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1 | ///////////////////////////////////////////////////////////////////////////// | |
2 | // Name: src/common/animatecmn.cpp | |
3 | // Purpose: wxAnimation and wxAnimationCtrl | |
4 | // Author: Francesco Montorsi | |
5 | // Modified By: | |
6 | // Created: 24/09/2006 | |
7 | // Id: $Id$ | |
8 | // Copyright: (c) Francesco Montorsi | |
9 | // Licence: wxWindows licence | |
10 | ///////////////////////////////////////////////////////////////////////////// | |
11 | ||
12 | ||
13 | // ---------------------------------------------------------------------------- | |
14 | // headers | |
15 | // ---------------------------------------------------------------------------- | |
16 | ||
17 | // For compilers that support precompilation, includes "wx.h". | |
18 | #include "wx/wxprec.h" | |
19 | ||
20 | #if wxUSE_ANIMATIONCTRL | |
21 | ||
22 | #include "wx/animate.h" | |
23 | #include "wx/bitmap.h" | |
24 | #include "wx/log.h" | |
25 | #include "wx/brush.h" | |
26 | #include "wx/image.h" | |
27 | #include "wx/dcmemory.h" | |
28 | ||
29 | const char wxAnimationCtrlNameStr[] = "animationctrl"; | |
30 | ||
31 | // global object | |
32 | wxAnimation wxNullAnimation; | |
33 | ||
34 | IMPLEMENT_ABSTRACT_CLASS(wxAnimationBase, wxObject) | |
35 | IMPLEMENT_ABSTRACT_CLASS(wxAnimationCtrlBase, wxControl) | |
36 | ||
37 | ||
38 | // ---------------------------------------------------------------------------- | |
39 | // wxAnimationCtrlBase | |
40 | // ---------------------------------------------------------------------------- | |
41 | ||
42 | void wxAnimationCtrlBase::UpdateStaticImage() | |
43 | { | |
44 | if (!m_bmpStaticReal.IsOk() || !m_bmpStatic.IsOk()) | |
45 | return; | |
46 | ||
47 | // if given bitmap is not of the right size, recreate m_bmpStaticReal accordingly | |
48 | const wxSize &sz = GetClientSize(); | |
49 | if (sz.GetWidth() != m_bmpStaticReal.GetWidth() || | |
50 | sz.GetHeight() != m_bmpStaticReal.GetHeight()) | |
51 | { | |
52 | if (!m_bmpStaticReal.IsOk() || | |
53 | m_bmpStaticReal.GetWidth() != sz.GetWidth() || | |
54 | m_bmpStaticReal.GetHeight() != sz.GetHeight()) | |
55 | { | |
56 | // need to (re)create m_bmpStaticReal | |
57 | if (!m_bmpStaticReal.Create(sz.GetWidth(), sz.GetHeight(), | |
58 | m_bmpStatic.GetDepth())) | |
59 | { | |
60 | wxLogDebug(wxT("Cannot create the static bitmap")); | |
61 | m_bmpStatic = wxNullBitmap; | |
62 | return; | |
63 | } | |
64 | } | |
65 | ||
66 | if (m_bmpStatic.GetWidth() <= sz.GetWidth() && | |
67 | m_bmpStatic.GetHeight() <= sz.GetHeight()) | |
68 | { | |
69 | // clear the background of m_bmpStaticReal | |
70 | wxBrush brush(GetBackgroundColour()); | |
71 | wxMemoryDC dc; | |
72 | dc.SelectObject(m_bmpStaticReal); | |
73 | dc.SetBackground(brush); | |
74 | dc.Clear(); | |
75 | ||
76 | // center the user-provided bitmap in m_bmpStaticReal | |
77 | dc.DrawBitmap(m_bmpStatic, | |
78 | (sz.GetWidth()-m_bmpStatic.GetWidth())/2, | |
79 | (sz.GetHeight()-m_bmpStatic.GetHeight())/2, | |
80 | true /* use mask */ ); | |
81 | } | |
82 | else | |
83 | { | |
84 | // the user-provided bitmap is bigger than our control, strech it | |
85 | wxImage temp(m_bmpStatic.ConvertToImage()); | |
86 | temp.Rescale(sz.GetWidth(), sz.GetHeight(), wxIMAGE_QUALITY_HIGH); | |
87 | m_bmpStaticReal = wxBitmap(temp); | |
88 | } | |
89 | } | |
90 | } | |
91 | ||
92 | void wxAnimationCtrlBase::SetInactiveBitmap(const wxBitmap &bmp) | |
93 | { | |
94 | m_bmpStatic = bmp; | |
95 | m_bmpStaticReal = bmp; | |
96 | ||
97 | // if not playing, update the control now | |
98 | // NOTE: DisplayStaticImage() will call UpdateStaticImage automatically | |
99 | if ( !IsPlaying() ) | |
100 | DisplayStaticImage(); | |
101 | } | |
102 | ||
103 | #endif // wxUSE_ANIMATIONCTRL |