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1 | ///////////////////////////////////////////////////////////////////////////// | |
2 | // Name: src/common/effects.cpp | |
3 | // Purpose: wxEffectsImpl implementation | |
4 | // Author: Julian Smart | |
5 | // Modified by: | |
6 | // Created: 25/4/2000 | |
7 | // RCS-ID: $Id$ | |
8 | // Copyright: (c) Julian Smart | |
9 | // Licence: wxWindows licence | |
10 | ///////////////////////////////////////////////////////////////////////////// | |
11 | ||
12 | // For compilers that support precompilation, includes "wx.h". | |
13 | #include "wx/wxprec.h" | |
14 | ||
15 | #ifdef __BORLANDC__ | |
16 | #pragma hdrstop | |
17 | #endif | |
18 | ||
19 | #include "wx/effects.h" | |
20 | ||
21 | #ifndef WX_PRECOMP | |
22 | #include "wx/dcmemory.h" | |
23 | #include "wx/pen.h" | |
24 | #include "wx/settings.h" | |
25 | #include "wx/gdicmn.h" | |
26 | #endif //WX_PRECOMP | |
27 | ||
28 | #if WXWIN_COMPATIBILITY_2_8 | |
29 | ||
30 | /* | |
31 | * wxEffectsImpl: various 3D effects | |
32 | */ | |
33 | ||
34 | IMPLEMENT_CLASS(wxEffectsImpl, wxObject) | |
35 | ||
36 | // Assume system colours | |
37 | wxEffectsImpl::wxEffectsImpl() | |
38 | { | |
39 | m_highlightColour = wxSystemSettings::GetColour(wxSYS_COLOUR_3DHILIGHT) ; | |
40 | m_lightShadow = wxSystemSettings::GetColour(wxSYS_COLOUR_3DLIGHT) ; | |
41 | m_faceColour = wxSystemSettings::GetColour(wxSYS_COLOUR_3DFACE) ; | |
42 | m_mediumShadow = wxSystemSettings::GetColour(wxSYS_COLOUR_3DSHADOW) ; | |
43 | m_darkShadow = wxSystemSettings::GetColour(wxSYS_COLOUR_3DDKSHADOW) ; | |
44 | } | |
45 | ||
46 | // Going from lightest to darkest | |
47 | wxEffectsImpl::wxEffectsImpl(const wxColour& highlightColour, const wxColour& lightShadow, | |
48 | const wxColour& faceColour, const wxColour& mediumShadow, const wxColour& darkShadow) | |
49 | { | |
50 | m_highlightColour = highlightColour; | |
51 | m_lightShadow = lightShadow; | |
52 | m_faceColour = faceColour; | |
53 | m_mediumShadow = mediumShadow; | |
54 | m_darkShadow = darkShadow; | |
55 | } | |
56 | ||
57 | // Draw a sunken edge | |
58 | void wxEffectsImpl::DrawSunkenEdge(wxDC& dc, const wxRect& rect, int WXUNUSED(borderSize)) | |
59 | { | |
60 | wxPen highlightPen(m_highlightColour, 1, wxPENSTYLE_SOLID); | |
61 | wxPen lightShadowPen(m_lightShadow, 1, wxPENSTYLE_SOLID); | |
62 | wxPen facePen(m_faceColour, 1, wxPENSTYLE_SOLID); | |
63 | wxPen mediumShadowPen(m_mediumShadow, 1, wxPENSTYLE_SOLID); | |
64 | wxPen darkShadowPen(m_darkShadow, 1, wxPENSTYLE_SOLID); | |
65 | ||
66 | //// LEFT AND TOP | |
67 | // Draw a medium shadow pen on left and top, followed by dark shadow line to | |
68 | // right and below of these lines | |
69 | ||
70 | dc.SetPen(mediumShadowPen); | |
71 | dc.DrawLine(rect.x, rect.y, rect.x+rect.width-1, rect.y); // Top | |
72 | dc.DrawLine(rect.x, rect.y, rect.x, rect.y+rect.height-1); // Left | |
73 | ||
74 | dc.SetPen(darkShadowPen); | |
75 | dc.DrawLine(rect.x+1, rect.y+1, rect.x+rect.width-2, rect.y+1); // Top | |
76 | dc.DrawLine(rect.x+1, rect.y+1, rect.x+1, rect.y+rect.height-1); // Left | |
77 | ||
78 | //// RIGHT AND BOTTOM | |
79 | ||
80 | dc.SetPen(highlightPen); | |
81 | dc.DrawLine(rect.x+rect.width-1, rect.y, rect.x+rect.width-1, rect.y+rect.height-1); // Right | |
82 | dc.DrawLine(rect.x, rect.y+rect.height-1, rect.x+rect.width, rect.y+rect.height-1); // Bottom | |
83 | ||
84 | dc.SetPen(lightShadowPen); | |
85 | dc.DrawLine(rect.x+rect.width-2, rect.y+1, rect.x+rect.width-2, rect.y+rect.height-2); // Right | |
86 | dc.DrawLine(rect.x+1, rect.y+rect.height-2, rect.x+rect.width-1, rect.y+rect.height-2); // Bottom | |
87 | ||
88 | dc.SetPen(wxNullPen); | |
89 | } | |
90 | ||
91 | bool wxEffectsImpl::TileBitmap(const wxRect& rect, wxDC& dc, const wxBitmap& bitmap) | |
92 | { | |
93 | int w = bitmap.GetWidth(); | |
94 | int h = bitmap.GetHeight(); | |
95 | ||
96 | wxMemoryDC dcMem; | |
97 | ||
98 | #if wxUSE_PALETTE | |
99 | static bool hiColour = (wxDisplayDepth() >= 16) ; | |
100 | if (bitmap.GetPalette() && !hiColour) | |
101 | { | |
102 | dc.SetPalette(* bitmap.GetPalette()); | |
103 | dcMem.SetPalette(* bitmap.GetPalette()); | |
104 | } | |
105 | #endif // wxUSE_PALETTE | |
106 | ||
107 | dcMem.SelectObjectAsSource(bitmap); | |
108 | ||
109 | int i, j; | |
110 | for (i = rect.x; i < rect.x + rect.width; i += w) | |
111 | { | |
112 | for (j = rect.y; j < rect.y + rect.height; j+= h) | |
113 | dc.Blit(i, j, bitmap.GetWidth(), bitmap.GetHeight(), & dcMem, 0, 0); | |
114 | } | |
115 | dcMem.SelectObject(wxNullBitmap); | |
116 | ||
117 | #if wxUSE_PALETTE | |
118 | if (bitmap.GetPalette() && !hiColour) | |
119 | { | |
120 | dc.SetPalette(wxNullPalette); | |
121 | dcMem.SetPalette(wxNullPalette); | |
122 | } | |
123 | #endif // wxUSE_PALETTE | |
124 | ||
125 | return true; | |
126 | } | |
127 | ||
128 | #endif // WXWIN_COMPATIBILITY_2_8 | |
129 |