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1 | ///////////////////////////////////////////////////////////////////////////// | |
2 | // Name: geometry.h | |
3 | // Purpose: Common Geometry Classes | |
4 | // Author: Stefan Csomor | |
5 | // Modified by: | |
6 | // Created: 08/05/99 | |
7 | // RCS-ID: | |
8 | // Copyright: (c) | |
9 | // Licence: wxWindows licence | |
10 | ///////////////////////////////////////////////////////////////////////////// | |
11 | ||
12 | #ifndef _WX_GEOMETRY_H_ | |
13 | #define _WX_GEOMETRY_H_ | |
14 | ||
15 | #ifdef __GNUG__ | |
16 | #pragma interface "geometry.cpp" | |
17 | #endif | |
18 | ||
19 | #include "wx/defs.h" | |
20 | ||
21 | #ifndef wxUSE_GEOMETRY | |
22 | #define wxUSE_GEOMETRY 0 | |
23 | #endif | |
24 | ||
25 | #if wxUSE_GEOMETRY | |
26 | ||
27 | #include "wx/utils.h" | |
28 | #include "wx/gdicmn.h" | |
29 | #include <math.h> | |
30 | ||
31 | #ifdef __WXMSW__ | |
32 | #define wxMulDivInt32( a , b , c ) ::MulDiv( a , b , c ) | |
33 | #elif defined( __WXMAC__ ) | |
34 | #ifdef __WXMAC_X__ | |
35 | #include <CoreServices/CoreServices.h> | |
36 | #else | |
37 | #include "Math64.h" | |
38 | #endif | |
39 | #define wxMulDivInt32( a , b , c ) S32Set( S64Div( S64Multiply( S64Set(a) , S64Set(b) ) , S64Set(c) ) ) | |
40 | #else | |
41 | #define wxMulDivInt32( a , b , c ) ((wxInt32)((a)*(((wxDouble)b)/((wxDouble)c)))) | |
42 | #endif | |
43 | ||
44 | class wxDataInputStream ; | |
45 | class wxDataOutputStream ; | |
46 | ||
47 | // clipping from Cohen-Sutherland | |
48 | ||
49 | enum wxOutCode | |
50 | { | |
51 | wxInside = 0x00 , | |
52 | wxOutLeft = 0x01 , | |
53 | wxOutRight = 0x02 , | |
54 | wxOutTop = 0x08 , | |
55 | wxOutBottom = 0x04 | |
56 | } ; | |
57 | ||
58 | // wxPoint2Ds represent a point or a vector in a 2d coordinate system | |
59 | ||
60 | class WXDLLEXPORT wxPoint2DDouble | |
61 | { | |
62 | public : | |
63 | inline wxPoint2DDouble(); | |
64 | inline wxPoint2DDouble( wxDouble x , wxDouble y ) ; | |
65 | inline wxPoint2DDouble( const wxPoint2DDouble &pt ) ; | |
66 | ||
67 | // two different conversions to integers, floor and rounding | |
68 | inline void GetFloor( wxInt32 *x , wxInt32 *y ) ; | |
69 | inline void GetRounded( wxInt32 *x , wxInt32 *y ) ; | |
70 | ||
71 | inline wxDouble GetVectorLength() ; | |
72 | inline wxDouble GetVectorAngle() ; | |
73 | void SetVectorLength( wxDouble length ) ; | |
74 | void SetVectorAngle( wxDouble degrees ) ; | |
75 | void SetPolarCoordinates( wxDouble angle , wxDouble length ) ; | |
76 | // set the vector length to 1.0, preserving the angle | |
77 | void Normalize() ; | |
78 | ||
79 | inline wxDouble GetDistance( const wxPoint2DDouble &pt ) ; | |
80 | inline wxDouble GetDistanceSquare( const wxPoint2DDouble &pt ) ; | |
81 | inline wxDouble GetDotProduct( const wxPoint2DDouble &vec ) ; | |
82 | inline wxDouble GetCrossProduct( const wxPoint2DDouble &vec ) ; | |
83 | ||
84 | // the reflection of this point | |
85 | inline wxPoint2DDouble operator-() ; | |
86 | ||
87 | inline wxPoint2DDouble& operator=(const wxPoint2DDouble& pt) ; | |
88 | inline wxPoint2DDouble& operator+=(const wxPoint2DDouble& pt) ; | |
89 | inline wxPoint2DDouble& operator-=(const wxPoint2DDouble& pt) ; | |
90 | inline wxPoint2DDouble& operator*=(const wxPoint2DDouble& pt) ; | |
91 | inline wxPoint2DDouble& operator*=(wxDouble n) ; | |
92 | inline wxPoint2DDouble& operator*=(wxInt32 n) ; | |
93 | inline wxPoint2DDouble& operator/=(const wxPoint2DDouble& pt) ; | |
94 | inline wxPoint2DDouble& operator/=(wxDouble n) ; | |
95 | inline wxPoint2DDouble& operator/=(wxInt32 n) ; | |
96 | ||
97 | inline bool operator==(const wxPoint2DDouble& pt) const ; | |
98 | inline bool operator!=(const wxPoint2DDouble& pt) const ; | |
99 | ||
100 | wxDouble m_x ; | |
101 | wxDouble m_y ; | |
102 | } ; | |
103 | ||
104 | wxPoint2DDouble operator+(const wxPoint2DDouble& pt1 , const wxPoint2DDouble& pt2) ; | |
105 | wxPoint2DDouble operator-(const wxPoint2DDouble& pt1 , const wxPoint2DDouble& pt2) ; | |
106 | wxPoint2DDouble operator*(const wxPoint2DDouble& pt1 , const wxPoint2DDouble& pt2) ; | |
107 | wxPoint2DDouble operator*(wxDouble n , const wxPoint2DDouble& pt) ; | |
108 | wxPoint2DDouble operator*(wxInt32 n , const wxPoint2DDouble& pt) ; | |
109 | wxPoint2DDouble operator*(const wxPoint2DDouble& pt , wxDouble n) ; | |
110 | wxPoint2DDouble operator*(const wxPoint2DDouble& pt , wxInt32 n) ; | |
