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1 | Building wxPython 2.5 for Development and Testing | |
2 | ================================================= | |
3 | ||
4 | This file describes how I build wxWidgets and wxPython while doing | |
5 | development and testing, and is meant to help other people that want | |
6 | to do the same thing. I'll assume that you are using either a CVS | |
7 | snapshot from http://wxWidgets.org/snapshots/, a checkout from CVS, or | |
8 | one of the released wxPythonSrc-2.5.* tarballs. I'll also assume that | |
9 | you know your way around your system, the compiler, etc. and most | |
10 | importantly, that you know what you are doing! ;-) | |
11 | ||
12 | If you want to also install the version of wxPython you build to be in | |
13 | your site-packages dir and be your default version of wxPython, then a | |
14 | few additional steps are needed, and you may want to use slightly | |
15 | different options. See the INSTALL_ document for more details. If | |
16 | you only use the instructions in this BUILD_ document file then you | |
17 | will end up with a separate installation of wxPython and you can | |
18 | switch back and forth between this and the release version that you | |
19 | may already have installed. | |
20 | ||
21 | .. _INSTALL: INSTALL.html | |
22 | .. _BUILD: BUILD.html | |
23 | ||
24 | If you want to make changes to any of the ``*.i`` files, (SWIG interface | |
25 | definition files,) or to regenerate the extension sources or renamer | |
26 | modules, then you will need an up to date version of SWIG. Either get | |
27 | and build the current CVS version, or version 1.3.20, and then apply | |
28 | the patches in wxPython/SWIG. See the README.txt in that dir for | |
29 | details about each patch and also info about those that may already | |
30 | have been applied to the SWIG sources. If you install this build of | |
31 | SWIG to a location that is not on the PATH (so it doesn't interfere | |
32 | with an existing SWIG install for example) then you can set a setup.py | |
33 | command-line variable named SWIG to be the full path name of the | |
34 | executable and the wxPython build will use it. See below for an | |
35 | example. | |
36 | ||
37 | In the text below I'll use WXDIR with environment variable syntax | |
38 | (either $WXDIR or %WXDIR%) to refer to the top level directory were | |
39 | your wxWidgerts and wxPython sources are located. It will equate to | |
40 | whereever you checked out the wxWidgets module from CVS, or untarred | |
41 | the wxPythonSrc tarball to. You can either substitute the $WXDIR text | |
42 | below with your actual dir, or set the value in the environment and | |
43 | use it just like you see it below. | |
44 | ||
45 | If you run into what appears to be compatibility issues between | |
46 | wxWidgets and wxPython while building wxPython, be sure you are using | |
47 | the wxWidgets sources included with the wxPythonSrc tarball or the CVS | |
48 | snapshot, and not a previously installed version or a version | |
49 | installed from one of the standard wxWidgets installers. With the | |
50 | "unstable" releases (have a odd-numbered minor release value, where | |
51 | the APIs are allowed to change) there are often significant | |
52 | differences between the W.X.Y release of wxWidgets and the W.X.Y.Z | |
53 | release of wxPython. | |
54 | ||
55 | ||
56 | ||
57 | Building on Unix-like Systems (e.g. Linux and OS X) | |
58 | --------------------------------------------------- | |
59 | ||
60 | These platforms are built almost the same way while in development | |
61 | so I'll combine the descriptions about their build process here. | |
62 | First we will build wxWidgets and install it to an out of the way | |
63 | place, then do the same for wxPython. | |
64 | ||
65 | ||
66 | 1. Create a build directory in the main wxWidgets dir, and configure | |
67 | wxWidgets. If you want to have multiple builds with different | |
68 | configure options, just use different subdirectories. I normally | |
69 | put the configure command in a script named ".configure" in each | |
70 | build dir so I can easily blow away everything in the build dir and | |
71 | rerun the script without having to remember the options I used | |
72 | before:: | |
73 | ||
74 | cd $WXDIR | |
75 | mkdir bld | |
76 | cd bld | |
77 | ../configure --prefix=/opt/wx/2.5 \ | |
78 | --with-gtk \ | |
79 | --with-opengl \ | |
80 | --disable-monolithic \ | |
81 | --enable-debug \ | |
82 | --enable-geometry \ | |
83 | --enable-sound --with-sdl \ | |
