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1wxPython README
2---------------
3
4Welcome to the wonderful world of wxPython!
5
6So where do you go from here? The best thing to do is to run the demo
7and use its source code to help you learn how to use wxPython. Most
8of the classes available are demonstrated there, and you can view the
9sources directly in the demo so it is designed to help you learn. If
10you are on Windows or OS X then you can run the demo just by double
11clicking it's icon. If you are on Linux/Unix then change to the
12directory containing the demo and type:
13
14 python demo.py
15
16There are also some sample mini applications available for you to run
17and to play with as a learning exercise.
18
19The next thing you should do is join the wxPython-users maillist where
20you can interact with a community of other users and developers who
21are willing to help you learn, answer questions and solve problems.
22To join the mail list just go to this web page and follow the
23instructions there:
24
25 http://wxpython.org/maillist.php
26
27There is also a good set of class reference documentation available
28for wxPython, but currently it is geared for the C++ user. This may
29be a little daunting at first, but with a little practice you'll
30easily be able to "mentally translate" from the C++ shown into Python.
31(See http://wiki.wxpython.org/index.cgi/C_2b_2bGuideForwxPythoneers
32for a little help on this process.) Not all classes documented are
33available in Python, but most of the GUI related classes are.
34
35
36Other Info
37----------
38
39Please also see the following files:
40
41 docs/CHANGES.txt Information about new features, fixes,
42 etc. in each release.
43
44 docs/BUILD.txt Instructions for building wxPython on
45 various Unix-like platforms, OS X or
46 Windows.
47
48 docs/MigrationGuide.txt Information about some big changes from 2.4
49 to 2.5 that require changes to your
50 applications
51
52 licence/* Text of the wxWidgets license.
53
54
55
56--
57Robin Dunn
58robin@alldunn.com
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