111 | wxPoint2DDouble operator/(const wxPoint2DDouble& pt1 , const wxPoint2DDouble& pt2) ; | |
112 | wxPoint2DDouble operator/(const wxPoint2DDouble& pt , wxDouble n) ; | |
113 | wxPoint2DDouble operator/(const wxPoint2DDouble& pt , wxInt32 n) ; | |
114 | ||
115 | inline wxPoint2DDouble::wxPoint2DDouble() | |
116 | { | |
117 | m_x = 0.0 ; | |
118 | m_y = 0.0 ; | |
119 | } | |
120 | ||
121 | inline wxPoint2DDouble::wxPoint2DDouble( wxDouble x , wxDouble y ) | |
122 | { | |
123 | m_x = x ; | |
124 | m_y = y ; | |
125 | } | |
126 | ||
127 | inline wxPoint2DDouble::wxPoint2DDouble( const wxPoint2DDouble &pt ) | |
128 | { | |
129 | m_x = pt.m_x ; | |
130 | m_y = pt.m_y ; | |
131 | } | |
132 | ||
133 | inline void wxPoint2DDouble::GetFloor( wxInt32 *x , wxInt32 *y ) | |
134 | { | |
135 | *x = (wxInt32) floor( m_x ) ; | |
136 | *y = (wxInt32) floor( m_y ) ; | |
137 | } | |
138 | ||
139 | inline void wxPoint2DDouble::GetRounded( wxInt32 *x , wxInt32 *y ) | |
140 | { | |
141 | *x = (wxInt32) floor( m_x + 0.5 ) ; | |
142 | *y = (wxInt32) floor( m_y + 0.5) ; | |
143 | } | |
144 | ||
145 | inline wxDouble wxPoint2DDouble::GetDistance( const wxPoint2DDouble &pt ) | |
146 | { | |
147 | return sqrt( GetDistanceSquare( pt ) ); | |
148 | } | |
149 | ||
150 | inline wxDouble wxPoint2DDouble::GetDistanceSquare( const wxPoint2DDouble &pt ) | |
151 | { | |
152 | return ( (pt.m_x-m_x)*(pt.m_x-m_x) + (pt.m_y-m_y)*(pt.m_y-m_y) ) ; | |
153 | } | |
154 | ||
155 | inline wxDouble wxPoint2DDouble::GetDotProduct( const wxPoint2DDouble &vec ) | |
156 | { | |
157 | return ( m_x * vec.m_x + m_y * vec.m_y ) ; | |
158 | } | |
159 | ||
160 | inline wxDouble wxPoint2DDouble::GetCrossProduct( const wxPoint2DDouble &vec ) | |
161 | { | |
162 | return ( m_x * vec.m_y - vec.m_x * m_y ) ; | |
163 | } | |
164 | ||
165 | inline wxPoint2DDouble wxPoint2DDouble::operator-() | |
166 | { | |
167 | return wxPoint2DDouble( -m_x, -m_y); | |
168 | } | |
169 | ||
170 | inline wxPoint2DDouble& wxPoint2DDouble::operator=(const wxPoint2DDouble& pt) | |
171 | { | |
172 | m_x = pt.m_x ; | |
173 | m_y = pt.m_y; | |
174 | return *this ; | |
175 | } | |
176 | ||
177 | inline wxPoint2DDouble& wxPoint2DDouble::operator+=(const wxPoint2DDouble& pt) | |
178 | { | |
179 | m_x = m_x + pt.m_x ; | |
180 | m_y = m_y + pt.m_y; | |
181 | return *this ; | |
182 | } | |
183 | ||
184 | inline wxPoint2DDouble& wxPoint2DDouble::operator-=(const wxPoint2DDouble& pt) | |
185 | { | |
186 | m_x = m_x - pt.m_x ; | |
187 | m_y = m_y - pt.m_y; | |
188 | return *this ; | |
189 | } | |
190 | ||
191 | inline wxPoint2DDouble& wxPoint2DDouble::operator*=(const wxPoint2DDouble& pt) | |
192 | { | |
193 | m_x = m_x * pt.m_x ; | |
194 | m_y = m_y * pt.m_y; | |
195 | return *this ; | |
196 | } | |
197 | ||
198 | inline wxPoint2DDouble& wxPoint2DDouble::operator/=(const wxPoint2DDouble& pt) | |
199 | { | |
200 | m_x = m_x / pt.m_x ; | |
201 | m_y = m_y / pt.m_y; | |
202 | return *this ; | |
203 | } | |
204 | ||
205 | inline bool wxPoint2DDouble::operator==(const wxPoint2DDouble& pt) const | |
206 | { | |
207 | return m_x == pt.m_x && m_y == pt.m_y; | |
208 | } | |
209 | ||
210 | inline bool wxPoint2DDouble::operator!=(const wxPoint2DDouble& pt) const | |
211 | { | |
212 | return m_x != pt.m_x || m_y != pt.m_y; | |
213 | } | |
214 | ||
215 | inline wxPoint2DDouble operator+(const wxPoint2DDouble& pt1 , const wxPoint2DDouble& pt2) | |
216 | { | |
217 | return wxPoint2DDouble( pt1.m_x + pt2.m_x , pt1.m_y + pt2.m_y ) ; | |
218 | } | |
219 | ||
220 | inline wxPoint2DDouble operator-(const wxPoint2DDouble& pt1 , const wxPoint2DDouble& pt2) | |
221 | { | |
222 | return wxPoint2DDouble( pt1.m_x - pt2.m_x , pt1.m_y - pt2.m_y ) ; | |
223 | } | |
224 | ||
225 | ||
226 | inline wxPoint2DDouble operator*(const wxPoint2DDouble& pt1 , const wxPoint2DDouble& pt2) | |
227 | { | |
228 | return wxPoint2DDouble( pt1.m_x * pt2.m_x , pt1.m_y * pt2.m_y ) ; | |
229 | } | |
230 | ||
231 | inline wxPoint2DDouble operator*(wxDouble n , const wxPoint2DDouble& pt) | |
232 | { | |
233 | return wxPoint2DDouble( pt.m_x * n , pt.m_y * n ) ; | |
234 | } | |
235 | ||
236 | inline wxPoint2DDouble operator*(wxInt32 n , const wxPoint2DDouble& pt) | |
237 | { | |
238 | return wxPoint2DDouble( pt.m_x * n , pt.m_y * n ) ; | |
239 | } | |
240 | ||
241 | inline wxPoint2DDouble operator*(const wxPoint2DDouble& pt , wxDouble n) | |
242 | { | |
243 | return wxPoint2DDouble( pt.m_x * n , pt.m_y * n ) ; | |