84 | --enable-display \ | |
85 | ||
86 | ||
87 | On OS X of course you'll want to use --with-mac instead of | |
88 | --with-gtk. For GTK2 and unicode add:: | |
89 | ||
90 | --enable-gtk2 \ | |
91 | --enable-unicode \ | |
92 | ||
93 | Notice that I used a prefix of /opt/wx/2.5. You can use whatever | |
94 | path you want, such as a path in your HOME dir or even one of the | |
95 | standard prefix paths such as /usr or /usr/local if you like, but | |
96 | using /opt this way lets me easily have multiple versions and ports | |
97 | of wxWidgets "installed" and makes it easy to switch between them, | |
98 | without impacting any versions of wxWidgets that may have been | |
99 | installed via an RPM or whatever. For the rest of the steps below | |
100 | be sure to also substitute "/opt/wx/2.5" with whatever prefix you | |
101 | choose for your build. | |
102 | ||
103 | If you want to use the image and zlib libraries included with | |
104 | wxWidgets instead of those already installed on your system, (for | |
105 | example, to reduce dependencies on 3rd party libraries) then you | |
106 | can add these flags to the configure command:: | |
107 | ||
108 | --with-libjpeg=builtin \ | |
109 | --with-libpng=builtin \ | |
110 | --with-libtiff=builtin \ | |
111 | --with-zlib=builtin \ | |
112 | ||
113 | ||
114 | 2. To build and install wxWidgets you could just use the "make" | |
115 | command but there are other libraries besides the main wxWidgets | |
116 | libs that also need to be built so again I make a script to do it | |
117 | all for me so I don't forget anything. This time it is called | |
118 | ".make" (I use the leading ". so when I do ``rm -r *`` in my build | |
119 | dir I don't lose my scripts too.) This is what it looks like:: | |
120 | ||
121 | make $* \ | |
122 | && make -C contrib/src/gizmos $* \ | |
123 | && make -C contrib/src/ogl CXXFLAGS="-DwxUSE_DEPRECATED=0" $* \ | |
124 | && make -C contrib/src/stc $* \ | |
125 | && make -C contrib/src/xrc $* | |
126 | ||
127 | So you just use .make as if it where make, but don't forget to set | |
128 | the execute bit on .make first!:: | |
129 | ||
130 | .make | |
131 | .make install | |
132 | ||
133 | When it's done you should have an installed set of files under | |
134 | /opt/wx/2.5 containing just wxWidgets. Now to use this version of | |
135 | wxWidgets you just need to add /opt/wx/2.5/bin to the PATH and set | |
136 | LD_LIBRARY_PATH (or DYLD_LIBRARY_PATH on OS X) to /opt/wx/2.5/lib. | |
137 | ||
138 | ||
139 | 3. I also have a script to help me build wxPython and it is checked in | |
140 | to the CVS as wxWidgets/wxPython/b, but you probably don't want to | |
141 | use it as it's very cryptic and expects that you want to run SWIG, | |
142 | so if you don't have the latest patched up version of SWIG then | |
143 | you'll probably get stuck. So I'll just give the raw commands | |
144 | instead. | |
145 | ||
146 | We're not going to install the development version of wxPython with | |
147 | these commands, so it won't impact your already installed version | |
148 | of the latest release. You'll be able test with this version when | |
149 | you want to, and use the installed release version the rest of the | |
150 | time. If do want to install the development verison please read | |
151 | INSTALL.txt. | |
152 | ||
153 | If you have more than one version of Python on your system then be | |
154 | sure to use the version of Python that you want to use when running | |
155 | wxPython programs to run the setup.py commands below. I'll be | |
156 | using python2.3. | |
157 | ||
158 | Make sure that the first wx-config found on the PATH is the one you | |
159 | installed above, and then change to the $WXDIR/wxPython dir and | |
160 | run the this command:: | |
161 | ||
162 | cd $WXDIR/wxPython | |
163 | python2.3 setup.py build_ext --inplace --debug | |
164 | ||
165 | If your new wx-config script is not on the PATH, or there is some | |
166 | other version of it found first, then you can add this to the | |
167 | command line to ensure your new one is used instead:: | |
168 | ||
169 | WX_CONFIG=/opt/wx/2.5/bin/wx-config | |
170 | ||
171 | If you are building with GTK2 then add the following flags to the | |
172 | command line:: | |
173 | ||
174 | WXPORT=gtk2 UNICODE=1 | |
175 | ||
176 | If you are wanting to have the source files regenerated with swig, | |
177 | then you need to turn on the USE_SWIG flag and optionally tell it | |
178 | where to find the new swig executable, so add these flags:: | |
179 | ||
180 | USE_SWIG=1 SWIG=/opt/swig/bin/swig | |
