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1 | /////////////////////////////////////////////////////////////////////////////// | |
2 | // Name: src/aui/floatpane.cpp | |
3 | // Purpose: wxaui: wx advanced user interface - docking window manager | |
4 | // Author: Benjamin I. Williams | |
5 | // Modified by: | |
6 | // Created: 2005-05-17 | |
7 | // Copyright: (C) Copyright 2005-2006, Kirix Corporation, All Rights Reserved | |
8 | // Licence: wxWindows Library Licence, Version 3.1 | |
9 | /////////////////////////////////////////////////////////////////////////////// | |
10 | ||
11 | // ============================================================================ | |
12 | // declarations | |
13 | // ============================================================================ | |
14 | ||
15 | // ---------------------------------------------------------------------------- | |
16 | // headers | |
17 | // ---------------------------------------------------------------------------- | |
18 | ||
19 | #include "wx/wxprec.h" | |
20 | ||
21 | #ifdef __BORLANDC__ | |
22 | #pragma hdrstop | |
23 | #endif | |
24 | ||
25 | #if wxUSE_AUI | |
26 | ||
27 | #include "wx/aui/framemanager.h" | |
28 | #include "wx/aui/floatpane.h" | |
29 | #include "wx/aui/dockart.h" | |
30 | ||
31 | #ifndef WX_PRECOMP | |
32 | #endif | |
33 | ||
34 | #ifdef __WXMSW__ | |
35 | #include "wx/msw/private.h" | |
36 | #endif | |
37 | ||
38 | IMPLEMENT_CLASS(wxAuiFloatingFrame, wxAuiFloatingFrameBaseClass) | |
39 | ||
40 | wxAuiFloatingFrame::wxAuiFloatingFrame(wxWindow* parent, | |
41 | wxAuiManager* owner_mgr, | |
42 | const wxAuiPaneInfo& pane, | |
43 | wxWindowID id /*= wxID_ANY*/, | |
44 | long style /*=wxRESIZE_BORDER | wxSYSTEM_MENU | wxCAPTION | | |
45 | wxFRAME_NO_TASKBAR | wxFRAME_FLOAT_ON_PARENT | | |
46 | wxCLIP_CHILDREN | |
47 | */) | |
48 | : wxAuiFloatingFrameBaseClass(parent, id, wxEmptyString, | |
49 | pane.floating_pos, pane.floating_size, | |
50 | style | | |
51 | (pane.HasCloseButton()?wxCLOSE_BOX:0) | | |
52 | (pane.HasMaximizeButton()?wxMAXIMIZE_BOX:0) | | |
53 | (pane.IsFixed()?0:wxRESIZE_BORDER) | |
54 | ) | |
55 | { | |
56 | m_ownerMgr = owner_mgr; | |
57 | m_moving = false; | |
58 | m_mgr.SetManagedWindow(this); | |
59 | m_solidDrag = true; | |
60 | ||
61 | // find out if the system supports solid window drag. | |
62 | // on non-msw systems, this is assumed to be the case | |
63 | #ifdef __WXMSW__ | |
64 | BOOL b = TRUE; | |
65 | SystemParametersInfo(38 /*SPI_GETDRAGFULLWINDOWS*/, 0, &b, 0); | |
66 | m_solidDrag = b ? true : false; | |
67 | #endif | |
68 | ||
69 | SetExtraStyle(wxWS_EX_PROCESS_IDLE); | |
70 | } | |
71 | ||
72 | wxAuiFloatingFrame::~wxAuiFloatingFrame() | |
73 | { | |
74 | // if we do not do this, then we can crash... | |
75 | if (m_ownerMgr && m_ownerMgr->m_actionWindow == this) | |
76 | { | |
77 | m_ownerMgr->m_actionWindow = NULL; | |
78 | } | |
79 | ||
80 | m_mgr.UnInit(); | |
81 | } | |