244 | } | |
245 | ||
246 | inline wxPoint2DDouble operator*(const wxPoint2DDouble& pt , wxInt32 n) | |
247 | { | |
248 | return wxPoint2DDouble( pt.m_x * n , pt.m_y * n ) ; | |
249 | } | |
250 | ||
251 | inline wxPoint2DDouble operator/(const wxPoint2DDouble& pt1 , const wxPoint2DDouble& pt2) | |
252 | { | |
253 | return wxPoint2DDouble( pt1.m_x / pt2.m_x , pt1.m_y / pt2.m_y ) ; | |
254 | } | |
255 | ||
256 | inline wxPoint2DDouble operator/(const wxPoint2DDouble& pt , wxDouble n) | |
257 | { | |
258 | return wxPoint2DDouble( pt.m_x / n , pt.m_y / n ) ; | |
259 | } | |
260 | ||
261 | inline wxPoint2DDouble operator/(const wxPoint2DDouble& pt , wxInt32 n) | |
262 | { | |
263 | return wxPoint2DDouble( pt.m_x / n , pt.m_y / n ) ; | |
264 | } | |
265 | ||
266 | // wxRect2Ds are a axis-aligned rectangles, each side of the rect is parallel to the x- or m_y- axis. The rectangle is either defined by the | |
267 | // top left and bottom right corner, or by the top left corner and size. A point is contained within the rectangle if | |
268 | // left <= x < right and top <= m_y < bottom , thus it is a half open interval. | |
269 | ||
270 | class WXDLLEXPORT wxRect2DDouble | |
271 | { | |
272 | public: | |
273 | wxRect2DDouble() | |
274 | { m_x = m_y = m_width = m_height = 0 ; } | |
275 | wxRect2DDouble(wxDouble x, wxDouble y, wxDouble w, wxDouble h) | |
276 | { m_x = x ; m_y = y ; m_width = w ; m_height = h ; } | |
277 | /* | |
278 | wxRect2DDouble(const wxPoint2DDouble& topLeft, const wxPoint2DDouble& bottomRight); | |
279 | wxRect2DDouble(const wxPoint2DDouble& pos, const wxSize& size); | |
280 | wxRect2DDouble(const wxRect2DDouble& rect); | |
281 | */ | |
282 | // single attribute accessors | |
283 | ||
284 | inline wxPoint2DDouble GetPosition() | |
285 | { return wxPoint2DDouble(m_x, m_y); } | |
286 | inline wxSize GetSize() | |
287 | { return wxSize((int) m_width, (int) m_height); } | |
288 | ||
289 | // for the edge and corner accessors there are two setters conterparts, the Set.. functions keep the other corners at their | |
290 | // position whenever sensible, the Move.. functions keep the size of the rect and move the other corners apropriately | |
291 | ||
292 | inline wxDouble GetLeft() const { return m_x; } | |
293 | inline void SetLeft( wxDouble n ) { m_width += m_x - n ; m_x = n ; } | |
294 | inline void MoveLeftTo( wxDouble n ) { m_x = n ; } | |
295 | inline wxDouble GetTop() const { return m_y; } | |
296 | inline void SetTop( wxDouble n ) { m_height += m_y - n ; m_y = n ; } | |
297 | inline void MoveTopTo( wxDouble n ) { m_y = n ; } | |
298 | inline wxDouble GetBottom() const { return m_y + m_height; } | |
299 | inline void SetBottom( wxDouble n ) { m_height += n - (m_y+m_height) ;} | |
300 | inline void MoveBottomTo( wxDouble n ) { m_y = n - m_height ; } | |
301 | inline wxDouble GetRight() const { return m_x + m_width; } | |
302 | inline void SetRight( wxDouble n ) { m_width += n - (m_x+m_width) ; } | |
303 | inline void MoveRightTo( wxDouble n ) { m_x = n - m_width ; } | |
304 | ||
305 | inline wxPoint2DDouble GetLeftTop() const | |
306 | { return wxPoint2DDouble( m_x , m_y ) ; } | |
307 | inline void SetLeftTop( const wxPoint2DDouble &pt ) | |
308 | { m_width += m_x - pt.m_x ; m_height += m_y - pt.m_y ; m_x = pt.m_x ; m_y = pt.m_y ; } | |
309 | inline void MoveLeftTopTo( const wxPoint2DDouble &pt ) | |
310 | { m_x = pt.m_x ; m_y = pt.m_y ; } | |
311 | inline wxPoint2DDouble GetLeftBottom() const | |
312 | { return wxPoint2DDouble( m_x , m_y + m_height ) ; } | |
313 | inline void SetLeftBottom( const wxPoint2DDouble &pt ) | |
314 | { m_width += m_x - pt.m_x ; m_height += pt.m_y - (m_y+m_height) ; m_x = pt.m_x ; } | |
315 | inline void MoveLeftBottomTo( const wxPoint2DDouble &pt ) | |
316 | { m_x = pt.m_x ; m_y = pt.m_y - m_height; } | |
317 | inline wxPoint2DDouble GetRightTop() const | |
318 | { return wxPoint2DDouble( m_x+m_width , m_y ) ; } | |
319 | inline void SetRightTop( const wxPoint2DDouble &pt ) | |
320 | { m_width += pt.m_x - ( m_x + m_width ) ; m_height += m_y - pt.m_y ; m_y = pt.m_y ; } | |
321 | inline void MoveRightTopTo( const wxPoint2DDouble &pt ) | |
322 | { m_x = pt.m_x - m_width ; m_y = pt.m_y ; } | |
323 | inline wxPoint2DDouble GetRightBottom() const | |
324 | { return wxPoint2DDouble( m_x+m_width , m_y + m_height ) ; } | |
325 | inline void SetRightBottom( const wxPoint2DDouble &pt ) | |
