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1 | ||
2 | import wx | |
3 | import sys | |
4 | ||
5 | try: | |
6 | from wx import glcanvas | |
7 | haveGLCanvas = True | |
8 | except ImportError: | |
9 | haveGLCanvas = False | |
10 | ||
11 | try: | |
12 | # The Python OpenGL package can be found at | |
13 | # http://PyOpenGL.sourceforge.net/ | |
14 | from OpenGL.GL import * | |
15 | from OpenGL.GLUT import * | |
16 | haveOpenGL = True | |
17 | except ImportError: | |
18 | haveOpenGL = False | |
19 | ||
20 | #---------------------------------------------------------------------- | |
21 | ||
22 | ||
23 | buttonDefs = { | |
24 | wx.NewId() : ('CubeCanvas', 'Cube'), | |
25 | wx.NewId() : ('ConeCanvas', 'Cone'), | |
26 | } | |
27 | ||
28 | class ButtonPanel(wx.Panel): | |
29 | def __init__(self, parent, log): | |
30 | wx.Panel.__init__(self, parent, -1) | |
31 | self.log = log | |
32 | ||
33 | box = wx.BoxSizer(wx.VERTICAL) | |
34 | box.Add((20, 30)) | |
35 | keys = buttonDefs.keys() | |
36 | keys.sort() | |
37 | for k in keys: | |
38 | text = buttonDefs[k][1] | |
39 | btn = wx.Button(self, k, text) | |
40 | box.Add(btn, 0, wx.ALIGN_CENTER|wx.ALL, 15) | |
41 | self.Bind(wx.EVT_BUTTON, self.OnButton, btn) | |
42 | ||
43 | #** Enable this to show putting a GLCanvas on the wx.Panel | |
44 | if 0: | |
45 | c = CubeCanvas(self) | |
46 | c.SetSize((200, 200)) | |
47 | box.Add(c, 0, wx.ALIGN_CENTER|wx.ALL, 15) | |
48 | ||
49 | self.SetAutoLayout(True) | |
50 | self.SetSizer(box) | |
51 | ||
52 | ||
53 | def OnButton(self, evt): | |
54 | if not haveGLCanvas: | |
55 | dlg = wx.MessageDialog(self, | |
56 | 'The GLCanvas class has not been included with this build of wxPython!', | |
57 | 'Sorry', wx.OK | wx.ICON_WARNING) | |
58 | dlg.ShowModal() | |
59 | dlg.Destroy() | |
60 | ||
61 | elif not haveOpenGL: | |
62 | dlg = wx.MessageDialog(self, | |
63 | 'The OpenGL package was not found. You can get it at\n' | |
64 | 'http://PyOpenGL.sourceforge.net/', | |
65 | 'Sorry', wx.OK | wx.ICON_WARNING) | |
66 | dlg.ShowModal() | |
67 | dlg.Destroy() | |
68 | ||
69 | else: | |
70 | canvasClassName = buttonDefs[evt.GetId()][0] | |
71 | canvasClass = eval(canvasClassName) | |
72 | frame = wx.Frame(None, -1, canvasClassName, size=(400,400)) | |
73 | canvas = canvasClass(frame) | |
74 | frame.Show(True) | |
75 | ||
76 | ||
77 | class MyCanvasBase(glcanvas.GLCanvas): | |
78 | def __init__(self, parent): | |
79 | glcanvas.GLCanvas.__init__(self, parent, -1) | |
80 | self.init = False | |
81 | self.context = glcanvas.GLContext(self) | |
82 | ||
83 | # initial mouse position | |
84 | self.lastx = self.x = 30 | |
85 | self.lasty = self.y = 30 | |
86 | self.size = None | |
87 | self.Bind(wx.EVT_ERASE_BACKGROUND, self.OnEraseBackground) | |
88 | self.Bind(wx.EVT_SIZE, self.OnSize) | |
89 | self.Bind(wx.EVT_PAINT, self.OnPaint) | |
90 | self.Bind(wx.EVT_LEFT_DOWN, self.OnMouseDown) | |
91 | self.Bind(wx.EVT_LEFT_UP, self.OnMouseUp) | |
92 | self.Bind(wx.EVT_MOTION, self.OnMouseMotion) | |
