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1 | /////////////////////////////////////////////////////////////////////////////// | |
2 | // Name: bombs1.cpp | |
3 | // Purpose: Bombs game | |
4 | // Author: P. Foggia 1996 | |
5 | // Modified by: Wlodzimierz Skiba (ABX) 2003 | |
6 | // Created: 1996 | |
7 | // RCS-ID: $Id$ | |
8 | // Copyright: (c) 1996 P. Foggia | |
9 | // Licence: wxWindows licence | |
10 | /////////////////////////////////////////////////////////////////////////////// | |
11 | ||
12 | /* | |
13 | * implementation of the methods DrawField and OnEvent of the | |
14 | * class BombsCanvas | |
15 | */ | |
16 | ||
17 | #ifdef __GNUG__ | |
18 | # pragma implementation | |
19 | #endif | |
20 | ||
21 | #include "wx/wxprec.h" | |
22 | ||
23 | #ifdef __BORLANDC__ | |
24 | # pragma hdrstop | |
25 | #endif | |
26 | ||
27 | #ifndef WX_PRECOMP | |
28 | # include "wx/wx.h" | |
29 | #endif //precompiled headers | |
30 | ||
31 | #include "bombs.h" | |
32 | ||
33 | // Draws the field on the device context dc | |
34 | // xc1,yc1 etc. are the (inclusive) limits of the area to be drawn, | |
35 | // expressed in cells. | |
36 | void BombsCanvas::DrawField(wxDC *dc, int xc1, int yc1, int xc2, int yc2) | |
37 | { | |
38 | wxString buf; | |
39 | long chw, chh; | |
40 | ||
41 | wxColour wxBlack = wxTheColourDatabase->Find(wxT("BLACK")); | |
42 | wxColour wxWhite = wxTheColourDatabase->Find(wxT("WHITE")); | |
43 | wxColour wxRed = wxTheColourDatabase->Find(wxT("RED")); | |
44 | wxColour wxBlue = wxTheColourDatabase->Find(wxT("BLUE")); | |
45 | wxColour wxGrey = wxTheColourDatabase->Find(wxT("LIGHT GREY")); | |
46 | wxColour wxFocused = wxTheColourDatabase->Find(wxT("GREY")); | |
47 | wxColour wxGreen = wxTheColourDatabase->Find(wxT("GREEN")); | |
48 | ||
49 | wxPen *blackPen = wxThePenList->FindOrCreatePen(wxBlack, 1, wxSOLID); | |
50 | wxPen *redPen = wxThePenList->FindOrCreatePen(wxRed, 1, wxSOLID); | |
51 | wxPen *bluePen = wxThePenList->FindOrCreatePen(wxBlue, 1, wxSOLID); | |
52 | wxBrush *whiteBrush = wxTheBrushList->FindOrCreateBrush(wxWhite, wxSOLID); | |
53 | wxBrush *greyBrush = wxTheBrushList->FindOrCreateBrush(wxGrey, wxSOLID); | |
54 | wxBrush *focusedBrush = wxTheBrushList->FindOrCreateBrush(wxFocused, wxSOLID); | |
55 | wxBrush *redBrush = wxTheBrushList->FindOrCreateBrush(wxRed, wxSOLID); | |
56 | ||
57 | dc->SetPen(* blackPen); | |
58 | ||
59 | int x, y; | |
60 | int xMax = this->GetGridSizeInPixels().GetWidth(); | |
61 | int yMax = this->GetGridSizeInPixels().GetHeight(); | |
62 | for(x=xc1; x<=xc2; x++) | |
63 | dc->DrawLine(x*m_cellWidth*X_UNIT, 0, x*m_cellWidth*X_UNIT, yMax); | |
64 | for(y=xc1; y<=yc2; y++) | |
65 | dc->DrawLine(0, y*m_cellHeight*Y_UNIT, xMax, y*m_cellHeight*Y_UNIT); | |
66 | ||
67 | ||
68 | wxFont font= BOMBS_FONT; | |
69 | dc->SetFont(font); | |
70 | ||
71 | for(x=xc1; x<=xc2; x++) | |
72 | for(y=yc1; y<=yc2; y++) | |
73 | { | |
74 | if (m_game->IsMarked(x,y)) | |
75 | { | |
76 | dc->SetPen(* blackPen); | |
77 | ||
78 | if (m_game->IsFocussed(x, y)) | |
79 | dc->SetBrush(* focusedBrush); | |
80 | else | |
81 | dc->SetBrush(* greyBrush); | |
82 | ||
83 | dc->DrawRectangle( x*m_cellWidth*X_UNIT, y*m_cellHeight*Y_UNIT, | |
