]> git.saurik.com Git - wxWidgets.git/blame_incremental - docs/os2/install.txt
added test for env var expansion
[wxWidgets.git] / docs / os2 / install.txt
... / ...
CommitLineData
1Installing wxWindows 2.3.3
2--------------------------
3
4This is wxWindows 2.3.3 for IBM OS/2 Warp3 and Warp4. This is an unstable
5development release and OS/2 is considered to be in beta.
6
7IMPORTANT NOTE: If you experience problems installing, please
8re-read this instructions and other related files (changes.txt,
9readme.txt, notes on the Web site) carefully before mailing
10wx-users or the author. Preferably, try to fix the problem first and
11then send a patch to the author. Please report bugs using the
12bug report form on the wxWindows web site.
13
14Unarchiving
15-----------
16
17At this time there is no comprehensive setup.exe type installation program.
18wxWindows for OS/2 requires you download various .zip files and unpack them
19to your desired location on your system. Pick a location say,
20C:\wx\wxWindows-2.3.3, copy the .zip files to there and unzip them ensuring you
21unzip the subdirectories as well. You will need:
22
23- All common, generic and OS2-specific wxWindows source;
24- samples;
25- documentation in HTML Help format;
26- makefiles for VisualAge V3.0 (possibly for EMX and Watcom C++);
27- HTML library source;
28- JPEG library source;
29- TIFF library source;
30- PNG library source;
31- ZLIB library source;
32
33All but the documentation is included in wxOS2-2.3.3.zip, documentation
34must be downloaded separately from the wxWindows Web site.
35
36Other add-on packages are available from the wxWindows Web site, such as:
37
38- mmedia.zip. Audio, CD, video access for Windows and Linux.
39- ogl3.zip. Object Graphics Library: build network diagrams, CASE tools etc.
40- tex2rtf3.zip. Tex2RTF: create Windows Help, HTML, and Word RTF files from
41 the same document source.
42
43General installation notes
44--------------------------
45
46After unzipping everything your directory tree should look something like
47this:
48
49x:\wx\wxWindows-2.3.3\docs (your HTML reference manual)
50x:\wx\wxWindows-2.3.3\include\wx
51x:\wx\wxWindows-2.3.3\include\wx\generic
52x:\wx\wxWindows-2.3.3\include\wx\html
53x:\wx\wxWindows-2.3.3\include\wx\os2
54x:\wx\wxWindows-2.3.3\samples\.... (all the sample directories)
55x:\wx\wxWindows-2.3.3\src
56x:\wx\wxWindows-2.3.3\src\common
57x:\wx\wxWindows-2.3.3\src\generic
58x:\wx\wxWindows-2.3.3\src\html
59x:\wx\wxWindows-2.3.3\src\jpeg
60x:\wx\wxWindows-2.3.3\src\os2
61x:\wx\wxWindows-2.3.3\src\png
62x:\wx\wxWindows-2.3.3\src\tiff
63x:\wx\wxWindows-2.3.3\src\zlib
64
65If you are using VisualAge, you will also need to ensure you have a
66\lib directory as well, x:\wx\wxWindows-2.3.3\lib
67and you will have to set a WXWIN environment variable in your
68config.sys,
69SET WXWIN=X:\WX\WXWINDOWS-2.3.3;
70
71Compilation
72-----------
73
74For now, only VisualAge V3.0 FP 8 and EMX-0.9d (with fix4) are supported.
75However, the library has been successfully compiled with Watcom C++ as
76well. As those build environments get a bit more "formalized", I will add
77them here.
78
79Compilation with VisualAge on the one hand and EMX on the other hand are
80rather different, VisualAge is essentially following Windows' way of doing
81it, EMX is following the example of the unix ports.
82
83Compilation with VisualAge
84--------------------------
85
86In addition to VisualAge V3.0 Fixpack 8 you will need the following inorder
87to successfully build and use wxWindows for OS/2:
88
891. IBM OS/2 Toolkit Version 4.5 or later
902. IBM TCPIP V4.0 or later
913. You will need the IBMLAN Lan Requester service and UPM if you wish to use
92 network based components of the library (generally a standard part of any
93 Warp Connect 3.0 or Warp 4.0 installation.
944. I strongly suggest that you have the latest IBM fixpacks installed for
95 all your components.
96
97Go to the \src directory and open the file, makeva.env (there should be a
98.env for each supported compiler when they are fully supported), for edit.
99This is where the "make" environment for wxOS2 is set. Locate UMPLIB, NETLIB,
100and TCPIP environment variables about 20 lines down. Set these to match
101your system.
102
103There are number of possible outputs you can produce. There is a static
104lib and a dynamically linked lib, and both can be built in debug or release
105mode. Since wxOS2 is a beta and a rough one at that, I suggest, for now,
106you stick to the debug builds. The resultant linkable binaries will be
107output to the \lib directory as will the .dll files. The statically linked
108lib will be named wx.lib. Each of the third party libs will be there as well,
109including png.lib, jpeg.lib, tiff.lib, and zlib.lib. For DLL builds the
110import libs will have the same name, only with a 'd' appended. Thus the
111import library for the main lib in a dll build is wxd.lib.
112
113Object modules will be output into paths dictated by the build mode. For
114example, for debug static the outputs will be in DebugOS2, for DLLs in
115DebugOS2DLL.
116
117For your first build, you can directly build the library. For subsequent
118builds you will want to "clean" the output paths. To build the static library
119go to \src and execute nmake all -f makefile.va. To clean out the outputs
120execute nmake clean -f makefile.va.
