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1 | \chapter{Introduction}\label{introduction} | |
2 | \pagenumbering{arabic}% | |
3 | \setheader{{\it CHAPTER \thechapter}}{}{}{}{}{{\it CHAPTER \thechapter}}% | |
4 | \setfooter{\thepage}{}{}{}{}{\thepage}% | |
5 | ||
6 | \section{What is wxWindows?} | |
7 | ||
8 | wxWindows is a C++ framework providing GUI (Graphical User | |
9 | Interface) and other facilities on more than one platform. Version 2.0 currently | |
10 | supports MS Windows (16-bit, Windows 95 and Windows NT) and GTK+, with Motif | |
11 | and Mac ports in an advanced state. | |
12 | ||
13 | wxWindows was originally developed at the Artificial Intelligence | |
14 | Applications Institute, University of Edinburgh, for internal use. | |
15 | wxWindows has been released into the public domain in the hope | |
16 | that others will also find it useful. Version 2.0 is written and | |
17 | maintained by Julian Smart, Robert Roebling and others. | |
18 | ||
19 | This manual discusses wxWindows in the context of multi-platform | |
20 | development.\helpignore{For more detail on the wxWindows version 2.0 API | |
21 | (Application Programming Interface) please refer to the separate | |
22 | wxWindows reference manual.} | |
23 | ||
24 | Please note that in the following, ``MS Windows" often refers to all | |
25 | platforms related to Microsoft Windows, including 16-bit and 32-bit | |
26 | variants, unless otherwise stated. All trademarks are acknowledged. | |
27 | ||
28 | \section{Why another cross-platform development tool?} | |
29 | ||
30 | wxWindows was developed to provide a cheap and flexible way to maximize | |
31 | investment in GUI application development. While a number of commercial | |
32 | class libraries already existed for cross-platform development, | |
33 | none met all of the following criteria: | |
34 | ||
35 | \begin{enumerate}\itemsep=0pt | |
36 | \item low price; | |
37 | \item source availability; | |
38 | \item simplicity of programming; | |
39 | \item support for a wide range of compilers. | |
40 | \end{enumerate} | |
41 | ||
42 | Since wxWindows was started, several other free or almost-free GUI frameworks have | |
43 | emerged. However, none has the range of features, flexibility, documentation and the | |
44 | well-established development team that wxWindows has. | |
45 | ||
46 | As public domain software and a project open to everyone, wxWindows has | |
47 | benefited from comments, ideas, bug fixes, enhancements and the sheer | |
48 | enthusiasm of users, especially via the Internet. This gives wxWindows a | |
49 | certain advantage over its commercial competitors (and over free libraries | |
50 | without an independent development team), plus a robustness against | |
51 | the transience of one individual or company. This openness and | |
52 | availability of source code is especially important when the future of | |
53 | thousands of lines of application code may depend upon the longevity of | |
54 | the underlying class library. | |
55 | ||
56 | Version 2.0 goes much further than previous versions in terms of generality and features, | |
57 | allowing applications to be produced | |
58 | that are often indistinguishable from those produced using single-platform | |
59 | toolkits such as Motif and MFC. | |
60 | ||
61 | The importance of using a platform-independent class library cannot be | |
62 | overstated, since GUI application development is very time-consuming, | |
63 | and sustained popularity of particular GUIs cannot be guaranteed. | |
64 | Code can very quickly become obsolete if it addresses the wrong | |
65 | platform or audience. wxWindows helps to insulate the programmer from | |
66 | these winds of change. Although wxWindows may not be suitable for | |
67 | every application (such as an OLE-intensive program), it provides access to most of the functionality a | |
68 | GUI program normally requires, plus some extras such as network programming | |
69 | and PostScript output, and can of course be extended as needs dictate. As a bonus, it provides | |
70 | a cleaner programming interface than the native | |
71 | APIs. Programmers may find it worthwhile to use wxWindows even if they | |
72 | are developing on only one platform. | |
73 | ||
74 | It is impossible to sum up the functionality of wxWindows in a few paragraphs, but | |
75 | here are some of the benefits: | |
76 | ||
77 | \begin{itemize}\itemsep=0pt | |
78 | \item Low cost (free, in fact!) | |
79 | \item You get the source. | |
80 | \item Available on a variety of popular platforms. | |
81 | \item Works with almost all popular C++ compilers. | |
82 | \item Several example programs. | |
83 | \item Over 700 pages of printable and on-line documentation. | |
84 | \item Includes Tex2RTF, to allow you to produce your own documentation | |
85 | in Windows Help, HTML and Word RTF formats. | |
86 | \item Simple-to-use, object-oriented API. | |
