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refactored code to do brush adjustment for bg drawing in only one place
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1///////////////////////////////////////////////////////////////////////////////
2// Name: wx/renderer.h
3// Purpose: wxRendererNative class declaration
4// Author: Vadim Zeitlin
5// Modified by:
6// Created: 20.07.2003
7// RCS-ID: $Id$
8// Copyright: (c) 2003 Vadim Zeitlin <vadim@wxwidgets.org>
9// Licence: wxWindows licence
10///////////////////////////////////////////////////////////////////////////////
11
12/*
13 Renderers are used in wxWidgets for two similar but different things:
14 (a) wxUniversal uses them to draw everything, i.e. all the control
15 (b) all the native ports use them to draw generic controls only
16
17 wxUniversal needs more functionality than what is included in the base class
18 as it needs to draw stuff like scrollbars which are never going to be
19 generic. So we put the bare minimum needed by the native ports here and the
20 full wxRenderer class is declared in wx/univ/renderer.h and is only used by
21 wxUniveral (although note that native ports can load wxRenderer objects from
22 theme DLLs and use them as wxRendererNative ones, of course).
23 */
24
25#ifndef _WX_RENDERER_H_
26#define _WX_RENDERER_H_
27
28class WXDLLEXPORT wxDC;
29class WXDLLEXPORT wxWindow;
30
31#include "wx/gdicmn.h" // for wxPoint
32
33// some platforms have their own renderers, others use the generic one
34#if (defined(__WXMSW__) || defined(__WXMAC__) || defined(__WXGTK__)) && !defined(__PALMOS__)
35 #define wxHAS_NATIVE_RENDERER
36#else
37 #undef wxHAS_NATIVE_RENDERER
38#endif
39
40// ----------------------------------------------------------------------------
41// constants
42// ----------------------------------------------------------------------------
43
44// control state flags used in wxRenderer and wxColourScheme
45enum
46{
47 wxCONTROL_DISABLED = 0x00000001, // control is disabled
48 wxCONTROL_FOCUSED = 0x00000002, // currently has keyboard focus
49 wxCONTROL_PRESSED = 0x00000004, // (button) is pressed
50 wxCONTROL_ISDEFAULT = 0x00000008, // only applies to the buttons
51 wxCONTROL_ISSUBMENU = wxCONTROL_ISDEFAULT, // only for menu items
52 wxCONTROL_EXPANDED = wxCONTROL_ISDEFAULT, // only for the tree items
53 wxCONTROL_CURRENT = 0x00000010, // mouse is currently over the control
54 wxCONTROL_SELECTED = 0x00000020, // selected item in e.g. listbox
55 wxCONTROL_CHECKED = 0x00000040, // (check/radio button) is checked
56 wxCONTROL_CHECKABLE = 0x00000080, // (menu) item can be checked
57 wxCONTROL_UNDETERMINED = wxCONTROL_CHECKABLE, // (check) undetermined state
58
59 wxCONTROL_FLAGS_MASK = 0x000000ff,
60
61 // this is a pseudo flag not used directly by wxRenderer but rather by some
62 // controls internally
63 wxCONTROL_DIRTY = 0x80000000
64};
65
66// ----------------------------------------------------------------------------
67// helper structs
68// ----------------------------------------------------------------------------
69
70// wxSplitterWindow parameters
71struct WXDLLEXPORT wxSplitterRenderParams
72{
73 // the only way to initialize this struct is by using this ctor
74 wxSplitterRenderParams(wxCoord widthSash_, wxCoord border_, bool isSens_)
75 : widthSash(widthSash_), border(border_), isHotSensitive(isSens_)
76 {
77 }
78
79 // the width of the splitter sash
80 const wxCoord widthSash;
81
82 // the width of the border of the splitter window
83 const wxCoord border;
84
85 // true if the splitter changes its appearance when the mouse is over it
86 const bool isHotSensitive;
87};
88
89// wxRendererNative interface version
90struct WXDLLEXPORT wxRendererVersion
91{
92 wxRendererVersion(int version_, int age_) : version(version_), age(age_) { }
93
94 // default copy ctor, assignment operator and dtor are ok
95
96 // the current version and age of wxRendererNative interface: different
97 // versions are incompatible (in both ways) while the ages inside the same
98 // version are upwards compatible, i.e. the version of the renderer must
99 // match the version of the main program exactly while the age may be
100 // highergreater or equal to it
101 //
102 // NB: don't forget to increment age after adding any new virtual function!