82 | ||
83 | void wxAuiFloatingFrame::SetPaneWindow(const wxAuiPaneInfo& pane) | |
84 | { | |
85 | m_paneWindow = pane.window; | |
86 | m_paneWindow->Reparent(this); | |
87 | ||
88 | wxAuiPaneInfo contained_pane = pane; | |
89 | contained_pane.Dock().Center().Show(). | |
90 | CaptionVisible(false). | |
91 | PaneBorder(false). | |
92 | Layer(0).Row(0).Position(0); | |
93 | ||
94 | // Carry over the minimum size | |
95 | wxSize pane_min_size = pane.window->GetMinSize(); | |
96 | ||
97 | // if the frame window's max size is greater than the min size | |
98 | // then set the max size to the min size as well | |
99 | wxSize cur_max_size = GetMaxSize(); | |
100 | if (cur_max_size.IsFullySpecified() && | |
101 | (cur_max_size.x < pane.min_size.x || | |
102 | cur_max_size.y < pane.min_size.y) | |
103 | ) | |
104 | { | |
105 | SetMaxSize(pane_min_size); | |
106 | } | |
107 | ||
108 | SetMinSize(pane.window->GetMinSize()); | |
109 | ||
110 | m_mgr.AddPane(m_paneWindow, contained_pane); | |
111 | m_mgr.Update(); | |
112 | ||
113 | if (pane.min_size.IsFullySpecified()) | |
114 | { | |
115 | // because SetSizeHints() calls Fit() too (which sets the window | |
116 | // size to its minimum allowed), we keep the size before calling | |
117 | // SetSizeHints() and reset it afterwards... | |
118 | wxSize tmp = GetSize(); | |
119 | GetSizer()->SetSizeHints(this); | |
120 | SetSize(tmp); | |
121 | } | |
122 | ||
123 | SetTitle(pane.caption); | |
124 | ||
125 | // This code is slightly awkward because we need to reset wxRESIZE_BORDER | |
126 | // before calling SetClientSize() below as doing it after setting the | |
127 | // client size would actually change it, at least under MSW, where the | |
128 | // total window size doesn't change and hence, as the borders size changes, | |
129 | // the client size does change. | |
130 | // | |
131 | // So we must call it first but doing it generates a size event and updates | |
132 | // pane.floating_size from inside it so we must also record its original | |
133 | // value before doing it. | |
134 | const bool hasFloatingSize = pane.floating_size != wxDefaultSize; | |
135 | if (pane.IsFixed()) | |
136 | { | |
137 | SetWindowStyleFlag(GetWindowStyleFlag() & ~wxRESIZE_BORDER); | |
138 | } | |
139 | ||
140 | if ( hasFloatingSize ) | |
141 | { | |
142 | SetSize(pane.floating_size); | |
143 | } | |
144 | else | |
145 | { | |
146 | wxSize size = pane.best_size; | |
147 | if (size == wxDefaultSize) | |
148 | size = pane.min_size; | |
149 | if (size == wxDefaultSize) | |
150 | size = m_paneWindow->GetSize(); | |
151 | if (m_ownerMgr && pane.HasGripper()) | |
152 | { | |
153 | if (pane.HasGripperTop()) | |
154 | size.y += m_ownerMgr->m_art->GetMetric(wxAUI_DOCKART_GRIPPER_SIZE); | |
155 | else | |
156 | size.x += m_ownerMgr->m_art->GetMetric(wxAUI_DOCKART_GRIPPER_SIZE); | |
157 | } | |
158 | ||
159 | SetClientSize(size); | |
160 | } | |
161 | } | |
162 | ||