87 | \item Flexible event system. | |
88 | \item Graphics calls include lines, rounded rectangles, splines, polylines, etc. | |
89 | \item Constraint-based layout option. | |
90 | \item Print/preview and document/view architectures. | |
91 | \item Toolbar, notebook, tree control, advanced list control classes. | |
92 | \item PostScript generation under Unix, normal MS Windows printing on the | |
93 | PC. | |
94 | \item MDI (Multiple Document Interface) support. | |
95 | \item Can be used to create DLLs under Windows, dynamic libraries on Unix. | |
96 | \item Common dialogs for file browsing, printing, colour selection, etc. | |
97 | \item Under MS Windows, support for creating metafiles and copying | |
98 | them to the clipboard. | |
99 | \item An API for invoking help from applications. | |
100 | \item Dialog Editor for building dialogs. | |
101 | \item Network support via a family of socket and protocol classes. | |
102 | \end{itemize} | |
103 | ||
104 | \section{Changes from version 1.xx}\label{versionchanges} | |
105 | ||
106 | These are a few of the major differences between versions 1.xx and 2.0. | |
107 | ||
108 | Removals: | |
109 | ||
110 | \begin{itemize}\itemsep=0pt | |
111 | \item XView is no longer supported; | |
112 | \item all controls (panel items) no longer have labels attached to them; | |
113 | \item wxForm has been removed; | |
114 | \item wxCanvasDC, wxPanelDC removed (replaced by wxClientDC, wxWindowDC, wxPaintDC which | |
115 | can be used for any window); | |
116 | \item wxMultiText, wxTextWindow, wxText removed and replaced by wxTextCtrl; | |
117 | \item classes no longer divided into generic and platform-specific parts, for efficiency. | |
118 | \end{itemize} | |
119 | ||
120 | Additions and changes: | |
121 | ||
122 | \begin{itemize}\itemsep=0pt | |
123 | \item class hierarchy changed, and restrictions about subwindow nesting lifted; | |
124 | \item header files reorganised to conform to normal C++ standards; | |
125 | \item classes less dependent on each another, to reduce executable size; | |
126 | \item wxString used instead of char* wherever possible; | |
127 | \item the number of separate but mandatory utilities reduced; | |
128 | \item the event system has been overhauled, with | |
129 | virtual functions and callbacks being replaced with MFC-like event tables; | |
130 | \item new controls, such as wxTreeCtrl, wxListCtrl, wxSpinButton; | |
131 | \item less inconsistency about what events can be handled, so for example | |
132 | mouse clicks or key presses on controls can now be intercepted; | |
133 | \item the status bar is now a separate class, wxStatusBar, and is | |
134 | implemented in generic wxWindows code; | |
135 | \item some renaming of controls for greater consistency; | |
136 | \item wxBitmap has the notion of bitmap handlers to allow for extension to new formats | |
137 | without ifdefing; | |
138 | \item new dialogs: wxPageSetupDialog, wxFileDialog, wxDirDialog, | |
139 | wxMessageDialog, wxSingleChoiceDialog, wxTextEntryDialog; | |
140 | \item GDI objects are reference-counted and are now passed to most functions | |
141 | by reference, making memory management far easier; | |
142 | \item wxSystemSettings class allows querying for various system-wide properties | |
143 | such as dialog font, colours, user interface element sizes, and so on; | |
144 | \item better platform look and feel conformance; | |
145 | \item toolbar functionality now separated out into a family of classes with the | |
146 | same API; | |
147 | \item device contexts are no longer accessed using wxWindow::GetDC - they are created | |
148 | temporarily with the window as an argument; | |
149 | \item events from sliders and scrollbars can be handled more flexibly; | |
150 | \item the handling of window close events has been changed in line with the new | |
151 | event system, but backward {\bf OnClose} compatibility has been retained; | |
152 | \item the concept of {\it validator} has been added to allow much easier coding of | |
153 | the relationship between controls and application data; | |
154 | \item the documentation has been revised, with more cross-referencing. | |
155 | \end{itemize} | |
156 | ||
157 | Platform-specific changes: | |
158 | ||
159 | \begin{itemize}\itemsep=0pt | |
160 | \item The Windows header file (windows.h) is no longer included by wxWindows headers; | |
161 | \item wx.dll supported under Visual C++; | |
162 | \item the full range of Windows 95 window decorations are supported, such as modal frame | |
163 | borders; | |
164 | \item MDI classes brought out of wxFrame into separate classes, and made more flexible. | |
165 | \end{itemize} | |
166 | ||
167 | \section{wxWindows requirements}\label{requirements} | |
168 | ||
169 | To make use of wxWindows, you currently need one or both of the | |
170 | following setups. | |
171 | ||
172 | (a) PC: | |