93 | ||
94 | ||
95 | def OnEraseBackground(self, event): | |
96 | pass # Do nothing, to avoid flashing on MSW. | |
97 | ||
98 | ||
99 | def OnSize(self, event): | |
100 | wx.CallAfter(self.DoSetViewport) | |
101 | event.Skip() | |
102 | ||
103 | def DoSetViewport(self): | |
104 | size = self.size = self.GetClientSize() | |
105 | self.SetCurrent(self.context) | |
106 | glViewport(0, 0, size.width, size.height) | |
107 | ||
108 | ||
109 | ||
110 | def OnPaint(self, event): | |
111 | dc = wx.PaintDC(self) | |
112 | self.SetCurrent(self.context) | |
113 | if not self.init: | |
114 | self.InitGL() | |
115 | self.init = True | |
116 | self.OnDraw() | |
117 | ||
118 | ||
119 | def OnMouseDown(self, evt): | |
120 | self.CaptureMouse() | |
121 | self.x, self.y = self.lastx, self.lasty = evt.GetPosition() | |
122 | ||
123 | ||
124 | def OnMouseUp(self, evt): | |
125 | self.ReleaseMouse() | |
126 | ||
127 | ||
128 | def OnMouseMotion(self, evt): | |
129 | if evt.Dragging() and evt.LeftIsDown(): | |
130 | self.lastx, self.lasty = self.x, self.y | |
131 | self.x, self.y = evt.GetPosition() | |
132 | self.Refresh(False) | |
133 | ||
134 | ||
135 | ||
136 | ||
137 | class CubeCanvas(MyCanvasBase): | |
138 | def InitGL(self): | |
139 | # set viewing projection | |
140 | glMatrixMode(GL_PROJECTION) | |
141 | glFrustum(-0.5, 0.5, -0.5, 0.5, 1.0, 3.0) | |
142 | ||
143 | # position viewer | |
144 | glMatrixMode(GL_MODELVIEW) | |
145 | glTranslatef(0.0, 0.0, -2.0) | |
146 | ||
147 | # position object | |
148 | glRotatef(self.y, 1.0, 0.0, 0.0) | |
149 | glRotatef(self.x, 0.0, 1.0, 0.0) | |
150 | ||
151 | glEnable(GL_DEPTH_TEST) | |
152 | glEnable(GL_LIGHTING) | |
153 | glEnable(GL_LIGHT0) | |
154 | ||
155 | ||
156 | def OnDraw(self): | |
157 | # clear color and depth buffers | |
158 | glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT) | |
159 | ||
160 | # draw six faces of a cube | |
161 | glBegin(GL_QUADS) | |
162 | glNormal3f( 0.0, 0.0, 1.0) | |
163 | glVertex3f( 0.5, 0.5, 0.5) | |
164 | glVertex3f(-0.5, 0.5, 0.5) | |
165 | glVertex3f(-0.5,-0.5, 0.5) | |
166 | glVertex3f( 0.5,-0.5, 0.5) | |
167 | ||
168 | glNormal3f( 0.0, 0.0,-1.0) | |
169 | glVertex3f(-0.5,-0.5,-0.5) | |
170 | glVertex3f(-0.5, 0.5,-0.5) | |
171 | glVertex3f( 0.5, 0.5,-0.5) | |
172 | glVertex3f( 0.5,-0.5,-0.5) | |
173 | ||
174 | glNormal3f( 0.0, 1.0, 0.0) | |
175 | glVertex3f( 0.5, 0.5, 0.5) | |
176 | glVertex3f( 0.5, 0.5,-0.5) | |
177 | glVertex3f(-0.5, 0.5,-0.5) | |
178 | glVertex3f(-0.5, 0.5, 0.5) | |
179 | ||
180 | glNormal3f( 0.0,-1.0, 0.0) | |
181 | glVertex3f(-0.5,-0.5,-0.5) | |
182 | glVertex3f( 0.5,-0.5,-0.5) | |
183 | glVertex3f( 0.5,-0.5, 0.5) | |
184 | glVertex3f(-0.5,-0.5, 0.5) | |
185 | ||
186 | glNormal3f( 1.0, 0.0, 0.0) | |
187 | glVertex3f( 0.5, 0.5, 0.5) | |
188 | glVertex3f( 0.5,-0.5, 0.5) | |
189 | glVertex3f( 0.5,-0.5,-0.5) | |
190 | glVertex3f( 0.5, 0.5,-0.5) | |
191 | ||
192 | glNormal3f(-1.0, 0.0, 0.0) | |
193 | glVertex3f(-0.5,-0.5,-0.5) | |
194 | glVertex3f(-0.5,-0.5, 0.5) | |
