]>
Commit | Line | Data |
---|---|---|
1 | /////////////////////////////////////////////////////////////////////////////// | |
2 | // Name: fractal.cpp | |
3 | // Purpose: demo of wxConfig and related classes | |
4 | // Author: Andrew Davison | |
5 | // Modified by: | |
6 | // Created: 05.04.94 | |
7 | // RCS-ID: $Id$ | |
8 | // Copyright: (c) 1994 Andrew Davison | |
9 | // Licence: wxWindows licence | |
10 | /////////////////////////////////////////////////////////////////////////////// | |
11 | ||
12 | ||
13 | /* | |
14 | Date: Tue, 5 Apr 1994 12:01:18 +1000 | |
15 | From: Andrew Davison <andrewd@au.com.sfe> | |
16 | To: wxwin-users@ed.aiai | |
17 | Subject: Fractal mountains | |
18 | ||
19 | Hi, | |
20 | ||
21 | This is a quick port of a fractal mountain generator originally | |
22 | done for MS-Windows. On a Sun the colours look a little washed | |
23 | out and there is not as much snow or high mountains (maybe the | |
24 | random number generators fault). The viewing plane is not | |
25 | quite right as the original code used SetViewportOrg() which there | |
26 | doesn't seem to be an equivalent of under wxWindows, and my quick | |
27 | hack doesn't fix. | |
28 | */ | |
29 | ||
30 | #ifdef __GNUG__ | |
31 | #pragma implementation | |
32 | #pragma interface | |
33 | #endif | |
34 | ||
35 | #include "wx/wxprec.h" | |
36 | ||
37 | #ifndef WX_PRECOMP | |
38 | #include "wx/wx.h" | |
39 | #endif //precompiled headers | |
40 | ||
41 | #include <stdlib.h> | |
42 | #include <math.h> | |
43 | #include <time.h> | |
44 | ||
45 | #define Random(x) (rand() % x) | |
46 | #define Randomize() (srand((unsigned int)time(NULL))) | |
47 | ||
48 | static int detail = 9; // CHANGE THIS... 7,8,9 etc | |
49 | ||
50 | static bool running = FALSE; | |
51 | static wxMenuBar *menuBar = NULL; | |
52 | ||
53 | // Define a new application type | |
54 | class MyApp: public wxApp | |
55 | { public: | |
56 | bool OnInit(); | |
57 | }; | |
58 | ||
59 | IMPLEMENT_APP(MyApp) | |
60 | ||
61 | // Define a new frame type | |
62 | class MyFrame: public wxFrame | |
63 | { | |
64 | public: | |
65 | MyFrame(wxFrame *frame, const wxString& title, const wxPoint& pos, const wxSize& size); | |
66 | ||
67 | void OnCloseWindow(wxCloseEvent& event); | |
68 | void OnExit(wxCommandEvent& event); | |
69 | DECLARE_EVENT_TABLE() | |
70 | }; | |
71 | ||
72 | // Define a new canvas which can receive some events | |
73 | class MyCanvas: public wxWindow | |
74 | { | |
75 | public: | |
76 | MyCanvas(wxFrame *frame); | |
77 | void Draw(wxDC& dc); | |
78 | ||
79 | private: | |
80 | void OnPaint(wxPaintEvent& event); | |
81 | void Fractal(wxDC& dc, int X1, int Y1, int X2, int Y2, int Z1, int Z2, int Z3, int Z4, int Iteration, double Std, double Ratio); | |
82 | wxPen SnowPen, MtnPen, GreenPen; | |
83 | wxBrush WaterBrush; | |
84 | int Sealevel; | |
85 | ||
86 | DECLARE_EVENT_TABLE() | |
87 | }; | |
88 | ||
89 | // `Main program' equivalent, creating windows and returning main app frame | |
90 | bool MyApp::OnInit() | |
91 | { | |
92 | // Create the main frame window | |
93 | MyFrame *frame = new MyFrame(NULL, "Fractal Mountains for wxWindows", wxPoint(-1, -1), wxSize(640, 480)); | |
94 | ||
95 | // Make a menubar | |
96 | wxMenu *file_menu = new wxMenu; | |
97 | file_menu->Append(wxID_EXIT, "E&xit"); | |
98 | menuBar = new wxMenuBar; | |
99 | menuBar->Append(file_menu, "&File"); | |
100 | frame->SetMenuBar(menuBar); | |
101 | ||
102 | int width, height; | |
103 | frame->GetClientSize(&width, &height); | |
104 | ||
105 | (void) new MyCanvas(frame); | |
106 | ||
107 | // Show the frame | |
108 | frame->Show(TRUE); | |
109 | ||
110 | return TRUE; | |
111 | } | |
112 | ||
113 | BEGIN_EVENT_TABLE(MyFrame, wxFrame) | |
114 | EVT_CLOSE(MyFrame::OnCloseWindow) | |
115 | EVT_MENU(wxID_EXIT, MyFrame::OnExit) | |
116 | END_EVENT_TABLE() | |
117 | ||
118 | // My frame constructor | |
119 | MyFrame::MyFrame(wxFrame *frame, const wxString& title, const wxPoint& pos, const wxSize& size): | |