173 | ||
174 | \begin{enumerate}\itemsep=0pt | |
175 | \item A 486 or higher PC running MS Windows. | |
176 | \item A Windows compiler: most are supported, but please see {\tt install.txt} for | |
177 | details. Supported compilers include Microsoft Visual C++ 4.0 or higher, Borland C++, Cygwin, | |
178 | Metrowerks CodeWarrior. | |
179 | \item At least 60 MB of disk space. | |
180 | \end{enumerate} | |
181 | ||
182 | (b) Unix: | |
183 | ||
184 | \begin{enumerate}\itemsep=0pt | |
185 | \item Almost any C++ compiler, including GNU C++. | |
186 | \item Almost any Unix workstation, and one of: GTK+ 1.0, Motif 1.2 or higher, Lesstif. | |
187 | \item At least 60 MB of disk space. | |
188 | \end{enumerate} | |
189 | ||
190 | \section{Availability and location of wxWindows} | |
191 | ||
192 | wxWindows is currently available from the Artificial Intelligence | |
193 | Applications Institute by anonymous FTP and World Wide Web: | |
194 | ||
195 | \begin{verbatim} | |
196 | ftp://www.remstar.com/pub/wxwin | |
197 | http://web.ukonline.co.uk/julian.smart/wxwin | |
198 | \end{verbatim} | |
199 | ||
200 | \section{Acknowledgments} | |
201 | ||
202 | Thanks are due to AIAI for being willing to release the original version of | |
203 | wxWindows into the public domain, and to our patient partners. | |
204 | ||
205 | We would particularly like to thank the following for their contributions to wxWindows, and the many others who have been involved in | |
206 | the project over the years. Apologies for any unintentional omissions from this list. | |
207 | ||
208 | Yiorgos Adamopoulos, Jamshid Afshar, Alejandro Aguilar-Sierra, AIAI, Patrick Albert, Karsten Ballueder, Michael Bedward, Kai Bendorf, Yura Bidus, Keith | |
209 | Gary Boyce, Chris Breeze, Pete Britton, Ian Brown, C. Buckley, Dmitri Chubraev, Robin Corbet, Cecil Coupe, Andrew Davison, Neil Dudman, Robin | |
210 | Dunn, Hermann Dunkel, Jos van Eijndhoven, Tom Felici, Thomas Fettig, Matthew Flatt, Pasquale Foggia, Josep Fortiana, Todd Fries, Dominic Gallagher, | |
211 | Wolfram Gloger, Norbert Grotz, Stefan Gunter, Bill Hale, Patrick Halke, Stefan Hammes, Guillaume Helle, Harco de Hilster, Cord Hockemeyer, Markus | |
212 | Holzem, Olaf Klein, Leif Jensen, Bart Jourquin, Guilhem Lavaux, Jan Lessner, Nicholas Liebmann, Torsten Liermann, Per Lindqvist, Thomas Runge, Tatu | |
213 | M\"{a}nnist\"{o}, Scott Maxwell, Thomas Myers, Oliver Niedung, Hernan Otero, Ian Perrigo, Timothy Peters, Giordano Pezzoli, Harri Pasanen, Thomaso Paoletti, | |
214 | Garrett Potts, Marcel Rasche, Robert Roebling, Dino Scaringella, Jobst Schmalenbach, Arthur Seaton, Paul Shirley, Stein Somers, Petr Smilauer, Neil Smith, | |
215 | Kari Syst\"{a}, Arthur Tetzlaff-Deas, Jonathan Tonberg, Jyrki Tuomi, Janos Vegh, Andrea Venturoli, Vadim Zeitlin, Xiaokun Zhu, Edward Zimmermann. | |
216 | ||
217 | `Graphplace', the basis for the wxGraphLayout library, is copyright Dr. Jos | |
218 | T.J. van Eijndhoven of Eindhoven University of Technology. The code has | |
219 | been used in wxGraphLayout with his permission. | |
220 | ||
221 | We also acknowledge the author of XFIG, the excellent Unix drawing tool, | |
222 | from the source of which we have borrowed some spline drawing code. | |
223 | His copyright is included below. | |
224 | ||
225 | {\it XFig2.1 is copyright (c) 1985 by Supoj Sutanthavibul. Permission to | |
226 | use, copy, modify, distribute, and sell this software and its | |
227 | documentation for any purpose is hereby granted without fee, provided | |
228 | that the above copyright notice appear in all copies and that both that | |
229 | copyright notice and this permission notice appear in supporting | |
230 | documentation, and that the name of M.I.T. not be used in advertising or | |
231 | publicity pertaining to distribution of the software without specific, | |
232 | written prior permission. M.I.T. makes no representations about the | |
233 | suitability of this software for any purpose. It is provided ``as is'' | |
234 | without express or implied warranty.} | |
235 | ||
236 | \chapter{Multi-platform development with wxWindows}\label{multiplat} | |
237 | \setheader{{\it CHAPTER \thechapter}}{}{}{}{}{{\it CHAPTER \thechapter}}% | |
238 | \setfooter{\thepage}{}{}{}{}{\thepage}% | |
239 | ||
240 | This chapter describes the practical details of using wxWindows. Please | |
241 | see the file install.txt for up-to-date installation instructions, and | |
242 | changes.txt for differences between versions. | |
243 | ||
244 | \section{Include files} | |
245 | ||
246 | The main include file is {\tt "wx/wx.h"}; this includes the most commonly | |
247 | used modules of wxWindows. | |
248 | ||
249 | To save on compilation time, include only those header files relevant to the | |
250 | source file. If you are using precompiled headers, you should include | |
251 | the following section before any other includes: | |