326 | { m_width += pt.m_x - ( m_x + m_width ) ; m_height += pt.m_y - (m_y+m_height) ;} | |
327 | inline void MoveRightBottomTo( const wxPoint2DDouble &pt ) | |
328 | { m_x = pt.m_x - m_width ; m_y = pt.m_y - m_height; } | |
329 | inline wxPoint2DDouble GetCentre() const | |
330 | { return wxPoint2DDouble( m_x+m_width/2 , m_y+m_height/2 ) ; } | |
331 | inline void SetCentre( const wxPoint2DDouble &pt ) | |
332 | { MoveCentreTo( pt ) ; } // since this is impossible without moving... | |
333 | inline void MoveCentreTo( const wxPoint2DDouble &pt ) | |
334 | { m_x += pt.m_x - (m_x+m_width/2) , m_y += pt.m_y -(m_y+m_height/2) ; } | |
335 | inline wxOutCode GetOutcode( const wxPoint2DDouble &pt ) const | |
336 | { return (wxOutCode) (( ( pt.m_x < m_x ) ? wxOutLeft : 0 ) + | |
337 | ( ( pt.m_x >= m_x + m_width ) ? wxOutRight : 0 ) + | |
338 | ( ( pt.m_y < m_y ) ? wxOutTop : 0 ) + | |
339 | ( ( pt.m_y >= m_y + m_height ) ? wxOutBottom : 0 )) ; } | |
340 | inline bool Contains( const wxPoint2DDouble &pt ) const | |
341 | { return GetOutcode( pt ) == wxInside ; } | |
342 | inline bool Contains( const wxRect2DDouble &rect ) const | |
343 | { return ( ( ( m_x <= rect.m_x ) && ( rect.m_x + rect.m_width <= m_x + m_width ) ) && | |
344 | ( ( m_y <= rect.m_y ) && ( rect.m_y + rect.m_height <= m_y + m_height ) ) ) ; } | |
345 | inline bool IsEmpty() const | |
346 | { return ( m_width <= 0 || m_height <= 0 ) ; } | |
347 | inline bool HaveEqualSize( const wxRect2DDouble &rect ) const | |
348 | { return ( rect.m_width == m_width && rect.m_height == m_height ) ; } | |
349 | ||
350 | inline void Inset( wxDouble x , wxDouble y ) | |
351 | { m_x += x ; m_y += y ; m_width -= 2 * x ; m_height -= 2 * y ; } | |
352 | inline void Inset( wxDouble left , wxDouble top ,wxDouble right , wxDouble bottom ) | |
353 | { m_x += left ; m_y += top ; m_width -= left + right ; m_height -= top + bottom ;} | |
354 | inline void Offset( const wxPoint2DDouble &pt ) | |
355 | { m_x += pt.m_x ; m_y += pt.m_y ; } | |
356 | ||
357 | void ConstrainTo( const wxRect2DDouble &rect ); | |
358 | ||
359 | inline wxPoint2DDouble Interpolate( wxInt32 widthfactor , wxInt32 heightfactor ) | |
360 | { return wxPoint2DDouble( m_x + m_width * widthfactor , m_y + m_height * heightfactor ) ; } | |
361 | ||
362 | static void Intersect( const wxRect2DDouble &src1 , const wxRect2DDouble &src2 , wxRect2DDouble *dest ) ; | |
363 | inline void Intersect( const wxRect2DDouble &otherRect ) | |
364 | { Intersect( *this , otherRect , this ) ; } | |
365 | inline wxRect2DDouble CreateIntersection( const wxRect2DDouble &otherRect ) const | |
366 | { wxRect2DDouble result ; Intersect( *this , otherRect , &result) ; return result ; } | |
367 | bool Intersects( const wxRect2DDouble &rect ) const ; | |
368 | ||
369 | static void Union( const wxRect2DDouble &src1 , const wxRect2DDouble &src2 , wxRect2DDouble *dest ) ; | |
370 | void Union( const wxRect2DDouble &otherRect ) | |
371 | { Union( *this , otherRect , this ) ; } | |
372 | void Union( const wxPoint2DDouble &pt ) ; | |
373 | inline wxRect2DDouble CreateUnion( const wxRect2DDouble &otherRect ) const | |
374 | { wxRect2DDouble result ; Union( *this , otherRect , &result) ; return result ; } | |
375 | ||
376 | inline void Scale( wxDouble f ) | |
377 | { m_x *= f ; m_y *= f ; m_width *= f ; m_height *= f ;} | |
378 | inline void Scale( wxInt32 num , wxInt32 denum ) | |
379 | { m_x *= ((wxDouble)num)/((wxDouble)denum) ; m_y *= ((wxDouble)num)/((wxDouble)denum) ; | |
380 | m_width *= ((wxDouble)num)/((wxDouble)denum) ; m_height *= ((wxDouble)num)/((wxDouble)denum) ;} | |
381 | ||
382 | /* | |
383 | wxRect2DDouble& operator = (const wxRect2DDouble& rect); | |
384 | bool operator == (const wxRect2DDouble& rect); | |
385 | bool operator != (const wxRect2DDouble& rect); | |
386 | */ | |
387 | ||
388 | wxDouble m_x; | |
389 | wxDouble m_y ; | |
390 | wxDouble m_width; | |
391 | wxDouble m_height; | |
392 | }; | |
393 | ||
394 | class WXDLLEXPORT wxPoint2DInt | |
395 | { | |
396 | public : | |
397 | inline wxPoint2DInt(); | |
398 | inline wxPoint2DInt( wxInt32 x , wxInt32 y ) ; | |
399 | inline wxPoint2DInt( const wxPoint2DInt &pt ) ; | |
400 | inline wxPoint2DInt( const wxPoint &pt ) ; | |
401 | ||
402 | // two different conversions to integers, floor and rounding | |
403 | inline void GetFloor( wxInt32 *x , wxInt32 *y ) ; | |
404 | inline void GetRounded( wxInt32 *x , wxInt32 *y ) ; | |
