]> git.saurik.com Git - wxWidgets.git/blame_incremental - samples/sockets/server.cpp
Border correction
[wxWidgets.git] / samples / sockets / server.cpp
... / ...
CommitLineData
1/////////////////////////////////////////////////////////////////////////////
2// Name: server.cpp
3// Purpose: Server for wxSocket demo
4// Author: Guillermo Rodriguez Garcia <guille@iies.es>
5// Modified by:
6// Created: 1999/09/19
7// RCS-ID: $Id$
8// Copyright: (c) 1999 Guillermo Rodriguez Garcia
9// Licence: wxWindows licence
10/////////////////////////////////////////////////////////////////////////////
11
12// ==========================================================================
13// declarations
14// ==========================================================================
15
16// --------------------------------------------------------------------------
17// headers
18// --------------------------------------------------------------------------
19
20// For compilers that support precompilation, includes "wx/wx.h".
21#include "wx/wxprec.h"
22
23#ifdef __BORLANDC__
24# pragma hdrstop
25#endif
26
27// for all others, include the necessary headers
28#ifndef WX_PRECOMP
29# include "wx/wx.h"
30#endif
31
32#include "wx/socket.h"
33
34// --------------------------------------------------------------------------
35// resources
36// --------------------------------------------------------------------------
37
38// the application icon
39#if defined(__WXGTK__) || defined(__WXX11__) || defined(__WXMOTIF__) || defined(__WXMAC__)
40# include "mondrian.xpm"
41#endif
42
43// --------------------------------------------------------------------------
44// classes
45// --------------------------------------------------------------------------
46
47// Define a new application type
48class MyApp : public wxApp
49{
50public:
51 virtual bool OnInit();
52};
53
54// Define a new frame type: this is going to be our main frame
55class MyFrame : public wxFrame
56{
57public:
58 MyFrame();
59 ~MyFrame();
60
61 // event handlers (these functions should _not_ be virtual)
62 void OnQuit(wxCommandEvent& event);
63 void OnAbout(wxCommandEvent& event);
64 void OnServerEvent(wxSocketEvent& event);
65 void OnSocketEvent(wxSocketEvent& event);
66
67 void Test1(wxSocketBase *sock);
68 void Test2(wxSocketBase *sock);
69 void Test3(wxSocketBase *sock);
70
71 // convenience functions
72 void UpdateStatusBar();
73
74private:
75 wxSocketServer *m_server;
76 wxTextCtrl *m_text;
77 wxMenu *m_menuFile;
78 wxMenuBar *m_menuBar;
79 bool m_busy;
80 int m_numClients;
81
82 // any class wishing to process wxWidgets events must use this macro
83 DECLARE_EVENT_TABLE()
84};
85
86// --------------------------------------------------------------------------
87// constants
88// --------------------------------------------------------------------------
89
90// IDs for the controls and the menu commands
91enum
92{
93 // menu items
94 SERVER_QUIT = wxID_EXIT,
95 SERVER_ABOUT = wxID_ABOUT,
96
97 // id for sockets
98 SERVER_ID = 100,
99 SOCKET_ID
100};
101
102// --------------------------------------------------------------------------
103// event tables and other macros for wxWidgets
104// --------------------------------------------------------------------------
105
106BEGIN_EVENT_TABLE(MyFrame, wxFrame)
107 EVT_MENU(SERVER_QUIT, MyFrame::OnQuit)
108 EVT_MENU(SERVER_ABOUT, MyFrame::OnAbout)
109 EVT_SOCKET(SERVER_ID, MyFrame::OnServerEvent)
110 EVT_SOCKET(SOCKET_ID, MyFrame::OnSocketEvent)
111END_EVENT_TABLE()
112
113IMPLEMENT_APP(MyApp)
114
115
116// ==========================================================================
117// implementation
118// ==========================================================================
119
120// --------------------------------------------------------------------------
121// the application class
122// --------------------------------------------------------------------------
123
124bool MyApp::OnInit()
125{
126 if ( !wxApp::OnInit() )
127 return false;
128
129 // Create the main application window
130 MyFrame *frame = new MyFrame();
131
132 // Show it and tell the application that it's our main window
133 frame->Show(true);