252 | ||
253 | \begin{verbatim} | |
254 | // For compilers that support precompilation, includes "wx.h". | |
255 | #include <wx/wxprec.h> | |
256 | ||
257 | #ifdef __BORLANDC__ | |
258 | #pragma hdrstop | |
259 | #endif | |
260 | ||
261 | #ifndef WX_PRECOMP | |
262 | // Include your minimal set of headers here, or wx.h | |
263 | #include <wx/wx.h> | |
264 | #endif | |
265 | ||
266 | ... now your other include files ... | |
267 | \end{verbatim} | |
268 | ||
269 | The file {\tt "wx/wxprec.h"} includes {\tt "wx/wx.h"}. Although this incantation | |
270 | may seem quirky, it is in fact the end result of a lot of experimentation, | |
271 | and several Windows compilers to use precompilation (those tested are Microsoft Visual C++, Borland C++ | |
272 | and Watcom C++). | |
273 | ||
274 | Borland precompilation is largely automatic. Visual C++ requires specification of {\tt "wx/wxprec.h"} as | |
275 | the file to use for precompilation. Watcom C++ is automatic apart from the specification of | |
276 | the .pch file. Watcom C++ is strange in requiring the precompiled header to be used only for | |
277 | object files compiled in the same directory as that in which the precompiled header was created. | |
278 | Therefore, the wxWindows Watcom C++ makefiles go through hoops deleting and recreating | |
279 | a single precompiled header file for each module, thus preventing an accumulation of many | |
280 | multi-megabyte .pch files. | |
281 | ||
282 | \section{Libraries} | |
283 | ||
284 | Please the wxGTK or wxMotif documentation for use of the Unix version of wxWindows. | |
285 | Under Windows, use the library wx.lib for stand-alone Windows | |
286 | applications, or wxdll.lib for creating DLLs. | |
287 | ||
288 | \section{Configuration} | |
289 | ||
290 | Options are configurable in the file | |
291 | \rtfsp{\tt "wx/XXX/setup.h"} where XXX is the required platform (such as msw, motif, gtk, mac). Some settings are a matter | |
292 | of taste, some help with platform-specific problems, and | |
293 | others can be set to minimize the size of the library. Please see the setup.h file | |
294 | and {\tt install.txt} files for details on configuration. | |
295 | ||
296 | \section{Makefiles} | |
297 | ||
298 | At the moment there is no attempt to make Unix makefiles and | |
299 | PC makefiles compatible, i.e. one makefile is required for | |
300 | each environment. wxGTK has its own configure system which can also | |
301 | be used with wxMotif, although wxMotif has a simple makefile system of its own. | |
302 | ||
303 | Sample makefiles for Unix (suffix .UNX), MS C++ (suffix .DOS and .NT), Borland | |
304 | C++ (.BCC and .B32) and Symantec C++ (.SC) are included for the library, demos | |
305 | and utilities. | |
306 | ||
307 | The controlling makefile for wxWindows is in the platform-specific | |
308 | directory, such as {\tt src/msw} or {\tt src/motif}. | |
309 | ||
310 | Please see the platform-specific {\tt install.txt} file for further details. | |
311 | ||
312 | \section{Windows-specific files} | |
313 | ||
314 | wxWindows application compilation under MS Windows requires at least two | |
315 | extra files, resource and module definition files. | |
316 | ||
317 | \subsection{Resource file}\label{resources} | |
318 | ||
319 | The least that must be defined in the Windows resource file (extension RC) | |
320 | is the following statement: | |
321 | ||
322 | \begin{verbatim} | |
323 | rcinclude "wx/msw/wx.rc" | |
324 | \end{verbatim} | |
325 | ||
326 | which includes essential internal wxWindows definitions. The resource script | |
327 | may also contain references to icons, cursors, etc., for example: | |
328 | ||
329 | \begin{verbatim} | |
330 | wxicon icon wx.ico | |
331 | \end{verbatim} | |
332 | ||
333 | The icon can then be referenced by name when creating a frame icon. See | |
334 | the MS Windows SDK documentation. | |
335 | ||
336 | \normalbox{Note: include wx.rc {\it after} any ICON statements | |
337 | so programs that search your executable for icons (such | |
338 | as the Program Manager) find your application icon first.} | |
339 | ||
340 | \subsection{Module definition file} | |
341 | ||
342 | A module definition file (extension DEF) is required for 16-bit applications, and | |
343 | looks like the following: | |
344 | ||
345 | \begin{verbatim} | |
346 | NAME Hello | |
347 | DESCRIPTION 'Hello' | |
348 | EXETYPE WINDOWS | |
349 | STUB 'WINSTUB.EXE' | |
350 | CODE PRELOAD MOVEABLE DISCARDABLE | |
351 | DATA PRELOAD MOVEABLE MULTIPLE | |
352 | HEAPSIZE 1024 | |
353 | STACKSIZE 8192 | |
354 | \end{verbatim} | |
355 | ||
356 | The only lines which will usually have to be changed per application are | |
357 | NAME and DESCRIPTION. | |
358 | ||
359 | \subsection{Allocating and deleting wxWindows objects} | |
360 | ||
361 | In general, classes derived from wxWindow must dynamically allocated | |