181 | ||
182 | If you get errors about being unable to find libGLU, wxGLCanvas | |
183 | being undeclared, or something similar then you can add | |
184 | BUILD_GLCANVAS=0 to the setup.py command line to disable the | |
185 | building of the glcanvas module. | |
186 | ||
187 | When the setup.py command is done you should have fully populated | |
188 | wxPython and wx packages locally in $WXDIR/wxPython/wxPython and | |
189 | $WXDIR/wxPython/wx, with all the extension modules (``*.so`` files) | |
190 | located in the wx package. | |
191 | ||
192 | ||
193 | 4. To run code with the development verison of wxPython, just set the | |
194 | PYTHONPATH to the wxPython dir located in the source tree. For | |
195 | example:: | |
196 | ||
197 | export LD_LIBRARY_PATH=/opt/wx/2.5/lib | |
198 | export PYTHONPATH=$WXDIR/wxPython | |
199 | cd $WXDIR/wxPython/demo | |
200 | python2.3 demo.py | |
201 | ||
202 | OS X NOTE: You need to use "pythonw" on the command line to run | |
203 | wxPython applications. This version of the Python executable is | |
204 | part of the Python Framework and is allowed to interact with the | |
205 | display. You can also double click on a .py or a .pyw file from | |
206 | the finder (assuming that the PythonLauncher app is associated with | |
207 | these file extensions) and it will launch the Framework version of | |
208 | Python for you. For information about creating Applicaiton Bundles | |
209 | of your wxPython apps please see the wiki and the mail lists. | |
210 | ||
211 | SOLARIS NOTE: If you get unresolved symbol errors when importing | |
212 | wxPython and you are running on Solaris and building with gcc, then | |
213 | you may be able to work around the problem by uncommenting a bit of | |
214 | code in setup.py and building again. Look for 'SunOS' in setup.py | |
215 | and uncomment the block containing it. The problem is that Sun's ld | |
216 | does not automatically add libgcc to the link step. | |
217 | ||
218 | ||
219 | ||
220 | ||
221 | Building on Windows | |
222 | ------------------- | |
223 | ||
224 | The Windows builds currently require the use of Microsoft Visual C++. | |
225 | Theoretically, other compilers (such as mingw32 or the Borland | |
226 | compilers) can also be used but I've never done the work to make that | |
227 | happen. If you want to try that then first you'll want to find out if | |
228 | there are any tricks that have to be done to make Python extension | |
229 | modules using that compiler, and then make a few changes to setup.py | |
230 | to accomodate that. (And send the patches to me.) If you plan on | |
231 | using VisualStudio.Net (a.k.a. MSVC 7.1) keep in mind that you'll also | |
232 | have to build Python and any other extension modules that you use with | |
233 | that compiler because a different version of the C runtime library is | |
234 | used. The Python executable that comes from PythonLabs and the | |
235 | wxPython extensions that I distribute are built with MSVC 6 with all | |
236 | the Service Packs applied. This policy will change with Python 2.4 | |
237 | and MSVC 7.1 will be used starting with that version. | |
238 | ||
239 | If you want to build a debugable version of wxWidgets and wxPython you | |
240 | will need to have also built a debug version of Python and any other | |
241 | extension modules you need to use. You can tell if you have them | |
242 | already if there is a _d in the file names, for example python_d.exe | |
243 | or python23_d.dll. If you don't need to trace through the C/C++ parts | |
244 | of the code with the debugger then building the normal (or hybrid) | |
245 | version is fine, and you can use the regular python executables with | |
246 | it. | |
247 | ||
248 | Just like the unix versions I also use some scripts to help me build | |
249 | wxWidgets, but I use some non-standard stuff to do it. So if you want | |
250 | to use my scripts you'll need to get a copy or 4DOS or 4NT from | |
251 | http://www.jpsoft.com/ and also a copy of unix-like cat and sed | |
252 | programs. You can also do by hand what my scripts are doing, but | |
253 | there are alot of steps involved and I won't be going into details | |
254 | here. There is a copy of my build scripts in %WXDIR%\\wxPython\\distrib\\msw | |
255 | that you can use for reference (if you don't use them directly) for | |
256 | adapting these instructions to your specific needs. The directions | |
257 | below assume that you are using my scripts. | |
258 | ||
259 | ||
260 | 1. Set an environment variable to the root of the wxWidgets source | |