84 | m_cellWidth*X_UNIT+1, m_cellHeight*Y_UNIT+1); | |
85 | buf = wxT("M"); | |
86 | if (!m_game->IsHidden(x,y) && m_game->IsBomb(x,y)) | |
87 | dc->SetTextForeground(wxBlue); | |
88 | else | |
89 | dc->SetTextForeground(wxRed); | |
90 | ||
91 | dc->SetTextBackground(wxGrey); | |
92 | dc->GetTextExtent(buf, &chw, &chh); | |
93 | dc->DrawText( buf, | |
94 | x*m_cellWidth*X_UNIT + (m_cellWidth*X_UNIT-chw)/2, | |
95 | y*m_cellHeight*Y_UNIT + (m_cellHeight*Y_UNIT-chh)/2 ); | |
96 | ||
97 | if (!m_game->IsHidden(x,y) && m_game->IsBomb(x,y)) | |
98 | { | |
99 | dc->SetPen(*redPen); | |
100 | dc->DrawLine(x*m_cellWidth*X_UNIT, y*m_cellHeight*Y_UNIT, | |
101 | (x+1)*m_cellWidth*X_UNIT, (y+1)*m_cellHeight*Y_UNIT); | |
102 | dc->DrawLine(x*m_cellWidth*X_UNIT, (y+1)*m_cellHeight*Y_UNIT, | |
103 | (x+1)*m_cellWidth*X_UNIT, y*m_cellHeight*Y_UNIT); | |
104 | } | |
105 | } | |
106 | else if (m_game->IsHidden(x,y)) | |
107 | { | |
108 | dc->SetPen(*blackPen); | |
109 | if (m_game->IsFocussed(x, y)) | |
110 | dc->SetBrush(* focusedBrush); | |
111 | else | |
112 | dc->SetBrush(*greyBrush); | |
113 | ||
114 | dc->DrawRectangle( x*m_cellWidth*X_UNIT, y*m_cellHeight*Y_UNIT, | |
115 | m_cellWidth*X_UNIT+1, m_cellHeight*Y_UNIT+1); | |
116 | } | |
117 | else if (m_game->IsBomb(x,y)) | |
118 | { | |
119 | dc->SetPen(* blackPen); | |
120 | dc->SetBrush(* redBrush); | |
121 | dc->DrawRectangle( x*m_cellWidth*X_UNIT, y*m_cellHeight*Y_UNIT, | |
122 | m_cellWidth*X_UNIT+1, m_cellHeight*Y_UNIT+1); | |
123 | buf = wxT("B"); | |
124 | dc->SetTextForeground(wxBlack); | |
125 | dc->SetTextBackground(wxRed); | |
126 | dc->GetTextExtent(buf, &chw, &chh); | |
127 | dc->DrawText( buf, | |
128 | x*m_cellWidth*X_UNIT + (m_cellWidth*X_UNIT-chw)/2, | |
129 | y*m_cellHeight*Y_UNIT + (m_cellHeight*Y_UNIT-chh)/2); | |
130 | if (m_game->IsExploded(x,y)) | |
131 | { | |
132 | dc->SetPen(* bluePen); | |
133 | dc->DrawLine(x*m_cellWidth*X_UNIT, y*m_cellHeight*Y_UNIT, | |
134 | (x+1)*m_cellWidth*X_UNIT, (y+1)*m_cellHeight*Y_UNIT); | |
135 | dc->DrawLine(x*m_cellWidth*X_UNIT, (y+1)*m_cellHeight*Y_UNIT, | |
136 | (x+1)*m_cellWidth*X_UNIT, y*m_cellHeight*Y_UNIT); | |
137 | } | |
138 | } | |
139 | else // Display a digit | |
140 | { | |
141 | dc->SetPen(* blackPen); | |
142 | if (m_game->IsFocussed(x, y)) | |
143 | dc->SetBrush(* focusedBrush); | |
144 | else | |
145 | dc->SetBrush(* whiteBrush); | |
146 | dc->DrawRectangle( x*m_cellWidth*X_UNIT, y*m_cellHeight*Y_UNIT, | |
147 | m_cellWidth*X_UNIT+1, m_cellHeight*Y_UNIT+1); | |
148 | ||
149 | int digit_value = m_game->Get(x,y) & BG_MASK; | |
150 | switch(digit_value) | |
151 | { | |
152 | case 0: | |
153 | buf = wxT("0"); | |
154 | dc->SetTextForeground(wxGreen); | |
155 | break; | |
156 | case 1: | |
157 | buf = wxT("1"); | |
158 | dc->SetTextForeground(wxBlue); | |
159 | break; | |
160 | default: | |
161 | buf.Printf(wxT("%d"),digit_value); | |
162 | dc->SetTextForeground(wxBlack); | |
163 | break; | |
164 | } | |
165 | dc->GetTextExtent(buf, &chw, &chh); | |
166 | dc->SetTextBackground(wxWhite); | |
167 | dc->DrawText( buf, | |
168 | x*m_cellWidth*X_UNIT + (m_cellWidth*X_UNIT-chw)/2, | |