362 | with {\it new} and deleted with {\it delete}. If you delete a window, | |
363 | all of its children and descendants will be automatically deleted, | |
364 | so you don't need to delete these descendants explicitly. | |
365 | ||
366 | When deleting a frame or dialog, use {\bf Destroy} rather than {\bf delete} so | |
367 | that the wxWindows delayed deletion can take effect. This waits until idle time | |
368 | (when all messages have been processed) to actually delete the window, to avoid | |
369 | problems associated with the GUI sending events to deleted windows. | |
370 | ||
371 | Don't create a window on the stack, because this will interfere | |
372 | with delayed deletion. | |
373 | ||
374 | If you decide to allocate a C++ array of objects (such as wxBitmap) that may | |
375 | be cleaned up by wxWindows, make sure you delete the array explicitly | |
376 | before wxWindows has a chance to do so on exit, since calling {\it delete} on | |
377 | array members will cause memory problems. | |
378 | ||
379 | wxColour can be created statically: it is not automatically cleaned | |
380 | up and is unlikely to be shared between other objects; it is lightweight | |
381 | enough for copies to be made. | |
382 | ||
383 | Beware of deleting objects such as a wxPen or wxBitmap if they are still in use. | |
384 | Windows is particularly sensitive to this: so make sure you | |
385 | make calls like wxDC::SetPen(wxNullPen) or wxDC::SelectObject(wxNullBitmap) before deleting | |
386 | a drawing object that may be in use. Code that doesn't do this will probably work | |
387 | fine on some platforms, and then fail under Windows. | |
388 | ||
389 | \section{Conditional compilation} | |
390 | ||
391 | One of the purposes of wxWindows is to reduce the need for conditional | |
392 | compilation in source code, which can be messy and confusing to follow. | |
393 | However, sometimes it is necessary to incorporate platform-specific | |
394 | features (such as metafile use under MS Windows). The symbols | |
395 | listed in the file {\tt symbols.txt} may be used for this purpose, | |
396 | along with any user-supplied ones. | |
397 | ||
398 | \section{C++ issues} | |
399 | ||
400 | The following documents some miscellaneous C++ issues. | |
401 | ||
402 | \subsection{Templates} | |
403 | ||
404 | wxWindows does not use templates since it is a notoriously unportable feature. | |
405 | ||
406 | \subsection{RTTI} | |
407 | ||
408 | wxWindows does not use run-time type information since wxWindows provides | |
409 | its own run-time type information system, implemented using macros. | |
410 | ||
411 | \subsection{Type of NULL} | |
412 | ||
413 | Some compilers (e.g. the native IRIX cc) define NULL to be 0L so that | |
414 | no conversion to pointers is allowed. Because of that, all these | |
415 | occurences of NULL in the GTK port use an explicit conversion such | |
416 | as | |
417 | ||
418 | {\small | |
419 | \begin{verbatim} | |
420 | wxWindow *my_window = (wxWindow*) NULL; | |
421 | \end{verbatim} | |
422 | } | |
423 | ||
424 | It is recommended to adhere to this in all code using wxWindows as | |
425 | this make the code (a bit) more portable. | |
426 | ||
427 | \subsection{Precompiled headers} | |
428 | ||
429 | Some compilers, such as Borland C++ and Microsoft C++, support | |
430 | precompiled headers. This can save a great deal of compiling time. The | |
431 | recommended approach is to precompile {\tt "wx.h"}, using this | |
432 | precompiled header for compiling both wxWindows itself and any | |
433 | wxWindows applications. For Windows compilers, two dummy source files | |
434 | are provided (one for normal applications and one for creating DLLs) | |
435 | to allow initial creation of the precompiled header. | |
436 | ||
437 | However, there are several downsides to using precompiled headers. One | |
438 | is that to take advantage of the facility, you often need to include | |
439 | more header files than would normally be the case. This means that | |
440 | changing a header file will cause more recompilations (in the case of | |
441 | wxWindows, everything needs to be recompiled since everything includes {\tt "wx.h"}!) | |
442 | ||
443 | A related problem is that for compilers that don't have precompiled | |
444 | headers, including a lot of header files slows down compilation | |
445 | considerably. For this reason, you will find (in the common | |
446 | X and Windows parts of the library) conditional | |
447 | compilation that under Unix, includes a minimal set of headers; | |
448 | and when using Visual C++, includes {\tt wx.h}. This should help provide | |
449 | the optimal compilation for each compiler, although it is | |
450 | biassed towards the precompiled headers facility available | |
451 | in Microsoft C++. | |
452 | ||
453 | \section{File handling} | |
454 | ||
455 | When building an application which may be used under different | |