134 SetTopWindow(frame);
135
136 // Success
137 return true;
138}
139
140// --------------------------------------------------------------------------
141// main frame
142// --------------------------------------------------------------------------
143
144// frame constructor
145
146MyFrame::MyFrame() : wxFrame((wxFrame *)NULL, wxID_ANY,
147 _("wxSocket demo: Server"),
148 wxDefaultPosition, wxSize(300, 200))
149{
150 // Give the frame an icon
151 SetIcon(wxICON(mondrian));
152
153 // Make menus
154 m_menuFile = new wxMenu();
155 m_menuFile->Append(SERVER_ABOUT, _("&About...\tCtrl-A"), _("Show about dialog"));
156 m_menuFile->AppendSeparator();
157 m_menuFile->Append(SERVER_QUIT, _("E&xit\tAlt-X"), _("Quit server"));
158
159 // Append menus to the menubar
160 m_menuBar = new wxMenuBar();
161 m_menuBar->Append(m_menuFile, _("&File"));
162 SetMenuBar(m_menuBar);
163
164#if wxUSE_STATUSBAR
165 // Status bar
166 CreateStatusBar(2);
167#endif // wxUSE_STATUSBAR
168
169 // Make a textctrl for logging
170 m_text = new wxTextCtrl(this, wxID_ANY,
171 _("Welcome to wxSocket demo: Server\n"),
172 wxDefaultPosition, wxDefaultSize,
173 wxTE_MULTILINE | wxTE_READONLY);
174
175 // Create the address - defaults to localhost:0 initially
176 wxIPV4address addr;
177 addr.Service(3000);
178
179 // Create the socket
180 m_server = new wxSocketServer(addr);
181
182 // We use Ok() here to see if the server is really listening
183 if (! m_server->Ok())
184 {
185 m_text->AppendText(_("Could not listen at the specified port !\n\n"));
186 return;
187 }
188 else
189 {
190 m_text->AppendText(_("Server listening.\n\n"));
191 }
192
193 // Setup the event handler and subscribe to connection events
194 m_server->SetEventHandler(*this, SERVER_ID);
195 m_server->SetNotify(wxSOCKET_CONNECTION_FLAG);
196 m_server->Notify(true);
197
198 m_busy = false;
199 m_numClients = 0;
200 UpdateStatusBar();
201}
202
203MyFrame::~MyFrame()
204{
205 // No delayed deletion here, as the frame is dying anyway
206 delete m_server;
207}
208
209// event handlers
210
211void MyFrame::OnQuit(wxCommandEvent& WXUNUSED(event))
212{
213 // true is to force the frame to close
214 Close(true);
215}
216
217void MyFrame::OnAbout(wxCommandEvent& WXUNUSED(event))
218{
219 wxMessageBox(_("wxSocket demo: Server\n(c) 1999 Guillermo Rodriguez Garcia\n"),
220 _("About Server"),
221 wxOK | wxICON_INFORMATION, this);
222}
223
224void MyFrame::Test1(wxSocketBase *sock)
225{
226 unsigned char len;
227 char *buf;
228
229 m_text->AppendText(_("Test 1 begins\n"));
230
231 // Receive data from socket and send it back. We will first
232 // get a byte with the buffer size, so we can specify the
233 // exact size and use the wxSOCKET_WAITALL flag. Also, we
234 // disabled input events so we won't have unwanted reentrance.
235 // This way we can avoid the infamous wxSOCKET_BLOCK flag.
236
237 sock->SetFlags(wxSOCKET_WAITALL);
238
239 // Read the size
240 sock->Read(&len, 1);
241 buf = new char[len];
242
243 // Read the data
244 sock->Read(buf, len);
245 m_text->AppendText(_("Got the data, sending it back\n"));
246
247 // Write it back
248 sock->Write(buf, len);
249 delete[] buf;
250
251 m_text->AppendText(_("Test 1 ends\n\n"));
252}
253
254void MyFrame::Test2(wxSocketBase *sock)
255{
256#define MAX_MSG_SIZE 10000
257
258 wxString s;
259 wxChar *buf = new wxChar[MAX_MSG_SIZE];
260 wxUint32 len;
261
262 m_text->AppendText(_("Test 2 begins\n"));
263
264 // We don't need to set flags because ReadMsg and WriteMsg
265 // are not affected by them anyway.
266
267 // Read the message
268 len = sock->ReadMsg(buf, MAX_MSG_SIZE * sizeof(wxChar)).LastCount();
269 s.Printf(_("Client says: %s\n"), buf);
270 m_text->AppendText(s);
271 m_text->AppendText(_("Sending the data back\n"));
272
273 // Write it back
274 sock->WriteMsg(buf, len);
275 delete[] buf;
276
277 m_text->AppendText(_("Test 2 ends\n\n"));
278
279#undef MAX_MSG_SIZE
280}
281
282void MyFrame::Test3(wxSocketBase *sock)
283{
284 unsigned char len;
285 char *buf;
286
287 m_text->AppendText(_("Test 3 begins\n"));
288
289 // This test is similar to the first one, but the len is
290 // expressed in kbytes - this tests large data transfers.
