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made some wxHtmlEntitiesParser's methods public -- turned out they are useful
[wxWidgets.git] / include / wx / os2 / accel.h
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1/////////////////////////////////////////////////////////////////////////////
2// Name: accel.h
3// Purpose: wxAcceleratorTable class
4// Author: David Webster
5// Modified by:
6// Created: 10/13/99
7// RCS-ID: $Id$
8// Copyright: (c) David Webster
9// Licence: wxWindows licence
10/////////////////////////////////////////////////////////////////////////////
11
12#ifndef _WX_ACCEL_H_
13#define _WX_ACCEL_H_
14
15#include "wx/object.h"
16
17class WXDLLEXPORT wxAcceleratorTable;
18
19// Hold Ctrl key down
20#define wxACCEL_ALT 0x01
21
22// Hold Ctrl key down
23#define wxACCEL_CTRL 0x02
24
25 // Hold Shift key down
26#define wxACCEL_SHIFT 0x04
27
28 // Hold no key down
29#define wxACCEL_NORMAL 0x00
30
31class WXDLLEXPORT wxAcceleratorTable: public wxObject
32{
33DECLARE_DYNAMIC_CLASS(wxAcceleratorTable)
34public:
35 wxAcceleratorTable();
36 wxAcceleratorTable(const wxString& rsResource); // Load from .rc resource
37 wxAcceleratorTable( int n
38 ,wxAcceleratorEntry vaEntries[]
39 ); // Load from array
40
41 // Copy constructors
42 inline wxAcceleratorTable(const wxAcceleratorTable& rAccel) { Ref(rAccel); }
43 inline wxAcceleratorTable(const wxAcceleratorTable* pAccel) { if (pAccel) Ref(*pAccel); }
44
45 ~wxAcceleratorTable();
46
47 inline wxAcceleratorTable& operator = (const wxAcceleratorTable& rAccel)
48 { if (*this == rAccel) return (*this); Ref(rAccel); return *this; };
49 inline bool operator == (const wxAcceleratorTable& rAccel)
50 { return m_refData == rAccel.m_refData; };
51 inline bool operator != (const wxAcceleratorTable& rAccel)
52 { return m_refData != rAccel.m_refData; };
53
54 bool Ok() const;
55 void SetHACCEL(WXHACCEL hAccel);
56 WXHACCEL GetHACCEL(void) const;
57
58 // translate the accelerator, return TRUE if done
59 bool Translate( WXHWND hWnd
60 ,WXMSG* pMsg
61 ) const;
62};
63
64WXDLLEXPORT_DATA(extern wxAcceleratorTable) wxNullAcceleratorTable;
65
66#endif
67 // _WX_ACCEL_H_