163 | wxAuiManager* wxAuiFloatingFrame::GetOwnerManager() const | |
164 | { | |
165 | return m_ownerMgr; | |
166 | } | |
167 | ||
168 | ||
169 | void wxAuiFloatingFrame::OnSize(wxSizeEvent& WXUNUSED(event)) | |
170 | { | |
171 | if (m_ownerMgr) | |
172 | { | |
173 | m_ownerMgr->OnFloatingPaneResized(m_paneWindow, GetRect()); | |
174 | } | |
175 | } | |
176 | ||
177 | void wxAuiFloatingFrame::OnClose(wxCloseEvent& evt) | |
178 | { | |
179 | if (m_ownerMgr) | |
180 | { | |
181 | m_ownerMgr->OnFloatingPaneClosed(m_paneWindow, evt); | |
182 | } | |
183 | if (!evt.GetVeto()) | |
184 | { | |
185 | m_mgr.DetachPane(m_paneWindow); | |
186 | Destroy(); | |
187 | } | |
188 | } | |
189 | ||
190 | void wxAuiFloatingFrame::OnMoveEvent(wxMoveEvent& event) | |
191 | { | |
192 | if (!m_solidDrag) | |
193 | { | |
194 | // systems without solid window dragging need to be | |
195 | // handled slightly differently, due to the lack of | |
196 | // the constant stream of EVT_MOVING events | |
197 | if (!isMouseDown()) | |
198 | return; | |
199 | OnMoveStart(); | |
200 | OnMoving(event.GetRect(), wxNORTH); | |
201 | m_moving = true; | |
202 | return; | |
203 | } | |
204 | ||
205 | ||
206 | wxRect winRect = GetRect(); | |
207 | ||
208 | if (winRect == m_lastRect) | |
209 | return; | |
210 | ||
211 | // skip the first move event | |
212 | if (m_lastRect.IsEmpty()) | |
213 | { | |
214 | m_lastRect = winRect; | |
215 | return; | |
216 | } | |
217 | ||
218 | // as on OSX moving windows are not getting all move events, only sporadically, this difference | |
219 | // is almost always big on OSX, so avoid this early exit opportunity | |
220 | #ifndef __WXOSX__ | |
221 | // skip if moving too fast to avoid massive redraws and | |
222 | // jumping hint windows | |
223 | if ((abs(winRect.x - m_lastRect.x) > 3) || | |
224 | (abs(winRect.y - m_lastRect.y) > 3)) | |
225 | { | |
226 | m_last3Rect = m_last2Rect; | |
227 | m_last2Rect = m_lastRect; | |
228 | m_lastRect = winRect; | |
229 | ||
230 | // However still update the internally stored position to avoid | |
231 | // snapping back to the old one later. | |
232 | if (m_ownerMgr) | |
233 | { | |
234 | m_ownerMgr->GetPane(m_paneWindow). | |
235 | floating_pos = winRect.GetPosition(); | |
236 | } | |
237 | ||
238 | return; | |
239 | } | |
240 | #endif | |
241 | ||
242 | // prevent frame redocking during resize | |
243 | if (m_lastRect.GetSize() != winRect.GetSize()) | |
244 | { | |
245 | m_last3Rect = m_last2Rect; | |
246 | m_last2Rect = m_lastRect; | |
247 | m_lastRect = winRect; | |
248 | return; | |
249 | } | |
250 | ||
251 | wxDirection dir = wxALL; | |
252 | ||
253 | int horiz_dist = abs(winRect.x - m_last3Rect.x); | |
254 | int vert_dist = abs(winRect.y - m_last3Rect.y); | |
255 | ||
256 | if (vert_dist >= horiz_dist) | |
257 | { | |
258 | if (winRect.y < m_last3Rect.y) | |
259 | dir = wxNORTH; | |
260 | else | |
261 | dir = wxSOUTH; | |
262 | } | |
263 | else | |
264 | { | |
265 | if (winRect.x < m_last3Rect.x) | |