456 | environments, one difficulty is coping with documents which may be | |
457 | moved to different directories on other machines. Saving a file which | |
458 | has pointers to full pathnames is going to be inherently unportable. One | |
459 | approach is to store filenames on their own, with no directory | |
460 | information. The application searches through a number of locally | |
461 | defined directories to find the file. To support this, the class {\bf | |
462 | wxPathList} makes adding directories and searching for files easy, and | |
463 | the global function {\bf wxFileNameFromPath} allows the application to | |
464 | strip off the filename from the path if the filename must be stored. | |
465 | This has undesirable ramifications for people who have documents of the | |
466 | same name in different directories. | |
467 | ||
468 | As regards the limitations of DOS 8+3 single-case filenames versus | |
469 | unrestricted Unix filenames, the best solution is to use DOS filenames | |
470 | for your application, and also for document filenames {\it if} the user | |
471 | is likely to be switching platforms regularly. Obviously this latter | |
472 | choice is up to the application user to decide. Some programs (such as | |
473 | YACC and LEX) generate filenames incompatible with DOS; the best | |
474 | solution here is to have your Unix makefile rename the generated files | |
475 | to something more compatible before transferring the source to DOS. | |
476 | Transferring DOS files to Unix is no problem, of course, apart from EOL | |
477 | conversion for which there should be a utility available (such as | |
478 | dos2unix). | |
479 | ||
480 | See also the File Functions section of the reference manual for | |
481 | descriptions of miscellaneous file handling functions. | |
482 | ||
483 | \begin{comment} | |
484 | \chapter{Utilities supplied with wxWindows}\label{utilities} | |
485 | \setheader{{\it CHAPTER \thechapter}}{}{}{}{}{{\it CHAPTER \thechapter}}% | |
486 | \setfooter{\thepage}{}{}{}{}{\thepage}% | |
487 | ||
488 | A number of `extras' are supplied with wxWindows, to complement | |
489 | the GUI functionality in the main class library. These are found | |
490 | below the utils directory and usually have their own source, library | |
491 | and documentation directories. For other user-contributed packages, | |
492 | see the directory ftp://www.remstar.com/pub/wxwin/contrib, which is | |
493 | more easily accessed via the Contributions page on the Web site. | |
494 | ||
495 | \section{wxHelp}\label{wxhelp} | |
496 | ||
497 | wxHelp is a stand-alone program, written using wxWindows, | |
498 | for displaying hypertext help. It is necessary since not all target | |
499 | systems (notably X) supply an adequate | |
500 | standard for on-line help. wxHelp is modelled on the MS Windows help | |
501 | system, with contents, search and browse buttons, but does not reformat | |
502 | text to suit the size of window, as WinHelp does, and its input files | |
503 | are uncompressed ASCII with some embedded font commands and an .xlp | |
504 | extension. Most wxWindows documentation (user manuals and class | |
505 | references) is supplied in wxHelp format, and also in Windows Help | |
506 | format. The wxWindows 2.0 project will presently use an HTML widget | |
507 | in a new and improved wxHelp implementation, under X. | |
508 | ||
509 | Note that an application can be programmed to use Windows Help under | |
510 | MS Windows, and wxHelp under X. An alternative help viewer under X is | |
511 | Mosaic, a World Wide Web viewer that uses HTML as its native hypertext | |
512 | format. However, this is not currently integrated with wxWindows | |
513 | applications. | |
514 | ||
515 | wxHelp works in two modes---edit and end-user. In edit mode, an ASCII | |
516 | file may be marked up with different fonts and colours, and divided into | |
517 | sections. In end-user mode, no editing is possible, and the user browses | |
518 | principally by clicking on highlighted blocks. | |
519 | ||
520 | When an application invokes wxHelp, subsequent sections, blocks or | |
521 | files may be viewed using the same instance of wxHelp since the two | |
522 | programs are linked using wxWindows interprocess communication | |
523 | facilities. When the application exits, that application's instance of | |
524 | wxHelp may be made to exit also. See the {\bf wxHelpControllerBase} entry in the | |
525 | reference section for how an application controls wxHelp. | |
526 | ||
527 | \section{Tex2RTF}\label{textortf} | |
528 | ||
529 | Supplied with wxWindows is a utility called Tex2RTF for converting\rtfsp | |
530 | \LaTeX\ manuals to the following formats: | |
531 | ||
532 | \begin{description} | |
533 | \item[wxHelp] | |
534 | wxWindows help system format (XLP). | |
535 | \item[Linear RTF] | |
536 | Rich Text Format suitable for importing into a word processor. | |