291
292 sock->SetFlags(wxSOCKET_WAITALL);
293
294 // Read the size
295 sock->Read(&len, 1);
296 buf = new char[len * 1024];
297
298 // Read the data
299 sock->Read(buf, len * 1024);
300 m_text->AppendText(_("Got the data, sending it back\n"));
301
302 // Write it back
303 sock->Write(buf, len * 1024);
304 delete[] buf;
305
306 m_text->AppendText(_("Test 3 ends\n\n"));
307}
308
309void MyFrame::OnServerEvent(wxSocketEvent& event)
310{
311 wxString s = _("OnServerEvent: ");
312 wxSocketBase *sock;
313
314 switch(event.GetSocketEvent())
315 {
316 case wxSOCKET_CONNECTION : s.Append(_("wxSOCKET_CONNECTION\n")); break;
317 default : s.Append(_("Unexpected event !\n")); break;
318 }
319
320 m_text->AppendText(s);
321
322 // Accept new connection if there is one in the pending
323 // connections queue, else exit. We use Accept(false) for
324 // non-blocking accept (although if we got here, there
325 // should ALWAYS be a pending connection).
326
327 sock = m_server->Accept(false);
328
329 if (sock)
330 {
331 m_text->AppendText(_("New client connection accepted\n\n"));
332 }
333 else
334 {
335 m_text->AppendText(_("Error: couldn't accept a new connection\n\n"));
336 return;
337 }
338
339 sock->SetEventHandler(*this, SOCKET_ID);
340 sock->SetNotify(wxSOCKET_INPUT_FLAG | wxSOCKET_LOST_FLAG);
341 sock->Notify(true);
342
343 m_numClients++;
344 UpdateStatusBar();
345}
346
347void MyFrame::OnSocketEvent(wxSocketEvent& event)
348{
349 wxString s = _("OnSocketEvent: ");
350 wxSocketBase *sock = event.GetSocket();
351
352 // First, print a message
353 switch(event.GetSocketEvent())
354 {
355 case wxSOCKET_INPUT : s.Append(_("wxSOCKET_INPUT\n")); break;
356 case wxSOCKET_LOST : s.Append(_("wxSOCKET_LOST\n")); break;
357 default : s.Append(_("Unexpected event !\n")); break;
358 }
359
360 m_text->AppendText(s);
361
362 // Now we process the event
363 switch(event.GetSocketEvent())
364 {
365 case wxSOCKET_INPUT:
366 {
367 // We disable input events, so that the test doesn't trigger
368 // wxSocketEvent again.
369 sock->SetNotify(wxSOCKET_LOST_FLAG);
370
371 // Which test are we going to run?
372 unsigned char c;
373 sock->Read(&c, 1);
374
375 switch (c)
376 {
377 case 0xBE: Test1(sock); break;
378 case 0xCE: Test2(sock); break;
379 case 0xDE: Test3(sock); break;
380 default:
381 m_text->AppendText(_("Unknown test id received from client\n\n"));
382 }
383
384 // Enable input events again.
385 sock->SetNotify(wxSOCKET_LOST_FLAG | wxSOCKET_INPUT_FLAG);
386 break;
387 }
388 case wxSOCKET_LOST:
389 {
390 m_numClients--;
391
392 // Destroy() should be used instead of delete wherever possible,
393 // due to the fact that wxSocket uses 'delayed events' (see the
394 // documentation for wxPostEvent) and we don't want an event to
395 // arrive to the event handler (the frame, here) after the socket
396 // has been deleted. Also, we might be doing some other thing with
397 // the socket at the same time; for example, we might be in the
398 // middle of a test or something. Destroy() takes care of all
399 // this for us.
400
401 m_text->AppendText(_("Deleting socket.\n\n"));
402 sock->Destroy();
403 break;
404 }
405 default: ;
406 }
407
408 UpdateStatusBar();
409}
410
411// convenience functions
412
413void MyFrame::UpdateStatusBar()
414{
415#if wxUSE_STATUSBAR
416 wxString s;
417 s.Printf(_("%d clients connected"), m_numClients);
418 SetStatusText(s, 1);
419#endif // wxUSE_STATUSBAR
420}