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1 | ///////////////////////////////////////////////////////////////////////////// | |
2 | // Name: src/osx/uiaction_osx.cpp | |
3 | // Purpose: wxUIActionSimulator implementation | |
4 | // Author: Kevin Ollivier | |
5 | // Modified by: | |
6 | // Created: 2010-03-06 | |
7 | // RCS-ID: $Id: menu.cpp 54129 2008-06-11 19:30:52Z SC $ | |
8 | // Copyright: (c) Kevin Ollivier | |
9 | // Licence: wxWindows licence | |
10 | ///////////////////////////////////////////////////////////////////////////// | |
11 | ||
12 | #include "wx/defs.h" | |
13 | ||
14 | #if wxUSE_UIACTIONSIMULATOR | |
15 | ||
16 | #include "wx/uiaction.h" | |
17 | ||
18 | #include <ApplicationServices/ApplicationServices.h> | |
19 | ||
20 | CGEventTapLocation tap = kCGSessionEventTap; | |
21 | ||
22 | CGEventType CGEventTypeForMouseButton(int button, bool isDown) | |
23 | { | |
24 | switch (button) | |
25 | { | |
26 | case wxMOUSE_BTN_LEFT: | |
27 | if (isDown) | |
28 | return kCGEventLeftMouseDown; | |
29 | else | |
30 | return kCGEventLeftMouseUp; | |
31 | case wxMOUSE_BTN_RIGHT: | |
32 | if (isDown) | |
33 | return kCGEventRightMouseDown; | |
34 | else | |
35 | return kCGEventRightMouseUp; | |
36 | ||
37 | // Apparently all other buttons use the constant OtherMouseDown | |
38 | ||
39 | default: | |
40 | if (isDown) | |
41 | return kCGEventOtherMouseDown; | |
42 | else | |
43 | return kCGEventOtherMouseUp; | |
44 | } | |
45 | } | |
46 | ||
47 | void SendCharCode(CGCharCode keycode, bool isDown) | |
48 | { | |
49 | CGEventRef event = CGEventCreateKeyboardEvent(NULL, keycode, isDown); | |
50 | if (event) | |
51 | { | |
52 | CGEventPost(kCGHIDEventTap, event); | |
53 | } | |
54 | CFRelease(event); | |
55 | } | |
56 | ||
57 | bool wxUIActionSimulator::MouseDown(int button) | |
58 | { | |
59 | CGPoint pos; | |
60 | int x, y; | |
61 | wxGetMousePosition(&x, &y); | |
62 | pos.x = x; | |
63 | pos.y = y; | |
64 | CGEventType type = CGEventTypeForMouseButton(button, true); | |
65 | CGEventRef event = CGEventCreateMouseEvent(NULL, type, pos, button); | |
66 | CGEventSetType(event, type); | |
67 | ||
68 | if (event) | |
69 | { | |
70 | CGEventPost(tap, event); | |
71 | } | |
72 | CFRelease(event); | |
73 | return true; | |
74 | } | |
75 | ||
76 | bool wxUIActionSimulator::MouseMove(long x, long y) | |
77 | { | |
78 | CGPoint pos; | |
79 | pos.x = x; | |
80 | pos.y = y; | |
81 | CGEventType type = kCGEventMouseMoved; | |
82 | CGEventRef event = CGEventCreateMouseEvent(NULL, type, pos, kCGMouseButtonLeft); | |
83 | CGEventSetType(event, type); | |
84 | ||
85 | if (event) | |
86 | { | |
87 | CGEventPost(tap, event); | |
88 | } | |
89 | CFRelease(event); | |
90 | ||
91 | return true; | |
92 | } | |
93 | ||
94 | bool wxUIActionSimulator::MouseUp(int button) | |
95 | { | |
96 | CGPoint pos; | |
97 | int x, y; | |
98 | wxGetMousePosition(&x, &y); | |
99 | pos.x = x; | |
100 | pos.y = y; | |
101 | CGEventType type = CGEventTypeForMouseButton(button, false); | |
102 | CGEventRef event = CGEventCreateMouseEvent(NULL, type, pos, button); | |
103 | CGEventSetType(event, type); | |
104 | ||
105 | if (event) | |
106 | { | |
107 | CGEventPost(tap, event); | |
108 | } | |
109 | CFRelease(event); | |
110 | ||
111 | return true; | |
112 | } | |
113 | ||
114 | bool wxUIActionSimulator::Key(int keycode, bool isDown, bool shiftDown, bool cmdDown, bool altDown) | |
115 | { | |
116 | if (shiftDown) | |
117 | SendCharCode((CGCharCode)56, true); | |
118 | if (altDown) | |
119 | SendCharCode((CGCharCode)58, true); | |
120 | if (cmdDown) | |
121 | SendCharCode((CGCharCode)55, true); | |
122 | ||
123 | SendCharCode((CGCharCode)keycode, isDown); | |
124 | ||
125 | if (shiftDown) | |
126 | SendCharCode((CGCharCode)56, false); | |
127 | if (altDown) | |
128 | SendCharCode((CGCharCode)58, false); | |
129 | if (cmdDown) | |
130 | SendCharCode((CGCharCode)55, false); | |
131 | ||
132 | return true; | |
133 | } | |
134 | ||
135 | #endif // wxUSE_UIACTIONSIMULATOR | |
136 |