169 | y*m_cellHeight*Y_UNIT + (m_cellHeight*Y_UNIT-chh)/2); | |
170 | } | |
171 | } | |
172 | dc->SetFont(wxNullFont); | |
173 | ||
174 | wxString msg; | |
175 | msg.Printf(wxT("%d bombs %d remaining cells"), | |
176 | m_game->GetNumBombs(), m_game->GetNumRemainingCells() ); | |
177 | ||
178 | #if wxUSE_LOG && wxUSE_STATUSBAR | |
179 | wxLogStatus(msg); | |
180 | #else | |
181 | this->GetParent()->SetTitle(msg); | |
182 | #endif | |
183 | } | |
184 | ||
185 | // Refreshes the field image | |
186 | // xc1,yc1 etc. are the (inclusive) limits of the area to be drawn, | |
187 | // expressed in cells. | |
188 | void BombsCanvas::RefreshField(int xc1, int yc1, int xc2, int yc2) | |
189 | { | |
190 | wxClientDC dc(this); | |
191 | DrawField(& dc, xc1, yc1, xc2, yc2); | |
192 | if (m_bmp) | |
193 | { | |
194 | wxMemoryDC memDC; | |
195 | memDC.SelectObject(*m_bmp); | |
196 | DrawField(&memDC, xc1, yc1, xc2, yc2); | |
197 | memDC.SelectObject(wxNullBitmap); | |
198 | } | |
199 | } | |
200 | ||
201 | // Called when uncovering a cell. | |
202 | void BombsCanvas::Uncover(int x, int y) | |
203 | { | |
204 | m_game->Unhide(x,y); | |
205 | RefreshField(x, y, x, y); | |
206 | ||
207 | const int gridWidth = m_game->GetWidth(); | |
208 | const int gridHeight = m_game->GetHeight(); | |
209 | ||
210 | const bool hasWon = m_game->GetNumRemainingCells() == 0; | |
211 | if (m_game->IsBomb(x,y) || hasWon) | |
212 | { | |
213 | wxBell(); | |
214 | if (hasWon) | |
215 | { | |
216 | wxMessageBox(wxT("Nice! You found all the bombs!"), | |
217 | wxT("wxWin Bombs"), wxOK|wxCENTRE); | |
218 | } | |
219 | else // x,y is a bomb | |
220 | { | |
221 | m_game->Explode(x, y); | |
222 | } | |
223 | ||
224 | for(x=0; x<gridWidth; x++) | |
225 | for(y=0; y<gridHeight; y++) | |
226 | m_game->Unhide(x,y); | |
227 | RefreshField(0, 0, gridWidth-1, gridHeight-1); | |
228 | } | |
229 | else if (!m_game->Get(x, y)) | |
230 | { | |
231 | int left = ( x > 0 ) ? x-1 : 0; | |
232 | int right = ( x < gridWidth - 1 ) | |
233 | ? x+1 | |
234 | : gridWidth - 1; | |
235 | int top = ( y > 0 ) ? y-1 : 0; | |
236 | int bottom = ( y < gridHeight - 1 ) | |
237 | ? y+1 | |
238 | : gridHeight - 1; | |
239 | ||
240 | int i, j; | |
241 | for (j=top; j<=bottom; j++) | |
242 | for (i=left; i<=right; i++) | |
243 | if ( (i != x || j != y) && m_game->IsHidden(i, j) | |
244 | && !m_game->IsMarked(i, j) ) | |
245 | { | |
246 | Uncover(i, j); | |
247 | } | |
248 | } | |
249 | } | |
250 | ||
251 | // Called when the canvas receives a mouse event. | |
252 | void BombsCanvas::OnMouseEvent(wxMouseEvent& event) | |
253 | { | |
254 | const int gridWidth = m_game->GetWidth(); | |
255 | const int gridHeight = m_game->GetHeight(); | |
256 | ||
257 | wxCoord fx, fy; | |
258 | event.GetPosition(&fx, &fy); | |
259 | int x = fx/(m_cellWidth*X_UNIT); | |
260 | int y = fy/(m_cellHeight*Y_UNIT); | |
261 | if (x<gridWidth && y<gridHeight) | |
262 | { | |
263 | if ( (event.RightDown() || (event.LeftDown() && event.ShiftDown())) | |
264 | && (m_game->IsHidden(x,y) | |
265 | || !m_game->GetNumRemainingCells() ) ) | |
266 | { | |
267 | // store previous and current field | |
268 | int prevFocusX = m_game->m_gridFocusX; | |