405 | ||
406 | inline wxDouble GetVectorLength() ; | |
407 | wxDouble GetVectorAngle() ; | |
408 | inline void SetVectorLength( wxDouble length ) ; | |
409 | void SetVectorAngle( wxDouble degrees ) ; | |
410 | void SetPolarCoordinates( wxInt32 angle , wxInt32 length ) ; | |
411 | // set the vector length to 1.0, preserving the angle | |
412 | inline void Normalize() ; | |
413 | ||
414 | inline wxDouble GetDistance( const wxPoint2DInt &pt ) const ; | |
415 | inline wxDouble GetDistanceSquare( const wxPoint2DInt &pt ) const; | |
416 | inline wxInt32 GetDotProduct( const wxPoint2DInt &vec ) const; | |
417 | inline wxInt32 GetCrossProduct( const wxPoint2DInt &vec ) const; | |
418 | ||
419 | // the reflection of this point | |
420 | inline wxPoint2DInt operator-() ; | |
421 | ||
422 | inline wxPoint2DInt& operator=(const wxPoint2DInt& pt) ; | |
423 | inline wxPoint2DInt& operator+=(const wxPoint2DInt& pt) ; | |
424 | inline wxPoint2DInt& operator-=(const wxPoint2DInt& pt) ; | |
425 | inline wxPoint2DInt& operator*=(const wxPoint2DInt& pt) ; | |
426 | inline wxPoint2DInt& operator*=(wxDouble n) ; | |
427 | inline wxPoint2DInt& operator*=(wxInt32 n) ; | |
428 | inline wxPoint2DInt& operator/=(const wxPoint2DInt& pt) ; | |
429 | inline wxPoint2DInt& operator/=(wxDouble n) ; | |
430 | inline wxPoint2DInt& operator/=(wxInt32 n) ; | |
431 | inline operator wxPoint() const ; | |
432 | inline bool operator==(const wxPoint2DInt& pt) const ; | |
433 | inline bool operator!=(const wxPoint2DInt& pt) const ; | |
434 | ||
435 | void WriteTo( wxDataOutputStream &stream ) const ; | |
436 | void ReadFrom( wxDataInputStream &stream ) ; | |
437 | ||
438 | wxInt32 m_x ; | |
439 | wxInt32 m_y ; | |
440 | } ; | |
441 | ||
442 | wxPoint2DInt operator+(const wxPoint2DInt& pt1 , const wxPoint2DInt& pt2) ; | |
443 | wxPoint2DInt operator-(const wxPoint2DInt& pt1 , const wxPoint2DInt& pt2) ; | |
444 | wxPoint2DInt operator*(const wxPoint2DInt& pt1 , const wxPoint2DInt& pt2) ; | |
445 | wxPoint2DInt operator*(wxInt32 n , const wxPoint2DInt& pt) ; | |
446 | wxPoint2DInt operator*(wxInt32 n , const wxPoint2DInt& pt) ; | |
447 | wxPoint2DInt operator*(const wxPoint2DInt& pt , wxInt32 n) ; | |
448 | wxPoint2DInt operator*(const wxPoint2DInt& pt , wxInt32 n) ; | |
449 | wxPoint2DInt operator/(const wxPoint2DInt& pt1 , const wxPoint2DInt& pt2) ; | |
450 | wxPoint2DInt operator/(const wxPoint2DInt& pt , wxInt32 n) ; | |
451 | wxPoint2DInt operator/(const wxPoint2DInt& pt , wxInt32 n) ; | |
452 | ||
453 | inline wxPoint2DInt::wxPoint2DInt() | |
454 | { | |
455 | m_x = 0 ; | |
456 | m_y = 0 ; | |
457 | } | |
458 | ||
459 | inline wxPoint2DInt::wxPoint2DInt( wxInt32 x , wxInt32 y ) | |
460 | { | |
461 | m_x = x ; | |
462 | m_y = y ; | |
463 | } | |
464 | ||
465 | inline wxPoint2DInt::wxPoint2DInt( const wxPoint2DInt &pt ) | |
466 | { | |
467 | m_x = pt.m_x ; | |
468 | m_y = pt.m_y ; | |
469 | } | |
470 | ||
471 | inline wxPoint2DInt::wxPoint2DInt( const wxPoint &pt ) | |
472 | { | |
473 | m_x = pt.x ; | |
474 | m_y = pt.y ; | |
475 | } | |
476 | ||
477 | inline void wxPoint2DInt::GetFloor( wxInt32 *x , wxInt32 *y ) | |
478 | { | |
479 | *x = (wxInt32) floor( m_x ) ; | |
480 | *y = (wxInt32) floor( m_y ) ; | |
481 | } | |
482 | ||
483 | inline void wxPoint2DInt::GetRounded( wxInt32 *x , wxInt32 *y ) | |
484 | { | |
485 | *x = (wxInt32) floor( m_x + 0.5 ) ; | |
486 | *y = (wxInt32) floor( m_y + 0.5) ; | |
487 | } | |
488 | ||
489 | inline wxDouble wxPoint2DInt::GetVectorLength() | |
490 | { | |
491 | return sqrt( (m_x)*(m_x) + (m_y)*(m_y) ) ; | |
492 | } | |
493 | ||
494 | inline void wxPoint2DInt::SetVectorLength( wxDouble length ) | |
495 | { | |
496 | wxDouble before = GetVectorLength() ; | |
497 | m_x = (wxInt32)(m_x * length / before) ; | |
498 | m_y = (wxInt32)(m_y * length / before) ; | |
499 | } | |
500 | ||
501 | inline void wxPoint2DInt::Normalize() | |
502 | { | |
503 | SetVectorLength( 1 ) ; | |
504 | } | |
505 | ||
506 | inline wxDouble wxPoint2DInt::GetDistance( const wxPoint2DInt &pt ) const | |
507 | { | |
508 | return sqrt( GetDistanceSquare( pt ) ); | |
509 | } | |
510 | ||
511 | inline wxDouble wxPoint2DInt::GetDistanceSquare( const wxPoint2DInt &pt ) const | |
512 | { | |
513 | return ( (pt.m_x-m_x)*(pt.m_x-m_x) + (pt.m_y-m_y)*(pt.m_y-m_y) ) ; | |
514 | } | |
515 | ||
516 | inline wxInt32 wxPoint2DInt::GetDotProduct( const wxPoint2DInt &vec ) const | |
