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1 | /////////////////////////////////////////////////////////////////////////////// | |
2 | // Name: src/osx/carbon/evtloop.cpp | |
3 | // Purpose: implementation of wxEventLoop for wxMac | |
4 | // Author: Vadim Zeitlin | |
5 | // Modified by: | |
6 | // Created: 2006-01-12 | |
7 | // RCS-ID: $Id$ | |
8 | // Copyright: (c) 2006 Vadim Zeitlin <vadim@wxwindows.org> | |
9 | // Licence: wxWindows licence | |
10 | /////////////////////////////////////////////////////////////////////////////// | |
11 | ||
12 | // ============================================================================ | |
13 | // declarations | |
14 | // ============================================================================ | |
15 | ||
16 | // ---------------------------------------------------------------------------- | |
17 | // headers | |
18 | // ---------------------------------------------------------------------------- | |
19 | ||
20 | // for compilers that support precompilation, includes "wx.h". | |
21 | #include "wx/wxprec.h" | |
22 | ||
23 | #ifdef __BORLANDC__ | |
24 | #pragma hdrstop | |
25 | #endif | |
26 | ||
27 | #include "wx/evtloop.h" | |
28 | ||
29 | #ifndef WX_PRECOMP | |
30 | #include "wx/app.h" | |
31 | #include "wx/log.h" | |
32 | #endif // WX_PRECOMP | |
33 | ||
34 | #include "wx/osx/private.h" | |
35 | ||
36 | // ============================================================================ | |
37 | // wxEventLoop implementation | |
38 | // ============================================================================ | |
39 | ||
40 | wxGUIEventLoop::wxGUIEventLoop() | |
41 | { | |
42 | m_sleepTime = kEventDurationNoWait; | |
43 | } | |
44 | ||
45 | void wxGUIEventLoop::WakeUp() | |
46 | { | |
47 | extern void wxMacWakeUp(); | |
48 | ||
49 | wxMacWakeUp(); | |
50 | } | |
51 | ||
52 | CFRunLoopRef wxGUIEventLoop::CFGetCurrentRunLoop() const | |
53 | { | |
54 | return CFRunLoopGetCurrent(); | |
55 | } | |
56 | ||
57 | void wxGUIEventLoop::DispatchAndReleaseEvent(EventRef theEvent) | |
58 | { | |
59 | if ( wxTheApp ) | |
60 | wxTheApp->MacSetCurrentEvent( theEvent, NULL ); | |
61 | ||
62 | OSStatus status = SendEventToEventTarget(theEvent, GetEventDispatcherTarget()); | |
63 | if (status == eventNotHandledErr && wxTheApp) | |
64 | wxTheApp->MacHandleUnhandledEvent(theEvent); | |
65 | ||
66 | ReleaseEvent( theEvent ); | |
67 | } | |
68 | ||
69 | bool wxGUIEventLoop::Pending() const | |
70 | { | |
71 | EventRef theEvent; | |
72 | ||
73 | return ReceiveNextEvent | |
74 | ( | |
75 | 0, // we want any event at all so we don't specify neither | |
76 | NULL, // the number of event types nor the types themselves | |
77 | kEventDurationNoWait, | |
78 | false, // don't remove the event from queue | |
79 | &theEvent | |
80 | ) == noErr; | |
81 | } | |
82 | ||
83 | bool wxGUIEventLoop::Dispatch() | |
84 | { | |
85 | if ( !wxTheApp ) | |
86 | return false; | |
87 | ||
88 | wxMacAutoreleasePool autoreleasepool; | |
89 | ||
90 | EventRef theEvent; | |
91 | ||
92 | OSStatus status = ReceiveNextEvent(0, NULL, m_sleepTime, true, &theEvent) ; | |
93 | ||
94 | switch (status) | |
95 | { | |
96 | case eventLoopTimedOutErr : | |
97 | // process pending wx events before sending idle events | |
98 | wxTheApp->ProcessPendingEvents(); | |
99 | if ( wxTheApp->ProcessIdle() ) | |
100 | m_sleepTime = kEventDurationNoWait ; | |
101 | else | |
102 | { | |
103 | m_sleepTime = kEventDurationSecond; | |
104 | #if wxUSE_THREADS | |
105 | wxMutexGuiLeave(); | |
106 | wxMilliSleep(20); | |
107 | wxMutexGuiEnter(); | |
108 | #endif | |
109 | } | |
110 | break; | |
111 | ||
112 | case eventLoopQuitErr : | |
113 | // according to QA1061 this may also occur | |
114 | // when a WakeUp Process is executed | |
115 | break; | |
116 | ||
117 | default: | |
118 | DispatchAndReleaseEvent(theEvent); | |
119 | m_sleepTime = kEventDurationNoWait ; | |
120 | break; | |
121 | } | |
122 | ||
123 | return true; | |
124 | } | |
125 | ||
126 | int wxGUIEventLoop::DispatchTimeout(unsigned long timeout) | |
127 | { | |
128 | EventRef event; | |
129 | OSStatus status = ReceiveNextEvent(0, NULL, timeout/1000, true, &event); | |
130 | switch ( status ) | |
131 | { | |
132 | default: | |
133 | wxFAIL_MSG( "unexpected ReceiveNextEvent() error" ); | |
134 | // fall through | |
135 | ||
136 | case eventLoopTimedOutErr: | |
137 | return -1; | |
138 | ||
139 | case eventLoopQuitErr: | |
140 | return 0; | |
141 | ||
142 | case noErr: | |
143 | DispatchAndReleaseEvent(event); | |
144 | return 1; | |
145 | } | |
146 | } | |
147 | ||
148 | bool wxGUIEventLoop::YieldFor(long eventsToProcess) | |
149 | { | |
150 | #if wxUSE_THREADS | |
151 | // Yielding from a non-gui thread needs to bail out, otherwise we end up | |
152 | // possibly sending events in the thread too. | |
153 | if ( !wxThread::IsMain() ) | |
154 | { | |
155 | return true; | |
156 | } | |
157 | #endif // wxUSE_THREADS | |
158 | ||
159 | m_isInsideYield = true; | |
160 | m_eventsToProcessInsideYield = eventsToProcess; | |
161 | ||
162 | #if wxUSE_LOG | |
163 | // disable log flushing from here because a call to wxYield() shouldn't | |
164 | // normally result in message boxes popping up &c | |
165 | wxLog::Suspend(); | |
166 | #endif // wxUSE_LOG | |
167 | ||
168 | // process all pending events: | |
169 | while ( Pending() ) | |
170 | Dispatch(); | |
171 | ||
172 | // it's necessary to call ProcessIdle() to update the frames sizes which | |
173 | // might have been changed (it also will update other things set from | |
174 | // OnUpdateUI() which is a nice (and desired) side effect) | |
175 | while ( ProcessIdle() ) {} | |
176 | ||
177 | // if there are pending events, we must process them. | |
178 | if (wxTheApp) | |
179 | wxTheApp->ProcessPendingEvents(); | |
180 | ||
181 | #if wxUSE_LOG | |
182 | wxLog::Resume(); | |
183 | #endif // wxUSE_LOG | |
184 | m_isInsideYield = false; | |
185 | ||
186 | return true; | |
187 | } |