269 | int prevFocusY = m_game->m_gridFocusY; | |
270 | m_game->m_gridFocusX = x; | |
271 | m_game->m_gridFocusY = y; | |
272 | RefreshField(prevFocusX, prevFocusY, prevFocusX, prevFocusY); | |
273 | m_game->Mark(x, y); | |
274 | RefreshField(x, y, x, y); | |
275 | return; | |
276 | } | |
277 | else if (event.LeftDown() && m_game->IsHidden(x,y) | |
278 | && !m_game->IsMarked(x,y)) | |
279 | { | |
280 | // store previous and current field | |
281 | int prevGridFocusX = m_game->m_gridFocusX; | |
282 | int prevGridFocusY = m_game->m_gridFocusY; | |
283 | m_game->m_gridFocusX = x; | |
284 | m_game->m_gridFocusY = y; | |
285 | RefreshField(prevGridFocusX, prevGridFocusY, | |
286 | prevGridFocusX, prevGridFocusY); | |
287 | Uncover(x, y); | |
288 | return; | |
289 | } | |
290 | } | |
291 | } | |
292 | ||
293 | void BombsCanvas::OnChar(wxKeyEvent& event) | |
294 | { | |
295 | int keyCode = event.GetKeyCode(); | |
296 | int prevGridFocusX = m_game->m_gridFocusX; | |
297 | int prevGridFocusY = m_game->m_gridFocusY; | |
298 | ||
299 | const int gridWidth = m_game->GetWidth(); | |
300 | const int gridHeight = m_game->GetHeight(); | |
301 | ||
302 | switch(keyCode) | |
303 | { | |
304 | ||
305 | case WXK_RIGHT: | |
306 | m_game->m_gridFocusX++; | |
307 | if (m_game->m_gridFocusX >= gridWidth) m_game->m_gridFocusX = 0; | |
308 | break; | |
309 | ||
310 | case WXK_LEFT: | |
311 | m_game->m_gridFocusX--; | |
312 | if (m_game->m_gridFocusX<0) m_game->m_gridFocusX = gridWidth-1; | |
313 | break; | |
314 | ||
315 | case WXK_DOWN: | |
316 | m_game->m_gridFocusY++; | |
317 | if (m_game->m_gridFocusY >= gridHeight) m_game->m_gridFocusY = 0; | |
318 | break; | |
319 | ||
320 | case WXK_UP: | |
321 | m_game->m_gridFocusY--; | |
322 | if (m_game->m_gridFocusY<0) m_game->m_gridFocusY = gridHeight-1; | |
323 | break; | |
324 | ||
325 | case WXK_RETURN: | |
326 | if ( (prevGridFocusX == m_game->m_gridFocusX) | |
327 | && (prevGridFocusY == m_game->m_gridFocusY) | |
328 | && (m_game->IsHidden(m_game->m_gridFocusX, m_game->m_gridFocusY)) ) | |
329 | { | |
330 | m_game->Mark(m_game->m_gridFocusX, m_game->m_gridFocusY); | |
331 | if (!m_game->IsMarked(m_game->m_gridFocusX, m_game->m_gridFocusY)) | |
332 | { | |
333 | Uncover(m_game->m_gridFocusX, m_game->m_gridFocusY); | |
334 | } | |
335 | RefreshField(m_game->m_gridFocusX, m_game->m_gridFocusY, | |
336 | m_game->m_gridFocusX, m_game->m_gridFocusY); | |
337 | } | |
338 | break; | |
339 | ||
340 | default: | |
341 | event.Skip(); | |
342 | ||
343 | } | |
344 | ||
345 | if ((prevGridFocusX != m_game->m_gridFocusX) | |
346 | || (prevGridFocusY != m_game->m_gridFocusY)) | |
347 | { | |
348 | // cause focused field to be visible after first key hit after launching new game | |
349 | if( m_game->m_gridFocusX < 0 ) m_game->m_gridFocusX = 0; | |
350 | if( m_game->m_gridFocusY < 0 ) m_game->m_gridFocusY = 0; | |
351 | ||
352 | // refresh previous field and focused field | |
353 | RefreshField(prevGridFocusX, prevGridFocusY, | |
354 | prevGridFocusX, prevGridFocusY); | |
355 | RefreshField(m_game->m_gridFocusX, m_game->m_gridFocusY, | |
356 | m_game->m_gridFocusX, m_game->m_gridFocusY); | |
357 | } | |
358 | } |