517 | { | |
518 | return ( m_x * vec.m_x + m_y * vec.m_y ) ; | |
519 | } | |
520 | ||
521 | inline wxInt32 wxPoint2DInt::GetCrossProduct( const wxPoint2DInt &vec ) const | |
522 | { | |
523 | return ( m_x * vec.m_y - vec.m_x * m_y ) ; | |
524 | } | |
525 | ||
526 | inline wxPoint2DInt::operator wxPoint() const | |
527 | { | |
528 | return wxPoint( m_x, m_y); | |
529 | } | |
530 | ||
531 | inline wxPoint2DInt wxPoint2DInt::operator-() | |
532 | { | |
533 | return wxPoint2DInt( -m_x, -m_y); | |
534 | } | |
535 | ||
536 | inline wxPoint2DInt& wxPoint2DInt::operator=(const wxPoint2DInt& pt) | |
537 | { | |
538 | m_x = pt.m_x ; | |
539 | m_y = pt.m_y; | |
540 | return *this ; | |
541 | } | |
542 | ||
543 | inline wxPoint2DInt& wxPoint2DInt::operator+=(const wxPoint2DInt& pt) | |
544 | { | |
545 | m_x = m_x + pt.m_x ; | |
546 | m_y = m_y + pt.m_y; | |
547 | return *this ; | |
548 | } | |
549 | ||
550 | inline wxPoint2DInt& wxPoint2DInt::operator-=(const wxPoint2DInt& pt) | |
551 | { | |
552 | m_x = m_x - pt.m_x ; | |
553 | m_y = m_y - pt.m_y; | |
554 | return *this ; | |
555 | } | |
556 | ||
557 | inline wxPoint2DInt& wxPoint2DInt::operator*=(const wxPoint2DInt& pt) | |
558 | { | |
559 | m_x = m_x + pt.m_x ; | |
560 | m_y = m_y + pt.m_y; | |
561 | return *this ; | |
562 | } | |
563 | ||
564 | inline wxPoint2DInt& wxPoint2DInt::operator/=(const wxPoint2DInt& pt) | |
565 | { | |
566 | m_x = m_x - pt.m_x ; | |
567 | m_y = m_y - pt.m_y; | |
568 | return *this ; | |
569 | } | |
570 | ||
571 | inline bool wxPoint2DInt::operator==(const wxPoint2DInt& pt) const | |
572 | { | |
573 | return m_x == pt.m_x && m_y == pt.m_y; | |
574 | } | |
575 | ||
576 | inline bool wxPoint2DInt::operator!=(const wxPoint2DInt& pt) const | |
577 | { | |
578 | return m_x != pt.m_x || m_y != pt.m_y; | |
579 | } | |
580 | ||
581 | inline wxPoint2DInt operator+(const wxPoint2DInt& pt1 , const wxPoint2DInt& pt2) | |
582 | { | |
583 | return wxPoint2DInt( pt1.m_x + pt2.m_x , pt1.m_y + pt2.m_y ) ; | |
584 | } | |
585 | ||
586 | inline wxPoint2DInt operator-(const wxPoint2DInt& pt1 , const wxPoint2DInt& pt2) | |
587 | { | |
588 | return wxPoint2DInt( pt1.m_x - pt2.m_x , pt1.m_y - pt2.m_y ) ; | |
589 | } | |
590 | ||
591 | ||
592 | inline wxPoint2DInt operator*(const wxPoint2DInt& pt1 , const wxPoint2DInt& pt2) | |
593 | { | |
594 | return wxPoint2DInt( pt1.m_x * pt2.m_x , pt1.m_y * pt2.m_y ) ; | |
595 | } | |
596 | ||
597 | inline wxPoint2DInt operator*(wxInt32 n , const wxPoint2DInt& pt) | |
598 | { | |
599 | return wxPoint2DInt( pt.m_x * n , pt.m_y * n ) ; | |
600 | } | |
601 | ||
602 | inline wxPoint2DInt operator*(wxDouble n , const wxPoint2DInt& pt) | |
603 | { | |
604 | return wxPoint2DInt( (int) (pt.m_x * n) , (int) (pt.m_y * n) ) ; | |
605 | } | |
606 | ||
607 | inline wxPoint2DInt operator*(const wxPoint2DInt& pt , wxInt32 n) | |
608 | { | |
609 | return wxPoint2DInt( pt.m_x * n , pt.m_y * n ) ; | |
610 | } | |
611 | ||
612 | inline wxPoint2DInt operator*(const wxPoint2DInt& pt , wxDouble n) | |
613 | { | |
614 | return wxPoint2DInt( (int) (pt.m_x * n) , (int) (pt.m_y * n) ) ; | |
615 | } | |
616 | ||
617 | inline wxPoint2DInt operator/(const wxPoint2DInt& pt1 , const wxPoint2DInt& pt2) | |
618 | { | |
619 | return wxPoint2DInt( pt1.m_x / pt2.m_x , pt1.m_y / pt2.m_y ) ; | |
620 | } | |
621 | ||
622 | inline wxPoint2DInt operator/(const wxPoint2DInt& pt , wxInt32 n) | |
623 | { | |
624 | return wxPoint2DInt( pt.m_x / n , pt.m_y / n ) ; | |
625 | } | |
626 | ||
627 | inline wxPoint2DInt operator/(const wxPoint2DInt& pt , wxDouble n) | |
628 | { | |
629 | return wxPoint2DInt( (int) (pt.m_x / n) , (int) (pt.m_y / n) ) ; | |
630 | } | |
631 | ||
632 | // wxRect2Ds are a axis-aligned rectangles, each side of the rect is parallel to the x- or m_y- axis. The rectangle is either defined by the | |
633 | // top left and bottom right corner, or by the top left corner and size. A point is contained within the rectangle if | |
634 | // left <= x < right and top <= m_y < bottom , thus it is a half open interval. | |
635 | ||
636 | class WXDLLEXPORT wxRect2DInt | |
637 | { | |
638 | public: | |
639 | wxRect2DInt() { m_x = m_y = m_width = m_height = 0 ; } | |
640 | wxRect2DInt(wxInt32 x, wxInt32 y, wxInt32 w, wxInt32 h) { m_x = x ; m_y = y ; m_width = w ; m_height = h ; } | |
641 | wxRect2DInt(const wxPoint2DInt& topLeft, const wxPoint2DInt& bottomRight); | |
