
91 | 3) cd osx-build | |
92 | 4) ../configure | |
93 | 5) make | |
94 | ||
95 | If you want to install the library into the system directories you'll need | |
96 | to do this as root. The accepted way of running commands as root is to | |
97 | use the built-in sudo mechanism. First of all, you must be using an | |
98 | account marked as a "Computer Administrator". Then | |
99 | ||
100 | 6) sudo make install | |
101 | 7) type <YOUR OWN PASSWORD> | |
102 | ||
103 | Note that while using this method is okay for development, it is not | |
104 | recommended that you require endusers to install wxWidgets into their | |
105 | system directories in order to use your program. One way to avoid this | |
106 | is to configure wxWidgets with --disable-shared. Another way to avoid | |
107 | it is to make a framework for wxWidgets. Making frameworks is beyond | |
108 | the scope of this document. | |
109 | ||
110 | Note: | |
111 | We recommend you configure a static library instead: | |
112 | ||
113 | 4) ../configure --disable-shared | |
114 | ||
115 | or activate OpenGL: | |
116 | ||
117 | 4) ../configure --with-opengl | |
118 | ||
119 | Note: | |
120 | It is rarely desirable to install non-Apple software into system directories. | |
121 | By configuring the library with --disable-shared and using the full path | |
122 | to wx-config with the --in-place option you can avoid installing the library. | |
123 | ||
124 | Problems with .xpm files | |
125 | ------------------------ | |
126 | ||
127 | if you have downloaded all the files and get errors like : | |
128 | ||
129 | Error : the file 'wx/generic/tip.xpm' cannot be opened | |
130 | tipdlg.cpp line 201 #include "wx/generic/tip.xpm" | |
131 | ||
132 | then your cvs has changed the type of the .xpm files to something other than | |
133 | text, in order to fix this either change the type by using a resource editor | |
134 | or drag the files from /include/wx/generic/..xpm on the SetTypeFromExtension | |
135 | application that is included in this folder. This small applet itself queries | |
136 | the Internet Config, so you will have to associate the "xpm" extension with | |
137 | CodeWarrior before making use of this applet. | |
138 | ||
139 | Missing PLStringFuncsLib | |
140 | ------------------------ | |
141 | ||
142 | You will have to build All Targets for MacOS Support:Libraries:Sources:PLStringFuncs:Glue:PLStringFuncsGlue.mcp | |
143 |