261 | tree. This is used by the makefiles:: | |
262 | ||
263 | set WXWIN=%WXDIR% | |
264 | ||
265 | 2. Copy setup0.h to setup.h:: | |
266 | ||
267 | cd %WXDIR%\include\wx\msw | |
268 | copy setup0.h setup.h | |
269 | ||
270 | ||
271 | 3. Edit %WXDIR%\\include\\wx\\msw\\setup.h and change a few settings. | |
272 | Some of them are changed by my build scripts depending on the type | |
273 | of build (debug/hybrid, unicode/ansi). I change a few of the other | |
274 | defaults to have these values:: | |
275 | ||
276 | wxDIALOG_UNIT_COMPATIBILITY 0 | |
277 | wxUSE_DEBUG_CONTEXT 1 | |
278 | wxUSE_MEMORY_TRACING 1 | |
279 | wxUSE_DIALUP_MANAGER 0 | |
280 | wxUSE_GLCANVAS 1 | |
281 | wxUSE_POSTSCRIPT 1 | |
282 | wxUSE_AFM_FOR_POSTSCRIPT 0 | |
283 | wxUSE_DISPLAY 1 | |
284 | ||
285 | ||
286 | 4. Make sure that %WXDIR%\\lib\\vc_dll directory is on the PATH. The | |
287 | wxWidgets DLLs will end up there as part of the build and so you'll | |
288 | need it on the PATH for them to be found at runtime. | |
289 | ||
290 | ||
291 | 5. Change to the %WXDIR%\\build\\msw directory and copy my build scripts | |
292 | there from their default location in %WXDIR%\\wxPython\\distrib\\msw | |
293 | if they are not present already. | |
294 | ||
295 | ||
296 | 6. Use the .make.btm command to build wxWidgets. It needs one | |
297 | command-line parameter which controls what kind of build(s) to do. | |
298 | Use one of the following:: | |
299 | ||
300 | debug Build debug version | |
301 | hybrid Build hybrid version | |
302 | both Both debug and hybrid | |
303 | debug-uni Build a debug unicode library | |
304 | hybrid-uni Hybrid unicode (see the pattern yet? ;-) | |
305 | both-uni and finally both unicode libraries | |
306 | ||
307 | For example:: | |
308 | ||
309 | .make hybrid | |
310 | ||
311 | You can also pass additional command line parameters as needed and | |
312 | they will all be passed on to the nmake commands, for example to | |
313 | clean up the build:: | |
314 | ||
315 | .make hybrid clean | |
316 | ||
317 | ||
318 | 7. When that is done it will have built the main wxWidgets DLLs and | |
319 | also some of the contribs DLLs. There should be a ton of DLLs and | |
320 | lots of lib files and other stuff in %WXDIR%\\lib\\vc_dll. | |
321 | ||
322 | ||
323 | 8. Building wxPython on Windows is very similar to doing it for the | |
324 | unix systems. We're not going to install the development version | |
325 | of wxPython with these commands, so it won't impact your already | |
326 | installed version of the latest release. You'll be able to test | |
327 | with this version when you want to, and use the installed release | |
328 | version the rest of the time. If you ever do want to install the | |
329 | development verison please refer to INSTALL.txt. | |
330 | ||
331 | Change to the %WXDIR%\\wxPython dir and run the this command, | |
332 | makeing sure that you use the version of python that you want to | |
333 | build for (if you have more than one on your system):: | |
334 | ||
335 | cd %WXDIR%\wxPython | |
336 | python setup.py build_ext --inplace | |
337 | ||
338 | If you are wanting to have the source files regenerated with swig, | |
339 | then you need to turn on the USE_SWIG flag and optionally tell it | |
340 | where to find the new swig executable, so add these flags:: | |
341 | ||
342 | USE_SWIG=1 SWIG=e:\projects\SWIG-cvs\swig.exe | |
343 | ||
344 | If you built a Unicode version of wxWidgets and want to also build | |
345 | the Unicode version of wxPython then add this flag:: | |
346 | ||
347 | UNICODE=1 | |
348 | ||
349 | If you have a debug version of Python and wxWidgets and want to | |
350 | build a debug version of wxPython too, add the --debug flag to the | |
351 | command line. You should then end up with a set of ``*_d.pyd`` | |
352 | files in the wx package and you'll have to run ``python_d.exe`` to | |
353 | use them. The debug and hybrid(release) versions can coexist. | |
354 | ||
355 | When the setup.py command is done you should have fully populated | |
356 | wxPython and wx packages locally in %WXDIR%/wxPython/wxPython and | |
357 | %WXDIR%/wxPython/wx, with all the extension modules (``*.pyd`` | |
358 | files) located in the wx package. | |
359 | ||
360 | ||
361 | 9. To run code with the development verison of wxPython, just set the | |
362 | PYTHONPATH to the wxPython dir in the CVS tree. For example:: | |
363 | ||
364 | set PYTHONPATH=%WXDIR%\wxPython | |
365 | cd %WXDIR\wxPython\demo | |
366 | python demo.py | |
367 | ||
368 |