642 | inline wxRect2DInt(const wxPoint2DInt& pos, const wxSize& size); | |
643 | inline wxRect2DInt(const wxRect2DInt& rect); | |
644 | ||
645 | // single attribute accessors | |
646 | ||
647 | inline wxPoint2DInt GetPosition() { return wxPoint2DInt(m_x, m_y); } | |
648 | inline wxSize GetSize() { return wxSize(m_width, m_height); } | |
649 | ||
650 | // for the edge and corner accessors there are two setters conterparts, the Set.. functions keep the other corners at their | |
651 | // position whenever sensible, the Move.. functions keep the size of the rect and move the other corners apropriately | |
652 | ||
653 | inline wxInt32 GetLeft() const { return m_x; } | |
654 | inline void SetLeft( wxInt32 n ) { m_width += m_x - n ; m_x = n ; } | |
655 | inline void MoveLeftTo( wxInt32 n ) { m_x = n ; } | |
656 | inline wxInt32 GetTop() const { return m_y; } | |
657 | inline void SetTop( wxInt32 n ) { m_height += m_y - n ; m_y = n ; } | |
658 | inline void MoveTopTo( wxInt32 n ) { m_y = n ; } | |
659 | inline wxInt32 GetBottom() const { return m_y + m_height; } | |
660 | inline void SetBottom( wxInt32 n ) { m_height += n - (m_y+m_height) ;} | |
661 | inline void MoveBottomTo( wxInt32 n ) { m_y = n - m_height ; } | |
662 | inline wxInt32 GetRight() const { return m_x + m_width; } | |
663 | inline void SetRight( wxInt32 n ) { m_width += n - (m_x+m_width) ; } | |
664 | inline void MoveRightTo( wxInt32 n ) { m_x = n - m_width ; } | |
665 | ||
666 | inline wxPoint2DInt GetLeftTop() const { return wxPoint2DInt( m_x , m_y ) ; } | |
667 | inline void SetLeftTop( const wxPoint2DInt &pt ) { m_width += m_x - pt.m_x ; m_height += m_y - pt.m_y ; m_x = pt.m_x ; m_y = pt.m_y ; } | |
668 | inline void MoveLeftTopTo( const wxPoint2DInt &pt ) { m_x = pt.m_x ; m_y = pt.m_y ; } | |
669 | inline wxPoint2DInt GetLeftBottom() const { return wxPoint2DInt( m_x , m_y + m_height ) ; } | |
670 | inline void SetLeftBottom( const wxPoint2DInt &pt ) { m_width += m_x - pt.m_x ; m_height += pt.m_y - (m_y+m_height) ; m_x = pt.m_x ; } | |
671 | inline void MoveLeftBottomTo( const wxPoint2DInt &pt ) { m_x = pt.m_x ; m_y = pt.m_y - m_height; } | |
672 | inline wxPoint2DInt GetRightTop() const { return wxPoint2DInt( m_x+m_width , m_y ) ; } | |
673 | inline void SetRightTop( const wxPoint2DInt &pt ) { m_width += pt.m_x - ( m_x + m_width ) ; m_height += m_y - pt.m_y ; m_y = pt.m_y ; } | |
674 | inline void MoveRightTopTo( const wxPoint2DInt &pt ) { m_x = pt.m_x - m_width ; m_y = pt.m_y ; } | |
675 | inline wxPoint2DInt GetRightBottom() const { return wxPoint2DInt( m_x+m_width , m_y + m_height ) ; } | |
676 | inline void SetRightBottom( const wxPoint2DInt &pt ) { m_width += pt.m_x - ( m_x + m_width ) ; m_height += pt.m_y - (m_y+m_height) ;} | |
677 | inline void MoveRightBottomTo( const wxPoint2DInt &pt ) { m_x = pt.m_x - m_width ; m_y = pt.m_y - m_height; } | |
678 | inline wxPoint2DInt GetCentre() const { return wxPoint2DInt( m_x+m_width/2 , m_y+m_height/2 ) ; } | |
679 | inline void SetCentre( const wxPoint2DInt &pt ) { MoveCentreTo( pt ) ; } // since this is impossible without moving... | |
680 | inline void MoveCentreTo( const wxPoint2DInt &pt ) { m_x += pt.m_x - (m_x+m_width/2) , m_y += pt.m_y -(m_y+m_height/2) ; } | |
681 | inline wxOutCode GetOutcode( const wxPoint2DInt &pt ) const | |
682 | { return (wxOutCode) (( ( pt.m_x < m_x ) ? wxOutLeft : 0 ) + | |
683 | ( ( pt.m_x >= m_x + m_width ) ? wxOutRight : 0 ) + | |
684 | ( ( pt.m_y < m_y ) ? wxOutTop : 0 ) + | |
685 | ( ( pt.m_y >= m_y + m_height ) ? wxOutBottom : 0 )) ; } | |
686 | inline bool Contains( const wxPoint2DInt &pt ) const | |
687 | { return GetOutcode( pt ) == wxInside ; } | |
688 | inline bool Contains( const wxRect2DInt &rect ) const | |
689 | { return ( ( ( m_x <= rect.m_x ) && ( rect.m_x + rect.m_width <= m_x + m_width ) ) && | |
690 | ( ( m_y <= rect.m_y ) && ( rect.m_y + rect.m_height <= m_y + m_height ) ) ) ; } | |
691 | inline bool IsEmpty() const | |
692 | { return ( m_width <= 0 || m_height <= 0 ) ; } | |
693 | inline bool HaveEqualSize( const wxRect2DInt &rect ) const | |
694 | { return ( rect.m_width == m_width && rect.m_height == m_height ) ; } | |
695 | ||
696 | inline void Inset( wxInt32 x , wxInt32 y ) { m_x += x ; m_y += y ; m_width -= 2 * x ; m_height -= 2 * y ; } | |
697 | inline void Inset( wxInt32 left , wxInt32 top ,wxInt32 right , wxInt32 bottom ) | |
698 | { m_x += left ; m_y += top ; m_width -= left + right ; m_height -= top + bottom ;} | |