120 | wxFrame(frame, -1, title, pos, size) | |
121 | { | |
122 | } | |
123 | ||
124 | // Intercept menu commands | |
125 | void MyFrame::OnExit(wxCommandEvent& event) | |
126 | { | |
127 | this->Destroy(); | |
128 | } | |
129 | ||
130 | void MyFrame::OnCloseWindow(wxCloseEvent& event) | |
131 | { | |
132 | static bool destroyed = FALSE; | |
133 | if (destroyed) | |
134 | return; | |
135 | ||
136 | this->Destroy(); | |
137 | ||
138 | destroyed = TRUE; | |
139 | } | |
140 | ||
141 | BEGIN_EVENT_TABLE(MyCanvas, wxWindow) | |
142 | EVT_PAINT(MyCanvas::OnPaint) | |
143 | END_EVENT_TABLE() | |
144 | ||
145 | // Define a constructor for my canvas | |
146 | MyCanvas::MyCanvas(wxFrame *frame): | |
147 | wxWindow(frame, -1) | |
148 | { | |
149 | wxColour wxCol1(255,255,255); | |
150 | SnowPen = wxPen(wxCol1, 2, wxSOLID); | |
151 | ||
152 | wxColour wxCol2(128,0,0); | |
153 | MtnPen = wxPen(wxCol2, 1, wxSOLID); | |
154 | ||
155 | wxColour wxCol3(0,128,0); | |
156 | GreenPen = wxPen(wxCol3, 1, wxSOLID); | |
157 | ||
158 | wxColour wxCol4(0,0,128); | |
159 | WaterBrush = wxBrush(wxCol4, wxSOLID); | |
160 | } | |
161 | ||
162 | void MyCanvas::OnPaint(wxPaintEvent& event) | |
163 | { | |
164 | wxPaintDC dc(this); | |
165 | Draw(dc); | |
166 | } | |
167 | ||
168 | void MyCanvas::Draw(wxDC& dc) | |
169 | { | |
170 | if (running) return; | |
171 | ||
172 | running = TRUE; | |
173 | menuBar->EnableTop(0, FALSE); | |
174 | ||
175 | Randomize(); | |
176 | ||
177 | int Left, Top, Right, Bottom; | |
178 | GetClientSize(&Right, &Bottom); | |
179 | ||
180 | Right *= 3; Right /= 4; | |
181 | Bottom *= 3; Bottom /= 4; | |
182 | Left = 0; | |
183 | Top = Bottom/8; | |
184 | ||
185 | wxPoint Water[4]; | |
186 | Water[0].x = Left; Water[0].y = Top; | |
187 | Water[1].x = Right; Water[1].y = Top; | |
188 | Water[2].x = Right+Bottom/2; Water[2].y = Bottom; | |
189 | Water[3].x = Bottom/2; Water[3].y = Bottom; | |
190 | ||
191 | dc.SetBrush(WaterBrush); | |
192 | dc.DrawPolygon(4, Water); | |
193 | ||
194 | double H = 0.75; | |
195 | double Scale = Bottom; | |
196 | double Ratio = 1.0 / pow(2.0, H); | |
197 | double Std = Scale * Ratio; | |
198 | Sealevel = Random(18) - 8; | |
199 | ||
200 | Fractal(dc, Left, Top, Right, Bottom, 0, 0, 0, 0, detail, Std, Ratio); | |
201 | ||
202 | menuBar->EnableTop(0, TRUE); | |
203 | running = FALSE; | |
204 | } | |
205 | ||
206 | void MyCanvas::Fractal(wxDC& dc, int X1, int Y1, int X2, int Y2, int Z1, int Z2, int Z3, int Z4, int Iteration, double Std, double Ratio) | |
207 | { | |
208 | int Xmid = (X1 + X2) / 2; | |
209 | int Ymid = (Y1 + Y2) / 2; | |
210 | int Z23 = (Z2 + Z3) / 2; | |
211 | int Z41 = (Z4 + Z1) / 2; | |
212 | int Newz = (int)((Z1 + Z2 + Z3 + Z4) / 4 + (double)(Random(17) - 8) / 8.0 * Std); | |
213 | ||
214 | if (--Iteration) | |
215 | { | |
216 | int Z12 = (Z1 + Z2) / 2; | |
217 | int Z34 = (Z3 + Z4) / 2; | |
218 | double Stdmid = Std * Ratio; | |
219 | ||
220 | Fractal(dc, Xmid, Y1, X2, Ymid, Z12, Z2, Z23, Newz, Iteration, Stdmid, Ratio); | |
221 | Fractal(dc, X1, Y1, Xmid, Ymid, Z1, Z12, Newz, Z41, Iteration, Stdmid, Ratio); | |
222 | Fractal(dc, Xmid, Ymid, X2, Y2, Newz, Z23, Z3, Z34, Iteration, Stdmid, Ratio); | |
223 | Fractal(dc, X1, Ymid, Xmid, Y2, Z41, Newz, Z34, Z4, Iteration, Stdmid, Ratio); | |
224 | } | |
225 | else | |
226 | { | |
227 | if (Newz <= Sealevel) | |
228 | { | |
229 | wxPoint P[4]; | |
230 | P[0].x = Y1 / 2 + X1; P[0].y = Y1 + Z1; | |
231 | P[1].x = Y1 / 2 + X2; P[1].y = Y1 + Z2; | |
232 | P[2].x = Y2 / 2 + X2; P[2].y = Y2 + Z3; | |
233 | P[3].x = Y2 / 2 + X1; P[3].y = Y2 + Z4; | |
234 | ||
235 | dc.SetPen(* wxBLACK_PEN); | |
236 | dc.SetBrush(* wxBLACK_BRUSH); | |
237 | ||
238 | dc.DrawPolygon(4, P); | |
239 | ||
240 | if (Z1 >= -(60+Random(25))) | |
241 | dc.SetPen(GreenPen); | |
242 | else if (Z1 >= -(100+Random(25))) | |
243 | dc.SetPen(MtnPen); | |
244 | else | |
245 | dc.SetPen(SnowPen); | |
246 | ||
247 | dc.DrawLine(Ymid/2+X2, Ymid+Z23, Ymid/2+X1, Ymid+Z41); | |
248 | } | |
249 | } | |
250 | } | |
251 |