121
122To build the wx.dll execut nmake all -f makefile.va WXMAKINGDLL=1. To clean
123the outputs execute namek clean -f makefile.va WXMAKINGDLL=1. For
124VisualAge 3.0 we use the module definition file method.
125
126If, for some reason you encounter linking problems with your dll build you may
127need to rebuild the module definition file, wx23.def, found in \src\os2. To
128do this you need to have a static version built. Go to the \lib directoy and
129execute CPPFILT /B /P wx.lib>temp.def. Copy this file to \src\os2. Delete
130the temp.def from your \lib directory.
131
132I find the following to be the easiest to reconstruct the .def file. Open
133both the wx23.def and the temp.def file. Copy the header of the wx23.def to
134the clipboard and paste it into the top of the temp.def file. If you have
135a valid SQL database client with its SDK on your system you can skip the next
136step. wxWindows included some ODBC and SQL modules. They expect the standard
137sql.h and such to available. If you do not have a database client with its
138SDK (such as DB/2) then for the .dll build you need to delete the exports for
139the following three modules from your temp.def file, db.cpp, dbgrid.cpp and
140dbtable.cpp. save you changes to temp.def. Delete wx23.def and rename your
141temp.def to wx23.def and you are ready to go.
142
143I hope to clean up the .dll builds at some point before the the library is
144a full fledged production caliber product. Fortunately EMX and Watcom can use
145the import and export pragmas successfully negating the need for manual .def
146files. VA 3.0, unfortunately in C++ does not properly export the mangled
147names so we are stuck with the CPPFILT .def file method of .dll builds for
148now.
149
150When building an application that uses the wx.dll you need to build it using
151the WXUSINGDLL=1 macro. For example to build the minimal sample you would
152go to \samples\minimal and execute nmake all -f makefile.va WXUSINGDLL=1.
153
154I strongly suggest when developing apps using wxWindows for OS/2 under old
155VisualAge 3.0, that you use the dynamically linked library. The library is
156very large and even the most trivial statically linked .exe can be very
157large and take a long time to link. The release builds are much smaller,
158however. Fortunately, EMX seems to build much smaller static executables.
159
160Compilation using EMX
161---------------------
162
163In addition to EMX-0.9d you will need a rather complete Unix-like
164environment, starting with a shell (e.g. ash) and most of the
165GNU file/text/shell utilities, but also flex, bison, sed, grep, awk
166and GNU make.
167
168The first thing to do is to decide on a build directory. You can either
169do in-tree builds or you can do the build in a directory separated from
170the source directory. The later has the advantage, that it is much easier
171to compile and maintain several ports of wxWindows on OS/2 - if you are
172developping cross-platform applications you might want to compile (and
173update) e.g. wxGTK or wxX11 as well.
174
175In the following, let's assume you decided to build in
176\wx\wxWindows-2.3.3\build\pm. Now we need to set some environment
177variables, namely MAKE_SHELL (to a Unix like shell, let's assume ash)
178and INSTALL (to point to the install script. If you omit this, configure
179might find something like the system's tcpip\pcomos\install.exe which will
180not do the thing you want), e.g.
181SET MAKE_SHELL=ash
182SET INSTALL=/wx/wxWindows-2.3.3/install-sh.
183
184Now run the provided configure script by executing e.g.
185`ash -c "../../configure \
186 --prefix=directory_where_you_want_wxWindows_to_be_installed"'
187from within the build directory (the relative path might be different
188depending on the build directory you selected).
189If you are already running some unix-like shell and not cmd, you may
190of course ommit the `ash -c' part in the above command.
191This will create a whole directory structure containing lib and sample
192directories which each essentially contain a suitable makefile.
193
194Calling `make' now should start a compile run which hopefully ends
195with a library being placed in the lib subdirectory.
196
197Now you can change in the samples subdirectory and call make to compile
198all samples, however currently not all will work on OS/2, so you might
199prefer to change into the directory of a specific sample
200(e.g. samples\minimal) and call make there to just build this one example.
201Essentially, each sample that's not working indicates an area, where help
202in porting wxWindows to OS/2 would be appreciated.
203
204Finally, you can run `make install' which should install wxWindows to
205the desired place.
206Note that we also install the wx-config script which wants to help you
207compiling your own applications, e.g. `wx-config --cxxflags` will emit the
208flags that are needed for compiling source code which includes wxWindows
209headers, `wx-config --libs` will emit the flags needed for linking against
210wxWindows (wx-config is assuming you are calling it from a unix-like shell!).
211
212For building a DLL, the only supported way currently is to first build the
213static library and then use Andrew Zabolotny's dllar.cmd. However, this
214works quite nicely.
215
216Finally, if you also want to build a different port, e.g. wxGTK, you
217essentially have to use the procedure described above, the only difference
218being that you have to pass a switch to configure indicating which port
219to build. If you do not do this in a separate build directory (e.g.
220\wxWindows-2.3.3\build\gtk), you'll have to do a `make clean' first.
221The magical switches that have to be passed to configure for the various
222ports are --with-gtk (wxGTK), --with-motif (wxMotif), --with-x11 (wxX11),
223and --disable-gui (wxBase). Note that contrary to the native, PM based
224OS/2 port, all of those ports work slightly better with POSIX/2's cExt
225library. If include and library path include the suitable paths, -lcExt
226is automatically appended to the linker flags by the configure script.