537 | \item[Windows Help RTF] | |
538 | Rich Text Format suitable for compiling into a WinHelp HLP file with the | |
539 | help compiler. | |
540 | \item[HTML] | |
541 | HTML is the native format for Mosaic, the main hypertext viewer for | |
542 | the World Wide Web. Since it is freely available it is a good candidate | |
543 | for being the wxWindows help system under X, as an alternative to wxHelp. | |
544 | \end{description} | |
545 | ||
546 | Tex2RTF is used for the wxWindows manuals and can be used independently | |
547 | by authors wishing to create on-line and printed manuals from the same\rtfsp | |
548 | \LaTeX\ source. Please see the separate documentation for Tex2RTF. | |
549 | ||
550 | \section{wxTreeLayout} | |
551 | ||
552 | This is a simple class library for drawing trees in a reasonably pretty | |
553 | fashion. It provides only minimal default drawing capabilities, since | |
554 | the algorithm is meant to be used for implementing custom tree-based | |
555 | tools. | |
556 | ||
557 | Directed graphs may also be drawn using this library, if cycles are | |
558 | removed before the nodes and arcs are passed to the algorithm. | |
559 | ||
560 | Tree displays are used in many applications: directory browsers, | |
561 | hypertext systems, class browsers, and decision trees are a few | |
562 | possibilities. | |
563 | ||
564 | See the separate manual and the directory utils/wxtree. | |
565 | ||
566 | \section{wxGraphLayout} | |
567 | ||
568 | The wxGraphLayout class is based on a tool called `graphplace' by Dr. | |
569 | Jos T.J. van Eijndhoven of Eindhoven University of Technology. Given a | |
570 | (possibly cyclic) directed graph, it does its best to lay out the nodes | |
571 | in a sensible manner. There are many applications (such as diagramming) | |
572 | where it is required to display a graph with no human intervention. Even | |
573 | if manual repositioning is later required, this algorithm can make a good | |
574 | first attempt. | |
575 | ||
576 | See the separate manual and the directory utils/wxgraph. | |
577 | ||
578 | \section{Colours}\label{coloursampler} | |
579 | ||
580 | A colour sampler for viewing colours and their names on each | |
581 | platform. | |
582 | ||
583 | % | |
584 | \chapter{Tutorial}\label{tutorial} | |
585 | \setheader{{\it CHAPTER \thechapter}}{}{}{}{}{{\it CHAPTER \thechapter}}% | |
586 | \setfooter{\thepage}{}{}{}{}{\thepage}% | |
587 | ||
588 | To be written. | |
589 | \end{comment} | |
590 | ||
591 | \chapter{Programming strategies}\label{strategies} | |
592 | \setheader{{\it CHAPTER \thechapter}}{}{}{}{}{{\it CHAPTER \thechapter}}% | |
593 | \setfooter{\thepage}{}{}{}{}{\thepage}% | |
594 | ||
595 | This chapter is intended to list strategies that may be useful when | |
596 | writing and debugging wxWindows programs. If you have any good tips, | |
597 | please submit them for inclusion here. | |
598 | ||
599 | \section{Strategies for reducing programming errors} | |
600 | ||
601 | \subsection{Use ASSERT} | |
602 | ||
603 | Although I haven't done this myself within wxWindows, it is good | |
604 | practice to use ASSERT statements liberally, that check for conditions that | |
605 | should or should not hold, and print out appropriate error messages. | |
606 | These can be compiled out of a non-debugging version of wxWindows | |
607 | and your application. Using ASSERT is an example of `defensive programming': | |
608 | it can alert you to problems later on. | |
609 | ||
610 | \subsection{Use wxString in preference to character arrays} | |
611 | ||
612 | Using wxString can be much safer and more convenient than using char *. | |
613 | Again, I haven't practised what I'm preaching, but I'm now trying to use | |
614 | wxString wherever possible. You can reduce the possibility of memory | |
615 | leaks substantially, and it's much more convenient to use the overloaded | |
616 | operators than functions such as strcmp. wxString won't add a significant | |
617 | overhead to your program; the overhead is compensated for by easier | |
618 | manipulation (which means less code). | |
619 | ||
620 | The same goes for other data types: use classes wherever possible. | |
621 | ||
622 | \section{Strategies for portability} | |
623 | ||
624 | \subsection{Use relative positioning or constraints} | |
625 | ||
626 | Don't use absolute panel item positioning if you can avoid it. Different GUIs have | |
627 | very differently sized panel items. Consider using the constraint system, although this | |
628 | can be complex to program. | |
629 | ||
630 | Alternatively, you could use alternative .wrc (wxWindows resource files) on different | |
631 | platforms, with slightly different dimensions in each. Or space your panel items out | |
632 | to avoid problems. | |
633 | ||
634 | \subsection{Use wxWindows resource files} | |
635 | ||