699 | inline void Offset( const wxPoint2DInt &pt ) { m_x += pt.m_x ; m_y += pt.m_y ; } | |
700 | void ConstrainTo( const wxRect2DInt &rect ) ; | |
701 | inline wxPoint2DInt Interpolate( wxInt32 widthfactor , wxInt32 heightfactor ) { return wxPoint2DInt( m_x + m_width * widthfactor , m_y + m_height * heightfactor ) ; } | |
702 | ||
703 | static void Intersect( const wxRect2DInt &src1 , const wxRect2DInt &src2 , wxRect2DInt *dest ) ; | |
704 | inline void Intersect( const wxRect2DInt &otherRect ) { Intersect( *this , otherRect , this ) ; } | |
705 | inline wxRect2DInt CreateIntersection( const wxRect2DInt &otherRect ) const { wxRect2DInt result ; Intersect( *this , otherRect , &result) ; return result ; } | |
706 | bool Intersects( const wxRect2DInt &rect ) const ; | |
707 | ||
708 | static void Union( const wxRect2DInt &src1 , const wxRect2DInt &src2 , wxRect2DInt *dest ) ; | |
709 | void Union( const wxRect2DInt &otherRect ) { Union( *this , otherRect , this ) ; } | |
710 | void Union( const wxPoint2DInt &pt ) ; | |
711 | inline wxRect2DInt CreateUnion( const wxRect2DInt &otherRect ) const { wxRect2DInt result ; Union( *this , otherRect , &result) ; return result ; } | |
712 | ||
713 | inline void Scale( wxInt32 f ) { m_x *= f ; m_y *= f ; m_width *= f ; m_height *= f ;} | |
714 | inline void Scale( wxInt32 num , wxInt32 denum ) | |
715 | { m_x *= ((wxInt32)num)/((wxInt32)denum) ; m_y *= ((wxInt32)num)/((wxInt32)denum) ; | |
716 | m_width *= ((wxInt32)num)/((wxInt32)denum) ; m_height *= ((wxInt32)num)/((wxInt32)denum) ;} | |
717 | ||
718 | wxRect2DInt& operator = (const wxRect2DInt& rect); | |
719 | bool operator == (const wxRect2DInt& rect); | |
720 | bool operator != (const wxRect2DInt& rect); | |
721 | ||
722 | void WriteTo( wxDataOutputStream &stream ) const ; | |
723 | void ReadFrom( wxDataInputStream &stream ) ; | |
724 | ||
725 | wxInt32 m_x ; | |
726 | wxInt32 m_y ; | |
727 | wxInt32 m_width; | |
728 | wxInt32 m_height; | |
729 | }; | |
730 | ||
731 | inline wxRect2DInt::wxRect2DInt( const wxRect2DInt &r ) | |
732 | { | |
733 | m_x = r.m_x ; | |
734 | m_y = r.m_y ; | |
735 | m_width = r.m_width ; | |
736 | m_height = r.m_height ; | |
737 | } | |
738 | ||
739 | inline wxRect2DInt::wxRect2DInt( const wxPoint2DInt &a , const wxPoint2DInt &b) | |
740 | { | |
741 | m_x = wxMin( a.m_x , b.m_x ) ; | |
742 | m_y = wxMin( a.m_y , b.m_y ) ; | |
743 | m_width = abs( a.m_x - b.m_x ) ; | |
744 | m_height = abs( a.m_y - b.m_y ) ; | |
745 | } | |
746 | ||
747 | class wxTransform2D | |
748 | { | |
749 | public : | |
750 | virtual void Transform( wxPoint2DInt* pt )const = 0 ; | |
751 | virtual void Transform( wxRect2DInt* r ) const ; | |
752 | virtual wxPoint2DInt Transform( const wxPoint2DInt &pt ) const ; | |
753 | virtual wxRect2DInt Transform( const wxRect2DInt &r ) const ; | |
754 | ||
755 | virtual void InverseTransform( wxPoint2DInt* pt ) const = 0; | |
756 | virtual void InverseTransform( wxRect2DInt* r ) const ; | |
757 | virtual wxPoint2DInt InverseTransform( const wxPoint2DInt &pt ) const ; | |
758 | virtual wxRect2DInt InverseTransform( const wxRect2DInt &r ) const ; | |
759 | } ; | |
760 | ||
761 | inline void wxTransform2D::Transform( wxRect2DInt* r ) const | |
762 | { wxPoint2DInt a = r->GetLeftTop() , b = r->GetRightBottom() ; Transform( &a ) ; Transform( &b ) ; *r = wxRect2DInt( a , b ) ; } | |
763 | ||
764 | inline wxPoint2DInt wxTransform2D::Transform( const wxPoint2DInt &pt ) const | |
765 | { wxPoint2DInt res = pt ; Transform( &res ) ; return res ; } | |
766 | ||
767 | inline wxRect2DInt wxTransform2D::Transform( const wxRect2DInt &r ) const | |
768 | { wxRect2DInt res = r ; Transform( &res ) ; return res ; } | |
769 | ||
770 | inline void wxTransform2D::InverseTransform( wxRect2DInt* r ) const | |
771 | { wxPoint2DInt a = r->GetLeftTop() , b = r->GetRightBottom() ; InverseTransform( &a ) ; InverseTransform( &b ) ; *r = wxRect2DInt( a , b ) ; } | |
772 | ||
773 | inline wxPoint2DInt wxTransform2D::InverseTransform( const wxPoint2DInt &pt ) const | |
774 | { wxPoint2DInt res = pt ; InverseTransform( &res ) ; return res ; } | |
775 | ||
776 | inline wxRect2DInt wxTransform2D::InverseTransform( const wxRect2DInt &r ) const | |
777 | { wxRect2DInt res = r ; InverseTransform( &res ) ; return res ; } | |
778 | ||
779 | ||
780 | #endif // wxUSE_GEOMETRY | |
781 | ||
782 | #endif // _WX_GEOMETRY_H_ |