103 enum
104 {
105 Current_Version = 1,
106 Current_Age = 5
107 };
108
109
110 // check if the given version is compatible with the current one
111 static bool IsCompatible(const wxRendererVersion& ver)
112 {
113 return ver.version == Current_Version && ver.age >= Current_Age;
114 }
115
116 const int version;
117 const int age;
118};
119
120// ----------------------------------------------------------------------------
121// wxRendererNative: abstracts drawing methods needed by the native controls
122// ----------------------------------------------------------------------------
123
124class WXDLLEXPORT wxRendererNative
125{
126public:
127 // drawing functions
128 // -----------------
129
130 // draw the header control button (used by wxListCtrl)
131 virtual void DrawHeaderButton(wxWindow *win,
132 wxDC& dc,
133 const wxRect& rect,
134 int flags = 0) = 0;
135
136 // draw the expanded/collapsed icon for a tree control item
137 virtual void DrawTreeItemButton(wxWindow *win,
138 wxDC& dc,
139 const wxRect& rect,
140 int flags = 0) = 0;
141
142 // draw the border for sash window: this border must be such that the sash
143 // drawn by DrawSash() blends into it well
144 virtual void DrawSplitterBorder(wxWindow *win,
145 wxDC& dc,
146 const wxRect& rect,
147 int flags = 0) = 0;
148
149 // draw a (vertical) sash
150 virtual void DrawSplitterSash(wxWindow *win,
151 wxDC& dc,
152 const wxSize& size,
153 wxCoord position,
154 wxOrientation orient,
155 int flags = 0) = 0;
156
157
158 // geometry functions
159 // ------------------
160
161 // get the splitter parameters: the x field of the returned point is the
162 // sash width and the y field is the border width
163 virtual wxSplitterRenderParams GetSplitterParams(const wxWindow *win) = 0;
164
165
166 // pseudo constructors
167 // -------------------
168
169 // return the currently used renderer
170 static wxRendererNative& Get();
171
172 // return the generic implementation of the renderer
173 static wxRendererNative& GetGeneric();
174
175 // return the default (native) implementation for this platform
176 static wxRendererNative& GetDefault();
177
178
179 // changing the global renderer
180 // ----------------------------
181
182#if wxUSE_DYNLIB_CLASS
183 // load the renderer from the specified DLL, the returned pointer must be
184 // deleted by caller if not NULL when it is not used any more
185 static wxRendererNative *Load(const wxString& name);
186#endif // wxUSE_DYNLIB_CLASS
187
188 // set the renderer to use, passing NULL reverts to using the default
189 // renderer
190 //
191 // return the previous renderer used with Set() or NULL if none
192 static wxRendererNative *Set(wxRendererNative *renderer);
193
194
195 // miscellaneous stuff
196 // -------------------
197
198 // this function is used for version checking: Load() refuses to load any
199 // DLLs implementing an older or incompatible version; it should be
200 // implemented simply by returning wxRendererVersion::Current_XXX values
201 virtual wxRendererVersion GetVersion() const = 0;
202
203 // virtual dtor for any base class
204 virtual ~wxRendererNative();
205};
206
207// ----------------------------------------------------------------------------
208// wxDelegateRendererNative: allows reuse of renderers code
209// ----------------------------------------------------------------------------
210
211class WXDLLEXPORT wxDelegateRendererNative : public wxRendererNative
212{
213public:
214 wxDelegateRendererNative()
215 : m_rendererNative(GetGeneric()) { }
216
217 wxDelegateRendererNative(wxRendererNative& rendererNative)
218 : m_rendererNative(rendererNative) { }
219
220
221 virtual void DrawHeaderButton(wxWindow *win,
222 wxDC& dc,
223 const wxRect& rect,
224 int flags = 0)
225 { m_rendererNative.DrawHeaderButton(win, dc, rect, flags); }
226
227 virtual void DrawTreeItemButton(wxWindow *win,
228 wxDC& dc,
229 const wxRect& rect,
230 int flags = 0)
231 { m_rendererNative.DrawTreeItemButton(win, dc, rect, flags); }
232
233 virtual void DrawSplitterBorder(wxWindow *win,
234 wxDC& dc,
235 const wxRect& rect,
236 int flags = 0)
237 { m_rendererNative.DrawSplitterBorder(win, dc, rect, flags); }
238
239 virtual void DrawSplitterSash(wxWindow *win,
240 wxDC& dc,
241 const wxSize& size,
242 wxCoord position,
243 wxOrientation orient,
244 int flags = 0)
245 { m_rendererNative.DrawSplitterSash(win, dc, size,
246 position, orient, flags); }
247
248
249 virtual wxSplitterRenderParams GetSplitterParams(const wxWindow *win)
250 { return m_rendererNative.GetSplitterParams(win); }
251
252 virtual wxRendererVersion GetVersion() const
253 { return m_rendererNative.GetVersion(); }
254
255protected:
256 wxRendererNative& m_rendererNative;
257
258 DECLARE_NO_COPY_CLASS(wxDelegateRendererNative)
259};
260
261// ----------------------------------------------------------------------------
262// inline functions implementation
263// ----------------------------------------------------------------------------
264
265#ifndef wxHAS_NATIVE_RENDERER
266
267// default native renderer is the generic one then
268/* static */ inline
269wxRendererNative& wxRendererNative::GetDefault()
270{
271 return GetGeneric();
272}
273
274#endif // !wxHAS_NATIVE_RENDERER
275
276#endif // _WX_RENDERER_H_
277