266 | dir = wxWEST; | |
267 | else | |
268 | dir = wxEAST; | |
269 | } | |
270 | ||
271 | m_last3Rect = m_last2Rect; | |
272 | m_last2Rect = m_lastRect; | |
273 | m_lastRect = winRect; | |
274 | ||
275 | if (!isMouseDown()) | |
276 | return; | |
277 | ||
278 | if (!m_moving) | |
279 | { | |
280 | OnMoveStart(); | |
281 | m_moving = true; | |
282 | } | |
283 | ||
284 | if (m_last3Rect.IsEmpty()) | |
285 | return; | |
286 | ||
287 | if ( event.GetEventType() == wxEVT_MOVING ) | |
288 | OnMoving(event.GetRect(), dir); | |
289 | else | |
290 | OnMoving(wxRect(event.GetPosition(),GetSize()), dir); | |
291 | } | |
292 | ||
293 | void wxAuiFloatingFrame::OnIdle(wxIdleEvent& event) | |
294 | { | |
295 | if (m_moving) | |
296 | { | |
297 | if (!isMouseDown()) | |
298 | { | |
299 | m_moving = false; | |
300 | OnMoveFinished(); | |
301 | } | |
302 | else | |
303 | { | |
304 | event.RequestMore(); | |
305 | } | |
306 | } | |
307 | } | |
308 | ||
309 | void wxAuiFloatingFrame::OnMoveStart() | |
310 | { | |
311 | // notify the owner manager that the pane has started to move | |
312 | if (m_ownerMgr) | |
313 | { | |
314 | m_ownerMgr->OnFloatingPaneMoveStart(m_paneWindow); | |
315 | } | |
316 | } | |
317 | ||
318 | void wxAuiFloatingFrame::OnMoving(const wxRect& WXUNUSED(window_rect), wxDirection dir) | |
319 | { | |
320 | // notify the owner manager that the pane is moving | |
321 | if (m_ownerMgr) | |
322 | { | |
323 | m_ownerMgr->OnFloatingPaneMoving(m_paneWindow, dir); | |
324 | } | |
325 | m_lastDirection = dir; | |
326 | } | |
327 | ||
328 | void wxAuiFloatingFrame::OnMoveFinished() | |
329 | { | |
330 | // notify the owner manager that the pane has finished moving | |
331 | if (m_ownerMgr) | |
332 | { | |
333 | m_ownerMgr->OnFloatingPaneMoved(m_paneWindow, m_lastDirection); | |
334 | } | |
335 | } | |
336 | ||
337 | void wxAuiFloatingFrame::OnActivate(wxActivateEvent& event) | |
338 | { | |
339 | if (m_ownerMgr && event.GetActive()) | |
340 | { | |
341 | m_ownerMgr->OnFloatingPaneActivated(m_paneWindow); | |
342 | } | |
343 | } | |
344 | ||
345 | // utility function which determines the state of the mouse button | |
346 | // (independent of having a wxMouseEvent handy) - utimately a better | |
347 | // mechanism for this should be found (possibly by adding the | |
348 | // functionality to wxWidgets itself) | |
349 | bool wxAuiFloatingFrame::isMouseDown() | |
350 | { | |
351 | return wxGetMouseState().LeftIsDown(); | |
352 | } | |
353 | ||
354 | ||
355 | BEGIN_EVENT_TABLE(wxAuiFloatingFrame, wxAuiFloatingFrameBaseClass) | |
356 | EVT_SIZE(wxAuiFloatingFrame::OnSize) | |
357 | EVT_MOVE(wxAuiFloatingFrame::OnMoveEvent) | |
358 | EVT_MOVING(wxAuiFloatingFrame::OnMoveEvent) | |
359 | EVT_CLOSE(wxAuiFloatingFrame::OnClose) | |
360 | EVT_IDLE(wxAuiFloatingFrame::OnIdle) | |
361 | EVT_ACTIVATE(wxAuiFloatingFrame::OnActivate) | |
362 | END_EVENT_TABLE() | |
363 | ||
364 | ||
365 | #endif // wxUSE_AUI |