636 | Use .wrc (wxWindows resource files) where possible, because they can be easily changed | |
637 | independently of source code. Bitmap resources can be set up to load different | |
638 | kinds of bitmap depending on platform (see the section on resource files). | |
639 | ||
640 | \section{Strategies for debugging}\label{debugstrategies} | |
641 | ||
642 | \subsection{Positive thinking} | |
643 | ||
644 | It's common to blow up the problem in one's imagination, so that it seems to threaten | |
645 | weeks, months or even years of work. The problem you face may seem insurmountable: | |
646 | but almost never is. Once you have been programming for some time, you will be able | |
647 | to remember similar incidents that threw you into the depths of despair. But | |
648 | remember, you always solved the problem, somehow! | |
649 | ||
650 | Perseverance is often the key, even though a seemingly trivial problem | |
651 | can take an apparently inordinate amount of time to solve. In the end, | |
652 | you will probably wonder why you worried so much. That's not to say it | |
653 | isn't painful at the time. Try not to worry -- there are many more important | |
654 | things in life. | |
655 | ||
656 | \subsection{Simplify the problem} | |
657 | ||
658 | Reduce the code exhibiting the problem to the smallest program possible | |
659 | that exhibits the problem. If it is not possible to reduce a large and | |
660 | complex program to a very small program, then try to ensure your code | |
661 | doesn't hide the problem (you may have attempted to minimize the problem | |
662 | in some way: but now you want to expose it). | |
663 | ||
664 | With luck, you can add a small amount of code that causes the program | |
665 | to go from functioning to non-functioning state. This should give a clue | |
666 | to the problem. In some cases though, such as memory leaks or wrong | |
667 | deallocation, this can still give totally spurious results! | |
668 | ||
669 | \subsection{Use a debugger} | |
670 | ||
671 | This sounds like facetious advice, but it's surprising how often people | |
672 | don't use a debugger. Often it's an overhead to install or learn how to | |
673 | use a debugger, but it really is essential for anything but the most | |
674 | trivial programs. | |
675 | ||
676 | \subsection{Use logging functions} | |
677 | ||
678 | There is a variety of logging functions that you can use in your program: | |
679 | see \helpref{Logging functions}{logfunctions}. | |
680 | ||
681 | Using tracing statements may be more convenient than using the debugger | |
682 | in some circumstances (such as when your debugger doesn't support a lot | |
683 | of debugging code, or you wish to print a bunch of variables). | |
684 | ||
685 | \subsection{Use the wxWindows debugging facilities} | |
686 | ||
687 | You can use wxDebugContext to check for | |
688 | memory leaks and corrupt memory: in fact in debugging mode, wxWindows will | |
689 | automatically check for memory leaks at the end of the program if wxWindows is suitably | |
690 | configured. Depending on the operating system and compiler, more or less | |
691 | specific information about the problem will be logged. | |
692 | ||
693 | You should also use \helpref{debug macros}{debugmacros} as part of a `defensive programming' strategy, | |
694 | scattering wxASSERTs liberally to test for problems in your code as early as possible. Forward thinking | |
695 | will save a surprising amount of time in the long run. | |
696 | ||
697 | See the \helpref{debugging overview}{debuggingoverview} for further information. | |
698 | ||
699 | \subsection{Check Windows debug messages} | |
700 | ||
701 | Under Windows, it's worth running your program with DBWIN running or | |
702 | some other program that shows Windows-generated debug messages. It's | |
703 | possible it'll show invalid handles being used. You may have fun seeing | |
704 | what commercial programs cause these normally hidden errors! Microsoft | |
705 | recommend using the debugging version of Windows, which shows up even | |
706 | more problems. However, I doubt it's worth the hassle for most | |
707 | applications. wxWindows is designed to minimize the possibility of such | |
708 | errors, but they can still happen occasionally, slipping through unnoticed | |
709 | because they are not severe enough to cause a crash. | |
710 | ||
711 | \subsection{Genetic mutation} | |
712 | ||
713 | If we had sophisticated genetic algorithm tools that could be applied | |
714 | to programming, we could use them. Until then, a common -- if rather irrational -- | |
715 | technique is to just make arbitrary changes to the code until something | |
716 | different happens. You may have an intuition why a change will make a difference; | |
717 | otherwise, just try altering the order of code, comment lines out, anything | |
718 | to get over an impasse. Obviously, this is usually a last resort. | |
719 |