195 | glVertex3f(-0.5, 0.5, 0.5) | |
196 | glVertex3f(-0.5, 0.5,-0.5) | |
197 | glEnd() | |
198 | ||
199 | if self.size is None: | |
200 | self.size = self.GetClientSize() | |
201 | w, h = self.size | |
202 | w = max(w, 1.0) | |
203 | h = max(h, 1.0) | |
204 | xScale = 180.0 / w | |
205 | yScale = 180.0 / h | |
206 | glRotatef((self.y - self.lasty) * yScale, 1.0, 0.0, 0.0); | |
207 | glRotatef((self.x - self.lastx) * xScale, 0.0, 1.0, 0.0); | |
208 | ||
209 | self.SwapBuffers() | |
210 | ||
211 | ||
212 | ||
213 | ||
214 | ||
215 | class ConeCanvas(MyCanvasBase): | |
216 | def InitGL( self ): | |
217 | glMatrixMode(GL_PROJECTION) | |
218 | # camera frustrum setup | |
219 | glFrustum(-0.5, 0.5, -0.5, 0.5, 1.0, 3.0) | |
220 | glMaterial(GL_FRONT, GL_AMBIENT, [0.2, 0.2, 0.2, 1.0]) | |
221 | glMaterial(GL_FRONT, GL_DIFFUSE, [0.8, 0.8, 0.8, 1.0]) | |
222 | glMaterial(GL_FRONT, GL_SPECULAR, [1.0, 0.0, 1.0, 1.0]) | |
223 | glMaterial(GL_FRONT, GL_SHININESS, 50.0) | |
224 | glLight(GL_LIGHT0, GL_AMBIENT, [0.0, 1.0, 0.0, 1.0]) | |
225 | glLight(GL_LIGHT0, GL_DIFFUSE, [1.0, 1.0, 1.0, 1.0]) | |
226 | glLight(GL_LIGHT0, GL_SPECULAR, [1.0, 1.0, 1.0, 1.0]) | |
227 | glLight(GL_LIGHT0, GL_POSITION, [1.0, 1.0, 1.0, 0.0]) | |
228 | glLightModelfv(GL_LIGHT_MODEL_AMBIENT, [0.2, 0.2, 0.2, 1.0]) | |
229 | glEnable(GL_LIGHTING) | |
230 | glEnable(GL_LIGHT0) | |
231 | glDepthFunc(GL_LESS) | |
232 | glEnable(GL_DEPTH_TEST) | |
233 | glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT) | |
234 | # position viewer | |
235 | glMatrixMode(GL_MODELVIEW) | |
236 | # position viewer | |
237 | glTranslatef(0.0, 0.0, -2.0); | |
238 | # | |
239 | glutInit(sys.argv) | |
240 | ||
241 | ||
242 | def OnDraw(self): | |
243 | # clear color and depth buffers | |
244 | glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT) | |
245 | # use a fresh transformation matrix | |
246 | glPushMatrix() | |
247 | # position object | |
248 | #glTranslate(0.0, 0.0, -2.0) | |
249 | glRotate(30.0, 1.0, 0.0, 0.0) | |
250 | glRotate(30.0, 0.0, 1.0, 0.0) | |
251 | ||
252 | glTranslate(0, -1, 0) | |
253 | glRotate(250, 1, 0, 0) | |
254 | glutSolidCone(0.5, 1, 30, 5) | |
255 | glPopMatrix() | |
256 | glRotatef((self.y - self.lasty), 0.0, 0.0, 1.0); | |
257 | glRotatef((self.x - self.lastx), 1.0, 0.0, 0.0); | |
258 | # push into visible buffer | |
259 | self.SwapBuffers() | |
260 | ||
261 | ||
262 | ||
263 | ||
264 | #---------------------------------------------------------------------- | |
265 | ||
266 | ||
267 | def runTest(frame, nb, log): | |
268 | win = ButtonPanel(nb, log) | |
269 | return win | |
270 | ||
271 | ||
272 | ||
273 | ||
274 | ||
275 | ||
276 | overview = """\ | |
277 | """ | |
278 | ||
279 | ||
280 | ||
281 | if __name__ == '__main__': | |
282 | import sys,os | |
283 | import run | |
284 | run.main(['', os.path.basename(sys.argv[0])] + sys.argv[1:]) | |
285 | ||
286 | ||
287 | ||
288 | ||
289 | #---------------------------------------------------------------------- | |
290 |